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firestorm/Gameleap/code/mw4/Tools/TCTb/CamState.h
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1.7 KiB
C++

#if !defined(AFX_CAMSTATE_H__D436BE42_6F2B_11D2_8409_00A0C933BCAC__INCLUDED_)
#define AFX_CAMSTATE_H__D436BE42_6F2B_11D2_8409_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CamState.h : header file
//
#include"CamInfoPage.h"
/////////////////////////////////////////////////////////////////////////////
// CCamState dialog
class CCamState : public CCamInfoPage
{
DECLARE_DYNCREATE(CCamState)
// Construction
public:
CCamState();
~CCamState();
// Dialog Data
//{{AFX_DATA(CCamState)
enum { IDD = IDD_CAMSTATE };
int m_AMode;
int m_WFMode;
int m_FilterMode;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CCamState)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCamState)
afx_msg void OnBackface();
afx_msg void OnDithering();
afx_msg void OnZbcompare();
afx_msg void OnZbwrite();
afx_msg void OnTextures();
afx_msg void OnPcorrect();
afx_msg void OnFog();
afx_msg void OnDropdownAmode();
afx_msg void OnCloseupAmode();
afx_msg void OnCloseupWireframe();
afx_msg void OnDropdownWireframe();
afx_msg void OnCloseupFiltermode();
afx_msg void OnDropdownFiltermode();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
virtual void UpdateControlStates();
virtual void DataOut();
virtual void DataIn();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CAMSTATE_H__D436BE42_6F2B_11D2_8409_00A0C933BCAC__INCLUDED_)