Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
420 B
Plaintext
14 lines
420 B
Plaintext
[canyon]
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model=missions\canyon\canyon.data
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map=maps\scrub06\scrub06.instance
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props=missions\canyon\canyon.contents
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sky=skies\scrub06_sky\scrub06_sky.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\scrub06_sky\scrub06_night.erf
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executionstate=AlwaysExecuteState
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nametable=canyon.table
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railgraph=missions\canyon\canyongraph.data
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script=Content\Missions\canyon\Scripts\canyon.abl
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