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firestorm/Gameleap/code/mw4/Tools/TCTb/FeatureDlg.h
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60 lines
1.5 KiB
C++

#if !defined(AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
#define AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FeatureDlg.h : header file
//
#include"FeaturesTab.h"
#include"PathList.h"
/////////////////////////////////////////////////////////////////////////////
// CFeatureDlg
class CFeatureDlg : public CPropertySheet
{
DECLARE_DYNAMIC(CFeatureDlg)
// Construction
public:
CFeatureDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CFeatureDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
BOOL Create( CWnd* pParentWnd = NULL, DWORD dwStyle = -1, DWORD dwExStyle = 0 );
CFeaturesTab *FTab;
CPathList *PList;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFeatureDlg)
public:
virtual BOOL OnInitDialog();
//}}AFX_VIRTUAL
// Implementation
public:
void Update();
void Init();
virtual ~CFeatureDlg();
// Generated message map functions
protected:
//{{AFX_MSG(CFeatureDlg)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)