Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
225 B
C
9 lines
225 B
C
#ifndef _CALLBACKID_H_
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#define _CALLBACKID_H_ 1
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#define CALLBACK_SET_IME_LEVEL 1
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#define CALLBACK_TEST_SYSMSGBOX 2
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#define CALLBACK_SET_OVERWRITE_MODE 3
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#define CALLBACK_IME_CARET_STATUS 4
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#endif // _CALLBACKID_H_
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