Files
firestorm/Gameleap/mw4/Content/props.sounds
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

2214 lines
67 KiB
Plaintext

[cmp_approach_boundary.wav]
[cmp_core_breached.wav]
[cmp_critical_heat.wav]
[cmp_critical_leg.wav]
[cmp_critical_mech.wav]
[cmp_enemy_destroyed.wav]
[cmp_enemy_detected.wav]
[cmp_exit_mission_area.wav]
[cmp_heat_1.wav]
[cmp_heat_2.wav]
[cmp_heat_3.wav]
[cmp_hill_too_steep.wav]
[cmp_incoming_missile.wav]
[cmp_missile_locked_on_me.wav]
[cmp_overridden.wav]
[cmp_overriden.wav]
[cmp_shutdown_critical.wav]
[cmp_shutdown_imminent.wav]
[cmp_shutdown_mech.wav]
[cmp_shutdown_shutting.wav]
[cmp_shuttingdown.wav]
[cmp_target_destroyed.WAV]
[cmp_terrain_bad.wav]
[cmp_weapon_destroyed.wav]
[engineidle01_22.wav]
[engineshiftfwd01_22.wav]
[engineshiftfwdfast01_22.wav]
[engineshiftrev01_22.wav]
[engineshiftstop01_22.wav]
[fx_button.wav]
[sfx_ac_reload.wav]
[sfx_add_weapon.wav]
[sfx_alarm_incomingmissile.wav]
[sfx_alarm_overheat.wav]
[sfx_alarm_perimeter.wav]
[sfx_bigdoor_slamshut.wav]
3d=true
[sfx_boat_engineidle.wav]
3d=true
[sfx_bomber_taxi(loop).wav]
3d=true
[sfx_bridge_openclose.wav]
3d=true
[sfx_building_collapse.wav]
3d=true
[sfx_building_collapselrg.wav]
3d=true
[sfx_building_collapsesm.wav]
3d=true
[sfx_building_dooropenclose.wav]
3d=true
[sfx_building_explodelrg.wav]
3d=true
[sfx_buildingexplodelrg.wav]
3d=true
[sfx_buriedmine_explode.wav]
3d=true
[sfx_button5.wav]
[sfx_button7.wav]
[sfx_coolant_empty.wav]
[sfx_coolant_flush.wav]
[sfx_coolant_flush_end.wav]
[sfx_dropship_dooropen.wav]
3d=true
[sfx_dropship_explode.wav]
3d=true
[sfx_dropship_gunfire.wav]
3d=true
[sfx_eject.wav]
3d=true
[sfx_engine_powerdown.wav]
[sfx_engine_powerup.wav]
[sfx_enginemotor.wav]
[sfx_enginewindup02_22.wav]
[sfx_explo1.wav]
3d=true
[sfx_explo2.wav]
3d=true
[sfx_explo3.wav]
3d=true
[sfx_explo4.wav]
3d=true
[sfx_explo5.wav]
3d=true
[sfx_explo6.wav]
3d=true
[sfx_fighter_engine_idle.wav]
3d=true
[sfx_fighter_enginerun.wav]
3d=true
[sfx_flamer_reload.wav]
3d=true
[sfx_fountain.wav]
3d=true
[sfx_futz_static_out.wav]
3d=true
[sfx_gantry1.wav]
3d=true
[sfx_gantry2.wav]
3d=true
[sfx_gate_openclose.wav]
3d=true
[sfx_gauss_reload.wav]
3d=true
[sfx_gauss_usfire.wav]
3d=true
[sfx_generic_splashlrg.wav]
3d=true
[sfx_generic_splashsm.wav]
3d=true
[sfx_hanger_door_open.wav]
3d=true
[sfx_helicopter(loop).wav]
3d=true
[sfx_helicopter_engineidle.wav]
3d=true
[sfx_helicopter_enginerun.wav]
3d=true
[sfx_highvoltage_hum.fix.wav]
3d=true
[sfx_highvoltage_hum.wav]
3d=true
[sfx_hovercraft_engineidle.wav]
3d=true
[sfx_hovercraft_enginerun.wav]
3d=true
[sfx_hud_changemodes.wav]
[sfx_hydraulic_activating.wav]
3d=true
[sfx_jumpjet_assault.wav]
3d=true
[sfx_jumpjet_heavy.wav]
3d=true
[sfx_jumpjet_lite.wav]
3d=true
[sfx_jumpjet_med.wav]
3d=true
[sfx_leftleg_inwater.WAV]
3d=true
[sfx_leg_movement_large-01.wav]
3d=true
[sfx_leg_movement_large-02.wav]
3d=true
[sfx_leg_movement_large-03.wav]
3d=true
[sfx_leg_movement_large.wav]
3d=true
[sfx_leg_movement_small.wav]
3d=true
[sfx_leg_movement_stuck.wav]
3d=true
[sfx_longtom_reload.wav]
3d=true
[sfx_mech_collide_hard.wav]
3d=true
[sfx_mech_collide_metal.wav]
3d=true
[sfx_mech_collide_snow.wav]
3d=true
[sfx_mech_collide_soft.wav]
3d=true
[sfx_mech_collide_stone.wav]
3d=true
[sfx_mech_collide_water.wav]
3d=true
[sfx_mech_critdamage.wav]
3d=true
[sfx_mech_critdamage_engine.wav]
3d=true
[sfx_mech_damage_armor.wav]
3d=true
[sfx_mech_damage_electrical.wav]
3d=true
[sfx_mech_damage_internal.wav]
3d=true
[sfx_mech_destroyedlrg.WAV]
3d=true
[sfx_mech_destroyedmed.wav]
3d=true
[sfx_mech_destroyedsm.wav]
3d=true
[sfx_mech_dry_fire_beam.wav]
[sfx_mech_dry_fire_projectile.wav]
[sfx_mech_enemylrg_enginerun.wav]
3d=true
[sfx_mech_enemysm_engineidle.wav]
3d=true
[sfx_mech_enemysm_enginerun.wav]
3d=true
[sfx_mech_engine_accelerate.wav]
[sfx_mech_engine_decelerate.wav]
[sfx_mech_engine_idle.wav]
[sfx_mech_engine_reverse.wav]
[sfx_mech_engine_steady.wav]
[sfx_mech_fall_hard.wav]
3d=true
[sfx_mech_fall_slide.wav]
3d=true
[sfx_mech_fall_soft.wav]
3d=true
[sfx_mech_fall_water.wav]
3d=true
[sfx_mech_hittree.wav]
3d=true
[sfx_mech_kamikaze.wav]
3d=true
[sfx_mech_overheat.wav]
[sfx_mech_powerdown.wav]
[sfx_mech_powerup.wav]
[sfx_mech_repair_armor.wav]
3d=true
[sfx_mech_repair_internal.wav]
3d=true
[sfx_mech_repair_reload.wav]
3d=true
[sfx_mech_snaptreelrg.wav]
3d=true
[sfx_mech_snaptreesm.wav]
3d=true
[sfx_mech_torso_twist.wav]
[sfx_mech_torso_twist_small.wav]
[sfx_mech_weapon_destroyed.wav]
3d=true
[sfx_mechrepairbay.wav]
3d=true
[sfx_metalobject_collapsesm.wav]
3d=true
[sfx_mfb_unfolding.wav]
3d=true
[sfx_militarycrowds.wav]
[sfx_missle_reload.wav]
[sfx_misslelock.wav]
[sfx_motorcycle.WAV]
3d=true
[sfx_narc_hit.wav]
3d=true
[sfx_narc_hit_2d.wav]
[sfx_narc_idle.wav]
[sfx_narc_idle_2d.wav]
[sfx_new_radar_contact.wav]
[sfx_orbitalgun_fire.wav]
3d=true
[sfx_orbitalgun_movement.wav]
3d=true
[sfx_pilot_eject.wav]
3d=true
[sfx_powergenerator.wav]
3d=true
[sfx_powergenerator_on.wav]
3d=true
[sfx_ppc_charge.wav]
[sfx_ppc_wash.wav]
[sfx_radar_jammed.wav]
[sfx_radar_on.wav]
[sfx_radar_range.wav]
[sfx_radar_scanned.wav]
[sfx_repairbay_openclose.wav]
3d=true
[sfx_repairvehicle_repairing.wav]
3d=true
[sfx_sensor1.fix.wav]
[sfx_sensor1.wav]
[sfx_sensor2.wav]
[sfx_sensor3.wav]
[sfx_sensor4.wav]
[sfx_shilone(loop).wav]
3d=true
[sfx_signal_emergency1.wav]
[sfx_signal_emergency2.wav]
[sfx_signal_inmessage.wav]
[sfx_signal_interaldamage.wav]
[sfx_signal_internaldamage.wav]
[sfx_signal_missilelock.wav]
[sfx_signal_newtarget.wav]
[sfx_signal_objectivechange.wav]
[sfx_signal_outmessage.wav]
[sfx_signal_reminder1.wav]
[sfx_signal_reminder2.wav]
[sfx_signal_targetlock.wav]
[sfx_ammo_bay_fire.wav]
[sfx_siren1.wav]
[sfx_siren2.wav]
[sfx_siren3.wav]
[sfx_siren_airraid2.wav]
[sfx_siren_airriad1.wav]
[sfx_spotlight_onoff.wav]
[sfx_streetlight_breaks.wav]
3d=true
[sfx_structurecrush_sm.wav]
3d=true
[sfx_tireslrg.wav]
3d=true
[sfx_tiressm.wav]
3d=true
[sfx_tirevehicle_enginerun.wav]
3d=true
[sfx_torso.wav]
[sfx_torso_maxed.wav]
[sfx_trackslrg.wav]
3d=true
[sfx_trackssm.wav]
3d=true
[sfx_trackvehicle_engineidle.wav]
3d=true
[sfx_trackvehicle_enginerun.wav]
3d=true
[sfx_turret_actuator.wav]
[sfx_turret_powerupdown.wav]
[sfx_vehicle_explodesm.wav]
[sfx_vtol_downup.wav]
[sfx_vtol_drop.wav]
[sfx_vtoljet_engineidle.wav]
[sfx_vtoljet_enginerun.wav]
[sfx_warning_buzzer.wav]
[sfx_warning_horn.wav]
[sfx_water.wav]
[sfx_waterpump_machinery.wav]
3d=true
[sfx_wrongbutton.wav]
[sfx_zoom.wav]
// Music
//[Music\ActionPack_Music.wav]
//cached=no
//streamed=yes
[Music\ArcticAmbLoop_music.wav]
cached=no
streamed=yes
//[Music\ArmedLoop_Music.wav]
//cached=no
//streamed=yes
//[Music\Core_Music.wav]
//cached=no
//streamed=yes
//[Music\Daggers_Music.wav]
//cached=no
//streamed=yes
//[Music\DavionTheme_music.wav]
//cached=no
//streamed=yes
//[Music\Defeat_Music.wav]
//cached=no
//streamed=yes
//[Music\DFA_Music.wav]
//cached=no
//streamed=yes
//[Music\EerieTheory_Music.wav]
//cached=no
//streamed=yes
//[Music\EnmityRoadLoop_Music.wav]
//cached=no
//streamed=yes
//[Music\FootFadeIn_music.wav]
//cached=no
//streamed=yes
[Music\ImpactLoop_music.wav]
cached=no
streamed=yes
//[Music\Indecision_Music.wav]
//cached=no
//streamed=yes
//[Music\Mystic_Music.wav]
//cached=no
//streamed=yes
//[Music\Push_Music.wav]
//cached=no
//streamed=yes
//[Music\Sander_Music.wav]
//cached=no
//streamed=yes
//[Music\SlowBurn_Music.wav]
//cached=no
//streamed=yes
//[Music\SteinerDefeat_Music.wav]
//cached=no
//streamed=yes
[Music\StutterShark_music.wav]
cached=no
streamed=yes
[Music\SwampAmbLoop_music.wav]
cached=no
streamed=yes
//[Music\T1Loop_Music.wav]
//cached=no
//streamed=yes
//[Music\T2Loop_Music.wav]
//cached=no
//streamed=yes
//[Music\T3Loop_Music.wav]
//cached=no
//streamed=yes
[Music\UrbanAmbLoop_music.wav]
cached=no
streamed=yes
//[Music\Victory_Music.wav]
//cached=no
//streamed=yes
//[Music\Victory2_Music.wav]
//cached=no
//streamed=yes
//[Music\VictoryLong_music.wav]
//cached=no
//streamed=yes
//[Music\Vista_Music.wav]
//cached=no
//streamed=yes
//[Music\Wednesday_music.wav]
//cached=no
//streamed=yes
//[Music\Wednesday7_Music.wav]
//cached=no
//streamed=yes
//---------------
// BK Music
//---------------
//[Music\Aftermath_music.wav]
//cached=no
//streamed=yes
//[Music\KickIt_Music.wav]
//cached=no
//streamed=yes
[Music\LavaAmbLoop_music.wav]
cached=no
streamed=yes
