Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5412 lines
244 KiB
INI
5412 lines
244 KiB
INI
[resource\props.mw4]
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core=yes
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File=Misc\UniquePlayerKey.data
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soundpool=props.sounds
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Campaign=Campaigns\InstantAction.Campaign
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Campaign=Campaigns\Training.Campaign
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Campaign=Campaigns\Campaign.Campaign
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//Campaign=Campaigns\KlHndCampaign.Campaign
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//Campaign=Campaigns\NoHiCampaign.Campaign
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//Campaign=Campaigns\GDLegCampaign.Campaign
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//Campaign=Campaigns\WoDrgCampaign.Campaign
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Campaign=Campaigns\MasterTrials.Campaign
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Campaign=Campaigns\Wave.campaign
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Lancemate=Campaigns\Campaign.lancemate
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//
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//--------
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// Effects
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//--------
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//
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data=Effects\BatEffect\BatEffect.data
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data=Effects\BuildingExplosions\AirportBldg\AirportBldg.data
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data=Effects\BuildingExplosions\Air_Control_Tower\Air_Control_Tower.data
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data=Effects\BuildingExplosions\Alarm_Tower\Alarm_Tower.data
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data=Effects\BuildingExplosions\Barracks\Barracks.data
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data=Effects\BuildingExplosions\Barriercap\Barriercap.data
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//data=Effects\BuildingExplosions\Barrierconc\Barrierconc.data
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data=Effects\BuildingExplosions\Base_Turret\Base_Turret.data
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data=Effects\BuildingExplosions\Base_Turret_Tower\Base_Turret_Tower.data
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data=Effects\BuildingExplosions\BaseHQ\BaseHQ.data
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data=Effects\BuildingExplosions\Bivouacs\Bivouacs.data
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data=Effects\BuildingExplosions\Bombfactory\Bombfactory.data
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data=Effects\BuildingExplosions\bridge\bridge.data
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data=Effects\BuildingExplosions\Calliope\Calliope.data
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//data=Effects\BuildingExplosions\Colpillar\Colpillar.data
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data=Effects\BuildingExplosions\Colsm90_Torch\Colsm90_Torch.data
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data=Effects\BuildingExplosions\command_center\command_center.data
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data=Effects\BuildingExplosions\Communications_dish\communications_dish.data
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data=Effects\BuildingExplosions\Crate_Stack\Crate_Stack.data
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data=Effects\BuildingExplosions\Factory\Factory.data
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data=Effects\BuildingExplosions\Factory1\Factory1.data
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data=Effects\BuildingExplosions\Factory2\Factory2.data
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data=Effects\BuildingExplosions\Factory3\Factory3.data
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data=Effects\BuildingExplosions\factory4\factory4.data
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data=Effects\BuildingExplosions\factory5\factory5.data
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data=Effects\BuildingExplosions\Factory6\Factory6.data
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data=Effects\BuildingExplosions\Factory7\Factory7.data
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data=Effects\BuildingExplosions\Fuel_Tank\Fuel_Tank.data
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data=Effects\BuildingExplosions\Fuel_Tanks\Fuel_Tanks.data
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data=Effects\BuildingExplosions\Gen_factory1\Gen_factory1.data
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data=Effects\BuildingExplosions\Generator_control\Generator_control.data
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data=Effects\BuildingExplosions\Generic_Building\Generic_Building.data
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data=Effects\BuildingExplosions\Generic_Building2\Generic_Building2.data
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data=Effects\BuildingExplosions\Generic_flatlarge\Generic_flatlarge.data
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data=Effects\BuildingExplosions\Generic_flatmedium\Generic_flatmedium.data
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data=Effects\BuildingExplosions\Generic_large\Generic_large.data
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data=Effects\BuildingExplosions\Generic_medium\Generic_medium.data
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data=Effects\BuildingExplosions\Generic_small\Generic_small.data
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data=Effects\BuildingExplosions\Generic_tiny\Generic_tiny.data
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data=Effects\BuildingExplosions\Geot_generator\Geot_generator.data
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data=Effects\BuildingExplosions\Guard_Comissary\Guard_Comissary.data
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data=Effects\BuildingExplosions\helopad\helopad.data
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//data=Effects\BuildingExplosions\Landmine\Landmine.data
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data=Effects\BuildingExplosions\Large_GuardTower\Large_GuardTower.data
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data=Effects\BuildingExplosions\Listening_post\Listening_post.data
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data=Effects\BuildingExplosions\LRM_Turret\LRM_Turret.data
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//data=Effects\BuildingExplosions\Mansion_Grand\Mansion_Grand.data
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//data=Effects\BuildingExplosions\Mansion_Grandb\Mansion_Grandb.data
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//data=Effects\BuildingExplosions\Mansion_Manor\Mansion_Manor.data
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//data=Effects\BuildingExplosions\Mansion_Center\Mansion_Center.data
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//data=Effects\BuildingExplosions\Mansion_wing\Mansion_wing.data
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//data=Effects\BuildingExplosions\Mansion_tower\Mansion_tower.data
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//data=Effects\BuildingExplosions\Mansion_guest\Mansion_guest.data
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//data=Effects\BuildingExplosions\Mansion_pool\Mansion_pool.data
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//data=Effects\BuildingExplosions\Mansion_fountain\Mansion_fountain.data
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data=Effects\BuildingExplosions\Marsh_Helo_Station\Marsh_Helo_Station.data
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data=Effects\BuildingExplosions\Marsh_Hover_Station\Marsh_Hover_Station.data
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data=Effects\BuildingExplosions\Marsh_LRM_Turret\Marsh_LRM_Turret.data
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data=Effects\BuildingExplosions\Marsh_Radar_Station\Marsh_Radar_Station.data
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data=Effects\BuildingExplosions\Mech_Bay\Mech_bay.data
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data=Effects\BuildingExplosions\Mech_Hanger\Mech_Hanger.data
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data=Effects\BuildingExplosions\Mech_Repair_Bldg\Mech_Repair_Bldg.data
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//data=Effects\BuildingExplosions\MiningHQ\MiningHQ.data
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data=Effects\BuildingExplosions\ML_Cannon\ML_Cannon.data
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data=Effects\BuildingExplosions\palace_mausoleum\palace_mausoleum.data
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data=Effects\BuildingExplosions\Prisoner_Barracks\Prisoner_Barracks.data
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data=Effects\BuildingExplosions\Repair_Platform\Repair_Platform.data
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data=Effects\BuildingExplosions\satelite_control\satelite_control.data
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data=Effects\BuildingExplosions\Shilone_Hangar\Shilone_Hangar.data
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//data=Effects\BuildingExplosions\SurfaceDrill\SurfaceDrill.data
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data=Effects\BuildingExplosions\Tent1\Tent1.data
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data=Effects\BuildingExplosions\Tent2\Tent2.data
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data=Effects\BuildingExplosions\TwinMechBay\TwinMechBay.data
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data=Effects\BuildingExplosions\Vehicle_Hangar\Vehicle_Hangar.data
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data=Effects\BuildingExplosions\Vehicle_Hangar2\Vehicle_Hangar2.data
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data=Effects\BuildingExplosions\Vehicle_Trailer\Vehicle_Trailer.data
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data=Effects\BuildingExplosions\Weapon_Warehouse\Weapon_Warehouse.data
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data=Effects\dropship_effects\hrothgar_destruction.data
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data=Effects\dropship_effects\hrothgar_launch_ground.data
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data=Effects\dropship_effects\hrothgar_launch_ship.data
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data=Effects\dropship_effects\hrothgar_predestruction.data
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data=Effects\dropship_effects\overlord_destruction.data
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data=Effects\dropship_effects\overlord_launch_ground.data
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data=Effects\dropship_effects\overlord_launch_ship.data
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data=Effects\dropship_effects\overlord_predestruction.data
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//data=Effects\dropship_effects\pod_destruction.data
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//data=Effects\dropship_effects\pod_launch_ground.data
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//data=Effects\dropship_effects\pod_launch_ship.data
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data=Effects\dropship_effects\talon_destruction.data
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data=Effects\dropship_effects\talon_launch_ground.data
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data=Effects\dropship_effects\talon_launch_ship.data
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data=Effects\dropship_effects\talon_predestruction.data
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data=Effects\environmental_effects\bldg_flare.data
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data=Effects\environmental_effects\LavaBubble.data
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data=Effects\environmental_effects\Lunar_transmit.data
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data=Effects\environmental_effects\Lunar_transmit_blue.data
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data=Effects\environmental_effects\Lunar_transmit_red.data
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data=Effects\environmental_effects\Lunar_transmit_yellow.data
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data=Effects\environmental_effects\Lunar_transmit_green.data
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data=Effects\environmental_effects\lunarenv_bubble_up.data
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data=Effects\environmental_effects\lunarenv_Crevice_steam.data
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data=Effects\environmental_effects\lunarenv_geyser_1.data
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data=Effects\environmental_effects\lunarenv_geyser_2.data
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data=Effects\environmental_effects\Sparkles_Ground.data
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data=Effects\environmental_effects\Sparkles_Large.data
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data=Effects\environmental_effects\Sparkles_Medium.data
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data=Effects\environmental_effects\surface_drill_effect.data
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data=Effects\environmental_effects\Volcanic_Crack_Smoke.data
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data=Effects\environmental_effects\Volcanic_debris.data
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data=Effects\environmental_effects\Volcanic_Smoke.data
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data=Effects\environmental_effects\Volcanic_Smoke_Small.data
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data=Effects\environmental_effects\Waterfall.data
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//data=Effects\environmental_effects\Waterfall_lg.data
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data=Effects\environmental_effects\Waterfall_splash.data
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data=Effects\environmental_effects\vent_steam.data
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data=Effects\environmental_effects\vent_steam_grey.data
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data=Effects\environmental_effects\sand.data
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data=Effects\environmental_effects\Burning_Wreck.data
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//data=Effects\environmental_effects\fworks_fx.data
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data=Effects\HoverGroundTrail\Hover_trail_brown.data
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data=Effects\HoverGroundTrail\Hover_trail_darkbrown.data
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data=Effects\HoverGroundTrail\Hover_trail_darkgrey.data
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data=Effects\HoverGroundTrail\Hover_trail_grey.data
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data=Effects\HoverGroundTrail\Hover_trail_water.data
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data=Effects\HoverGroundTrail\HoverGroundTrail.data
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//data=Effects\ICBM\ICBM_destruction.data
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//data=Effects\ICBM\ICBM_detonate.data
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//data=Effects\ICBM\ICBM_launch_ground.data
