Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
760 B
C++
36 lines
760 B
C++
#ifndef CAMERAPAGE_H_
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#define CAMERAPAGE_H_
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#include "CameraInfo.h"
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class CCamInfoPage:public CPropertyPage
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{
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private:
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void Validate();
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bool NoUpdate;
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DWORD VTimerID,VTime;
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protected:
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void DelayedValidate();
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CameraInfo *CamInfo;
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void SetValidateTime(int tme) {VTime=tme;}
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virtual void UpdateControlStates()=0;
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virtual void DataOut()=0;
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virtual void DataIn()=0;
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public:
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void SetCamInfo(CameraInfo *CIn) {CamInfo=CIn;}
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void Refresh();
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void SetUpdate(bool flg) {NoUpdate=!flg;}
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CCamInfoPage( UINT nIDTemplate, UINT nIDCaption = 0 );
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// Generated message map functions
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//{{AFX_MSG(CCamInfoDlg)
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnEditChange(UINT nIDEvent);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif |