Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
259 B
INI
13 lines
259 B
INI
[ddc_msl]
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InputPath=M:\Working\maps\DDC\
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MapCenter=1920.000000 1920.000000
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SmoothingPasses=5
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PolyCount=3500
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HeightField=DDC_H.tga
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DeltaY=1.000000
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DetailTexture=maps\DDC_MSL\DDC_D
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DetailRatio=16
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DetailFadeBegin=400.000000
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DetailFadeEnd=600.000000
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