Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
// TextureBrowser.cpp : implementation file
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//
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#include "stdafx.h"
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#include "pixelwhippro.h"
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#include "TextureBrowser.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTextureBrowser dialog
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extern CPixelWhipProApp theApp;
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CTextureBrowser::CTextureBrowser(CWnd* pParent /*=NULL*/)
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: CDialog(CTextureBrowser::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CTextureBrowser)
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m_TextureName = _T("");
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//}}AFX_DATA_INIT
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}
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void CTextureBrowser::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTextureBrowser)
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DDX_Control(pDX, IDC_TEXTURELIST, m_TListCtrl);
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DDX_LBString(pDX, IDC_TEXTURELIST, m_TextureName);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTextureBrowser, CDialog)
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//{{AFX_MSG_MAP(CTextureBrowser)
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ON_BN_CLICKED(IDC_NOTEXT, OnNotext)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTextureBrowser message handlers
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BOOL CTextureBrowser::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CString InitalPath(theApp.TexturePath);
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WIN32_FIND_DATA ffdat;
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HANDLE fhnd;
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fhnd=FindFirstFile(InitalPath+"\\*.png",&ffdat);
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do
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{
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CString tnme;
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tnme=ffdat.cFileName;
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tnme=tnme.Left(tnme.GetLength()-4);
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m_TListCtrl.AddString(tnme);
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}
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while(FindNextFile(fhnd,&ffdat)!=0);
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fhnd=FindFirstFile(InitalPath+"\\*.tga",&ffdat);
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do
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{
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CString tnme;
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tnme=ffdat.cFileName;
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tnme=tnme.Left(tnme.GetLength()-4);
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if(LB_ERR==m_TListCtrl.FindString(-1,tnme))
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m_TListCtrl.AddString(tnme);
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}
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while(FindNextFile(fhnd,&ffdat)!=0);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CTextureBrowser::OnOK()
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{
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CDialog::OnOK();
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}
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void CTextureBrowser::OnNotext()
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{
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m_TextureName="";
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CDialog::OnOK();
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}
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