Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
240 B
Plaintext
9 lines
240 B
Plaintext
[Interface]
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Model=Interfaces\SimpleInterface\DemoSimpleInterface.data
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GUIContents=Content\Interfaces\GUI\gui.contents
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ExecutionState=AlwaysExecuteState
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Cursor=Interfaces\Common\Cursor.instance
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InterfaceMode=0
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ReplicatorMode=Hermit
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