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//data=Effects\ICBM\ICBM_trail.data
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data=Effects\LeavesEffect\LeavesEffect.data
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data=Effects\LightningEffect\LightningEffect.data
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data=Effects\Motobike_trail\MotoBikeTrail.data
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data=Effects\PossumEffect\PossumEffect.data
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data=Effects\rock_destructions\rock_minerl_large01\rock_minerl_large01.data
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data=Effects\rock_destructions\rock_minerl_large02\rock_minerl_large02.data
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data=Effects\rock_destructions\rock_minerl_large03\rock_minerl_large03.data
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data=Effects\rock_destructions\rock_minerl_medium01\rock_minerl_medium01.data
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data=Effects\rock_destructions\rock_minerl_medium02\rock_minerl_medium02.data
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data=Effects\rock_destructions\rock_minerl_medium03\rock_minerl_medium03.data
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data=Effects\rock_destructions\rock_minerl_small\rock_minerl_small.data
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data=Effects\rock_destructions\rock_volcan_large01\rock_volcan_large01.data
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data=Effects\rock_destructions\rock_volcan_large02\rock_volcan_large02.data
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data=Effects\rock_destructions\rock_volcan_large03\rock_volcan_large03.data
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data=Effects\rock_destructions\rock_volcan_medium01\rock_volcan_medium01.data
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data=Effects\rock_destructions\rock_volcan_medium02\rock_volcan_medium02.data
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data=Effects\rock_destructions\rock_volcan_medium03\rock_volcan_medium03.data
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data=Effects\rock_destructions\rock_volcan_small\rock_volcan_small.data
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//data=Effects\rock_destructions\rock_desert01\rock_desert01.data
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//data=Effects\rock_destructions\rock_desert02\rock_desert02.data
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//data=Effects\rock_destructions\rock_desert03\rock_desert03.data
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//data=Effects\rock_destructions\rock_desert04\rock_desert04.data
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//data=Effects\rock_destructions\rubble_die\rubble_die.data
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//data=Effects\rock_destructions\rock_trop_sml\rock_trop_sml.data
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//data=Effects\rock_destructions\rock_trop_lrg03\rock_trop_lrg03.data
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//data=Effects\rock_destructions\rock_rocknbrush_med\rock_rocknbrush_med.data
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data=Effects\tank_Trail\tank_trail_brown.data
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data=Effects\tank_Trail\tank_trail_darkbrown.data
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data=Effects\tank_Trail\tank_trail_darkgrey.data
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data=Effects\tank_Trail\tank_trail_grey.data
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data=Effects\treeExplosions\cactus01\cactus01_death.data
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data=Effects\treeExplosions\cactus01\cactus01_shot.data
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data=Effects\treeExplosions\cactus02\cactus02_death.data
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data=Effects\treeExplosions\cactus02\cactus02_shot.data
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data=Effects\treeExplosions\cactus03\cactus03_death.data
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data=Effects\treeExplosions\cactus03\cactus03_shot.data
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data=Effects\treeExplosions\evergreen01\evergreen01_death.data
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data=Effects\treeExplosions\evergreen01\evergreen01_shot.data
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data=Effects\treeExplosions\evergreen02\evergreen02_death.data
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data=Effects\treeExplosions\evergreen02\evergreen02_shot.data
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data=Effects\treeExplosions\fir01\fir01_death.data
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data=Effects\treeExplosions\fir01\fir01_shot.data
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data=Effects\treeExplosions\fir02\fir02_death.data
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data=Effects\treeExplosions\fir02\fir02_shot.data
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data=Effects\treeExplosions\Joshua01\Joshua01_death.data
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data=Effects\treeExplosions\Joshua01\Joshua01_shot.data
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data=Effects\treeExplosions\Joshua02\Joshua02_death.data
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data=Effects\treeExplosions\Joshua02\Joshua02_shot.data
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data=Effects\treeExplosions\Joshua03\Joshua03_death.data
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data=Effects\treeExplosions\Joshua03\Joshua03_shot.data
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//data=Effects\treeExplosions\minerl_large\tree_minerl_large01_death.data
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//data=Effects\treeExplosions\minerl_large\tree_minerl_large02_death.data
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//data=Effects\treeExplosions\minerl_large\tree_minerl_large03_death.data
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//data=Effects\treeExplosions\minerl_multi\tree_minerl_multi01_death.data
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data=Effects\treeExplosions\mossdraped02\mossdraped02_death.data
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data=Effects\treeExplosions\mossdraped02\mossdraped02_shot.data
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data=Effects\treeExplosions\multi01\multi01_death.data
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//data=Effects\treeExplosions\multi01\multi01_shot.data
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data=Effects\treeExplosions\pine01\pine01_death.data
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data=Effects\treeExplosions\pine01\pine01_shot.data
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data=Effects\treeExplosions\pine02\pine02_death.data
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data=Effects\treeExplosions\pine02\pine02_shot.data
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data=Effects\treeExplosions\sequoia01\sequoia01_death.data
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data=Effects\treeExplosions\sequoia01\sequoia01_shot.data
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data=Effects\treeExplosions\sequoia02\sequoia02_death.data
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data=Effects\treeExplosions\sequoia02\sequoia02_shot.data
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data=Effects\treeExplosions\streetlight_death\streetlight_death.data
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data=Effects\treeExplosions\test_shot\test_shot.data
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data=Effects\Vehicle_Destruction\Peregrine\Peregrine.data
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data=Effects\Vehicle_Destruction\secondary_Vehicle_Destruction.data
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data=Effects\Vehicle_Destruction\Shilone\Shilone.data
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data=Effects\Vehicle_Destruction\Vehicle_Destruction.data
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data=Effects\Vehicle_Destruction\Vehicle_Destruction_small.data
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data=Effects\Vehicle_Destruction\Vehicle_Destruction_large.data
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//data=Effects\vehicle_effects\modl_destruction.data
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//data=Effects\vehicle_effects\modllaser.data
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//data=Effects\vehicle_effects\modlpart_destruction.data
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data=Effects\WeatherEffects\AshEffect.data
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data=Effects\WeatherEffects\LightRainEffect.data
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data=Effects\WeatherEffects\MeteorStormEffect.data
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data=Effects\WeatherEffects\RainEffect.data
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data=Effects\WeatherEffects\SnowEffect.data
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data=Effects\WeatherEffects\Light_Snow.data
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//
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//---------
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//Interface
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//---------
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//
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instance=interfaces\SimpleInterface\SimpleInterface.instance
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//instance=interfaces\SimpleInterface\DemoSimpleInterface.instance
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//
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//------------
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// player data
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//------------
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//
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data=aiplayers\playerai\playerai.data
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data=players\testplayer\testplayer.data
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data=dropzones\genericdropzone\genericdropzone.data
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//
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//------------
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// ai types
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//------------
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//
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data=aiplayers\ai\ai.data
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data=aiplayers\moverai\moverai.data
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data=aiplayers\combatai\combatai.data
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data=aiplayers\shooterai\shooterai.data
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data=aiplayers\noncomai\noncomai.data
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data=aiplayers\mechai\mechai.data
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data=aiplayers\planeai\planeai.data
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//
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//----------
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// Editor data
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//----------
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//
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data=Misc\Path\Path.Data
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instance=Misc\Path\Path.instance
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data=Misc\Objective\Objective.Data
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instance=Misc\Objective\Objective.instance
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data=Misc\DropZone\DropZone.Data
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instance=Misc\DropZone\DropZone.instance
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data=Misc\CameraShip\CameraShip.Data
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instance=Misc\CameraShip\CameraShip.instance
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data=Misc\NavPoint\NavPoint.Data
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instance=Misc\NavPoint\NavPoint.instance
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data=Misc\FXGenerator\FXGenerator.Data
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instance=Misc\FXGenerator\FXGenerator.instance
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data=Misc\Team\Team.Data
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instance=Misc\Team\Team.instance
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data=Misc\Flag_Team0\Flag_Team0.Data
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instance=Misc\Flag_Team0\Flag_Team0.instance
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data=Misc\Flag_Team1\Flag_Team1.Data
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instance=Misc\Flag_Team1\Flag_Team1.instance
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data=Misc\Flag_Team2\Flag_Team2.Data
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instance=Misc\Flag_Team2\Flag_Team2.instance
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data=Misc\Flag_Team3\Flag_Team3.Data
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instance=Misc\Flag_Team3\Flag_Team3.instance
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data=Misc\Flag_Team4\Flag_Team4.Data
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instance=Misc\Flag_Team4\Flag_Team4.instance
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data=Misc\Flag_Team5\Flag_Team5.Data
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instance=Misc\Flag_Team5\Flag_Team5.instance
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data=Misc\Flag_Team6\Flag_Team6.Data
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instance=Misc\Flag_Team6\Flag_Team6.instance
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data=Misc\Flag_Team7\Flag_Team7.Data
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instance=Misc\Flag_Team7\Flag_Team7.instance
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data=Misc\Flag_Team8\Flag_Team8.Data
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instance=Misc\Flag_Team8\Flag_Team8.instance
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//
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//-----------------
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//Other Animation
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//-----------------
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//
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File=Buildings\Air_Control_Tower\animation\ACTLight_Rotate.MW4ANIM
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File=Buildings\Marsh_Radar_Station\animation\MRS_Rotate.MW4ANIM
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File=Vehicles\Shilone\animation\Shilone_takeoff.MW4ANIM
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File=Buildings\SurfaceDrill\animation\SurfaceDrill-rotate.MW4ANIM
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//
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//------------------
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//Texture Animations
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//------------------
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//
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//jcem - from here for campaign maps!!!!