//[Music\Panarama_music.wav]
//cached=no
//streamed=yes
//-----------------
// Merc Music
//-----------------
[Music\JungleAmb1_music.wav]
cached=no
streamed=yes
//[music\behemoths_music.wav]
//cached=no
//streamed=yes
//[music\floodgate_music.wav]
//cached=no
//streamed=yes
//[music\genericloss1_music.wav]
//cached=no
//streamed=yes
//[music\genericloss2_music.wav]
//cached=no
//streamed=yes
//[music\genericvictory1_music.wav]
//cached=no
//streamed=yes
//[music\genericvictory2_music.wav]
//cached=no
//streamed=yes
//[music\hunter_music.wav]
//cached=no
//streamed=yes
//[music\imminentaction_music.wav]
//cached=no
//streamed=yes
//[music\nextmove_music.wav]
//cached=no
//streamed=yes
//[music\rally_music.wav]
//cached=no
//streamed=yes
//[music\rescue_music.wav]
//cached=no
//streamed=yes
//[music\skittersprint_music.wav]
//cached=no
//streamed=yes
//[music\sneakpeek_music.wav]
//cached=no
//streamed=yes
//[music\surprise_music.wav]
//cached=no
//streamed=yes
[Music\ColiseumAmb_Music.wav]
cached=no
streamed=yes
[Music\FactoryAmb_Music.wav]
cached=no
streamed=yes
//Generic VO's
//[vo\Generic\Abort_Cas.wav]
[VO\Generic\Abort1_Rat.wav]
//[vo\Generic\Abort2_Cas.wav]
[VO\Generic\Abort2_Rat.wav]
//[vo\Generic\Abort3_Cas.wav]
[VO\Generic\Abort3_Rat.wav]
//[vo\Generic\Abort4_Cas.wav]
[VO\Generic\Abort4_Rat.wav]
//[vo\Generic\Abort5_Cas.wav]
[VO\Generic\Abort5_Rat.wav]
//[vo\Generic\Ack_Cas.wav]
[VO\Generic\Ack_Ian.wav]
//[VO\Generic\Ack_Rat.wav]
//[vo\Generic\Ack_Spc.wav]
//[vo\Generic\ActionRear_Ais.wav]
//[vo\Generic\ActionRear_Ang.wav]
//[vo\Generic\ActionRear_Beo.wav]
//[vo\Generic\ActionRear_Bla.wav]
//[vo\Generic\ActionRear_Cla.wav]
//[vo\Generic\ActionRear_Gat.wav]
//[vo\Generic\ActionRear_Goa.wav]
//[vo\Generic\ActionRear_Gob.wav]
//[vo\Generic\ActionRear_Han.wav]
//[vo\Generic\ActionRear_mag.wav]
//[vo\Generic\ActionRear_Mus.wav]
//[vo\Generic\ActionRear_rub.wav]
//[vo\Generic\ActionRear_Scr.wav]
//[vo\Generic\ActionRear_Shr.wav]
//[vo\Generic\ActionRear_Spi.wav]
[VO\Generic\Aff_Ian.wav]
//[vo\Generic\Aff_Spc.wav]
//[vo\Generic\AirContact_Ais.wav]
//[vo\Generic\AirContact_Ang.wav]
//[vo\Generic\AirContact_Beo.wav]
//[vo\Generic\AirContact_Bla.wav]
//[vo\Generic\AirContact_Cla.wav]
//[vo\Generic\AirContact_Gat.wav]
//[vo\Generic\AirContact_Goa.wav]
//[vo\Generic\AirContact_Gob.wav]
//[vo\Generic\AirContact_Han.wav]
//[vo\Generic\AirContact_mag.wav]
//[vo\Generic\AirContact_Mus.wav]
//[vo\Generic\AirContact_rub.wav]
//[vo\Generic\AirContact_Scr.wav]
//[vo\Generic\AirContact_Shr.wav]
//[vo\Generic\AirContact_Spi.wav]
//[vo\Generic\AirDestroyed2_Cas.wav]
//[vo\Generic\AirDestroyed_Cas.wav]
[VO\Generic\Alarm1_Bet.wav]
[VO\Generic\Alarm2_Bet.wav]
[VO\Generic\AllHillsCaptured_Bet.wav]
//[vo\Generic\AlliedAir_Cas.wav]
[VO\Generic\AlliedUnitDestroyed_Bet.wav]
[VO\Generic\AmmoDepleted_Bet.wav]
[VO\Generic\AmmoDumped_Bet.wav]
//[vo\Generic\Amused2_Ais.Wav]
//[vo\Generic\Amused2_Ang.Wav]
//[vo\Generic\Amused2_Beo.Wav]
//[vo\Generic\Amused2_Bla.wav]
//[vo\Generic\Amused2_Cla.Wav]
//[vo\Generic\Amused2_Gat.Wav]
//[vo\Generic\Amused2_Goa.Wav]
//[vo\Generic\Amused2_Gob.Wav]
//[vo\Generic\Amused2_Han.Wav]
//[vo\Generic\Amused2_mag.Wav]
//[vo\Generic\Amused2_Mus.Wav]
//[vo\Generic\Amused2_rub.Wav]
//[vo\Generic\Amused2_Scr.wav]
//[vo\Generic\Amused2_Shr.Wav]
//[vo\Generic\Amused2_Spi.Wav]
//[vo\Generic\Amused_Ais.Wav]
//[vo\Generic\Amused_Ang.Wav]
//[vo\Generic\Amused_Beo.Wav]
//[vo\Generic\Amused_Bla.wav]
//[vo\Generic\Amused_Cla.Wav]
//[vo\Generic\Amused_Gat.Wav]
//[vo\Generic\Amused_Goa.Wav]
//[vo\Generic\Amused_Gob.Wav]
//[vo\Generic\Amused_Han.Wav]
//[vo\Generic\Amused_mag.Wav]
//[vo\Generic\Amused_Mus.Wav]
//[vo\Generic\Amused_rub.Wav]
//[vo\Generic\Amused_Scr.wav]
//[vo\Generic\Amused_Shr.Wav]
//[vo\Generic\Amused_Spi.Wav]
[VO\Generic\ArmorBreached_Bet.wav]
//[vo\Generic\Armor_Ais.wav]
//[vo\Generic\Armor_Ang.wav]
//[vo\Generic\Armor_Beo.wav]
//[vo\Generic\Armor_Bla.wav]
//[vo\Generic\Armor_Cla.wav]
[VO\Generic\Armor_Damon.wav]
//[vo\Generic\Armor_Gat.wav]
//[vo\Generic\Armor_Goa.wav]
//[vo\Generic\Armor_Gob.wav]
//[vo\Generic\Armor_Han.wav]
[VO\Generic\Armor_Jen.wav]
//[vo\Generic\Armor_mag.wav]
//[vo\Generic\Armor_Mus.wav]
[VO\Generic\Armor_Pet.wav]
//[vo\Generic\Armor_rub.wav]
//[vo\Generic\Armor_Scr.wav]
//[vo\Generic\Armor_Shr.wav]
//[vo\Generic\Armor_Spi.wav]
[VO\Generic\Armor_Ter.wav]
[VO\Generic\Artillery_Ian.wav]
//[vo\Generic\AtNav_Ais.wav]
//[vo\Generic\AtNav_Ang.wav]
//[vo\Generic\AtNav_Beo.wav]
//[vo\Generic\AtNav_Bla.wav]
[VO\Generic\AtNav_Cas.wav]
//[vo\Generic\AtNav_Cla.wav]
[VO\Generic\AtNav_Dam.wav]
//[vo\Generic\AtNav_Gat.wav]
//[vo\Generic\AtNav_Goa.wav]
//[vo\Generic\AtNav_Gob.wav]
[VO\Generic\AtNav_Gon.wav]
//[vo\Generic\AtNav_Han.wav]
[VO\Generic\AtNav_Jen.wav]
//[vo\Generic\AtNav_mag.wav]
//[vo\Generic\AtNav_Mus.wav]
//[vo\Generic\AtNav_rub.wav]
//[vo\Generic\AtNav_Scr.wav]
//[vo\Generic\AtNav_Shr.wav]
//[vo\Generic\AtNav_Spi.wav]
[VO\Generic\AtNav_Ter.wav]
//[vo\Generic\AtNav2_Ais.wav]
//[vo\Generic\AtNav2_Ang.wav]
//[vo\Generic\AtNav2_Beo.wav]
//[vo\Generic\AtNav2_Bla.wav]
//[vo\Generic\AtNav2_Cla.wav]
//[vo\Generic\AtNav2_Gat.wav]
//[vo\Generic\AtNav2_Goa.wav]
//[vo\Generic\AtNav2_Gob.wav]
//[vo\Generic\AtNav2_Han.wav]
//[vo\Generic\AtNav2_mag.wav]
//[vo\Generic\AtNav2_Mus.wav]
//[vo\Generic\AtNav2_rub.wav]
//[vo\Generic\AtNav2_Scr.wav]
//[vo\Generic\AtNav2_Shr.wav]
//[vo\Generic\AtNav2_Spi.wav]
[VO\Generic\Attack1_Ian.wav]
[VO\Generic\Attack2_Ian.wav]
//[vo\Generic\Attack2_Spc.wav]
//[vo\Generic\AttackNear2_Spc.wav]
//[vo\Generic\AttackNear_Spc.wav]
//[vo\Generic\Attack_Spc.wav]
[VO\Generic\BaseCaptured_Bet.wav]
//[vo\Generic\BestEffort2_Ang.wav]
//[vo\Generic\BestEffort2_Beo.wav]
//[vo\Generic\BestEffort2_Bla.wav]
//[vo\Generic\BestEffort2_Cla.wav]
//[vo\Generic\BestEffort2_Gat.wav]
//[vo\Generic\BestEffort2_Goa.wav]
//[vo\Generic\BestEffort2_Gob.wav]
//[vo\Generic\BestEffort2_Han.wav]
//[vo\Generic\BestEffort2_mag.wav]
//[vo\Generic\BestEffort2_Mus.wav]
//[vo\Generic\BestEffort2_rub.wav]
//[vo\Generic\BestEffort2_Scr.wav]
//[vo\Generic\BestEffort2_Shr.wav]
//[vo\Generic\BestEffort2_Spi.wav]
//[vo\Generic\BestEffort_Ang.wav]
//[vo\Generic\BestEffort_Beo.wav]
//[vo\Generic\BestEffort_Bla.wav]
//[vo\Generic\BestEffort_Cla.wav]
//[vo\Generic\BestEffort_Gat.wav]
//[vo\Generic\BestEffort_Goa.wav]
//[vo\Generic\BestEffort_Gob.wav]
//[vo\Generic\BestEffort_Han.wav]
//[vo\Generic\BestEffort_mag.wav]
//[vo\Generic\BestEffort_Mus.wav]
//[vo\Generic\BestEffort_rub.wav]
//[vo\Generic\BestEffort_Scr.wav]
//[vo\Generic\BestEffort_Shr.wav]
//[vo\Generic\BestEffort_Spi.wav]
[VO\Generic\CallArtillery_Ian.wav]
[VO\Generic\CantDefend_Bet.wav]
//[vo\Generic\CapellanPrejudice_Ang.wav]
//[vo\Generic\CapellanPrejudice_Beo.wav]
//[vo\Generic\CapellanPrejudice_Bla.wav]
//[vo\Generic\CapellanPrejudice_Cla.wav]
//[vo\Generic\CapellanPrejudice_Gat.wav]
//[vo\Generic\CapellanPrejudice_Goa.wav]
//[vo\Generic\CapellanPrejudice_Gob.wav]
//[vo\Generic\CapellanPrejudice_Han.wav]
//[vo\Generic\CapellanPrejudice_Mus.wav]
//[vo\Generic\CapellanPrejudice_rub.wav]
//[vo\Generic\CapellanPrejudice_Scr.wav]
//[vo\Generic\CapellanPrejudice_Shr.wav]
//[vo\Generic\CapelmagPrejudice_mag.wav]
[VO\Generic\Casey_Ian.wav]
//[vo\Generic\CheckFire1Knight_Cas.wav][vo\Generic\CheckFire2_Ais.wav]
//[vo\Generic\CheckFire_Ais.wav]
//[vo\Generic\CheckFire_Ang.wav]
//[vo\Generic\CheckFire_Beo.wav]
[VO\Generic\CheckFire_Bet.wav]
//[vo\Generic\CheckFire_Bla.wav]
//[vo\Generic\CheckFire_Cla.wav]
//[vo\Generic\CheckFire_Gat.wav]
//[vo\Generic\CheckFire_Goa.wav]
//[vo\Generic\CheckFire_Gob.wav]
//[vo\Generic\CheckFire_Han.wav]
//[vo\Generic\CheckFire_mag.wav]
//[vo\Generic\CheckFire_Mus.wav]
//[vo\Generic\CheckFire_rub.wav]
//[vo\Generic\CheckFire_Scr.wav]
//[vo\Generic\CheckFire_Shr.wav]
//[vo\Generic\CheckFire_Spi.wav]
[VO\Generic\CheckFire1_Cas.wav]
[VO\Generic\CheckFire1_Dam.wav]
[VO\Generic\CheckFire1_Gon.wav]
[VO\Generic\CheckFire1_Jen.wav]
[VO\Generic\CheckFire1_Pet.wav]
[VO\Generic\CheckFire1_Rat.wav]
[VO\Generic\CheckFire1_Ter.wav]
//[vo\Generic\CheckFire2_Ang.wav]
//[vo\Generic\CheckFire2_Beo.wav]
//[vo\Generic\CheckFire2_Bla.wav]
[VO\Generic\CheckFire2_Cas.wav]
//[vo\Generic\CheckFire2_Cla.wav]
[VO\Generic\CheckFire2_Dam.wav]
//[vo\Generic\CheckFire2_Gat.wav]
//[vo\Generic\CheckFire2_Goa.wav]
//[vo\Generic\CheckFire2_Gob.wav]
[VO\Generic\CheckFire2_Gon.wav]
