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firestorm/_UNUSED/GameleapCode5_03/Content/ShellScripts/ShellFunctionHeaders.hpp
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2026-06-24 21:28:16 -05:00

239 lines
6.5 KiB
C++

//Callback IDs
#define ShellGetDummyData -1
#define ShellDataGetMissionNames 0
#define ShellInitIAScreen 1
#define ShellInitMechLabScreen 2
#define ShellClearMechLabScreen 3
#define ShellDataGetMechs 4
#define ShellSetMech 5
#define ShellInitMPScreen 6
#define ShellSetTime 7
#define ShellInitCampaignScreen 8
#define ShellStartCampaignMission 9
#define ShellCampaignGetPilotData 10
#define ShellCampaignSetPilotData 11
#define ShellInitCampaignMechLab 12
#define ShellCampaignSelectPilot 13
#define ShellCampaignVerifyLaunchData 14
#define ShellCampaignGetPilotMechData 15
#define ShellCampaignGetMechs 16
#define ShellCampaignSetMech 17
#define ShellCreateNewPilot 18
#define ShellSelectPilot 19
#define ShellDeletePilot 20
#define ShellRenamePilot 21
#define ShellGetPilotList 22
#define ShellGetPilotName 23
#define ShellGetDifficultyLevel 24
#define ShellSetDifficultyLevel 25
#define ShellCampaignGetLanceStats 26
#define ShellCampaignGetMechStats 27
#define ShellCampaignGetMissionRegionCount 28
#define ShellCampaignGetMissionRegionIDs 29
#define ShellCampaignGetMissionRegionData 30
#define ShellGetMovieFilename 31
#define ShellTriggerMovie 32
#define ShellAdvanceMovie 33
#define ShellCampaignSetMission 34
#define ShellCampaignGetMissionNavCount 35
#define ShellCampaignGetMissionInfoCount 36
#define ShellCampaignGetMissionDropCount 37
#define ShellCampaignGetMissionGeneralInfoCount 38
#define ShellCampaginGetMissionNavPoints 39
#define ShellCampaginGetMissionInfoPoints 40
#define ShellCampaginGetMissionDropPoints 41
#define ShellCampaignGetMissionGeneralInfoPoints 42
#define ShellCampaignGetOpData 43
#define ShellCampaignGetMissionData 44
#define ShellOptionsGetToggleValue 45
#define ShellOptionsSetToggleValue 46
#define ShellOptionsGetSliderValue 47
#define ShellOptionsSetSliderValue 48
#define ShellSetOptionValue 49
#define ShellGetOptionValue 50
#define ShellSaveOptions 51
#define ShellLoadDefaultOptions 52
#define ShellDoesHavePilot 53
//Instant Action Support
#define ShellIASetMissionType 54
#define ShellIASetLancemate 55
#define ShellIASetLancemateMech 56
#define ShellIAGetWaveMissions 57
#define ShellIASetWaveMission 58
#define ShellIAAddEnemyAIToWave 59
#define ShellIAAddMechToEnemyInWave 60
#define ShellIARemoveEnemyFromWave 61
#define ShellIAGetWaveAITypes 62
#define ShellIAGetWaveAIMechs 63
#define ShellIASetEnemyWaveCount 64
#define ShellIASetEnemyCount 65
#define ShellIASetWavePlayerRespawns 66
#define ShellIAGetTrainingMissions 67
#define ShellIASetTrainingMission 68
#define ShellIAGetEnemyChassis 69
#define ShellGetTimeOfDay 70
#define ShellSetIAMissionName 71
#define ShellIAGetMissionMapInfo 72
#define ShellIAGetDifficulty 73
#define ShellIASetDifficulty 74
#define ShellIAGetWavePlayerRespawns 75
#define ShellIAGetEnemyWaveCount 76
#define ShellIASetMasterTrial 77
#define ShellIAGetMasterTrialMissions 78
#define ShellCampaignGetPlayerStatus 79
#define ShellCampaignGetLanceStatus 80
#define ShellCampaignGetMechSalvage 81
#define ShellCampaignGetWeaponSalvage 82
#define ShellCampaignGetCampaignResults 83
// Dedicated Server