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//File=Missions\desert03_capturebarges\desert_water_detail.mw4anim
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//File=Missions\swamp01_destroybombers\swamp_water_detail.mw4anim
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//File=Missions\swamp02_destroypatrols\swamp_water_detail.mw4anim
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//File=Missions\swamp03_defendexodus\swamp_water_detail.mw4anim
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//File=Missions\alpine01_destroypatrols\alpine_water_detail.mw4anim
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//File=Missions\alpine02_captureconvoy\alpine_water_detail.mw4anim
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//File=Missions\alpine03_destroydropship\alpine_water_detail.mw4anim
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//File=Missions\urban01_recon\urban_water_detail.mw4anim
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//jcem - to here for campaign maps!!!!
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//File=missions\gladiatorpit\swamp_water_detail.MW4ANIM
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//File=missions\colsm02_Medium\swamp_water_detail.MW4ANIM
|
|
//File=missions\colsm04_Assault\swamp_water_detail.MW4ANIM
|
|
//File=missions\hallor01_offshore\hallor01_water_detail.MW4ANIM
|
|
//File=missions\hallor02_checkpoint\hallor02_water_detail.MW4ANIM
|
|
//File=Missions\eaton02_governorsmansion\eaton02_water_detail.MW4ANIM
|
|
//File=Missions\Talon04_CountryLife\talon04_water_detail.MW4ANIM
|
|
//File=Missions\exford01_junglerecon\exford01_water_detail.MW4ANIM
|
|
//File=Missions\exford02_stormpatrol\exford02_water_detail.MW4ANIM
|
|
//File=Missions\exford03_beachfight\exford03_water_detail.MW4ANIM
|
|
//File=Missions\exford04_backstab\exford04_water_detail.MW4ANIM
|
|
//File=Missions\Jungle01_Light\eaton02_water_detail.MW4ANIM
|
|
//File=Missions\Jungle02_medium\eaton02_water_detail.MW4ANIM
|
|
//File=Missions\canton01_GriffonBase\canton01_water_detail.MW4ANIM
|
|
//File=Missions\Hesp01_Escort\alpine_water_detail.MW4ANIM
|
|
//File=Missions\Hesp02_Raid\alpine_water_detail.MW4ANIM
|
|
//File=Missions\Paradise\Paradise_water_detail.MW4ANIM
|
|
//File=Missions\ParadiseHold\ParadiseHold_water_detail.MW4ANIM
|
|
//File=Missions\Hesp03_Assault\mountn02_water_detail.MW4ANIM
|
|
//File=Missions\styk01_reinforce\alpine_water_detail.MW4ANIM
|
|
//File=Missions\gagetown\gage_water_detail.MW4ANIM
|
|
//File=Missions\newgothem\ngoth_water_detail.MW4ANIM
|
|
//File=Missions\fact01_light\fact01_light_water_detail.MW4ANIM
|
|
|
|
//VENG Missions
|
|
File=Missions\gatorbait\gatorbait_water_detail.mw4anim
|
|
File=Missions\timberline\timberline_water_detail.mw4anim
|
|
File=Missions\bigcity\bigcity_water_detail.mw4anim
|
|
File=Missions\innercity\innercity_water_detail.mw4anim
|
|
File=Missions\centralpark\centralpark_water_detail.mw4anim
|
|
|
|
//BK Missions
|
|
//File=Missions\aspen\aspen_water_detail.mw4anim
|
|
//File=Missions\lakeside\lakeside_water_detail.mw4anim
|
|
//File=Missions\spaceport\spaceport_water_detail.mw4anim
|
|
|
|
//Mech Pak Missions
|
|
File=Missions\factory\factory_water_detail.mw4anim
|
|
//File=Missions\gagetown\gage_water_detail.mw4anim
|
|
//File=Missions\gladiatorpit\gladiatorpit_water_detail.mw4anim
|
|
//File=Missions\newgothem\ngoth_water_detail.mw4anim
|
|
|
|
//BT Frstrm Missions
|
|
File=Missions\grassland\grassland_water_detail.mw4anim
|
|
|
|
//
|
|
//-----------------
|
|
// Animation scripts
|
|
//-----------------
|
|
//
|
|
File=Buildings\Air_Control_Tower\Air_Control_Tower.animscript
|
|
File=Buildings\Marsh_Radar_Station\Marsh_Radar_Station.animscript
|
|
File=Buildings\SurfaceDrill\SurfaceDrill.animscript
|
|
|
|
//
|
|
//-----------------
|
|
// Mech Animation scripts
|
|
//-----------------
|
|
//
|
|
File=Mechs\ArcticWolf\ArcticWolf.animscript
|
|
File=Mechs\Ares\Ares.animscript
|
|
File=Mechs\Argus\Argus.animscript
|
|
File=Mechs\Atlas\Atlas.animscript
|
|
File=Mechs\Atlas\Atlas.animskript
|
|
File=Mechs\Awesome\Awesome.animscript
|
|
File=Mechs\Blacknight\Blacknight.animscript
|
|
File=Mechs\Blacklanner\Blacklanner.animscript
|
|
File=Mechs\Brigand\Brigand.animscript
|
|
File=Mechs\Bushwacker\Bushwacker.animscript
|
|
File=Mechs\Catapult\Catapult.animscript
|
|
File=Mechs\CauldronBorn\CauldronBorn.animscript
|
|
File=Mechs\Chimera\Chimera.animscript
|
|
File=Mechs\Commando\Commando.animscript
|
|
File=Mechs\Cougar\Cougar.animscript
|
|
File=Mechs\Cyclops\Cyclops.animscript
|
|
File=Mechs\Daishi\DaiShi.animscript
|
|
//File=Mechs\Dasher\Dasher.animscript
|
|
File=Mechs\Deimos\Deimos.animscript
|
|
File=Mechs\Dragon\Dragon.animscript
|
|
File=Mechs\Fafnir\Fafnir.animscript
|
|
File=Mechs\Flea\Flea.animscript
|
|
File=Mechs\Gladiator\Gladiator.animscript
|
|
File=Mechs\Grizzly\Grizzly.animscript
|
|
File=Mechs\Hauptmann\Hauptmann.animscript
|
|
File=Mechs\Hellhound\hellhound.animscript
|
|
File=Mechs\Hellspawn\hellspawn.animscript
|
|
File=Mechs\Highlander\Highlander.animscript
|
|
File=Mechs\Hollander\hollander.animscript
|
|
File=Mechs\Hunchback\hunchback.animscript
|
|
File=Mechs\Kodiak\Kodiak.animscript
|
|
File=Mechs\Loki\Loki.animscript
|
|
File=Mechs\Longbow\Longbow.animscript
|
|
File=Mechs\Madcat\MadCat.animscript
|
|
File=Mechs\MadCat_MkII\MadCat_MkII.animscript
|
|
File=Mechs\Masakari\Masakari.animscript
|
|
File=Mechs\Mauler\Mauler.animscript
|
|
File=Mechs\Novacat\Novacat.animscript
|
|
File=Mechs\Osiris\Osiris.animscript
|
|
File=Mechs\Owens\Owens.animscript
|
|
File=Mechs\Puma\Puma.animscript
|
|
File=Mechs\Raven\Raven.animscript
|
|
//File=Mechs\Rifleman\Rifleman.animscript
|
|
File=Mechs\Ryoken\Ryoken.animscript
|
|
File=Mechs\Shadowcat\shadowcat.animscript
|
|
File=Mechs\Solitaire\Solitaire.animscript
|
|
File=Mechs\Sunder\Sunder.animscript
|
|
File=Mechs\Templar\Templar.animscript
|
|
File=Mechs\Thanatos\Thanatos.animscript
|
|
File=Mechs\Thor\thor.animscript
|
|
File=Mechs\Uller\Uller.animscript
|
|
File=Mechs\Uziel\Uziel.animscript
|
|
File=Mechs\Victor\Victor.animscript
|
|
File=Mechs\Vulture\vulture.animscript
|
|
File=Mechs\Wolfhound\Wolfhound.animscript
|
|
File=Mechs\Zeus\Zeus.animscript
|
|
|
|
//
|
|
//-----------------
|
|
// Vehicle Animation scripts
|
|
//-----------------
|
|
//
|
|
File=Vehicles\Shilone\Shilone.animscript
|
|
|
|
//
|
|
//-----------------
|
|
//Mech Animation
|
|
//-----------------
|
|
//
|
|
File=Mechs\ArcticWolf\animation\arc_fallback.mw4anim
|
|
File=Mechs\ArcticWolf\animation\arc_fallforward.mw4anim
|
|
File=Mechs\ArcticWolf\animation\arc_fallleft.mw4anim
|
|
File=Mechs\ArcticWolf\animation\arc_fallright.mw4anim
|
|
File=Mechs\ArcticWolf\animation\arc_getup.mw4anim
|
|
File=Mechs\ArcticWolf\animation\arc_getupright.mw4anim
|
|
File=Mechs\Argus\animation\M3_fallback.mw4anim
|
|
File=Mechs\Argus\animation\M3_fallforward.mw4anim
|
|
File=Mechs\Argus\animation\M3_fallleft.mw4anim
|
|
File=Mechs\Argus\animation\M3_fallright.mw4anim
|
|
File=Mechs\Argus\animation\M3_getup.mw4anim
|
|
File=Mechs\Argus\animation\M3_getupright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_back.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstand.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandrev.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandrevD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandrevL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandrevR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandrevU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backstandU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_backU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_fallback.mw4anim
|
|
File=Mechs\Atlas\animation\atl_fallforward.mw4anim
|
|
File=Mechs\Atlas\animation\atl_fallleft.mw4anim
|
|
File=Mechs\Atlas\animation\atl_fallpose.mw4anim
|
|
File=Mechs\Atlas\animation\atl_fallright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_getup.mw4anim
|
|
File=Mechs\Atlas\animation\atl_getupright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimp.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimppose.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpposeD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpposeL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpposeR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpposeU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpstand.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpstandD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpstandL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpstandR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpstandU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnleft.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnleftD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnleftL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnleftR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnleftU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnrightD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnrightL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnrightR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpturnrightU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_lgimpU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerdown.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerdownD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerdownL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerdownR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerdownU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerup.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerupD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerupL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerupR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_powerupU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimp.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimppose.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpposeD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpposeL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpposeR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpposeU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpstand.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpstandD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpstandL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpstandR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpstandU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnleft.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnleftD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnleftL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnleftR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnleftU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnrightD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnrightL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnrightR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpturnrightU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_rgimpU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_run.mw4anim
|
|
File=Mechs\Atlas\animation\atl_runD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_runL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_runR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_runU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatdown.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatdownD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatdownL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatdownR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatdownU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatup.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatupD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatupL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatupR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_squatupU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standback.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standbackD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standbackL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standbackR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standbackU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standlgimp.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standlgimpD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standlgimpL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standlgimpR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standlgimpU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standpose.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standposeD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standposeL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standposeR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standposeU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standrgimp.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standrgimpD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standrgimpL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standrgimpR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standrgimpU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standwalk.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standwalkD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standwalkL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standwalkR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_standwalkU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnleft.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnleftD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnleftL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnleftR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnleftU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnright.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnrightD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnrightL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnrightR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_turnrightU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walk.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstand.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandrev.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandrevD.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandrevL.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandrevR.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandrevU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkstandU.mw4anim
|
|
File=Mechs\Atlas\animation\atl_walkU.mw4anim
|
|
File=Mechs\Awesome\animation\awe_back.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backD.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backL.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backR.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstand.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandD.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandL.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandR.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandrev.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandrevD.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandrevL.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandrevR.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandrevU.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backstandU.mw4anim