//[vo\Generic\CheckFire2_Han.wav]
[VO\Generic\CheckFire2_Jen.wav]
//[vo\Generic\CheckFire2_mag.wav]
//[vo\Generic\CheckFire2_Mus.wav]
[VO\Generic\CheckFire2_Pet.wav]
[VO\Generic\CheckFire2_Rat.wav]
//[vo\Generic\CheckFire2_rub.wav]
//[vo\Generic\CheckFire2_Scr.wav]
//[vo\Generic\CheckFire2_Shr.wav]
//[vo\Generic\CheckFire2_Spi.wav]
[VO\Generic\CheckFire2_Ter.wav]
//[vo\Generic\Choppers_Ais.wav]
//[vo\Generic\Choppers_Ang.wav]
//[vo\Generic\Choppers_Bla.wav]
//[vo\Generic\Choppers_Cla.wav]
//[vo\Generic\Choppers_Gat.wav]
//[vo\Generic\Choppers_Goa.wav]
//[vo\Generic\Choppers_Lan.wav]
//[vo\Generic\Choppers_Mus.wav]
//[vo\Generic\Choppers_rub.wav]
//[vo\Generic\Choppers_Scr.wav]
//[vo\Generic\Choppers_Shr.wav]
//[vo\Generic\ClanPrejudice2_Ang.wav]
//[vo\Generic\ClanPrejudice2_Beo.wav]
//[vo\Generic\ClanPrejudice2_Bla.wav]
//[vo\Generic\ClanPrejudice2_Cla.wav]
//[vo\Generic\ClanPrejudice2_Goa.wav]
//[vo\Generic\ClanPrejudice2_Gob.wav]
//[vo\Generic\ClanPrejudice2_Han.wav]
//[vo\Generic\ClanPrejudice2_mag.wav]
//[vo\Generic\ClanPrejudice2_Mus.wav]
//[vo\Generic\ClanPrejudice2_rub.wav]
//[vo\Generic\ClanPrejudice2_Scr.wav]
//[vo\Generic\ClanPrejudice2_Shr.wav]
//[vo\Generic\ClanPrejudice_Ang.wav]
//[vo\Generic\ClanPrejudice_Beo.wav]
//[vo\Generic\ClanPrejudice_Bla.wav]
//[vo\Generic\ClanPrejudice_Cla.wav]
//[vo\Generic\ClanPrejudice_Goa.wav]
//[vo\Generic\ClanPrejudice_Gob.wav]
//[vo\Generic\ClanPrejudice_Han.wav]
//[vo\Generic\ClanPrejudice_mag.wav]
//[vo\Generic\ClanPrejudice_Mus.wav]
//[vo\Generic\ClanPrejudice_rub.wav]
//[vo\Generic\ClanPrejudice_Scr.wav]
//[vo\Generic\ClanPrejudice_Shr.wav]
//[vo\Generic\ColdStart_Ais.wav]
//[vo\Generic\ColdStart_Ang.wav]
//[vo\Generic\ColdStart_Beo.wav]
//[vo\Generic\ColdStart_Bla.wav]
//[vo\Generic\ColdStart_Cla.wav]
//[vo\Generic\ColdStart_Gat.wav]
//[vo\Generic\ColdStart_Goa.wav]
//[vo\Generic\ColdStart_Gob.wav]
//[vo\Generic\ColdStart_Han.wav]
//[vo\Generic\ColdStart_mag.wav]
//[vo\Generic\ColdStart_Mus.wav]
//[vo\Generic\ColdStart_rub.wav]
//[vo\Generic\ColdStart_Scr.wav]
//[vo\Generic\ColdStart_Shr.wav]
//[vo\Generic\ColdStart_Spi.wav]
[VO\Generic\Comeback1_Rat.wav]
[VO\Generic\Comeback2_Rat.wav]
//[vo\Generic\Comeback3_Cas.wav]
[VO\Generic\Comeback3_Rat.wav]
[VO\Generic\CommaderEjected_Rat.wav]
[VO\Generic\CommOffline_Bet.wav]
[vo\Generic\ComponentDestroyed_Bet.wav]
[vo\Generic\CompDestroyed_Bet.wav]
//[vo\Generic\Contact900_Ais.wav]
//[vo\Generic\Contact900_Ang.wav]
//[vo\Generic\Contact900_Beo.wav]
//[vo\Generic\Contact900_Bla.wav]
//[vo\Generic\Contact900_Cla.wav]
//[vo\Generic\Contact900_Gat.wav]
//[vo\Generic\Contact900_Goa.wav]
//[vo\Generic\Contact900_Gob.wav]
//[vo\Generic\Contact900_Han.wav]
//[vo\Generic\Contact900_mag.wav]
//[vo\Generic\Contact900_Mus.wav]
//[vo\Generic\Contact900_rub.wav]
//[vo\Generic\Contact900_Scr.wav]
//[vo\Generic\Contact900_Shr.wav]
//[vo\Generic\Contact900_Spi.wav]
//[vo\Generic\ConvoyAlpha_Cas.Wav]
//[vo\Generic\ConvoyBeta_Cas.Wav]
//[vo\Generic\ConvoyDelta_Cas.wav]
//[vo\Generic\ConvoyGamma_Cas.Wav]
[VO\Generic\CoolantFailure_Bet.wav]
//[vo\Generic\Copy1_Cas.wav]
[VO\Generic\Copy1_Ian.wav]
[VO\Generic\Copy1_Rat.wav]
//[vo\Generic\Copy2_Cas.wav]
[VO\Generic\Copy2_Rat.wav]
//[vo\Generic\Copy2_Spc.wav]
//[vo\Generic\Copy3_Cas.wav]
[VO\Generic\Copy3_Ian.wav]
[VO\Generic\Copy3_Rat.wav]
//[vo\Generic\Copy_Ais.wav]
//[vo\Generic\Copy_Ang.wav]
//[vo\Generic\Copy_Beo.wav]
//[vo\Generic\Copy_Bla.wav]
[VO\Generic\Copy_Cas.wav]
//[vo\Generic\Copy_Cla.wav]
[VO\Generic\Copy_Dam.wav]
//[vo\Generic\Copy_Gat.wav]
//[vo\Generic\Copy_Goa.wav]
//[vo\Generic\Copy_Gob.wav]
[VO\Generic\Copy_Gon.wav]
//[vo\Generic\Copy_Han.wav]
[VO\Generic\Copy_Jen.wav]
//[vo\Generic\Copy_mag.wav]
//[vo\Generic\Copy_Mus.wav]
//[vo\Generic\Copy_rub.wav]
//[vo\Generic\Copy_Scr.wav]
//[vo\Generic\Copy_Shr.wav]
//[vo\Generic\Copy_Spc.wav]
//[vo\Generic\Copy_Spi.wav]
[VO\Generic\Copy_Ter.wav]
[VO\Generic\Cover1_Rat.wav]
[VO\Generic\DamageCritical_Bet.wav]
//[vo\Generic\DamageHigh_Ais.wav]
//[vo\Generic\DamageHigh_Ang.wav]
//[vo\Generic\DamageHigh_Beo.wav]
//[vo\Generic\DamageHigh_Bla.wav]
//[vo\Generic\DamageHigh_Cla.wav]
[VO\Generic\DamageHigh_Cas.wav]
[VO\Generic\DamageHigh_Dam.wav]
//[vo\Generic\DamageHigh_Gat.wav]
//[vo\Generic\DamageHigh_Goa.wav]
//[vo\Generic\DamageHigh_Gob.wav]
[VO\Generic\DamageHigh_Gon.wav]
//[vo\Generic\DamageHigh_Han.wav]
[VO\Generic\DamageHigh_Jen.wav]
//[vo\Generic\DamageHigh_mag.wav]
//[vo\Generic\DamageHigh_Mus.wav]
[VO\Generic\DamageHigh_Pet.wav]
//[vo\Generic\DamageHigh_rub.wav]
//[vo\Generic\DamageHigh_Scr.wav]
//[vo\Generic\DamageHigh_Shr.wav]
//[vo\Generic\DamageHigh_Spi.wav]
[VO\Generic\DamageHigh_Ter.wav]
[VO\Generic\Damon_Ian.wav]
//[vo\Generic\DavionPrejudice2_Ang.wav]
//[vo\Generic\DavionPrejudice2_Bla.wav]
//[vo\Generic\DavionPrejudice2_Cla.wav]
//[vo\Generic\DavionPrejudice2_Gat.wav]
//[vo\Generic\DavionPrejudice2_Goa.wav]
//[vo\Generic\DavionPrejudice2_Han.wav]
//[vo\Generic\DavionPrejudice2_mag.wav]
//[vo\Generic\DavionPrejudice2_Mus.wav]
//[vo\Generic\DavionPrejudice2_rub.wav]
//[vo\Generic\DavionPrejudice2_Scr.wav]
//[vo\Generic\DavionPrejudice2_Shr.wav]
//[vo\Generic\DavionPrejudice_Ang.wav]
//[vo\Generic\DavionPrejudice_Bla.wav]
//[vo\Generic\DavionPrejudice_Cla.wav]
//[vo\Generic\DavionPrejudice_Gat.wav]
//[vo\Generic\DavionPrejudice_Goa.wav]
//[vo\Generic\DavionPrejudice_Han.wav]
//[vo\Generic\DavionPrejudice_mag.wav]
//[vo\Generic\DavionPrejudice_Mus.wav]
//[vo\Generic\DavionPrejudice_rub.wav]
//[vo\Generic\DavionPrejudice_Scr.wav]
//[vo\Generic\DavionPrejudice_Shr.wav]
//[vo\Generic\Defend_Spc.wav]
[VO\Generic\Defend1_Ian.wav]
[VO\Generic\Defend2_Ian.wav]
//[vo\Generic\Defend2_Spc.wav]
[VO\Generic\DefendedDestroyed_Bet.wav]
//[vo\Generic\Demolishers_Ais.wav]
//[vo\Generic\Demolishers_Ang.wav]
//[vo\Generic\Demolishers_Bla.wav]
//[vo\Generic\Demolishers_Cla.wav]
//[vo\Generic\Demolishers_Gat.wav]
//[vo\Generic\Demolishers_Goa.wav]
//[vo\Generic\Demolishers_Lan.wav]
//[vo\Generic\Demolishers_Mus.wav]
//[vo\Generic\Demolishers_rub.wav]
//[vo\Generic\Demolishers_Scr.wav]
//[vo\Generic\Demolishers_Shr.wav]
//[vo\Generic\DeterminedEnemy_Ais.wav]
//[vo\Generic\DeterminedEnemy_Ang.wav]
//[vo\Generic\DeterminedEnemy_Cla.wav]
//[vo\Generic\DeterminedEnemy_Gat.wav]
//[vo\Generic\DeterminedEnemy_Goa.wav]
//[vo\Generic\DeterminedEnemy_Lan.wav]
//[vo\Generic\DeterminedEnemy_Mus.wav]
//[vo\Generic\DeterminedEnemy_rub.wav]
//[vo\Generic\DeterminedEnemy_Scr.wav]
//[vo\Generic\DeterminedEnemy_Shr.wav]
[VO\Generic\Ejecting_Bet.wav]
[VO\Generic\Ejecting_Cas.wav]
[VO\Generic\Ejecting_Dam.wav]
[VO\Generic\Ejecting_Gon.wav]
[VO\Generic\Ejecting_Jen.wav]
[VO\Generic\Ejecting_Pet.wav]
[VO\Generic\Ejecting_Ter.wav]
//[vo\Generic\Ejecting1_Ais.wav]
//[vo\Generic\Ejecting1_Ang.wav]
//[vo\Generic\Ejecting1_Beo.wav]
//[vo\Generic\Ejecting1_Bla.wav]
//[vo\Generic\Ejecting1_Cla.wav]
[VO\Generic\Ejecting1_Cas.wav]
[VO\Generic\Ejecting1_Dam.wav]
//[vo\Generic\Ejecting1_Gat.wav]
//[vo\Generic\Ejecting1_Goa.wav]
//[vo\Generic\Ejecting1_Gob.wav]
[VO\Generic\Ejecting1_Gon.wav]
//[vo\Generic\Ejecting1_Han.wav]
[VO\Generic\Ejecting1_Jen.wav]
//[vo\Generic\Ejecting1_mag.wav]
//[vo\Generic\Ejecting1_Mus.wav]
[VO\Generic\Ejecting1_Pet.wav]
//[vo\Generic\Ejecting1_rub.wav]
//[vo\Generic\Ejecting1_Scr.wav]
//[vo\Generic\Ejecting1_Shr.wav]
//[vo\Generic\Ejecting1_Spi.wav]
[VO\Generic\Ejecting1_Ter.wav]
//[vo\Generic\Ejecting2_Ais.wav]
//[vo\Generic\Ejecting2_Ang.wav]
//[vo\Generic\Ejecting2_Beo.wav]
//[vo\Generic\Ejecting2_Bla.wav]
//[vo\Generic\Ejecting2_Cla.wav]
[VO\Generic\Ejecting2_Cas.wav]
[VO\Generic\Ejecting2_Dam.wav]
//[vo\Generic\Ejecting2_Gat.wav]
//[vo\Generic\Ejecting2_Goa.wav]
//[vo\Generic\Ejecting2_Gob.wav]
[VO\Generic\Ejecting2_Gon.wav]
//[vo\Generic\Ejecting2_Han.wav]
[VO\Generic\Ejecting2_Jen.wav]
//[vo\Generic\Ejecting2_mag.wav]
//[vo\Generic\Ejecting2_Mus.wav]
[VO\Generic\Ejecting2_Pet.wav]
//[vo\Generic\Ejecting2_rub.wav]
//[vo\Generic\Ejecting2_Scr.wav]
//[vo\Generic\Ejecting2_Shr.wav]
//[vo\Generic\Ejecting2_Spi.wav]
[VO\Generic\Ejecting2_Ter.wav]
[VO\Generic\EliteUnits_Rat.wav]
//[vo\Generic\EnemyAir_Cas.wav]
//[vo\Generic\EnemyBreakOff_Ais.wav]
//[vo\Generic\EnemyBreakOff_Ang.wav]
//[vo\Generic\EnemyBreakOff_Beo.wav]
//[vo\Generic\EnemyBreakOff_Bla.wav]
//[vo\Generic\EnemyBreakOff_Cla.wav]
//[vo\Generic\EnemyBreakOff_Gat.wav]
