Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
683 B
Plaintext
25 lines
683 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
|
|
|
|
[GameData]
|
|
Class=MechWarrior4::ProjectileWeapon
|
|
ProjectileModelResource=Weapons\MachineGun\MachineGun.data
|
|
MuzzleFlashResource=Effects\MachineGun_Flare\MachineGun_Flare.data
|
|
EjectEffectResource=Effects\shell_ejection\mg_shell.data
|
|
TotalCritLocations=1
|
|
SlotType=ProjectileSlot
|
|
ItemID=$(W_MachineGun)
|
|
AmmoPerShot=1 // 3
|
|
InitialLinearAcceleration=0.000000 0.000000 0.000000
|
|
InitialLinearVelocity=0.000000 0.000000 2000.000000
|
|
MaxAmmo=600 // 1350
|
|
NumFire=1.000000
|
|
TotalSlotsTaken=1
|
|
Tonage=0.500000
|
|
BattleValue=0.30
|
|
Heat=0.000000
|
|
DamageAmount=0.300000
|
|
ReloadTime=0.300000
|
|
MaxDistance=150.000000
|
|
HeatToJam=80.000000
|
|
|