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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/FloatPanel.h
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C++

#if !defined(AFX_FLOATPANEL_H__EA7F79E1_CB63_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_FLOATPANEL_H__EA7F79E1_CB63_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FloatPanel.h : header file
//
#include "DynaPanel.h"
/////////////////////////////////////////////////////////////////////////////
// CFloatPanel dialog
class CFloatPanel : public CDynaPanel
{
// Construction
public:
bool NeedUpdate;
CFloatPanel(CWnd* pParent = NULL); // standard constructor
virtual void UpdateControl();
virtual void Set(void *pt);
virtual void OnCancel() {}
virtual void OnOK() {}
float *floatval;
// Dialog Data
//{{AFX_DATA(CFloatPanel)
enum { IDD = IDD_FLOATPANEL };
float m_FloatVal;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFloatPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFloatPanel)
afx_msg void OnChangeFloat();
virtual BOOL OnInitDialog();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLOATPANEL_H__EA7F79E1_CB63_11D3_8B36_00902712C9AE__INCLUDED_)