//[vo\Generic\EnemyBreakOff_Goa.wav]
//[vo\Generic\EnemyBreakOff_Gob.wav]
//[vo\Generic\EnemyBreakOff_Han.wav]
//[vo\Generic\EnemyBreakOff_mag.wav]
//[vo\Generic\EnemyBreakOff_Mus.wav]
//[vo\Generic\EnemyBreakOff_rub.wav]
//[vo\Generic\EnemyBreakOff_Scr.wav]
//[vo\Generic\EnemyBreakOff_Shr.wav]
//[vo\Generic\EnemyBreakOff_Spi.wav]
[VO\Generic\EnemyCaptured_Bet.wav]
[VO\Generic\EnemyContact1_Fo1.wav]
[VO\Generic\EnemyContact1_Fo2.wav]
[VO\Generic\EnemyContact1_Fo3.wav]
[VO\Generic\EnemyContact1_Fo4.wav]
[VO\Generic\EnemyContact1_Fo5.wav]
[VO\Generic\EnemyContact1_Rat.wav]
[VO\Generic\EnemyContact2_Fo1.wav]
[VO\Generic\EnemyContact2_Fo2.wav]
[VO\Generic\EnemyContact2_Fo3.wav]
[VO\Generic\EnemyContact2_Fo4.wav]
[VO\Generic\EnemyContact2_Fo5.wav]
[VO\Generic\EnemyContact2_Rat.wav]
[VO\Generic\EnemyDetected_Bet.wav]
[VO\Generic\EnemyMech_Fo1.wav]
[VO\Generic\EnemyMech_Fo2.wav]
[VO\Generic\EnemyMech_Fo3.wav]
[VO\Generic\EnemyMech_Fo4.wav]
[VO\Generic\EnemyMech_Fo5.wav]
[VO\Generic\EnemyMech_Rat.wav]
[VO\Generic\EnemyMechs_Fo1.wav]
[VO\Generic\EnemyMechs_Fo2.wav]
[VO\Generic\EnemyMechs_Fo3.wav]
[VO\Generic\EnemyMechs_Fo4.wav]
[VO\Generic\EnemyMechs_Fo5.wav]
[VO\Generic\EnemyMechs_Rat.wav]
//[vo\Generic\EnemyMech3_Cas.wav]
[VO\Generic\EnemyPowerUp_Bet.wav]
[VO\Generic\EnemyUnitDestroyed_Bet.wav]
//[vo\Generic\EnemyUnits_Cas.wav]
//[vo\Generic\Exicted_Ais.Wav]
//[vo\Generic\Exicted_Ang.Wav]
//[vo\Generic\Exicted_Beo.Wav]
//[vo\Generic\Exicted_Bla.wav]
//[vo\Generic\Exicted_Cla.Wav]
//[vo\Generic\Exicted_Gat.Wav]
//[vo\Generic\Exicted_Goa.Wav]
//[vo\Generic\Exicted_Gob.Wav]
//[vo\Generic\Exicted_Han.Wav]
//[vo\Generic\Exicted_mag.Wav]
//[vo\Generic\Exicted_Mus.Wav]
//[vo\Generic\Exicted_rub.Wav]
//[vo\Generic\Exicted_Scr.wav]
//[vo\Generic\Exicted_Shr.Wav]
//[vo\Generic\Exicted_Spi.Wav]
[VO\Generic\ExtractionPoint_Bet.wav]
//[vo\Generic\FallBack_Ais.wav]
//[vo\Generic\FallBack_Ang.wav]
//[vo\Generic\FallBack_Beo.wav]
//[vo\Generic\FallBack_Bla.wav]
//[vo\Generic\FallBack_Cla.wav]
//[vo\Generic\FallBack_Gat.wav]
//[vo\Generic\FallBack_Goa.wav]
//[vo\Generic\FallBack_Gob.wav]
//[vo\Generic\FallBack_Han.wav]
//[vo\Generic\FallBack_mag.wav]
//[vo\Generic\FallBack_Mus.wav]
//[vo\Generic\FallBack_rub.wav]
//[vo\Generic\FallBack_Scr.wav]
//[vo\Generic\FallBack_Shr.wav]
//[vo\Generic\FallBack_Spi.wav]
[VO\Generic\Figit1_Rat.wav]
[VO\Generic\Figit2_Rat.wav]
[VO\Generic\Figit3_Rat.wav]
//[vo\Generic\FigitSix2_Cas.wav]
//[vo\Generic\FigitSix_Cas.wav]
[VO\Generic\FlagCaptured_Bet.wav]
[VO\Generic\FlagCapturedHorn_Bet.wav]
[VO\Generic\FlagCapturedBuzzer_Bet.wav]
[VO\Generic\FlagReturned_Bet.wav]
[VO\Generic\FlagTaken_Bet.wav]
//[vo\Generic\Fools_Ais.wav]
//[vo\Generic\Fools_Ang.wav]
//[vo\Generic\Fools_Beo.wav]
//[vo\Generic\Fools_Bla.wav]
//[vo\Generic\Fools_Cla.wav]
//[vo\Generic\Fools_Gat.wav]
//[vo\Generic\Fools_Goa.wav]
//[vo\Generic\Fools_Gob.wav]
//[vo\Generic\Fools_Han.wav]
//[vo\Generic\Fools_mag.wav]
//[vo\Generic\Fools_Mus.wav]
//[vo\Generic\Fools_rub.wav]
//[vo\Generic\Fools_Scr.wav]
//[vo\Generic\Fools_Shr.wav]
//[vo\Generic\Form_Spc.wav]
[VO\Generic\Form1_Ian.wav]
[VO\Generic\Form2_Ian.wav]
//[vo\Generic\Form2_Spc.wav]
[VO\Generic\FriendlyFirePenalty_Bet.wav]
//[vo\Generic\FriendlyMechs_Cas.wav]
[VO\Generic\FriendlyTarget_Bet.wav]
//[vo\Generic\FullLance_Ais.wav]
//[vo\Generic\FullLance_Ang.wav]
//[vo\Generic\FullLance_Bla.wav]
//[vo\Generic\FullLance_Cla.wav]
//[vo\Generic\FullLance_Gat.wav]
//[vo\Generic\FullLance_Goa.wav]
//[vo\Generic\FullLance_Lan.wav]
//[vo\Generic\FullLance_Mus.wav]
//[vo\Generic\FullLance_rub.wav]
//[vo\Generic\FullLance_Scr.wav]
//[vo\Generic\FullLance_Shr.wav]
//[vo\Generic\GeneralDisdain_Ais.wav]
//[vo\Generic\GeneralDisdain_Ang.wav]
//[vo\Generic\GeneralDisdain_Bla.wav]
//[vo\Generic\GeneralDisdain_Cla.wav]
//[vo\Generic\GeneralDisdain_Gat.wav]
//[vo\Generic\GeneralDisdain_Goa.wav]
//[vo\Generic\GeneralDisdain_mag.wav]
//[vo\Generic\GeneralDisdain_Mus.wav]
//[vo\Generic\GeneralDisdain_Rub.wav]
//[vo\Generic\GeneralDisdain_Scr.wav]
//[vo\Generic\GeneralDisdain_Shr.wav]
[VO\Generic\Gonzalez_Bet.wav]
[VO\Generic\Gonzolez_Ian.wav]
//[vo\Generic\GoodLuck_Cas.wav]
[VO\Generic\GoodLuck_Rat.wav]
//[vo\Generic\GoodNews_Ais.wav]
//[vo\Generic\GoodNews_Ang.wav]
//[vo\Generic\GoodNews_Bla.wav]
//[vo\Generic\GoodNews_Cla.wav]
//[vo\Generic\GoodNews_Gat.wav]
//[vo\Generic\GoodNews_Goa.wav]
//[vo\Generic\GoodNews_Lan.wav]
//[vo\Generic\GoodNews_Mus.wav]
//[vo\Generic\GoodNews_rub.wav]
//[vo\Generic\GoodNews_Scr.wav]
//[vo\Generic\GoodNews_Shr.wav]
//[vo\Generic\GoodWork_Cas.wav]
[VO\Generic\GoodWork_Ian.wav]
[VO\Generic\GoodWork_Rat.wav]
//[vo\Generic\GoodWork_Spc.wav]
[VO\Generic\GotCas_Rat.wav]
[VO\Generic\GotDam_Rat.wav]
[VO\Generic\GotGon_Rat.wav]
[VO\Generic\GotJen_Rat.wav]
[VO\Generic\Goto1_Ian.wav]
[VO\Generic\Goto2_Ian.wav]
//[vo\Generic\Goto2_Spc.wav]
[VO\Generic\Goto3_Ian.wav]
[VO\Generic\Goto4_Ian.wav]
[VO\Generic\GotPet_Rat.wav]
[VO\Generic\GotTer_Rat.wav]
//[vo\Generic\GroundUnits_Cas.wav]
//[vo\Generic\happy.txt]
[VO\Generic\HeatCritical_Bet.wav]
[VO\Generic\HeatHigh_Bet.wav]
[VO\Generic\HeatModerate_Bet.wav]
[VO\Generic\HeatNominal_Bet.wav]
[VO\Generic\HeatSuperHigh_Bet.wav]
[VO\Generic\HeatVeryHigh_Bet.wav]
[VO\Generic\HeavyMechs_Rat.wav]
[VO\Generic\HillCaptured_Bet.wav]
[VO\Generic\HillContested_Bet.wav]
//[vo\Generic\Hold_Spc.wav]
[VO\Generic\Hold1_Ian.wav]
[VO\Generic\Hold2_Ian.wav]
//[vo\Generic\Hold2_Spc.wav]
//[vo\Generic\HoverContact_Ais.wav]
//[vo\Generic\HoverContact_Ang.wav]
//[vo\Generic\HoverContact_Beo.wav]
//[vo\Generic\HoverContact_Bla.wav]
//[vo\Generic\HoverContact_Cla.wav]
//[vo\Generic\HoverContact_Gat.wav]
//[vo\Generic\HoverContact_Goa.wav]
//[vo\Generic\HoverContact_Gob.wav]
//[vo\Generic\HoverContact_Han.wav]
//[vo\Generic\HoverContact_mag.wav]
//[vo\Generic\HoverContact_Mus.wav]
//[vo\Generic\HoverContact_rub.wav]
//[vo\Generic\HoverContact_Scr.wav]
//[vo\Generic\HoverContact_Shr.wav]
//[vo\Generic\HoverContact_Spi.wav]
[VO\Generic\Hurry1_Rat.wav]
[VO\Generic\Hurry2_Rat.wav]
[VO\Generic\Hurry3_Rat.wav]
[VO\Generic\IanDestroyed2_Rat.wav]
[VO\Generic\IanDestroyed3_Fo1.wav]
[VO\Generic\IanDestroyed3_Rat.wav]
[VO\Generic\IanDestroyed_Rat.wav]
[VO\Generic\IanEjected_Rat.wav]
[VO\Generic\InitRepairs_Bet.wav]
[VO\Generic\Jen_Ian.wav]
[VO\Generic\Jules_Ian.wav]
[VO\Generic\JumpJetsFailed_Bet.wav]
[VO\Generic\KillAwarded_Bet.wav]
//[vo\Generic\KillBrag2_Ang.wav]
//[vo\Generic\KillBrag2_Beo.wav]
//[vo\Generic\KillBrag2_Bla.wav]
//[vo\Generic\KillBrag2_Cla.wav]
//[vo\Generic\KillBrag2_Gat.wav]
//[vo\Generic\KillBrag2_Goa.wav]
//[vo\Generic\KillBrag2_Gob.wav]
//[vo\Generic\KillBrag2_Han.wav]
//[vo\Generic\KillBrag2_mag.wav]
//[vo\Generic\KillBrag2_Mus.wav]
//[vo\Generic\KillBrag2_rub.wav]
//[vo\Generic\KillBrag2_Scr.wav]
//[vo\Generic\KillBrag2_Shr.wav]
//[vo\Generic\KillBrag_Ais.wav]
//[vo\Generic\KillBrag_Ang.wav]
//[vo\Generic\KillBrag_Beo.wav]
//[vo\Generic\KillBrag_Bla.wav]
//[vo\Generic\KillBrag_Cla.wav]
//[vo\Generic\KillBrag_Gat.wav]
//[vo\Generic\KillBrag_Goa.wav]
//[vo\Generic\KillBrag_Gob.wav]
//[vo\Generic\KillBrag_Han.wav]
//[vo\Generic\KillBrag_mag.wav]
//[vo\Generic\KillBrag_Mus.wav]
//[vo\Generic\KillBrag_rub.wav]
//[vo\Generic\KillBrag_Scr.wav]
//[vo\Generic\KillBrag_Shr.wav]
[VO\Generic\KillIan1_Rat.wav]
[VO\Generic\KillIan2_Rat.wav]
[VO\Generic\KillIan_Pet.wav]
[VO\Generic\Knowles_Bet.wav]
[VO\Generic\Knowles_Ian.wav]
[VO\Generic\LanceAck_Bet.wav]
//[vo\Generic\LanceDestroyed2_Cas.wav]
//[vo\Generic\LanceDestroyed3_Cas.wav]
//[vo\Generic\LanceDestroyed_Cas.wav]
[VO\Generic\LancemateDestroyed_Bet.wav]
[VO\Generic\Lance_Bet.wav]
[VO\Generic\LegDestroyed_Bet.wav]
//[vo\Generic\MadeUs_Ais.wav]
//[vo\Generic\MadeUs_Ang.wav]
//[vo\Generic\MadeUs_Bla.wav]
//[vo\Generic\MadeUs_Cla.wav]
//[vo\Generic\MadeUs_Gat.wav]
//[vo\Generic\MadeUs_Goa.wav]
//[vo\Generic\MadeUs_Lan.wav]
//[vo\Generic\MadeUs_Mus.wav]
//[vo\Generic\MadeUs_rub.wav]
//[vo\Generic\MadeUs_Scr.wav]
//[vo\Generic\MadeUs_Shr.wav]
[VO\Generic\McQuarrie_Bet.wav]
[VO\Generic\McQuarrie_Ian.wav]
[VO\Generic\MechDestroyed_Bet.wav]
//[vo\Generic\MechDowna_Cas.wav]
//[vo\Generic\MechDown1_Cas.wav]
[VO\Generic\MechDown1_Rat.wav]
[VO\Generic\MechDown1_Rec.wav]
[VO\Generic\MechDown2a_Sup.wav]
[VO\Generic\MechDown2b_Sup.wav]
[VO\Generic\MechDown2_Rat.wav]
[VO\Generic\MechDown2_Sup.wav]
//[vo\Generic\MechKill2_Ais.wav]