|
|
File=Mechs\Awesome\animation\awe_backU.mw4anim
|
|
File=Mechs\Awesome\animation\awe_fallback.mw4anim
|
|
File=Mechs\Awesome\animation\awe_fallforward.mw4anim
|
|
File=Mechs\Awesome\animation\awe_fallleft.mw4anim
|
|
File=Mechs\Awesome\animation\awe_fallpose.mw4anim
|
|
File=Mechs\Awesome\animation\awe_fallright.mw4anim
|
|
File=Mechs\Awesome\animation\awe_getup.mw4anim
|
|
File=Mechs\Awesome\animation\awe_getupright.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimp.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpD.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpL.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimppose.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpposeD.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpposeL.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpposeR.mw4anim
|
|
File=Mechs\Awesome\animation\awe_lgimpposeU.mw4anim
|
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File=Mechs\Awesome\animation\awe_lgimpR.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpstand.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpstandD.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpstandL.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpstandR.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpstandU.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnleft.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnleftD.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnleftL.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnleftR.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnleftU.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnright.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnrightD.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnrightL.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnrightR.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpturnrightU.mw4anim
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File=Mechs\Awesome\animation\awe_lgimpU.mw4anim
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File=Mechs\Awesome\animation\awe_powerdown.mw4anim
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File=Mechs\Awesome\animation\awe_powerdownD.mw4anim
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File=Mechs\Awesome\animation\awe_powerdownL.mw4anim
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File=Mechs\Awesome\animation\awe_powerdownR.mw4anim
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File=Mechs\Awesome\animation\awe_powerdownU.mw4anim
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File=Mechs\Awesome\animation\awe_powerup.mw4anim
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File=Mechs\Awesome\animation\awe_powerupD.mw4anim
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File=Mechs\Awesome\animation\awe_powerupL.mw4anim
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File=Mechs\Awesome\animation\awe_powerupR.mw4anim
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File=Mechs\Awesome\animation\awe_powerupU.mw4anim
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File=Mechs\Awesome\animation\awe_rgimp.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpD.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpL.mw4anim
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File=Mechs\Awesome\animation\awe_rgimppose.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpposeD.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpposeL.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpposeR.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpposeU.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpR.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpstand.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpstandD.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpstandL.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpstandR.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpstandU.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnleft.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnleftD.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnleftL.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnleftR.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnleftU.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnright.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnrightD.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnrightL.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnrightR.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpturnrightU.mw4anim
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File=Mechs\Awesome\animation\awe_rgimpU.mw4anim
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File=Mechs\Awesome\animation\awe_rgipmpose.mw4anim
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File=Mechs\Awesome\animation\awe_run.mw4anim
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File=Mechs\Awesome\animation\awe_runD.mw4anim
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File=Mechs\Awesome\animation\awe_runL.mw4anim
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File=Mechs\Awesome\animation\awe_runR.mw4anim
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File=Mechs\Awesome\animation\awe_runU.mw4anim
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File=Mechs\Awesome\animation\awe_squatdown.mw4anim
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File=Mechs\Awesome\animation\awe_squatdownD.mw4anim
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File=Mechs\Awesome\animation\awe_squatdownL.mw4anim
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File=Mechs\Awesome\animation\awe_squatdownR.mw4anim
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File=Mechs\Awesome\animation\awe_squatdownU.mw4anim
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File=Mechs\Awesome\animation\awe_squatup.mw4anim
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File=Mechs\Awesome\animation\awe_squatupD.mw4anim
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File=Mechs\Awesome\animation\awe_squatupL.mw4anim
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File=Mechs\Awesome\animation\awe_squatupR.mw4anim
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File=Mechs\Awesome\animation\awe_squatupU.mw4anim
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File=Mechs\Awesome\animation\awe_standback.mw4anim
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File=Mechs\Awesome\animation\awe_standbackD.mw4anim
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File=Mechs\Awesome\animation\awe_standbackL.mw4anim
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File=Mechs\Awesome\animation\awe_standbackR.mw4anim
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File=Mechs\Awesome\animation\awe_standbackU.mw4anim
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File=Mechs\Awesome\animation\awe_standlgimp.mw4anim
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File=Mechs\Awesome\animation\awe_standlgimpD.mw4anim
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File=Mechs\Awesome\animation\awe_standlgimpL.mw4anim
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File=Mechs\Awesome\animation\awe_standlgimpR.mw4anim
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File=Mechs\Awesome\animation\awe_standlgimpU.mw4anim
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File=Mechs\Awesome\animation\awe_standpose.mw4anim
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File=Mechs\Awesome\animation\awe_standposeD.mw4anim
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File=Mechs\Awesome\animation\awe_standposeL.mw4anim
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File=Mechs\Awesome\animation\awe_standposeR.mw4anim
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File=Mechs\Awesome\animation\awe_standposeU.mw4anim
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File=Mechs\Awesome\animation\awe_standrgimp.mw4anim
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File=Mechs\Awesome\animation\awe_standrgimpD.mw4anim
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File=Mechs\Awesome\animation\awe_standrgimpL.mw4anim
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File=Mechs\Awesome\animation\awe_standrgimpR.mw4anim
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File=Mechs\Awesome\animation\awe_standrgimpU.mw4anim
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File=Mechs\Awesome\animation\awe_standwalk.mw4anim
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File=Mechs\Awesome\animation\awe_standwalkD.mw4anim
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File=Mechs\Awesome\animation\awe_standwalkL.mw4anim
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File=Mechs\Awesome\animation\awe_standwalkR.mw4anim
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File=Mechs\Awesome\animation\awe_standwalkU.mw4anim
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File=Mechs\Awesome\animation\awe_turnleft.mw4anim
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File=Mechs\Awesome\animation\awe_turnleftD.mw4anim
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File=Mechs\Awesome\animation\awe_turnleftL.mw4anim
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File=Mechs\Awesome\animation\awe_turnleftR.mw4anim
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File=Mechs\Awesome\animation\awe_turnleftU.mw4anim
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File=Mechs\Awesome\animation\awe_turnright.mw4anim
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File=Mechs\Awesome\animation\awe_turnrightD.mw4anim
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File=Mechs\Awesome\animation\awe_turnrightL.mw4anim
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File=Mechs\Awesome\animation\awe_turnrightR.mw4anim
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File=Mechs\Awesome\animation\awe_turnrightU.mw4anim
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File=Mechs\Awesome\animation\awe_walk.mw4anim
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File=Mechs\Awesome\animation\awe_walkD.mw4anim
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File=Mechs\Awesome\animation\awe_walkL.mw4anim
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File=Mechs\Awesome\animation\awe_walkR.mw4anim
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File=Mechs\Awesome\animation\awe_walkstand.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandD.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandL.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandR.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandrev.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandrevD.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandrevL.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandrevR.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandrevU.mw4anim
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File=Mechs\Awesome\animation\awe_walkstandU.mw4anim
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File=Mechs\Awesome\animation\awe_walkU.mw4anim
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File=Mechs\BlackNight\animation\bk_fallback.mw4anim
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File=Mechs\BlackNight\animation\bk_fallforward.mw4anim
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File=Mechs\BlackNight\animation\bk_fallleft.mw4anim
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File=Mechs\BlackNight\animation\bk_fallright.mw4anim
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File=Mechs\BlackNight\animation\bk_getup.mw4anim
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File=Mechs\Bushwacker\animation\bw_back.mw4anim
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File=Mechs\Bushwacker\animation\bw_backD.mw4anim
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File=Mechs\Bushwacker\animation\bw_backL.mw4anim
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File=Mechs\Bushwacker\animation\bw_backR.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstand.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandD.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandL.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandR.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandrev.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandrevD.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandrevL.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandrevR.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandrevU.mw4anim
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File=Mechs\Bushwacker\animation\bw_backstandU.mw4anim
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File=Mechs\Bushwacker\animation\bw_backU.mw4anim
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File=Mechs\Bushwacker\animation\bw_fallback.mw4anim
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File=Mechs\Bushwacker\animation\bw_fallforward.mw4anim
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File=Mechs\Bushwacker\animation\bw_fallleft.mw4anim
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File=Mechs\Bushwacker\animation\bw_fallpose.mw4anim
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File=Mechs\Bushwacker\animation\bw_fallright.mw4anim
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File=Mechs\Bushwacker\animation\bw_getup.mw4anim
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File=Mechs\Bushwacker\animation\bw_getupright.mw4anim
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File=Mechs\Bushwacker\animation\bw_jump.mw4anim
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File=Mechs\Bushwacker\animation\bw_landforward.mw4anim
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File=Mechs\Bushwacker\animation\bw_landstand.mw4anim
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File=Mechs\Bushwacker\animation\bw_landstandD.mw4anim
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File=Mechs\Bushwacker\animation\bw_landstandL.mw4anim
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File=Mechs\Bushwacker\animation\bw_landstandR.mw4anim
