Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
274 B
C++
10 lines
274 B
C++
//Campaign Mech lab messages
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#define E_NoPlayerMechSelected 3301
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#define E_NoLancemateMechSelected 3302
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#define E_NoLancemateLanceSelected 3303
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//Mech Lab Error Messages
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#define E_MissingWeapons 3400
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#define E_NoMechSelected 3401
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#define E_MechAlreadyExists 3402
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