Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#if !defined(AFX_EXPORTOPTIONS_H__4BC3D161_794E_11D2_8409_00A0C933BCAC__INCLUDED_)
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#define AFX_EXPORTOPTIONS_H__4BC3D161_794E_11D2_8409_00A0C933BCAC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ExportOptions.h : header file
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//
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#include"ExportInfo.h"
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/////////////////////////////////////////////////////////////////////////////
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// CExportOptions dialog
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class CExportOptions : public CDialog
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{
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// Construction
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public:
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void UpdateTextFields();
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void GetData(ExportInfo *einf);
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void SetData(const ExportInfo &einf);
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CExportOptions(CWnd* pParent = NULL); // standard constructor
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ExportInfo EInfo;
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// Dialog Data
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//{{AFX_DATA(CExportOptions)
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enum { IDD = IDD_EXPORTOPTIONS };
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CEdit m_zstctrl;
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CEdit m_xstctrl;
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CEdit m_dztctrl;
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CEdit m_dytctrl;
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CEdit m_dxtctrl;
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CSliderCtrl m_zssli;
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CSliderCtrl m_xssli;
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CSliderCtrl m_dzsli;
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CSliderCtrl m_dysli;
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CSliderCtrl m_dxsli;
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float m_dxtext;
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float m_dytext;
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BOOL m_showexport;
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float m_voff;
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float m_xstext;
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float m_zstext;
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float m_dztext;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CExportOptions)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void UpdateControls();
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int NoUpdate;
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// Generated message map functions
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//{{AFX_MSG(CExportOptions)
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnFreestyle();
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afx_msg void OnGridsize();
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afx_msg void OnSetconversion();
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afx_msg void OnChangeZstext();
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afx_msg void OnChangeXstext();
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afx_msg void OnChangeDztext();
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afx_msg void OnChangeDytext();
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afx_msg void OnChangeDxtext();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EXPORTOPTIONS_H__4BC3D161_794E_11D2_8409_00A0C933BCAC__INCLUDED_)
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