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File=Mechs\Bushwacker\animation\bw_landstandU.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimp.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpD.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpL.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimppose.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpposeD.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpposeL.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpposeR.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpposeU.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpR.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpstand.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpstandD.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpstandL.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpstandR.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpstandU.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnleft.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnleftD.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnleftL.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnleftR.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnleftU.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnright.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnrightD.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnrightL.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnrightR.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpturnrightU.mw4anim
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File=Mechs\Bushwacker\animation\bw_lgimpU.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerdown.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerdownD.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerdownL.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerdownR.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerdownU.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerup.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerupD.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerupL.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerupR.mw4anim
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File=Mechs\Bushwacker\animation\bw_powerupU.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimp.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpD.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpL.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimppose.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpposeD.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpposeL.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpposeR.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpposeU.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpR.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpstand.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpstandD.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpstandL.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpstandR.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpstandU.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnleft.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnleftD.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnleftL.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnleftR.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnleftU.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnright.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnrightD.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnrightL.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnrightR.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpturnrightU.mw4anim
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File=Mechs\Bushwacker\animation\bw_rgimpU.mw4anim
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File=Mechs\Bushwacker\animation\bw_run.mw4anim
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File=Mechs\Bushwacker\animation\bw_runD.mw4anim
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File=Mechs\Bushwacker\animation\bw_runL.mw4anim
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File=Mechs\Bushwacker\animation\bw_runR.mw4anim
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File=Mechs\Bushwacker\animation\bw_runU.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatdown.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatdownD.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatdownL.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatdownR.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatdownU.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatup.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatupD.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatupL.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatupR.mw4anim
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File=Mechs\Bushwacker\animation\bw_squatupU.mw4anim
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File=Mechs\Bushwacker\animation\bw_standback.mw4anim
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File=Mechs\Bushwacker\animation\bw_standbackD.mw4anim
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File=Mechs\Bushwacker\animation\bw_standbackL.mw4anim
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File=Mechs\Bushwacker\animation\bw_standbackR.mw4anim
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File=Mechs\Bushwacker\animation\bw_standbackU.mw4anim
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File=Mechs\Bushwacker\animation\bw_standlgimp.mw4anim
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File=Mechs\Bushwacker\animation\bw_standlgimpD.mw4anim
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File=Mechs\Bushwacker\animation\bw_standlgimpL.mw4anim
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File=Mechs\Bushwacker\animation\bw_standlgimpR.mw4anim
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File=Mechs\Bushwacker\animation\bw_standlgimpU.mw4anim
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File=Mechs\Bushwacker\animation\bw_standpose.mw4anim
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File=Mechs\Bushwacker\animation\bw_standposeD.mw4anim
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File=Mechs\Bushwacker\animation\bw_standposeL.mw4anim
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File=Mechs\Bushwacker\animation\bw_standposeR.mw4anim
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File=Mechs\Bushwacker\animation\bw_standposeU.mw4anim
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File=Mechs\Bushwacker\animation\bw_standrgimp.mw4anim
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File=Mechs\Bushwacker\animation\bw_standrgimpD.mw4anim
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File=Mechs\Bushwacker\animation\bw_standrgimpL.mw4anim
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File=Mechs\Bushwacker\animation\bw_standrgimpR.mw4anim
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File=Mechs\Bushwacker\animation\bw_standrgimpU.mw4anim
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File=Mechs\Bushwacker\animation\bw_standwalk.mw4anim
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File=Mechs\Bushwacker\animation\bw_standwalkD.mw4anim
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File=Mechs\Bushwacker\animation\bw_standwalkL.mw4anim
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File=Mechs\Bushwacker\animation\bw_standwalkR.mw4anim
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File=Mechs\Bushwacker\animation\bw_standwalkU.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnleft.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnleftD.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnleftL.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnleftR.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnleftU.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnright.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnrightD.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnrightL.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnrightR.mw4anim
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File=Mechs\Bushwacker\animation\bw_turnrightU.mw4anim
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File=Mechs\Bushwacker\animation\bw_walk.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkD.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkL.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkR.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstand.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandD.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandL.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandR.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandrev.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandrevD.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandrevL.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandrevR.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandrevU.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkstandU.mw4anim
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File=Mechs\Bushwacker\animation\bw_walkU.mw4anim
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File=Mechs\Catapult\animation\cat_back.mw4anim
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File=Mechs\Catapult\animation\cat_backD.mw4anim
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File=Mechs\Catapult\animation\cat_backL.mw4anim
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File=Mechs\Catapult\animation\cat_backR.mw4anim
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File=Mechs\Catapult\animation\cat_backstand.mw4anim
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File=Mechs\Catapult\animation\cat_backstandD.mw4anim
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File=Mechs\Catapult\animation\cat_backstandL.mw4anim
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File=Mechs\Catapult\animation\cat_backstandR.mw4anim
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File=Mechs\Catapult\animation\cat_backstandrev.mw4anim
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File=Mechs\Catapult\animation\cat_backstandrevD.mw4anim
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File=Mechs\Catapult\animation\cat_backstandrevL.mw4anim
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File=Mechs\Catapult\animation\cat_backstandrevR.mw4anim
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File=Mechs\Catapult\animation\cat_backstandrevU.mw4anim
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File=Mechs\Catapult\animation\cat_backstandU.mw4anim
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File=Mechs\Catapult\animation\cat_backU.mw4anim
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File=Mechs\Catapult\animation\cat_fallback.mw4anim
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File=Mechs\Catapult\animation\cat_fallforward.mw4anim
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File=Mechs\Catapult\animation\cat_fallleft.mw4anim
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File=Mechs\Catapult\animation\cat_fallpose.mw4anim
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File=Mechs\Catapult\animation\cat_fallright.mw4anim
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File=Mechs\Catapult\animation\cat_getup.mw4anim
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File=Mechs\Catapult\animation\cat_getupright.mw4anim
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File=Mechs\Catapult\animation\cat_jump.mw4anim
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File=Mechs\Catapult\animation\cat_landforward.mw4anim
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File=Mechs\Catapult\animation\cat_landstand.mw4anim
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File=Mechs\Catapult\animation\cat_landstandD.mw4anim
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File=Mechs\Catapult\animation\cat_landstandL.mw4anim
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File=Mechs\Catapult\animation\cat_landstandR.mw4anim
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File=Mechs\Catapult\animation\cat_landstandU.mw4anim
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File=Mechs\Catapult\animation\cat_lgimp.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpD.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpL.mw4anim
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File=Mechs\Catapult\animation\cat_lgimppose.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpposeD.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpposeL.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpposeR.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpposeU.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpR.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpstand.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpstandD.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpstandL.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpstandR.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpstandU.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnleft.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnleftD.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnleftL.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnleftR.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnleftU.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnright.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnrightD.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnrightL.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnrightR.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpturnrightU.mw4anim
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File=Mechs\Catapult\animation\cat_lgimpU.mw4anim
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File=Mechs\Catapult\animation\cat_powerdown.mw4anim
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File=Mechs\Catapult\animation\cat_powerdownD.mw4anim
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File=Mechs\Catapult\animation\cat_powerdownL.mw4anim
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File=Mechs\Catapult\animation\cat_powerdownR.mw4anim
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File=Mechs\Catapult\animation\cat_powerdownU.mw4anim
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File=Mechs\Catapult\animation\cat_powerup.mw4anim
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File=Mechs\Catapult\animation\cat_powerupD.mw4anim
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File=Mechs\Catapult\animation\cat_powerupL.mw4anim
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File=Mechs\Catapult\animation\cat_powerupR.mw4anim
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File=Mechs\Catapult\animation\cat_powerupU.mw4anim
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File=Mechs\Catapult\animation\cat_rgimp.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpD.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpL.mw4anim
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File=Mechs\Catapult\animation\cat_rgimppose.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpposeD.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpposeL.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpposeR.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpposeU.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpR.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpstand.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpstandD.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpstandL.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpstandR.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpstandU.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnleft.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnleftD.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnleftL.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnleftR.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnleftU.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnright.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnrightD.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnrightL.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnrightR.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpturnrightU.mw4anim
