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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/ProfilePanel.h
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C++

#if !defined(AFX_PROFILEPANEL_H__6B479001_6D11_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_PROFILEPANEL_H__6B479001_6D11_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProfilePanel.h : header file
//
#include "DynaPanel.h"
#include <GosFx\GosFx.hpp>
#include <GosFx\Tube.hpp>
#include <GosFx\Beam.hpp>
#include <GosFx\CardCloud.hpp>
/////////////////////////////////////////////////////////////////////////////
// CProfilePanel dialog
class CProfilePanel : public CDynaPanel
{
// Construction
public:
virtual void Set(void *dat);
CProfilePanel(CWnd* pParent = NULL); // standard constructor
virtual void OnCancel() {}
virtual void OnOK() {}
gosFX::Tube__Specification *tspec;
gosFX::Beam__Specification *bspec;
// Dialog Data
//{{AFX_DATA(CProfilePanel)
enum { IDD = IDD_PROFILEPANEL };
int m_PrfPan;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProfilePanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CProfilePanel)
afx_msg void OnSelchangePrf();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROFILEPANEL_H__6B479001_6D11_11D3_8B36_00902712C9AE__INCLUDED_)