//[vo\Generic\MechKill2_Ang.wav]
//[vo\Generic\MechKill2_Beo.wav]
//[vo\Generic\MechKill2_Bla.wav]
//[vo\Generic\MechKill2_Cla.wav]
//[vo\Generic\MechKill2_Gat.wav]
//[vo\Generic\MechKill2_Goa.wav]
//[vo\Generic\MechKill2_Gob.wav]
//[vo\Generic\MechKill2_Han.wav]
//[vo\Generic\MechKill2_mag.wav]
//[vo\Generic\MechKill2_Mus.wav]
//[vo\Generic\MechKill2_rub.wav]
//[vo\Generic\MechKill2_Scr.wav]
//[vo\Generic\MechKill2_Shr.wav]
//[vo\Generic\MechKill_Ais.wav]
//[vo\Generic\MechKill_Ang.wav]
//[vo\Generic\MechKill_Beo.wav]
//[vo\Generic\MechKill_Bla.wav]
//[vo\Generic\MechKill_Cla.wav]
//[vo\Generic\MechKill_Gat.wav]
//[vo\Generic\MechKill_Goa.wav]
//[vo\Generic\MechKill_Gob.wav]
//[vo\Generic\MechKill_Han.wav]
//[vo\Generic\MechKill_mag.wav]
//[vo\Generic\MechKill_Mus.wav]
//[vo\Generic\MechKill_rub.wav]
//[vo\Generic\MechKill_Scr.wav]
//[vo\Generic\MechKill_Shr.wav]
//[vo\Generic\MercGrumble2_Ang.wav]
//[vo\Generic\MercGrumble2_Beo.wav]
//[vo\Generic\MercGrumble2_Bla.wav]
//[vo\Generic\MercGrumble2_Cla.wav]
//[vo\Generic\MercGrumble2_Gat.wav]
//[vo\Generic\MercGrumble2_Goa.wav]
//[vo\Generic\MercGrumble2_Gob.wav]
//[vo\Generic\MercGrumble2_Han.wav]
//[vo\Generic\MercGrumble2_mag.wav]
//[vo\Generic\MercGrumble2_Mus.wav]
//[vo\Generic\MercGrumble2_rub.wav]
//[vo\Generic\MercGrumble2_Scr.wav]
//[vo\Generic\MercGrumble2_Shr.wav]
//[vo\Generic\MercGrumble3_Ang.wav]
//[vo\Generic\MercGrumble3_Beo.wav]
//[vo\Generic\MercGrumble3_Bla.wav]
//[vo\Generic\MercGrumble3_Cla.wav]
//[vo\Generic\MercGrumble3_Gat.wav]
//[vo\Generic\MercGrumble3_Goa.wav]
//[vo\Generic\MercGrumble3_Gob.wav]
//[vo\Generic\MercGrumble3_Han.wav]
//[vo\Generic\MercGrumble3_mag.wav]
//[vo\Generic\MercGrumble3_Mus.wav]
//[vo\Generic\MercGrumble3_rub.wav]
//[vo\Generic\MercGrumble3_Scr.wav]
//[vo\Generic\MercGrumble3_Shr.wav]
//[vo\Generic\MercGrumble_Ang.wav]
//[vo\Generic\MercGrumble_Beo.wav]
//[vo\Generic\MercGrumble_Bla.wav]
//[vo\Generic\MercGrumble_Cla.wav]
//[vo\Generic\MercGrumble_Gat.wav]
//[vo\Generic\MercGrumble_Goa.wav]
//[vo\Generic\MercGrumble_Gob.wav]
//[vo\Generic\MercGrumble_Han.wav]
//[vo\Generic\MercGrumble_mag.wav]
//[vo\Generic\MercGrumble_Mus.wav]
//[vo\Generic\MercGrumble_rub.wav]
//[vo\Generic\MercGrumble_Scr.wav]
//[vo\Generic\MercGrumble_Shr.wav]
//[vo\Generic\MercNoPay_Ang.wav]
//[vo\Generic\MercNoPay_Beo.wav]
//[vo\Generic\MercNoPay_Bla.wav]
//[vo\Generic\MercNoPay_Cla.wav]
//[vo\Generic\MercNoPay_Gat.wav]
//[vo\Generic\MercNoPay_Goa.wav]
//[vo\Generic\MercNoPay_Han.wav]
//[vo\Generic\MercNoPay_mag.wav]
//[vo\Generic\MercNoPay_Mus.wav]
//[vo\Generic\MercNoPay_rub.wav]
//[vo\Generic\MercNoPay_Scr.wav]
//[vo\Generic\MercNoPay_Shr.wav]
//[vo\Generic\MercNoPay_Spi.wav]
//[vo\Generic\MilitiaPrejudice_Ang.wav]
//[vo\Generic\MilitiaPrejudice_Beo.wav]
//[vo\Generic\MilitiaPrejudice_Bla.wav]
//[vo\Generic\MilitiaPrejudice_Cla.wav]
//[vo\Generic\MilitiaPrejudice_Gat.wav]
//[vo\Generic\MilitiaPrejudice_Goa.wav]
//[vo\Generic\MilitiaPrejudice_Gob.wav]
//[vo\Generic\MilitiaPrejudice_Han.wav]
//[vo\Generic\MilitiaPrejudice_mag.wav]
//[vo\Generic\MilitiaPrejudice_Mus.wav]
//[vo\Generic\MilitiaPrejudice_rub.wav]
//[vo\Generic\MilitiaPrejudice_Scr.wav]
//[vo\Generic\MilitiaPrejudice_Shr.wav]
//[vo\Generic\MissTarget_Cas.wav]
//[vo\Generic\MoreMechs_Ais.wav]
//[vo\Generic\MoreMechs_Ang.wav]
//[vo\Generic\MoreMechs_Bla.wav]
//[vo\Generic\MoreMechs_Cla.wav]
//[vo\Generic\MoreMechs_Gat.wav]
//[vo\Generic\MoreMechs_Goa.wav]
//[vo\Generic\MoreMechs_Lan.wav]
//[vo\Generic\MoreMechs_Mus.wav]
//[vo\Generic\MoreMechs_rub.wav]
//[vo\Generic\MoreMechs_Scr.wav]
//[vo\Generic\MoreMechs_Shr.wav]
[VO\Generic\MovingOut_Ian.wav]
//[vo\Generic\MultiDown_Cas.wav]
[VO\Generic\MultiDown_Rat.wav]
[VO\Generic\MultiDown_Sup.wav]
[VO\Generic\MultiDown2a_Rat.wav]
[VO\Generic\MultiDown2a_Sup.wav]
[VO\Generic\MultiDown2b_Rat.wav]
[VO\Generic\MultiDown2b_Sup.wav]
[VO\Generic\MultiDown2_Rat.wav]
[VO\Generic\MultiDown2_Sup.wav]
[VO\Generic\MultiDown3a_Rat.wav]
[VO\Generic\MultiDown3_Sup.wav]
[VO\Generic\MultiDownA_Rat.wav]
//[vo\Generic\MultipleContacts1_Cas.wav]
[VO\Generic\MultipleContacts1_Fo1.wav]
[VO\Generic\MultipleContacts1_Fo2.wav]
[VO\Generic\MultipleContacts1_Fo3.wav]
[VO\Generic\MultipleContacts1_Fo4.wav]
[VO\Generic\MultipleContacts1_Fo5.wav]
[VO\Generic\MultipleContacts1_Rat.wav]
//[vo\Generic\MultipleContacts2_Cas.wav]
[VO\Generic\MultipleContacts2_Fo1.wav]
[VO\Generic\MultipleContacts2_Fo2.wav]
[VO\Generic\MultipleContacts2_Fo3.wav]
[VO\Generic\MultipleContacts2_Fo5.wav]
[VO\Generic\MultipleContacts2_Rat.wav]
//[vo\Generic\MultipleContacts3_Cas.wav]
[VO\Generic\MutliDown3_Rat.wav]
[VO\Generic\NavAlpha_Bet.wav]
[VO\Generic\NavBeta_Bet.wav]
[VO\Generic\NavChi_Bet.wav]
[VO\Generic\NavDelta_Bet.wav]
[VO\Generic\NavEpsilon_Bet.wav]
[VO\Generic\NavEta_Bet.wav]
[VO\Generic\NavGamma_Bet.wav]
[VO\Generic\NavIota_Bet.wav]
[VO\Generic\NavKappa_Bet.wav]
[VO\Generic\NavLambda_Bet.wav]
[VO\Generic\NavMu_Bet.wav]
[VO\Generic\NavNu_Bet.wav]
[VO\Generic\NavOmega_Bet.wav]
[VO\Generic\NavOmicron_Bet.wav]
[VO\Generic\NavPhi_Bet.wav]
[VO\Generic\NavPi_Bet.wav]
[VO\Generic\NavPsi_Bet.wav]
[VO\Generic\NavReached_Bet.wav]
[VO\Generic\NavRho_Bet.wav]
[VO\Generic\NavSigma_Bet.wav]
[VO\Generic\NavTau_Bet.wav]
[VO\Generic\NavTheta_Bet.wav]
[VO\Generic\NavUpsilon_Bet.wav]
[VO\Generic\NavXi_Bet.wav]
[VO\Generic\NavZeta_Bet.wav]
[VO\Generic\Negative_Bet.wav]
//[vo\Generic\NegativeContact_Cas.was.wav]
//[vo\Generic\NiceShot2_Ang.wav]
//[vo\Generic\NiceShot2_Beo.wav]
//[vo\Generic\NiceShot2_Bla.wav]
//[vo\Generic\NiceShot2_Cla.wav]
//[vo\Generic\NiceShot2_Gat.wav]
//[vo\Generic\NiceShot2_Goa.wav]
//[vo\Generic\NiceShot2_Gob.wav]
//[vo\Generic\NiceShot2_Han.wav]
//[vo\Generic\NiceShot2_mag.wav]
//[vo\Generic\NiceShot2_Mus.wav]
//[vo\Generic\NiceShot2_rub.wav]
//[vo\Generic\NiceShot2_Scr.wav]
//[vo\Generic\NiceShot2_Shr.wav]
//[vo\Generic\NiceShot_Ais.wav]
//[vo\Generic\NiceShot_Ang.wav]
//[vo\Generic\NiceShot_Beo.wav]
//[vo\Generic\NiceShot_Bla.wav]
//[vo\Generic\NiceShot_Cla.wav]
//[vo\Generic\NiceShot_Gat.wav]
//[vo\Generic\NiceShot_Goa.wav]
//[vo\Generic\NiceShot_Gob.wav]
//[vo\Generic\NiceShot_Han.wav]
//[vo\Generic\NiceShot_mag.wav]
//[vo\Generic\NiceShot_Mus.wav]
//[vo\Generic\NiceShot_rub.wav]
//[vo\Generic\NiceShot_Scr.wav]
//[vo\Generic\NiceShot_Shr.wav]
//[vo\Generic\NoComply1_Ais.wav]
//[vo\Generic\NoComply1_Ang.wav]
//[vo\Generic\NoComply1_Beo.wav]
//[vo\Generic\NoComply1_Bla.wav]
//[vo\Generic\NoComply1_Cla.wav]
[VO\Generic\NoComply1_Cas.wav]
[VO\Generic\NoComply1_Dam.wav]
//[vo\Generic\NoComply1_Gat.wav]
//[vo\Generic\NoComply1_Goa.wav]
//[vo\Generic\NoComply1_Gob.wav]
[VO\Generic\NoComply1_Gon.wav]
//[vo\Generic\NoComply1_Han.wav]
[VO\Generic\NoComply1_Jen.wav]
//[vo\Generic\NoComply1_mag.wav]
//[vo\Generic\NoComply1_Mus.wav]
//[vo\Generic\NoComply1_rub.wav]
//[vo\Generic\NoComply1_Scr.wav]
//[vo\Generic\NoComply1_Shr.wav]
//[vo\Generic\NoComply1_Spi.wav]
[VO\Generic\NoComply1_Ter.wav]
//[vo\Generic\NoComply2_Ais.wav]
//[vo\Generic\NoComply2_Ang.wav]
//[vo\Generic\NoComply2_Beo.wav]
//[vo\Generic\NoComply2_Bla.wav]
[VO\Generic\NoComply2_Cas.wav]
//[vo\Generic\NoComply2_Cla.wav]
[VO\Generic\NoComply2_Dam.wav]
//[vo\Generic\NoComply2_Gat.wav]
//[vo\Generic\NoComply2_Goa.wav]
//[vo\Generic\NoComply2_Gob.wav]
[VO\Generic\NoComply2_Gon.wav]
//[vo\Generic\NoComply2_Han.wav]
[VO\Generic\NoComply2_Jen.wav]
//[vo\Generic\NoComply2_mag.wav]
//[vo\Generic\NoComply2_Mus.wav]
//[vo\Generic\NoComply2_rub.wav]
//[vo\Generic\NoComply2_Scr.wav]
//[vo\Generic\NoComply2_Shr.wav]
//[vo\Generic\NoComply2_Spi.wav]
[VO\Generic\NoComply2_Ter.wav]
[VO\Generic\NoComply_Bet.wav]
[VO\Generic\NoJoy1a_Rat.wav]
[VO\Generic\NoJoy1a_Sup.wav]
[VO\Generic\NoJoy1_Rat.wav]
[VO\Generic\NoJoy1_Sup.wav]
[VO\Generic\NoJoy2a_Rat.wav]
[VO\Generic\NoJoy2a_Sup.wav]
[VO\Generic\NoJoy2b_Sup.wav]
[VO\Generic\NoJoy2_Rat.wav]
[VO\Generic\NoJoy2_Sup.wav]
[VO\Generic\NoRepair_Bet.wav]
[VO\Generic\NoWeapons_Bet.wav]
//[vo\Generic\ObjectiveMet_Ais.wav]
//[vo\Generic\ObjectiveMet_Ang.wav]
//[vo\Generic\ObjectiveMet_Bla.wav]
//[vo\Generic\ObjectiveMet_Cla.wav]
//[vo\Generic\ObjectiveMet_Gat.wav]
//[vo\Generic\ObjectiveMet_Goa.wav]
//[vo\Generic\ObjectiveMet_Lan.wav]
//[vo\Generic\ObjectiveMet_Mus.wav]
//[vo\Generic\ObjectiveMet_rub.wav]
//[vo\Generic\ObjectiveMet_Scr.wav]
//[vo\Generic\ObjectiveMet_Shr.wav]