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File=Mechs\Catapult\animation\cat_rgimpU.mw4anim
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File=Mechs\Catapult\animation\cat_rgipmpose.mw4anim
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File=Mechs\Catapult\animation\cat_run.mw4anim
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File=Mechs\Catapult\animation\cat_runD.mw4anim
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File=Mechs\Catapult\animation\cat_runL.mw4anim
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File=Mechs\Catapult\animation\cat_runR.mw4anim
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File=Mechs\Catapult\animation\cat_runU.mw4anim
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File=Mechs\Catapult\animation\cat_squatdown.mw4anim
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File=Mechs\Catapult\animation\cat_squatdownD.mw4anim
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File=Mechs\Catapult\animation\cat_squatdownL.mw4anim
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File=Mechs\Catapult\animation\cat_squatdownR.mw4anim
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File=Mechs\Catapult\animation\cat_squatdownU.mw4anim
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File=Mechs\Catapult\animation\cat_squatdupD.mw4anim
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File=Mechs\Catapult\animation\cat_squatup.mw4anim
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File=Mechs\Catapult\animation\cat_squatupD.mw4anim
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File=Mechs\Catapult\animation\cat_squatupL.mw4anim
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File=Mechs\Catapult\animation\cat_squatupR.mw4anim
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File=Mechs\Catapult\animation\cat_squatupU.mw4anim
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File=Mechs\Catapult\animation\cat_standback.mw4anim
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File=Mechs\Catapult\animation\cat_standbackD.mw4anim
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File=Mechs\Catapult\animation\cat_standbackL.mw4anim
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File=Mechs\Catapult\animation\cat_standbackR.mw4anim
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File=Mechs\Catapult\animation\cat_standbackU.mw4anim
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File=Mechs\Catapult\animation\cat_standlgimp.mw4anim
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File=Mechs\Catapult\animation\cat_standlgimpD.mw4anim
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File=Mechs\Catapult\animation\cat_standlgimpL.mw4anim
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File=Mechs\Catapult\animation\cat_standlgimpR.mw4anim
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File=Mechs\Catapult\animation\cat_standlgimpU.mw4anim
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File=Mechs\Catapult\animation\cat_standpose.mw4anim
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File=Mechs\Catapult\animation\cat_standposeD.mw4anim
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File=Mechs\Catapult\animation\cat_standposeL.mw4anim
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File=Mechs\Catapult\animation\cat_standposeR.mw4anim
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File=Mechs\Catapult\animation\cat_standposeU.mw4anim
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File=Mechs\Catapult\animation\cat_standrgimp.mw4anim
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File=Mechs\Catapult\animation\cat_standrgimpD.mw4anim
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File=Mechs\Catapult\animation\cat_standrgimpL.mw4anim
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File=Mechs\Catapult\animation\cat_standrgimpR.mw4anim
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File=Mechs\Catapult\animation\cat_standrgimpU.mw4anim
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File=Mechs\Catapult\animation\cat_standwalk.mw4anim
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File=Mechs\Catapult\animation\cat_standwalkD.mw4anim
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File=Mechs\Catapult\animation\cat_standwalkL.mw4anim
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File=Mechs\Catapult\animation\cat_standwalkR.mw4anim
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File=Mechs\Catapult\animation\cat_standwalkU.mw4anim
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File=Mechs\Catapult\animation\cat_turnleft.mw4anim
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File=Mechs\Catapult\animation\cat_turnleftD.mw4anim
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File=Mechs\Catapult\animation\cat_turnleftL.mw4anim
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File=Mechs\Catapult\animation\cat_turnleftR.mw4anim
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File=Mechs\Catapult\animation\cat_turnleftU.mw4anim
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File=Mechs\Catapult\animation\cat_turnright.mw4anim
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File=Mechs\Catapult\animation\cat_turnrightD.mw4anim
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File=Mechs\Catapult\animation\cat_turnrightL.mw4anim
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File=Mechs\Catapult\animation\cat_turnrightR.mw4anim
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File=Mechs\Catapult\animation\cat_turnrightU.mw4anim
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File=Mechs\Catapult\animation\cat_walk.mw4anim
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File=Mechs\Catapult\animation\cat_walkD.mw4anim
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File=Mechs\Catapult\animation\cat_walkL.mw4anim
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File=Mechs\Catapult\animation\cat_walkR.mw4anim
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File=Mechs\Catapult\animation\cat_walkstand.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandD.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandL.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandR.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandrev.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandrevD.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandrevL.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandrevR.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandrevU.mw4anim
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File=Mechs\Catapult\animation\cat_walkstandU.mw4anim
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File=Mechs\Catapult\animation\cat_walkU.mw4anim
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File=Mechs\CauldronBorn\animation\cab_fallback.mw4anim
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File=Mechs\CauldronBorn\animation\cab_fallforward.mw4anim
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File=Mechs\CauldronBorn\animation\cab_fallleft.mw4anim
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File=Mechs\CauldronBorn\animation\cab_fallright.mw4anim
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File=Mechs\CauldronBorn\animation\cab_getup.mw4anim
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File=Mechs\Chimera\animation\m2_fallback.mw4anim
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File=Mechs\Chimera\animation\m2_fallforward.mw4anim
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File=Mechs\Chimera\animation\m2_fallleft.mw4anim
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File=Mechs\Chimera\animation\m2_fallright.mw4anim
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File=Mechs\Chimera\animation\m2_getup.mw4anim
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File=Mechs\Chimera\animation\m2_getupright.mw4anim
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File=Mechs\Commando\animation\com_back.mw4anim
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File=Mechs\Commando\animation\com_backD.mw4anim
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File=Mechs\Commando\animation\com_backL.mw4anim
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File=Mechs\Commando\animation\com_backR.mw4anim
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File=Mechs\Commando\animation\com_backstand.mw4anim
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File=Mechs\Commando\animation\com_backstandD.mw4anim
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File=Mechs\Commando\animation\com_backstandL.mw4anim
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File=Mechs\Commando\animation\com_backstandR.mw4anim
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File=Mechs\Commando\animation\com_backstandrev.mw4anim
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File=Mechs\Commando\animation\com_backstandrevD.mw4anim
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File=Mechs\Commando\animation\com_backstandrevL.mw4anim
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File=Mechs\Commando\animation\com_backstandrevR.mw4anim
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File=Mechs\Commando\animation\com_backstandrevU.mw4anim
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File=Mechs\Commando\animation\com_backstandU.mw4anim
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File=Mechs\Commando\animation\com_backU.mw4anim
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File=Mechs\Commando\animation\com_fallback.mw4anim
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File=Mechs\Commando\animation\com_fallforward.mw4anim
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File=Mechs\Commando\animation\com_fallleft.mw4anim
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File=Mechs\Commando\animation\com_fallright.mw4anim
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File=Mechs\Commando\animation\com_fallpose.mw4anim
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File=Mechs\Commando\animation\com_getup.mw4anim
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File=Mechs\Commando\animation\com_getupright.mw4anim
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File=Mechs\Commando\animation\com_jump.mw4anim
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File=Mechs\Commando\animation\com_landforward.mw4anim
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File=Mechs\Commando\animation\com_landstand.mw4anim
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File=Mechs\Commando\animation\com_landstandD.mw4anim
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File=Mechs\Commando\animation\com_landstandL.mw4anim
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File=Mechs\Commando\animation\com_landstandR.mw4anim
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File=Mechs\Commando\animation\com_landstandU.mw4anim
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File=Mechs\Commando\animation\com_lgimp.mw4anim
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File=Mechs\Commando\animation\com_lgimpD.mw4anim
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File=Mechs\Commando\animation\com_lgimpL.mw4anim
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File=Mechs\Commando\animation\com_lgimppose.mw4anim
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File=Mechs\Commando\animation\com_lgimpposeD.mw4anim
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File=Mechs\Commando\animation\com_lgimpposeL.mw4anim
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File=Mechs\Commando\animation\com_lgimpposeR.mw4anim
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File=Mechs\Commando\animation\com_lgimpposeU.mw4anim
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File=Mechs\Commando\animation\com_lgimpR.mw4anim
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File=Mechs\Commando\animation\com_lgimpstand.mw4anim
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File=Mechs\Commando\animation\com_lgimpstandD.mw4anim
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File=Mechs\Commando\animation\com_lgimpstandL.mw4anim
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File=Mechs\Commando\animation\com_lgimpstandR.mw4anim
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File=Mechs\Commando\animation\com_lgimpstandU.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnleft.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnleftD.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnleftL.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnleftR.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnleftU.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnright.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnrightD.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnrightL.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnrightR.mw4anim
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File=Mechs\Commando\animation\com_lgimpturnrightU.mw4anim
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File=Mechs\Commando\animation\com_lgimpU.mw4anim
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File=Mechs\Commando\animation\com_powerdown.mw4anim
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File=Mechs\Commando\animation\com_powerdownD.mw4anim
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File=Mechs\Commando\animation\com_powerdownL.mw4anim
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File=Mechs\Commando\animation\com_powerdownR.mw4anim
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File=Mechs\Commando\animation\com_powerdownU.mw4anim
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File=Mechs\Commando\animation\com_powerup.mw4anim
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File=Mechs\Commando\animation\com_powerupD.mw4anim
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File=Mechs\Commando\animation\com_powerupL.mw4anim
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File=Mechs\Commando\animation\com_powerupR.mw4anim
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File=Mechs\Commando\animation\com_powerupU.mw4anim
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File=Mechs\Commando\animation\com_rgimp.mw4anim
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File=Mechs\Commando\animation\com_rgimpD.mw4anim
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File=Mechs\Commando\animation\com_rgimpL.mw4anim
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File=Mechs\Commando\animation\com_rgimppose.mw4anim
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File=Mechs\Commando\animation\com_rgimpposeD.mw4anim
