Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
133 lines
1.5 KiB
Plaintext
133 lines
1.5 KiB
Plaintext
[1]
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Name=desert01_color_sandstone_01
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Type=1
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Width=256
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Height=256
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[2]
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Name=eaton01_strata5_active
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Type=3
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Width=1024
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Height=1024
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[3]
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Name=eaton01_color_darksand_active
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Type=1
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Width=256
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Height=256
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[4]
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Name=eaton01_strata1_active
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Type=3
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Width=1024
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Height=1024
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[5]
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Name=desert01_color_grass03
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Type=1
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Width=256
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Height=256
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[6]
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Name=eaton01_strata2_active
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Type=3
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Width=1024
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Height=1024
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[7]
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Name=scrub01_color_browngrass_active
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Type=1
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Width=256
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Height=256
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[8]
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Name=eaton01_strata3_active
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Type=3
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Width=1024
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Height=1024
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[9]
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Name=eaton01_color_dredsand_active
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Type=1
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Width=256
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Height=256
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[10]
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Name=eaton01_strata4_active
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Type=3
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Width=1024
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Height=1024
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[11]
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Name=desert02_mask_01
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Type=3
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Width=64
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Height=64
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[12]
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Name=desert02_mask_02
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Type=3
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Width=128
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Height=128
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[13]
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Name=desert01_color_grass04
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Type=1
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Width=256
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Height=256
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[14]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[15]
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Name=desert02_mask_05
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Type=3
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Width=128
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Height=128
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[16]
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Name=eaton01_color_redsand2_active
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Type=1
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Width=256
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Height=256
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[17]
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Name=alpine01_color_rockface_active
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Type=1
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Width=256
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Height=256
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[18]
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Name=lunar01_mask_crack1
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Type=5
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Width=256
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Height=256
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[19]
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Name=lunar01_mask_crack2
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Type=5
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Width=256
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Height=256
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[20]
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Name=eaton01_color_mudroad_active
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Type=1
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Width=256
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Height=256
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[21]
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Name=eaton01_mask_road_active
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Type=3
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Width=1024
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Height=1024
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[22]
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Name=eaton01_light_active
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Type=1
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Width=1024
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Height=1024
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