Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
384 B
Plaintext
16 lines
384 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
|
|
!include=Content\WeaponSubsystems\SSRMWeaponSubsystem\SharedSSRM.data
|
|
|
|
[GameData]
|
|
MuzzleFlashResource=Effects\Missile_Flare\Ssrm4_Missile_Flare.data
|
|
TotalCritLocations=1
|
|
ItemID=$(W_SSRM4)
|
|
BattleValue=8.00
|
|
AmmoPerShot=1
|
|
MaxAmmo=75 // 360
|
|
NumFire=4.000000
|
|
Tonage=2.000000
|
|
TotalSlotsTaken=1
|
|
Heat=3.000000
|
|
ReloadTime=3.000000
|