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File=Mechs\Commando\animation\com_rgimpposeL.mw4anim
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File=Mechs\Commando\animation\com_rgimpposeR.mw4anim
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File=Mechs\Commando\animation\com_rgimpposeU.mw4anim
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File=Mechs\Commando\animation\com_rgimpR.mw4anim
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File=Mechs\Commando\animation\com_rgimpstand.mw4anim
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File=Mechs\Commando\animation\com_rgimpstandD.mw4anim
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File=Mechs\Commando\animation\com_rgimpstandL.mw4anim
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File=Mechs\Commando\animation\com_rgimpstandR.mw4anim
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File=Mechs\Commando\animation\com_rgimpstandU.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnleft.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnleftD.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnleftL.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnleftR.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnleftU.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnright.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnrightD.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnrightL.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnrightR.mw4anim
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File=Mechs\Commando\animation\com_rgimpturnrightU.mw4anim
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File=Mechs\Commando\animation\com_rgimpU.mw4anim
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File=Mechs\Commando\animation\com_run.mw4anim
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File=Mechs\Commando\animation\com_runD.mw4anim
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File=Mechs\Commando\animation\com_runL.mw4anim
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File=Mechs\Commando\animation\com_runR.mw4anim
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File=Mechs\Commando\animation\com_runU.mw4anim
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File=Mechs\Commando\animation\com_squatdown.mw4anim
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File=Mechs\Commando\animation\com_squatdownD.mw4anim
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File=Mechs\Commando\animation\com_squatdownL.mw4anim
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File=Mechs\Commando\animation\com_squatdownR.mw4anim
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File=Mechs\Commando\animation\com_squatdownU.mw4anim
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File=Mechs\Commando\animation\com_squatup.mw4anim
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File=Mechs\Commando\animation\com_squatupD.mw4anim
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File=Mechs\Commando\animation\com_squatupL.mw4anim
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File=Mechs\Commando\animation\com_squatupR.mw4anim
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File=Mechs\Commando\animation\com_squatupU.mw4anim
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File=Mechs\Commando\animation\com_standback.mw4anim
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File=Mechs\Commando\animation\com_standbackD.mw4anim
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File=Mechs\Commando\animation\com_standbackL.mw4anim
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File=Mechs\Commando\animation\com_standbackR.mw4anim
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File=Mechs\Commando\animation\com_standbackU.mw4anim
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File=Mechs\Commando\animation\com_standlgimp.mw4anim
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File=Mechs\Commando\animation\com_standlgimpD.mw4anim
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File=Mechs\Commando\animation\com_standlgimpL.mw4anim
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File=Mechs\Commando\animation\com_standlgimpR.mw4anim
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File=Mechs\Commando\animation\com_standlgimpU.mw4anim
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File=Mechs\Commando\animation\com_standpose.mw4anim
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File=Mechs\Commando\animation\com_standposeD.mw4anim
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File=Mechs\Commando\animation\com_standposeL.mw4anim
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File=Mechs\Commando\animation\com_standposeR.mw4anim
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File=Mechs\Commando\animation\com_standposeU.mw4anim
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File=Mechs\Commando\animation\com_standrgimp.mw4anim
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File=Mechs\Commando\animation\com_standrgimpD.mw4anim
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File=Mechs\Commando\animation\com_standrgimpL.mw4anim
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File=Mechs\Commando\animation\com_standrgimpR.mw4anim
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File=Mechs\Commando\animation\com_standrgimpU.mw4anim
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File=Mechs\Commando\animation\com_standwalk.mw4anim
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File=Mechs\Commando\animation\com_standwalkD.mw4anim
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File=Mechs\Commando\animation\com_standwalkL.mw4anim
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File=Mechs\Commando\animation\com_standwalkR.mw4anim
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File=Mechs\Commando\animation\com_standwalkU.mw4anim
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File=Mechs\Commando\animation\com_turnleft.mw4anim
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File=Mechs\Commando\animation\com_turnleftD.mw4anim
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File=Mechs\Commando\animation\com_turnleftL.mw4anim
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File=Mechs\Commando\animation\com_turnleftR.mw4anim
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File=Mechs\Commando\animation\com_turnleftU.mw4anim
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File=Mechs\Commando\animation\com_turnright.mw4anim
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File=Mechs\Commando\animation\com_turnrightD.mw4anim
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File=Mechs\Commando\animation\com_turnrightL.mw4anim
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File=Mechs\Commando\animation\com_turnrightR.mw4anim
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File=Mechs\Commando\animation\com_turnrightU.mw4anim
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File=Mechs\Commando\animation\com_walk.mw4anim
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File=Mechs\Commando\animation\com_walkD.mw4anim
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File=Mechs\Commando\animation\com_walkL.mw4anim
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File=Mechs\Commando\animation\com_walkR.mw4anim
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File=Mechs\Commando\animation\com_walkstand.mw4anim
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File=Mechs\Commando\animation\com_walkstandD.mw4anim
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File=Mechs\Commando\animation\com_walkstandL.mw4anim
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File=Mechs\Commando\animation\com_walkstandR.mw4anim
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File=Mechs\Commando\animation\com_walkstandrev.mw4anim
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File=Mechs\Commando\animation\com_walkstandrevD.mw4anim
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File=Mechs\Commando\animation\com_walkstandrevL.mw4anim
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File=Mechs\Commando\animation\com_walkstandrevR.mw4anim
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File=Mechs\Commando\animation\com_walkstandrevU.mw4anim
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File=Mechs\Commando\animation\com_walkstandU.mw4anim
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File=Mechs\Commando\animation\com_walkU.mw4anim
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File=Mechs\Cougar\animation\cgr_back.mw4anim
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File=Mechs\Cougar\animation\cgr_backD.mw4anim
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File=Mechs\Cougar\animation\cgr_backL.mw4anim
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File=Mechs\Cougar\animation\cgr_backR.mw4anim
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File=Mechs\Cougar\animation\cgr_backstand.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandD.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandL.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandR.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandrev.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandrevD.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandrevL.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandrevR.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandrevU.mw4anim
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File=Mechs\Cougar\animation\cgr_backstandU.mw4anim
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File=Mechs\Cougar\animation\cgr_backU.mw4anim
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File=Mechs\Cougar\animation\cgr_fallback.mw4anim
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File=Mechs\Cougar\animation\cgr_fallforward.mw4anim
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File=Mechs\Cougar\animation\cgr_fallleft.mw4anim
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File=Mechs\Cougar\animation\cgr_fallright.mw4anim
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File=Mechs\Cougar\animation\cgr_getup.mw4anim
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File=Mechs\Cougar\animation\cgr_getupright.mw4anim
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File=Mechs\Cougar\animation\cgr_jump.mw4anim
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File=Mechs\Cougar\animation\cgr_landforward.mw4anim
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File=Mechs\Cougar\animation\cgr_landstand.mw4anim
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File=Mechs\Cougar\animation\cgr_landstandD.mw4anim
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File=Mechs\Cougar\animation\cgr_landstandL.mw4anim
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File=Mechs\Cougar\animation\cgr_landstandR.mw4anim
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File=Mechs\Cougar\animation\cgr_landstandU.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimp.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpD.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpL.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimppose.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpposeD.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpposeL.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpposeR.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpposeU.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpR.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpstand.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpstandD.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpstandL.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpstandR.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpstandU.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnleft.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnleftD.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnleftL.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnleftR.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnleftU.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnright.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnrightD.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnrightL.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnrightR.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpturnrightU.mw4anim
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File=Mechs\Cougar\animation\cgr_lgimpU.mw4anim
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File=Mechs\Cougar\animation\cgr_powerdown.mw4anim
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File=Mechs\Cougar\animation\cgr_powerdownD.mw4anim
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File=Mechs\Cougar\animation\cgr_powerdownL.mw4anim
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File=Mechs\Cougar\animation\cgr_powerdownR.mw4anim
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File=Mechs\Cougar\animation\cgr_powerdownU.mw4anim
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File=Mechs\Cougar\animation\cgr_powerup.mw4anim
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File=Mechs\Cougar\animation\cgr_powerupD.mw4anim
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File=Mechs\Cougar\animation\cgr_powerupL.mw4anim
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File=Mechs\Cougar\animation\cgr_powerupR.mw4anim
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File=Mechs\Cougar\animation\cgr_powerupU.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimp.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpD.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpL.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimppose.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpposeD.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpposeL.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpposeR.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpposeU.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpR.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpstand.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpstandD.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpstandL.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpstandR.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpstandU.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnleft.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnleftD.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnleftL.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnleftR.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnleftU.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnright.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnrightD.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnrightL.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnrightR.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpturnrightU.mw4anim
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File=Mechs\Cougar\animation\cgr_rgimpU.mw4anim
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File=Mechs\Cougar\animation\cgr_run.mw4anim
