Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
145 lines
1.6 KiB
Plaintext
145 lines
1.6 KiB
Plaintext
[1]
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Name=alpine02_color_cliffsidesheer2_active
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Type=1
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Width=256
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Height=256
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[2]
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Name=arctic01_color_dirt_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=hesp02_mask_valley
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=alpine02_color_cliffsidesheer_active
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Type=1
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Width=256
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Height=256
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[5]
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Name=volcan02_mask_peaks
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Type=3
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Width=1024
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Height=1024
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[6]
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Name=eaton01_color_mudroad_active
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Type=1
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Width=256
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Height=256
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[7]
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Name=hesp02_mask_mud
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Type=3
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Width=1024
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Height=1024
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[8]
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Name=arctic01_color_ice_active
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Type=1
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Width=256
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Height=256
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[9]
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Name=volcan02_mask_grass
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Type=3
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Width=1024
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Height=1024
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[10]
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Name=tarmac_color_darkgrey_active
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Type=1
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Width=128
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Height=128
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[11]
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Name=hesp02_mask_bases
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Type=3
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Width=1024
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Height=1024
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[12]
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Name=v grey-rock
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Type=1
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Width=256
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Height=256
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[13]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[14]
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Name=v greyharshcracks
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Type=1
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Width=256
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Height=256
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[15]
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Name=swamp01_mask_02_active
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Type=3
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Width=64
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Height=64
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[16]
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Name=alpine02_color_rockyterrain1_active
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Type=1
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Width=256
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Height=256
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[17]
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Name=arctic01_color_snow_active
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Type=1
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Width=256
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Height=256
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[18]
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Name=v cracked mud
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Type=1
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Width=256
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Height=256
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[19]
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Name=arctic01_mask_256a_active
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Type=5
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Width=256
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Height=256
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[20]
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Name=desert02_mask_05
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Type=3
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Width=128
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Height=128
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[21]
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Name=hesp02_color_base1
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Type=1
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Width=512
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Height=512
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[22]
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Name=hesp02_color_base2
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Type=1
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Width=1024
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Height=512
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[23]
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Name=hesp02_mask_snowpeaks
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Type=3
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Width=1024
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Height=1024
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[24]
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Name=hesp02_light_active
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Type=1
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Width=1024
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Height=1024
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