Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
262 B
INI
13 lines
262 B
INI
[ice3]
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InputPath=E:\Mech4Res\Mapfiles\
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MapCenter=2560.000000 2560.000000
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SmoothingPasses=2
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PolyCount=3000
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HeightField=Newhgtfld.tga
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DeltaY=1.000000
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DetailTexture=maps\Ice3\Newdetail
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DetailRatio=16
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DetailFadeBegin=400.000000
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DetailFadeEnd=600.000000
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