[VO\Generic\Omega1_Bet.wav]
[VO\Generic\Omega1_Ian.wav]
[VO\Generic\Omega2_Bet.wav]
[VO\Generic\Omega2_Ian.wav]
[VO\Generic\Omega3_Bet.wav]
[VO\Generic\Omega3_Ian.wav]
[VO\Generic\OmegaLance_Ian.wav]
[VO\Generic\Omega_Bet.wav]
[VO\Generic\Omega_Ian.wav]
[VO\Generic\OpenFire1_Ian.wav]
//[vo\Generic\Optimist2_Ang.Wav]
//[vo\Generic\Optimist2_Beo.Wav]
//[vo\Generic\Optimist2_Bla.wav]
//[vo\Generic\Optimist2_Cla.Wav]
//[vo\Generic\Optimist2_Gat.Wav]
//[vo\Generic\Optimist2_Goa.Wav]
//[vo\Generic\Optimist2_Gob.Wav]
//[vo\Generic\Optimist2_Han.Wav]
//[vo\Generic\Optimist2_mag.Wav]
//[vo\Generic\Optimist2_Mus.Wav]
//[vo\Generic\Optimist2_rub.Wav]
//[vo\Generic\Optimist2_Scr.wav]
//[vo\Generic\Optimist2_Shr.Wav]
//[vo\Generic\Optimist_Ang.Wav]
//[vo\Generic\Optimist_Beo.Wav]
//[vo\Generic\Optimist_Bla.wav]
//[vo\Generic\Optimist_Cla.Wav]
//[vo\Generic\Optimist_Gat.Wav]
//[vo\Generic\Optimist_Goa.Wav]
//[vo\Generic\Optimist_Gob.Wav]
//[vo\Generic\Optimist_Han.Wav]
//[vo\Generic\Optimist_mag.Wav]
//[vo\Generic\Optimist_Mus.Wav]
//[vo\Generic\Optimist_rub.Wav]
//[vo\Generic\Optimist_Scr.wav]
//[vo\Generic\Optimist_Shr.Wav]
[VO\Generic\PowerRestored_Bet.wav]
[VO\Generic\Powerup1_Cas.wav]
//[vo\Generic\Powerup2_Cas.wav]
[VO\Generic\Powerup1_Dam.wav]
[VO\Generic\Powerup1_Gon.wav]
[VO\Generic\Powerup1_Jen.wav]
[VO\Generic\Powerup1_Rat.wav]
[VO\Generic\Powerup1_Ter.wav]
[VO\Generic\Powerup2_Cas.wav]
[VO\Generic\Powerup2_Dam.wav]
[VO\Generic\Powerup2_Gon.wav]
[VO\Generic\Powerup2_Jen.wav]
[VO\Generic\Powerup2_Rat.wav]
[VO\Generic\Powerup2_Ter.wav]
//[vo\Generic\Proceed_Cas.wav]
[VO\Generic\Proceed_Rat.wav]
[VO\Generic\RadarActive_Bet.wav]
[VO\Generic\RadarFailed_Bet.wav]
[VO\Generic\RadarPassive_Bet.wav]
//[vo\Generic\ReadyOP2_Ais.wav]
//[vo\Generic\ReadyOP2_Ang.wav]
//[vo\Generic\ReadyOP2_Beo.wav]
//[vo\Generic\ReadyOP2_Bla.wav]
//[vo\Generic\ReadyOP2_Cla.wav]
//[vo\Generic\ReadyOP2_Gat.wav]
//[vo\Generic\ReadyOP2_Goa.wav]
//[vo\Generic\ReadyOP2_Gob.wav]
//[vo\Generic\ReadyOP2_Han.wav]
//[vo\Generic\ReadyOP2_mag.wav]
//[vo\Generic\ReadyOP2_Mus.wav]
//[vo\Generic\ReadyOP2_rub.wav]
//[vo\Generic\ReadyOP2_Scr.wav]
//[vo\Generic\ReadyOP2_Shr.wav]
//[vo\Generic\ReadyOP2_Spi.wav]
//[vo\Generic\ReadyOP_Ais.wav]
//[vo\Generic\ReadyOP_Ang.wav]
//[vo\Generic\ReadyOP_Beo.wav]
//[vo\Generic\ReadyOP_Bla.wav]
//[vo\Generic\ReadyOP_Cla.wav]
//[vo\Generic\ReadyOP_Gat.wav]
//[vo\Generic\ReadyOP_Goa.wav]
//[vo\Generic\ReadyOP_Gob.wav]
//[vo\Generic\ReadyOP_Han.wav]
//[vo\Generic\ReadyOP_mag.wav]
//[vo\Generic\ReadyOP_Mus.wav]
//[vo\Generic\ReadyOP_rub.wav]
//[vo\Generic\ReadyOP_Scr.wav]
//[vo\Generic\ReadyOP_Shr.wav]
//[vo\Generic\ReadyOP_Spi.wav]
//[vo\Generic\ReinfUnits_Cas.wav]
[VO\Generic\Repair1_Ian.wav]
[VO\Generic\Repair2_Ian.wav]
//[vo\Generic\Repair2_Spc.wav]
//[vo\Generic\RepairDone_Ais.wav]
//[vo\Generic\RepairDone_Ang.wav]
//[vo\Generic\RepairDone_Beo.wav]
//[vo\Generic\RepairDone_Bla.wav]
[VO\Generic\RepairDone_Cas.wav]
//[vo\Generic\RepairDone_Cla.wav]
[VO\Generic\RepairDone_Dam.wav]
//[vo\Generic\RepairDone_Gat.wav]
//[vo\Generic\RepairDone_Goa.wav]
//[vo\Generic\RepairDone_Gob.wav]
[VO\Generic\RepairDone_Gon.wav]
//[vo\Generic\RepairDone_Han.wav]
[VO\Generic\RepairDone_Jen.wav]
//[vo\Generic\RepairDone_mag.wav]
//[vo\Generic\RepairDone_Mus.wav]
//[vo\Generic\RepairDone_rub.wav]
//[vo\Generic\RepairDone_Scr.wav]
//[vo\Generic\RepairDone_Shr.wav]
//[vo\Generic\RepairDone_Spi.wav]
[VO\Generic\RepairDone_Ter.wav]
//[vo\Generic\Repairing_Ais.wav]
//[vo\Generic\Repairing_Ang.wav]
//[vo\Generic\Repairing_Beo.wav]
//[vo\Generic\Repairing_Bla.wav]
[VO\Generic\Repairing_Cas.wav]
//[vo\Generic\Repairing_Cla.wav]
[VO\Generic\Reparing_Dam.wav]
[VO\Generic\Repairing_Gon.wav]
//[vo\Generic\Repairing_Gat.wav]
//[vo\Generic\Repairing_Goa.wav]
//[vo\Generic\Repairing_Gob.wav]
[VO\Generic\Repairing_Jen.wav]
//[vo\Generic\Repairing_Han.wav]
//[vo\Generic\Repairing_mag.wav]
//[vo\Generic\Repairing_Mus.wav]
//[vo\Generic\Repairing_rub.wav]
//[vo\Generic\Repairing_Scr.wav]
//[vo\Generic\Repairing_Shr.wav]
//[vo\Generic\Repairing_Spi.wav]
[VO\Generic\Reparing_Ter.wav]
[VO\Generic\RepairsComplete_Bet.wav]
//[vo\Generic\Repair_Spc.wav]
[VO\Generic\RescueIan2_Rat.wav]
[VO\Generic\RescueIan_Rat.wav]
//[vo\Generic\RescueSpectre2_Cas.wav]
//[vo\Generic\RescueSpectre_Cas.wav]
[VO\Generic\RescueStatusa_Rat.wav]
[VO\Generic\RescueStatus_Rat.wav]
[VO\Generic\RescueStatus_Rec.wav]
[VO\Generic\RescueStatus_Sup.wav]
//[vo\Generic\Revenge_Ais.wav]
//[vo\Generic\Revenge_Ang.wav]
//[vo\Generic\Revenge_Beo.wav]
//[vo\Generic\Revenge_Cla.wav]
//[vo\Generic\Revenge_Gat.wav]
//[vo\Generic\Revenge_Goa.wav]
//[vo\Generic\Revenge_Gob.wav]
//[vo\Generic\Revenge_Han.wav]
//[vo\Generic\Revenge_mag.wav]
//[vo\Generic\Revenge_Mus.wav]
//[vo\Generic\Revenge_rub.wav]
//[vo\Generic\Revenge_Scr.wav]
//[vo\Generic\Revenge_Shr.wav]
[VO\Generic\Risner_Bet.wav]
[VO\Generic\Risner_Ian.wav]
[VO\Generic\Roger1_Cas.wav]
[VO\Generic\Roger1_Dam.wav]
[VO\Generic\Roger1_Gon.wav]
[VO\Generic\Roger1_Ian.wav]
[VO\Generic\Roger1_Ter.wav]
[VO\Generic\Roger1_Jen.wav]
[VO\Generic\Roger1_Rat.wav]
//[vo\Generic\Roger2_Ais.wav]
//[vo\Generic\Roger2_Ang.wav]
//[vo\Generic\Roger2_Beo.wav]
//[vo\Generic\Roger2_Bla.wav]
//[vo\Generic\Roger2_Cas.wav]
//[vo\Generic\Roger2_Cla.wav]
[VO\Generic\Roger2_Dam.wav]
//[vo\Generic\Roger2_Gat.wav]
//[vo\Generic\Roger2_Goa.wav]
//[vo\Generic\Roger2_Gob.wav]
[VO\Generic\Roger2_Gon.wav]
//[vo\Generic\Roger2_Han.wav]
[VO\Generic\Roger2_Ian.wav]
[VO\Generic\Roger2_Jen.wav]
//[vo\Generic\Roger2_mag.wav]
//[vo\Generic\Roger2_Mus.wav]
[VO\Generic\Roger2_Rat.wav]
//[vo\Generic\Roger2_rub.wav]
//[vo\Generic\Roger2_Scr.wav]
//[vo\Generic\Roger2_Shr.wav]
//[vo\Generic\Roger2_Spc.wav]
//[vo\Generic\Roger2_Spi.wav]
[VO\Generic\Roger2_Ter.wav]
//[vo\Generic\Roger3_Cas.wav]
[VO\Generic\Roger3_Ian.wav]
[VO\Generic\Roger3_Rat.wav]
//[vo\Generic\Roger3_Spc.wav]
[VO\Generic\Roger3_Ter.wav]
//[vo\Generic\Roger4_Cas.wav]
//[vo\Generic\RogerAlan_Cas.wav]
//[vo\Generic\RogerBummed_Ais.wav]
//[vo\Generic\RogerBummed_Ang.wav]
//[vo\Generic\RogerBummed_Beo.wav]
//[vo\Generic\RogerBummed_Bla.wav]
[VO\Generic\RogerBummed_Cas.wav]
//[vo\Generic\RogerBummed_Cla.wav]
[VO\Generic\RogerBummed_Dam.wav]
//[vo\Generic\RogerBummed_Gat.wav]
//[vo\Generic\RogerBummed_Goa.wav]
//[vo\Generic\RogerBummed_Gob.wav]
[VO\Generic\RogerBummed_Gon.wav]
//[vo\Generic\RogerBummed_Han.wav]
[VO\Generic\RogerBummed_Jen.wav]
//[vo\Generic\RogerBummed_mag.wav]
//[vo\Generic\RogerBummed_Mus.wav]
//[vo\Generic\RogerBummed_rub.wav]
//[vo\Generic\RogerBummed_Scr.wav]
//[vo\Generic\RogerBummed_Shr.wav]
//[vo\Generic\RogerBummed_Spc.wav]
//[vo\Generic\RogerBummed_Spi.wav]
[VO\Generic\RogerBummed_Ter.wav]
//[vo\Generic\RogerCommander_Cas.wav]
//[vo\Generic\RogerControl_Ais.wav]
//[vo\Generic\RogerControl_Ang.wav]
//[vo\Generic\RogerControl_Beo.wav]
//[vo\Generic\RogerControl_Bla.wav]
[VO\Generic\RogerControl_Cas.wav]
//[vo\Generic\RogerControl_Cla.wav]
[VO\Generic\RogerControl_Dam.wav]
//[vo\Generic\RogerControl_Gat.wav]
//[vo\Generic\RogerControl_Goa.wav]
//[vo\Generic\RogerControl_Gob.wav]
[VO\Generic\RogerControl_Gon.wav]
//[vo\Generic\RogerControl_Han.wav]
[VO\Generic\RogerControl_Jen.wav]
//[vo\Generic\RogerControl_mag.wav]
//[vo\Generic\RogerControl_Mus.wav]
//[vo\Generic\RogerControl_rub.wav]
//[vo\Generic\RogerControl_Scr.wav]
//[vo\Generic\RogerControl_Shr.wav]
//[vo\Generic\RogerControl_Spi.wav]
[VO\Generic\RogerControl_Ter.wav]
[VO\Generic\RogerControl1_Ian.wav]
[VO\Generic\RogerControl2_Ian.wav]
[VO\Generic\RogerControl3_Ian.wav]
//[vo\Generic\RogerCopy_Cas.wav]
[VO\Generic\RogerCopy_Rat.wav]
//[vo\Generic\RogerHarried_Ais.wav]
//[vo\Generic\RogerHarried_Ang.wav]
//[vo\Generic\RogerHarried_Beo.wav]
//[vo\Generic\RogerHarried_Bla.wav]
[VO\Generic\RogerHarried_Cas.wav]
//[vo\Generic\RogerHarried_Cla.wav]
[VO\Generic\RogerHarried_Dam.wav]
//[vo\Generic\RogerHarried_Gat.wav]
//[vo\Generic\RogerHarried_Goa.wav]
//[vo\Generic\RogerHarried_Gob.wav]
[VO\Generic\RogerHarried_Gon.wav]
//[vo\Generic\RogerHarried_Han.wav]
[VO\Generic\RogerHarried_Jen.wav]
//[vo\Generic\RogerHarried_mag.wav]
//[vo\Generic\RogerHarried_Mus.wav]
//[vo\Generic\RogerHarried_rub.wav]
//[vo\Generic\RogerHarried_Scr.wav]
//[vo\Generic\RogerHarried_Shr.wav]
//[vo\Generic\RogerHarried_Spc.wav]
//[vo\Generic\RogerHarried_Spi.wav]
[VO\Generic\RogerHarried_Ter.wav]
