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firestorm/Gameleap/code/mw4/Tools/TCTb/FinalBitmapWnd.h
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81 lines
2.6 KiB
C++

#if !defined(AFX_FINALBITMAPWND_H__D9E64DE1_5915_11D2_8408_00A0C933BCAC__INCLUDED_)
#define AFX_FINALBITMAPWND_H__D9E64DE1_5915_11D2_8408_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FinalBitmapWnd.h : header file
//
#include"ViewSpline.h"
/////////////////////////////////////////////////////////////////////////////
// CFinalBitmapWnd frame
#include"TCTTerrainData.h"
class CFinalBitmapWnd : public CMDIChildWnd
{
// DECLARE_DYNCREATE(CFinalBitmapWnd)
protected:
CBitmap DispBmp,DispBBuffer;
int LastWidth,LastHeight,Adjust;
float zfactor;
CString hfname;
CPen WhitePen,RedPen,BluePen,RDPen;
CBrush RedBrush,BlueBrush;
int curpnt;
CPoint LastPoint;
// Attributes
public:
CRect crct;
BITMAP DBmp;
CFinalBitmapWnd(); // protected constructor used by dynamic creation
virtual ~CFinalBitmapWnd();
// Operations
public:
void DrawGrid(ToDrawTriangle *tlist,int tnum);
void DrawGrid(ToDrawTriangle **tlist,int tnum,COLORREF col,float cx,float cy,float rad);
void BoundSpline(SplineLoop *ViewLoop);
void DrawCamera();
void UpdateDims();
Stuff::Point3D MapToGrid(CPoint &pnt);
CPoint GridToMap(Stuff::Point3D &pnt);
void DrawViewSpline(SplineLoop *ViewLoop);
void SetTitle();
void ReDraw();
void MakeDisplayedBmp(TCTTerrainData *tdat);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFinalBitmapWnd)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFinalBitmapWnd)
afx_msg void OnDestroy();
afx_msg void OnClose();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDropFiles(HDROP hDropInfo);
afx_msg void OnEditPaste();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FINALBITMAPWND_H__D9E64DE1_5915_11D2_8408_00A0C933BCAC__INCLUDED_)