Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
902 B
INI
29 lines
902 B
INI
[conroe02]
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InputPath=M:\Gameleap\mw4\Content\Maps\Conroe02\
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MapCenter=1280.000000 1280.000000
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SmoothingPasses=5
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PolyCount=3500
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HeightField=Conroe02_height_512_active.tga
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DeltaY=1.000000
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DetailTexture=maps\Conroe02\Conroe02_detail_256_32_active
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DetailRatio=8
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DetailFadeBegin=150.000000
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DetailFadeEnd=600.000000
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CulturalFadeValues=280.0 330.0
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CulturalALocations=conroe_naturalA.tga
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CulturalBLocations=conroe_naturalB.tga
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CulturalAObject=rock4_Lunar.erf 1
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CulturalAObject=rock1_Lunar.erf 1
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CulturalAObject=rock2_Lunar.erf 1
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CulturalBObject=rock4_Lunar.erf 1
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CulturalBObject=rock3_Lunar.erf 1
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CulturalBObject=rock5_Lunar.erf 1
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WaterTexture=maps\Conroe02\Conroe02_color_water_active
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UnderwaterdetailTexture=maps\Conroe02\Conroe02_underwater_detail_active
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WaterDetailTexture=maps\Conroe02\Conroe02_water_detail_active
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WaterLevel=31.000000
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WaterTextureRatio=8
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WaterDetailRatio=1
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