[VO\Generic\RogerIan_Rat.wav]
[VO\Generic\RogerLead_Cas.wav]
[VO\Generic\RogerLead_Dam.wav]
[VO\Generic\RogerLead_Gon.wav]
[VO\Generic\RogerLead_Rat.wav]
[VO\Generic\RogerLead_Ter.wav]
[VO\Generic\RogerOmega_Rat.wav]
//[vo\Generic\RogerSir_Cas.wav]
//[vo\Generic\RogerSix_Cas.wav]
//[vo\Generic\RogerSpectre1_Cas.wav]
//[vo\Generic\RogerSpectre_Ais.wav]
//[vo\Generic\RogerSpectre_Ang.wav]
//[vo\Generic\RogerSpectre_Beo.wav]
//[vo\Generic\RogerSpectre_Bla.wav]
//[vo\Generic\RogerSpectre_Cas.wav]
//[vo\Generic\RogerSpectre_Cla.wav]
//[vo\Generic\RogerSpectre_Gat.wav]
//[vo\Generic\RogerSpectre_Goa.wav]
//[vo\Generic\RogerSpectre_Gob.wav]
//[vo\Generic\RogerSpectre_Han.wav]
//[vo\Generic\RogerSpectre_mag.wav]
//[vo\Generic\RogerSpectre_Mus.wav]
//[vo\Generic\RogerSpectre_rub.wav]
//[vo\Generic\RogerSpectre_Scr.wav]
//[vo\Generic\RogerSpectre_Shr.wav]
//[vo\Generic\RogerSpectre_Spi.wav]
//[vo\Generic\RogerThat_Ais.wav]
//[vo\Generic\RogerThat_Ang.wav]
//[vo\Generic\RogerThat_Beo.wav]
//[vo\Generic\RogerThat_Bla.wav]
//[vo\Generic\RogerThat_Cla.wav]
//[vo\Generic\RogerThat_Gat.wav]
//[vo\Generic\RogerThat_Goa.wav]
//[vo\Generic\RogerThat_Gob.wav]
//[vo\Generic\RogerThat_Han.wav]
//[vo\Generic\RogerThat_mag.wav]
//[vo\Generic\RogerThat_Mus.wav]
//[vo\Generic\RogerThat_rub.wav]
//[vo\Generic\RogerThat_Scr.wav]
//[vo\Generic\RogerThat_Shr.wav]
//[vo\Generic\RogerThat_Spi.wav]
//[vo\Generic\Roger_Ais.wav]
//[vo\Generic\Roger_Ang.wav]
//[vo\Generic\Roger_Beo.wav]
//[vo\Generic\Roger_Bla.wav]
//[vo\Generic\Roger_Cla.wav]
//[vo\Generic\Roger_Gat.wav]
//[vo\Generic\Roger_Goa.wav]
//[vo\Generic\Roger_Gob.wav]
//[vo\Generic\Roger_Han.wav]
//[vo\Generic\Roger_mag.wav]
//[vo\Generic\Roger_Mus.wav]
//[vo\Generic\Roger_rub.wav]
//[vo\Generic\Roger_Scr.wav]
//[vo\Generic\Roger_Shr.wav]
//[vo\Generic\Roger_Spc.wav]
//[vo\Generic\Roger_Spi.wav]
//[vo\Generic\Shutdown_Spc.wav]
[VO\Generic\Shutdonw2_Ian.wav]
//[vo\Generic\Shutdown2_Spc.wav]
[VO\Generic\Shutdown1_Ian.wav]
[VO\Generic\ShutdownOveride_Bet.wav]
[VO\Generic\ShuttingDown_Bet.wav]
//[vo\Generic\SpecterDestroyed2_Cas.wav]
//[vo\Generic\SpecterDestroyed3_Cas.wav]
//[vo\Generic\SpecterDestroyed_Cas.wav]
[VO\Generic\Squire_Bet.wav]
[VO\Generic\Squire_Ian.wav]
[VO\Generic\Startup1_Bet.wav]
[VO\Generic\Startup2_Bet.wav]
[VO\Generic\Startup3_Bet.wav]
[VO\Generic\Startup4_Bet.wav]
[VO\Generic\Startup5_Bet.wav]
[VO\Generic\Startup6_Bet.wav]
//[vo\Generic\SteinerPrejudice2_Ang.wav]
//[vo\Generic\SteinerPrejudice2_Beo.wav]
//[vo\Generic\SteinerPrejudice2_Cla.wav]
//[vo\Generic\SteinerPrejudice2_Gat.wav]
//[vo\Generic\SteinerPrejudice2_Gob.wav]
//[vo\Generic\SteinerPrejudice2_Han.wav]
//[vo\Generic\SteinerPrejudice2_mag.wav]
//[vo\Generic\SteinerPrejudice2_Mus.wav]
//[vo\Generic\SteinerPrejudice2_rub.wav]
//[vo\Generic\SteinerPrejudice2_Scr.wav]
//[vo\Generic\SteinerPrejudice2_Shr.wav]
//[vo\Generic\SteinerPrejudice_Ang.wav]
//[vo\Generic\SteinerPrejudice_Beo.wav]
//[vo\Generic\SteinerPrejudice_Cla.wav]
//[vo\Generic\SteinerPrejudice_Gat.wav]
//[vo\Generic\SteinerPrejudice_Gob.wav]
//[vo\Generic\SteinerPrejudice_Han.wav]
//[vo\Generic\SteinerPrejudice_mag.wav]
//[vo\Generic\SteinerPrejudice_Mus.wav]
//[vo\Generic\SteinerPrejudice_rub.wav]
//[vo\Generic\SteinerPrejudice_Scr.wav]
//[vo\Generic\SteinerPrejudice_Shr.wav]
[VO\Generic\Stop1_Ian.wav]
[VO\Generic\Stop2_Ian.wav]
//[vo\Generic\TargetDead_Cas.wav]
[VO\Generic\TargetDestroyed_Bet.wav]
//[vo\Generic\TargetDestroyed_Ais.wav]
//[vo\Generic\TargetDestroyed_Ang.wav]
//[vo\Generic\TargetDestroyed_Beo.wav]
//[vo\Generic\TargetDestroyed_Bet.wav]
//[vo\Generic\TargetDestroyed_Bla.wav]
//[vo\Generic\TargetDestroyed_Cla.wav]
//[vo\Generic\TargetDestroyed_Gat.wav]
//[vo\Generic\TargetDestroyed_Goa.wav]
//[vo\Generic\TargetDestroyed_Gob.wav]
//[vo\Generic\TargetDestroyed_Han.wav]
//[vo\Generic\TargetDestroyed_mag.wav]
//[vo\Generic\TargetDestroyed_Mus.wav]
//[vo\Generic\TargetDestroyed_rub.wav]
//[vo\Generic\TargetDestroyed_Scr.wav]
//[vo\Generic\TargetDestroyed_Shr.wav]
//[vo\Generic\TargetDestroyed_Spi.wav]
[VO\Generic\TargetDestroyed1_Cas.wav]
[VO\Generic\TargetDestroyed1_Dam.wav]
[VO\Generic\TargetDestroyed1_Gon.wav]
[VO\Generic\TargetDestroyed1_Jen.wav]
[VO\Generic\TargetDestroyed1_Ter.wav]
//[vo\Generic\TargetDestroyed2_Ais.wav]
//[vo\Generic\TargetDestroyed2_Ang.wav]
//[vo\Generic\TargetDestroyed2_Beo.wav]
//[vo\Generic\TargetDestroyed2_Bla.wav]
[VO\Generic\TargetDestroyed2_Cas.wav]
//[vo\Generic\TargetDestroyed2_Cla.wav]
[VO\Generic\TargetDestroyed2_Dam.wav]
//[vo\Generic\TargetDestroyed2_Gat.wav]
//[vo\Generic\TargetDestroyed2_Goa.wav]
//[vo\Generic\TargetDestroyed2_Gob.wav]
[VO\Generic\TargetDestroyed2_Gon.wav]
//[vo\Generic\TargetDestroyed2_Han.wav]
[VO\Generic\TargetDestroyed2_Jen.wav]
//[vo\Generic\TargetDestroyed2_mag.wav]
//[vo\Generic\TargetDestroyed2_Mus.wav]
//[vo\Generic\TargetDestroyed2_rub.wav]
//[vo\Generic\TargetDestroyed2_Scr.wav]
//[vo\Generic\TargetDestroyed2_Shr.wav]
//[vo\Generic\TargetDestroyed2_Spi.wav]
[VO\Generic\TargetDestroyed2_Ter.wav]
[VO\Generic\TeammateDestroyed_Bet.wav]
[VO\Generic\Terra_Ian.wav]
//[vo\Generic\ThatTheLast_Ais.wav]
//[vo\Generic\ThatTheLast_Ang.wav]
//[vo\Generic\ThatTheLast_Bla.wav]
//[vo\Generic\ThatTheLast_Cla.wav]
//[vo\Generic\ThatTheLast_Gat.wav]
//[vo\Generic\ThatTheLast_Goa.wav]
//[vo\Generic\ThatTheLast_Lan.wav]
//[vo\Generic\ThatTheLast_Mus.wav]
//[vo\Generic\ThatTheLast_rub.wav]
//[vo\Generic\ThatTheLast_Scr.wav]
//[vo\Generic\ThatTheLast_Shr.wav]
[VO\Generic\ThisCasey_Cas.wav]
//[vo\Generic\ThisCastle_Cas.wav]
[VO\Generic\ThisCol_Pet.wav]
[VO\Generic\ThisControl_Rat.wav]
//[vo\Generic\ThisControl_Cas.wav]
[VO\Generic\ThisDamon_Dam.wav]
[VO\Generic\ThisGonzalez_Gon.wav]
[VO\Generic\ThisIan_Ian.wav]
[VO\Generic\ThisJen_Jen.wav]
[VO\Generic\ThisJules_Gon.wav]
[VO\Generic\ThisKnowles_Cas.wav]
[VO\Generic\ThisLead_Pet.wav]
[VO\Generic\ThisMcQuarrie_Jen.wav]
[VO\Generic\ThisOmegaControl_Rat.wav]
[VO\Generic\ThisOmegaLead_Ian.wav]
[VO\Generic\ThisPete_Pet.wav]
[VO\Generic\ThisRathburne_Rat.wav]
[VO\Generic\ThisRisner_Ter.wav]
[VO\Generic\ThisSquire_Dam.wav]
[VO\Generic\ThisTerra_Ter.wav]
//[vo\Generic\ThisIs_Ais.wav]
//[vo\Generic\ThisIs_Ang.wav]
//[vo\Generic\ThisIs_Beo.wav]
//[vo\Generic\ThisIs_Bla.wav]
//[vo\Generic\ThisIs_Cla.wav]
//[vo\Generic\ThisIs_Gat.wav]
//[vo\Generic\ThisIs_Goa.wav]
//[vo\Generic\ThisIs_Gob.wav]
//[vo\Generic\ThisIs_Han.wav]
//[vo\Generic\ThisIs_mag.wav]
//[vo\Generic\ThisIs_Mus.wav]
//[vo\Generic\ThisIs_rub.wav]
//[vo\Generic\ThisIs_Scr.wav]
//[vo\Generic\ThisIs_Shr.wav]
//[vo\Generic\ThisIs_Spi.wav]
//[vo\Generic\ThisLastName_Ais.wav]
//[vo\Generic\ThisLastName_Ang.wav]
//[vo\Generic\ThisLastName_Beo.wav]
//[vo\Generic\ThisLastName_Bla.wav]
//[vo\Generic\ThisLastName_Cla.wav]
//[vo\Generic\ThisLastName_Gat.wav]
//[vo\Generic\ThisLastName_Goa.wav]
//[vo\Generic\ThisLastName_Gob.wav]
//[vo\Generic\ThisLastName_Han.wav]
//[vo\Generic\ThisLastName_mag.wav]
//[vo\Generic\ThisLastName_Mus.wav]
//[vo\Generic\ThisLastName_rub.wav]
//[vo\Generic\ThisLastName_Scr.wav]
//[vo\Generic\ThisLastName_Shr.wav]
//[vo\Generic\ThisLastName_Spi.wav]
//[vo\Generic\ThisStrikerControl_Cas.wav]
//[vo\Generic\Traitor1_Cas.wav]
//[vo\Generic\Traitor2_Cas.wav]
//[vo\Generic\VehicleContact_Ais.wav]
//[vo\Generic\VehicleContact_Ang.wav]
//[vo\Generic\VehicleContact_Beo.wav]
//[vo\Generic\VehicleContact_Bla.wav]
//[vo\Generic\VehicleContact_Cla.wav]
//[vo\Generic\VehicleContact_Gat.wav]
//[vo\Generic\VehicleContact_Goa.wav]
//[vo\Generic\VehicleContact_Gob.wav]
//[vo\Generic\VehicleContact_Han.wav]
//[vo\Generic\VehicleContact_mag.wav]
//[vo\Generic\VehicleContact_Mus.wav]
//[vo\Generic\VehicleContact_rub.wav]
//[vo\Generic\VehicleContact_Scr.wav]
//[vo\Generic\VehicleContact_Shr.wav]
//[vo\Generic\VehicleContact_Spi.wav]
//[vo\Generic\VehicleDead_Cas.wav]
//[vo\Generic\VehicleDestroyed2_Cas.wav]
//[vo\Generic\VehicleDestroyed3_Cas.wav]
//[vo\Generic\VehicleDestroyed_Cas.wav]
//[vo\Generic\VehicleShot_Cas.wav]
[VO\Generic\VictoryImminent_Bet.wav]
//[vo\Generic\VisContact_Ais.wav]
//[vo\Generic\VisContact_Ang.wav]
//[vo\Generic\VisContact_Beo.wav]
//[vo\Generic\VisContact_Bla.wav]
//[vo\Generic\VisContact_Cla.wav]
//[vo\Generic\VisContact_Gat.wav]
//[vo\Generic\VisContact_Goa.wav]
//[vo\Generic\VisContact_Gob.wav]
//[vo\Generic\VisContact_Han.wav]
//[vo\Generic\VisContact_mag.wav]
