Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
98 B
Plaintext
11 lines
98 B
Plaintext
0Wussy
|
|
1Easy
|
|
2RookieDodge
|
|
3RookieSniper
|
|
4Rookie
|
|
5Dodge
|
|
6Sniper
|
|
7Killer
|
|
8Slaughter
|
|
9Uber
|