#define ShellExitDedicatedServer 84
//Load Game Callbacks
#define ShellCampaignGetGames 85
#define ShellCampaignLoadGame 86
//Mission Name
#define ShellLoadMissionName 87
#define ShellIAGetResults 88
#define ShellIAGetMissionRegionData 89
//End Campaign support
#define ShellCampaignPlayIntro 90
#define ShellCampaignPlayEnd 91
#define ShellCampaignGetMechBars 92
#define ShellIAGetMechBars 93
#define ShellControlSetDefault 100
#define ShellControlAssignValue 101
#define ShellControlAcceptChanges 102
#define ShellControlCancelChanges 103
#define ShellControlGetMapping 104
#define ShellControlGetValue 105
#define ShellControlScanKeyboard 106
// For cloning pilot
#define ShellClonePilot 107
// for mission review
#define MissionReviewSpeedUp 108
#define MissionReviewSlowDown 109
#define MissionReviewRewind 110
#define MissionReviewPause 111
#define MissionReviewCenterOn 112
#define ShellIAGetStockMechs 113
#define ShellIAGetMechsWithEmpty 114
#define ShellIAMasterSetPlayerMech 115
#define ShellIATrainingSetPlayerMech 116
// Dedicated Server
#define ShellDisconnectDedicatedServer 117
//Crazy ass Training callback
#define ShellGetTrainingMechBars 118
#define ShellGetMasterMechBars 119
#define ShellGetClosingCinema 120
#define ShellGetLastPlayerMech 121
#define ShellSetMasterTrialsDifficulty 122
#define ShellLaunchTrainingMission 123
#define ShellGetSupportedResolutions 124
#define ShellGetIsResourceEnglish 125
// Callbacks for input remapping support
#define GetJoyStickNames 200
#define GetJoyStickInvert 201
#define GetMouseInvert 202
#define GetForce 203
#define GetJoyStick 204
#define GetMouse 205
#define GetJoyStickShift 206
#define GetJoyListSelected 207
#define SetJoyStickInvert 208
#define SetMouseInvert 209
#define SetForce 210
#define SetJoyStickShift 211
#define SetJoyStick 212
#define SetMouse 213
#define SetJoyShiftValue 214
#define GetJoyShiftValue 215
#define GetMouseSensitivity 216
#define SetMouseSensitivity 217
#define SetJoyListSelected 218
#define GetJoyXAxis 220
#define GetJoyRudderAxis 221
#define GetMouseXAxis 222
#define SetJoyXAxis 223
#define SetJoyRudderAxis 224
#define SetMouseXAxis 225
#define SetJoyStickThrottle 226
#define GetJoyStickThrottle 227
#define SaveSettings 230
#define RestoreSetting 231
#define MAP_CONTROL_NAME 0
#define MAP_KEY 1
#define MAP_MOUSE 2
#define MAP_JOY 3
//Options IDs
#define MWO_DIFFICULTY 0
#define MWO_HEAT 1
#define MWO_INVINCIBILITY 2
#define MWO_UNLIMITEDAMMO 3
#define MWO_FRIENDLYFIRE 4
#define MWO_SPLASHDAMAGE 5
#define MWO_DEFAULTVIEW 6
#define MWO_SCREENRESOLUTION 7
#define MWO_GRAPHICALDETAIL 8
#define MWO_GAMMA 9
#define MWO_BRIGHTNESS 10
#define MWO_CONTRAST 11
#define MWO_SFXVOLUME 27
#define MWO_MUSICVOLUME 28
#define MWO_INPUTDEVICES 29
#define MWO_FORCEFEEDBACK 30
#define MWO_BETTYSOUND 31
#define MWO_AUDIOHARDWARE 32
#define MWO_MOUSESENSITIVITY 33
#define MWO_WEAPONJAM 34
#define MWO_AMMOBAYFIRE 35
#define MWO_ADVANCEMODE 36
#define MAX_MOVIES_IN_MISSION 25
#define ADVANCE_MOVIE_FORWARD 1
#define ADVANCE_MOVIE_REVERSE 2
#define ADVANCE_MOVIE_END 3
#define nMSG_PLAYMOVIE 10011
#define nMSG_UPDATE_MAP 12021
#define MAX_MISSIONS 64
#define MAX_MECHS 128
//Instant Action Game Types
#define IA_MISSIONSELECTION 0
#define IA_TRAININGMISSION 1
#define IA_WAVEBATTLE 2
#define IA_MASTERTRIAL 3