//[vo\Generic\VisContact_Mus.wav]
//[vo\Generic\VisContact_rub.wav]
//[vo\Generic\VisContact_Scr.wav]
//[vo\Generic\VisContact_Shr.wav]
//[vo\Generic\VisContact_Spi.wav]
[VO\Generic\WeaponDestroyed_Bet.wav]
//[vo\Generic\WeaponsGone_Ais.wav]
//[vo\Generic\WeaponsGone_Ang.wav]
//[vo\Generic\WeaponsGone_Beo.wav]
//[vo\Generic\WeaponsGone_Bla.wav]
[VO\Generic\WeaponsGone_Cas.wav]
//[vo\Generic\WeaponsGone_Cla.wav]
[VO\Generic\WeaponsGone_Dam.wav]
//[vo\Generic\WeaponsGone_Gat.wav]
//[vo\Generic\WeaponsGone_Goa.wav]
//[vo\Generic\WeaponsGone_Gob.wav]
[VO\Generic\WeaponsGone_Gon.wav]
//[vo\Generic\WeaponsGone_Han.wav]
[VO\Generic\WeaponsGone_Jen.wav]
//[vo\Generic\WeaponsGone_mag.wav]
//[vo\Generic\WeaponsGone_Mus.wav]
//[vo\Generic\WeaponsGone_rub.wav]
//[vo\Generic\WeaponsGone_Scr.wav]
//[vo\Generic\WeaponsGone_Shr.wav]
//[vo\Generic\WeaponsGone_Spi.wav]
[VO\Generic\WeaponsGone_Ter.wav]
[VO\Generic\WeaponsGon_Pet.wav]
[VO\Generic\YouHaveFlag_Bet.wav]
[VO\Generic\YouInLead_Bet.wav]
[VO\Generic\YouLose_Bet.wav]
[VO\Generic\YouWin_Bet.wav]
//-------------------
// Solaris VII
//-------------------
//[vo\Solaris\AllianceBroken_Fan.wav]
//[vo\Solaris\BrokenAlliance_Fan.wav]
//[vo\Solaris\DeathCommentsLong1_Fis.wav]
//[vo\Solaris\DeathCommentsLong10_Fis.wav]
//[vo\Solaris\DeathCommentsLong11_Fis.wav]
//[vo\Solaris\DeathCommentsLong12_Fis.wav]
//[vo\Solaris\DeathCommentsLong13_Fis.wav]
//[vo\Solaris\DeathCommentsLong14_Fis.wav]
//[vo\Solaris\DeathCommentsLong2_Fis.wav]
//[vo\Solaris\DeathCommentsLong3_Fis.wav]
//[vo\Solaris\DeathCommentsLong4_Fis.wav]
//[vo\Solaris\DeathCommentsLong5_Fis.wav]
//[vo\Solaris\DeathCommentsLong6_Fis.wav]
//[vo\Solaris\DeathCommentsLong7_Fis.wav]
//[vo\Solaris\DeathCommentsLong8_Fis.wav]
//[vo\Solaris\DeathCommentsLong9_Fis.wav]
//[vo\Solaris\Disqualified_Fis.wav]
//[vo\Solaris\FinalDuel1_Fis.wav]
//[vo\Solaris\FinalDuel2_Fis.wav]
//[vo\Solaris\FinalDuel3_Fis.wav]
//[vo\Solaris\FinalDuel4_Fis.wav]
//[vo\Solaris\FinalDuelBigFame1_Fis.wav]
//[vo\Solaris\FinalDuelBigFame2_Fis.wav]
//[vo\Solaris\FinalDuelBigFame3_Fis.wav]
//[vo\Solaris\FinalDuelBigFame4_Fis.wav]
//[vo\Solaris\FinalDuelLight_Fis.wav]
//[vo\Solaris\FinalDuelModFame1_Fis.wav]
//[vo\Solaris\FinalDuelModFame2_Fis.wav]
//[vo\Solaris\FinalDuelModFame3_Fis.wav]
//[vo\Solaris\FinalDuelTitle1_Fis.wav]
//[vo\Solaris\FinalDuelTitle2_Fis.wav]
//[vo\Solaris\FinalDuelTitle3_Fis.wav]
//[vo\Solaris\FinalThree1_Fis.wav]
//[vo\Solaris\FinalThree2_Fis.wav]
//[vo\Solaris\FinalThree3_Fis.wav]
//[vo\Solaris\FinalThree4_Fis.wav]
//[vo\Solaris\FirstMission_Fis.wav]
//[vo\Solaris\FirstVictory_Fis.wav]
//[vo\Solaris\GenericDeath1_Fis.wav]
//[vo\Solaris\GenericDeath10_Fis.wav]
//[vo\Solaris\GenericDeath11_Fis.wav]
//[vo\Solaris\GenericDeath11b_Fis.wav]
//[vo\Solaris\GenericDeath12_Fis.wav]
//[vo\Solaris\GenericDeath13_Fis.wav]
//[vo\Solaris\GenericDeath14_Fis.wav]
//[vo\Solaris\GenericDeath15_Fis.wav]
//[vo\Solaris\GenericDeath16_Fis.wav]
//[vo\Solaris\GenericDeath16b_Fis.wav]
//[vo\Solaris\GenericDeath17_Fis.wav]
//[vo\Solaris\GenericDeath2_Fis.wav]
//[vo\Solaris\GenericDeath3_Fis.wav]
//[vo\Solaris\GenericDeath4_Fis.wav]
//[vo\Solaris\GenericDeath5_Fis.wav]
//[vo\Solaris\GenericDeath6_Fis.wav]
//[vo\Solaris\GenericDeath7_Fis.wav]
//[vo\Solaris\GenericDeath8_Fis.wav]
//[vo\Solaris\GenericDeath9_Fis.wav]
//[vo\Solaris\GenericDeath9b_Fis.wav]
//[vo\Solaris\HeadShot1_Fis.wav]
//[vo\Solaris\HeadShot2_Fis.wav]
//[vo\Solaris\HeadShot3_Fis.wav]
//[vo\Solaris\HeadShot4_Fis.wav]
//[vo\Solaris\IntroGeneric1_Fis.wav]
//[vo\Solaris\IntroGeneric2_Fis.wav]
//[vo\Solaris\IntroGeneric3_Fis.wav]
//[vo\Solaris\IntroGeneric4_Fis.wav]
//[vo\Solaris\IntroGeneric5_Fis.wav]
//[vo\Solaris\IntroGeneric6_Fis.wav]
//[vo\Solaris\IntroGeneric7_Fis.wav]
//[vo\Solaris\InvitationToAlliance_Fan.wav]
//[vo\Solaris\LullInFight1_Fis.wav]
//[vo\Solaris\LullInFight2_Fis.wav]
//[vo\Solaris\LullInFight3_Fis.wav]
//[vo\Solaris\LullInFight4_Fis.wav]
//[vo\Solaris\LullInFight5_Fis.wav]
//[vo\Solaris\LullInFight6_Fis.wva.wav]
//[vo\Solaris\NotFighting1_Fis.wav]
//[vo\Solaris\Notfighting2_Fis.wav]
//[vo\Solaris\NotFighting3_Fis.wav]
//[vo\Solaris\ReturnToSolarisFamous1_Fis.wav]
//[vo\Solaris\ReturnToSolarisFamous2_Fis.wav]
//[vo\Solaris\ReturnToSolarisPostExford1_Fis.wav]
//[vo\Solaris\ReturnToSolarisPostExford2_Fis.wav]
//[vo\Solaris\SpectreBioChampionship_Fis.wav]
//[vo\Solaris\SpectreBioFamous_Fis.wav]
//[vo\Solaris\SpectreBioKilled4LastMatch_Fis.wav]
//[vo\Solaris\SpectreBioLosses_Fis.wav]
//[vo\Solaris\SpectreBioLosses1_Fis.wav]
//[vo\Solaris\SpectreBioWinningStreak2_Fis.wav]
//[vo\Solaris\SpectreBioWinningStreak4_Fis.wav]
//[vo\Solaris\SpectreBioWInningStreak7_Fis.wav]
//[vo\Solaris\ThreeKills1_Fis.wav]
//[vo\Solaris\ThreeKills2_Fis.wav]
//[vo\Solaris\ThreeKills3_Fis.wav]
//[vo\Solaris\ThreeKills4_Fis.wav]
//[vo\Solaris\ThreeKills5_Fis.wav]
//[vo\Solaris\ThreeKills6_Fis.wav]
//[vo\Solaris\ThreeKills7_Fis.wav]
//[vo\Solaris\ThreeKillsFamous1_Fis.wav]
//[vo\Solaris\ThreeKillsFamous2_Fis.wav]
//[vo\Solaris\ThreeLeft1_Fis.wav]
//[vo\Solaris\ThreeLeft2_Fis.wav]
//[vo\Solaris\ThreeLeft3_Fis.wav]
//[vo\Solaris\ThreeLeft4_Fis.wav]
//[vo\Solaris\ThreeLeft5_Fis.wav]
//[vo\Solaris\ThreeLeft6_Fis.wav]
//[vo\Solaris\ThreeLeft7_Fis.wav]
//[vo\Solaris\ThreeLeftFastMatch_Fis.wav]
//[vo\Solaris\ThreeLeftShort1_Fis.wav]
//[vo\Solaris\ThreeLeftShort2_Fis.wav]
//[vo\Solaris\ThreeLeftShort3_Fis.wav]
//[vo\Solaris\ThreeLeftShort4_Fis.wav]
//[vo\Solaris\ThreeLeftShort5_Fis.wav]
//[vo\Solaris\ThreeLeftShort6_Fis.wav]
//[vo\Solaris\ThreeLeftShort7_Fis.wav]
//[vo\Solaris\ThreeLeftShort8_Fis.wav]
//[vo\Solaris\ThreeLeftShort9_Fis.wav]
//[vo\Solaris\TwoKills1_Fis.wav]
//[vo\Solaris\TwoKills2_Fis.wav]
//[vo\Solaris\TwoKills3_Fis.wav]
//[vo\Solaris\TwoKills4_Fis.wav]
//[vo\Solaris\TwoKills5_Fis.wav]
//[vo\Solaris\TwoKills6_Fis.wav]
//[vo\Solaris\TwoKills7_Fis.wav]
//[vo\Solaris\TwoKills8_Fis.wav]
//[vo\Solaris\TwoKills9_Fis.wav]
//[vo\Solaris\TwoKillsFamous_Fis.wav]
//[vo\Solaris\TwoKillsFamous2_Fis.wav]
//[vo\Solaris\TwoKillsFamous3_Fis.wav]
//[vo\Solaris\TwoKillsFamous4_Fis.wav]
//[vo\Solaris\AllianceBroken_Fan.wav]
//[vo\Solaris\AllianceOver_Ace.wav]
//[vo\Solaris\AllianceOver_Coc.wav]
//[vo\Solaris\AllianceOver_Gru.wav]
//[vo\Solaris\AllianceOver_Pro.wav]
//[vo\Solaris\AllianceOver_Ter.wav]
//[vo\Solaris\BrokenAlliance_Ace.wav]
//[vo\Solaris\BrokenAlliance_Coc.wav]
//[vo\Solaris\BrokenAlliance_Fan.wav]
//[vo\Solaris\BrokenAlliance_Gru.wav]
//[vo\Solaris\BrokenAlliance_Pro.wav]
//[vo\Solaris\BrokenAlliance_Ter.wav]
//[vo\Solaris\InvitationToAlliance_Ace.wav]
//[vo\Solaris\InvitationToAlliance_Coc.wav]
//[vo\Solaris\InvitationToAlliance_Fan.wav]
//[vo\Solaris\InvitationToAlliance_Gru.wav]
//[vo\Solaris\InvitationToAlliance_Pro.wav]
//[vo\Solaris\InvitationToAlliance_Ter.wav]
//--------------
// Merc - Coliseum
//--------------
[VO\Generic\MP\Ahh.wav]
[VO\Generic\MP\Aww.wav]
[VO\Generic\MP\boo1.wav]
[VO\Generic\MP\boo2.wav]
[VO\Generic\MP\boo3.wav]
[VO\Generic\MP\chant1.wav]
[VO\Generic\MP\chant1_bet.wav]
[VO\Generic\MP\chant3.wav]
[VO\Generic\MP\cheer1.wav]
[VO\Generic\MP\cheer2.wav]
[VO\Generic\MP\cheer3.wav]
[VO\Generic\MP\cheer4.wav]
[VO\Generic\MP\cheer5.wav]
[VO\Generic\MP\cheer8.wav]
[VO\Generic\MP\cheer9.wav]
[VO\Generic\MP\Crowd1.wav]
[VO\Generic\MP\Crowd2.wav]
[VO\Generic\MP\EnergyZap.wav]
[VO\Generic\MP\horn.wav]
[VO\Generic\MP\jeers.wav]
[VO\Generic\MP\Roar.wav]
[VO\Generic\MP\StadAmb.wav]
[VO\Generic\MP\FactoryHorn.wav]
[VO\Generic\MP\Factory_bang.wav]
[VO\Generic\MP\Factory_buzz.wav]
[VO\Generic\MP\Factory_clang.wav]
[VO\Generic\MP\Factory_Drill.wav]
[VO\Generic\MP\Factory_steam.wav]
[VO\Generic\MP\Jungle_Bird1.wav]
[VO\Generic\MP\Jungle_Bird2.wav]
[VO\Generic\MP\Jungle_Bird3.wav]
[VO\Generic\MP\Jungle_Bird4.wav]
[VO\Generic\MP\Jungle_Monkey1.wav]
[VO\Generic\MP\Jungle_Monkey2.wav]
[VO\Generic\MissionTargetAtt_Bet.wav]
[VO\Generic\MissionTargetDes_Bet.wav]
// Created Voices for Comm System
[VO\Created\END30.WAV]
[VO\Created\END60.WAV]
[VO\Created\RESP1.WAV]
[VO\Created\RESP2.WAV]
[VO\Created\TAUNT1.WAV]
[VO\Created\TAUNT2.WAV]
[VO\Created\TAUNT3.WAV]
[VO\Created\TAUNT4.WAV]
[VO\Created\TAUNT5.WAV]
[VO\Created\TAUNT6.WAV]
[VO\Created\TAUNT7.WAV]
[VO\Created\Team1.wav]
[VO\Created\Team2.wav]
[VO\Created\Team3.wav]
[VO\Created\Team4.wav]
[VO\Created\Team5.wav]
[VO\Created\Team6.wav]
[VO\Created\Team7.wav]