Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#if !defined(AFX_TREECTRLPRO_H__05D26024_24F4_418F_9AC4_3F99CA3E57F4__INCLUDED_)
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#define AFX_TREECTRLPRO_H__05D26024_24F4_418F_9AC4_3F99CA3E57F4__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TreeCtrlPro.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CTreeCtrlPro window
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class CTreeCtrlPro : public CTreeCtrl
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{
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// Construction
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public:
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CTreeCtrlPro();
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bool NeedUpdate;
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTreeCtrlPro)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CTreeCtrlPro();
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void ExpandBranch(HTREEITEM nde);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CTreeCtrlPro)
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnSelchanging(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TREECTRLPRO_H__05D26024_24F4_418F_9AC4_3F99CA3E57F4__INCLUDED_)
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