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File=Mechs\Cougar\animation\cgr_runD.mw4anim
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File=Mechs\Cougar\animation\cgr_runL.mw4anim
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File=Mechs\Cougar\animation\cgr_runR.mw4anim
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File=Mechs\Cougar\animation\cgr_runU.mw4anim
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File=Mechs\Cougar\animation\cgr_run_test.mw4anim
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File=Mechs\Cougar\animation\cgr_squatdown.mw4anim
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File=Mechs\Cougar\animation\cgr_squatdownD.mw4anim
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File=Mechs\Cougar\animation\cgr_squatdownL.mw4anim
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File=Mechs\Cougar\animation\cgr_squatdownR.mw4anim
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File=Mechs\Cougar\animation\cgr_squatdownU.mw4anim
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File=Mechs\Cougar\animation\cgr_squatup.mw4anim
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File=Mechs\Cougar\animation\cgr_squatupD.mw4anim
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File=Mechs\Cougar\animation\cgr_squatupL.mw4anim
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File=Mechs\Cougar\animation\cgr_squatupR.mw4anim
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File=Mechs\Cougar\animation\cgr_squatupU.mw4anim
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File=Mechs\Cougar\animation\cgr_standback.mw4anim
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File=Mechs\Cougar\animation\cgr_standbackD.mw4anim
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File=Mechs\Cougar\animation\cgr_standbackL.mw4anim
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File=Mechs\Cougar\animation\cgr_standbackR.mw4anim
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File=Mechs\Cougar\animation\cgr_standbackU.mw4anim
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File=Mechs\Cougar\animation\cgr_standlgimp.mw4anim
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File=Mechs\Cougar\animation\cgr_standlgimpD.mw4anim
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File=Mechs\Cougar\animation\cgr_standlgimpL.mw4anim
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File=Mechs\Cougar\animation\cgr_standlgimpR.mw4anim
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File=Mechs\Cougar\animation\cgr_standlgimpU.mw4anim
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File=Mechs\Cougar\animation\cgr_standpose.mw4anim
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File=Mechs\Cougar\animation\cgr_standposeD.mw4anim
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File=Mechs\Cougar\animation\cgr_standposeL.mw4anim
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File=Mechs\Cougar\animation\cgr_standposeR.mw4anim
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File=Mechs\Cougar\animation\cgr_standposeU.mw4anim
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File=Mechs\Cougar\animation\cgr_standrgimp.mw4anim
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File=Mechs\Cougar\animation\cgr_standrgimpD.mw4anim
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File=Mechs\Cougar\animation\cgr_standrgimpL.mw4anim
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File=Mechs\Cougar\animation\cgr_standrgimpR.mw4anim
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File=Mechs\Cougar\animation\cgr_standrgimpU.mw4anim
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File=Mechs\Cougar\animation\cgr_standwalk.mw4anim
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File=Mechs\Cougar\animation\cgr_standwalkD.mw4anim
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File=Mechs\Cougar\animation\cgr_standwalkL.mw4anim
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File=Mechs\Cougar\animation\cgr_standwalkR.mw4anim
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File=Mechs\Cougar\animation\cgr_standwalkU.mw4anim
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File=Mechs\Cougar\animation\cgr_turnleft.mw4anim
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File=Mechs\Cougar\animation\cgr_turnleftD.mw4anim
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File=Mechs\Cougar\animation\cgr_turnleftL.mw4anim
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File=Mechs\Cougar\animation\cgr_turnleftR.mw4anim
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File=Mechs\Cougar\animation\cgr_turnleftU.mw4anim
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File=Mechs\Cougar\animation\cgr_turnright.mw4anim
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File=Mechs\Cougar\animation\cgr_turnrightD.mw4anim
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File=Mechs\Cougar\animation\cgr_turnrightL.mw4anim
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File=Mechs\Cougar\animation\cgr_turnrightR.mw4anim
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File=Mechs\Cougar\animation\cgr_turnrightU.mw4anim
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File=Mechs\Cougar\animation\cgr_walk.mw4anim
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File=Mechs\Cougar\animation\cgr_walkD.mw4anim
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File=Mechs\Cougar\animation\cgr_walkL.mw4anim
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File=Mechs\Cougar\animation\cgr_walkR.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstand.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandD.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandL.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandR.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandrev.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandrevD.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandrevL.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandrevR.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandrevU.mw4anim
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File=Mechs\Cougar\animation\cgr_walkstandU.mw4anim
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File=Mechs\Cougar\animation\cgr_walkU.mw4anim
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File=Mechs\Crab\animation\crb_back.mw4anim
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File=Mechs\Crab\animation\crb_backD.mw4anim
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File=Mechs\Crab\animation\crb_backL.mw4anim
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File=Mechs\Crab\animation\crb_backR.mw4anim
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File=Mechs\Crab\animation\crb_backstand.mw4anim
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File=Mechs\Crab\animation\crb_backstandD.mw4anim
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File=Mechs\Crab\animation\crb_backstandL.mw4anim
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File=Mechs\Crab\animation\crb_backstandR.mw4anim
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File=Mechs\Crab\animation\crb_backstandrev.mw4anim
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File=Mechs\Crab\animation\crb_backstandrevD.mw4anim
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File=Mechs\Crab\animation\crb_backstandrevL.mw4anim
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File=Mechs\Crab\animation\crb_backstandrevR.mw4anim
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File=Mechs\Crab\animation\crb_backstandrevU.mw4anim
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File=Mechs\Crab\animation\crb_backstandU.mw4anim
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File=Mechs\Crab\animation\crb_backU.mw4anim
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File=Mechs\Crab\animation\crb_fallback.mw4anim
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File=Mechs\Crab\animation\crb_fallforward.mw4anim
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File=Mechs\Crab\animation\crb_fallleft.mw4anim
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File=Mechs\Crab\animation\crb_fallright.mw4anim
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File=Mechs\Crab\animation\crb_getup.mw4anim
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File=Mechs\Crab\animation\crb_getupright.mw4anim
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File=Mechs\Crab\animation\crb_jump.mw4anim
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File=Mechs\Crab\animation\crb_landforward.mw4anim
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File=Mechs\Crab\animation\crb_landstand.mw4anim
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File=Mechs\Crab\animation\crb_landstandD.mw4anim
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File=Mechs\Crab\animation\crb_landstandL.mw4anim
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File=Mechs\Crab\animation\crb_landstandR.mw4anim
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File=Mechs\Crab\animation\crb_landstandU.mw4anim
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File=Mechs\Crab\animation\crb_lgimp.mw4anim
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File=Mechs\Crab\animation\crb_lgimpD.mw4anim
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File=Mechs\Crab\animation\crb_lgimpL.mw4anim
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File=Mechs\Crab\animation\crb_lgimppose.mw4anim
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File=Mechs\Crab\animation\crb_lgimpposeD.mw4anim
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File=Mechs\Crab\animation\crb_lgimpposeL.mw4anim
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File=Mechs\Crab\animation\crb_lgimpposeR.mw4anim
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File=Mechs\Crab\animation\crb_lgimpposeU.mw4anim
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File=Mechs\Crab\animation\crb_lgimpR.mw4anim
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File=Mechs\Crab\animation\crb_lgimpstand.mw4anim
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File=Mechs\Crab\animation\crb_lgimpstandD.mw4anim
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File=Mechs\Crab\animation\crb_lgimpstandL.mw4anim
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File=Mechs\Crab\animation\crb_lgimpstandR.mw4anim
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File=Mechs\Crab\animation\crb_lgimpstandU.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnleft.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnleftD.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnleftL.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnleftR.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnleftU.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnright.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnrightD.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnrightL.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnrightR.mw4anim
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File=Mechs\Crab\animation\crb_lgimpturnrightU.mw4anim
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File=Mechs\Crab\animation\crb_lgimpU.mw4anim
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File=Mechs\Crab\animation\crb_powerdown.mw4anim
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File=Mechs\Crab\animation\crb_powerdownD.mw4anim
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File=Mechs\Crab\animation\crb_powerdownL.mw4anim
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File=Mechs\Crab\animation\crb_powerdownR.mw4anim
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File=Mechs\Crab\animation\crb_powerdownU.mw4anim
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File=Mechs\Crab\animation\crb_powerup.mw4anim
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File=Mechs\Crab\animation\crb_powerupD.mw4anim
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File=Mechs\Crab\animation\crb_powerupL.mw4anim
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File=Mechs\Crab\animation\crb_powerupR.mw4anim
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File=Mechs\Crab\animation\crb_powerupU.mw4anim
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File=Mechs\Crab\animation\crb_rgimp.mw4anim
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File=Mechs\Crab\animation\crb_rgimpD.mw4anim
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File=Mechs\Crab\animation\crb_rgimpL.mw4anim
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File=Mechs\Crab\animation\crb_rgimppose.mw4anim
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File=Mechs\Crab\animation\crb_rgimpposeD.mw4anim
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File=Mechs\Crab\animation\crb_rgimpposeL.mw4anim
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File=Mechs\Crab\animation\crb_rgimpposeR.mw4anim
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File=Mechs\Crab\animation\crb_rgimpposeU.mw4anim
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File=Mechs\Crab\animation\crb_rgimpR.mw4anim
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File=Mechs\Crab\animation\crb_rgimpstand.mw4anim
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File=Mechs\Crab\animation\crb_rgimpstandD.mw4anim
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File=Mechs\Crab\animation\crb_rgimpstandL.mw4anim
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File=Mechs\Crab\animation\crb_rgimpstandR.mw4anim
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File=Mechs\Crab\animation\crb_rgimpstandU.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnleft.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnleftD.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnleftL.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnleftR.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnleftU.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnright.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnrightD.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnrightL.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnrightR.mw4anim
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File=Mechs\Crab\animation\crb_rgimpturnrightU.mw4anim
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File=Mechs\Crab\animation\crb_rgimpU.mw4anim
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File=Mechs\Crab\animation\crb_run.mw4anim
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File=Mechs\Crab\animation\crb_runD.mw4anim
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File=Mechs\Crab\animation\crb_runL.mw4anim
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File=Mechs\Crab\animation\crb_runR.mw4anim
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File=Mechs\Crab\animation\crb_runU.mw4anim
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File=Mechs\Crab\animation\crb_squatdown.mw4anim
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File=Mechs\Crab\animation\crb_squatdownD.mw4anim
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File=Mechs\Crab\animation\crb_squatdownL.mw4anim
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File=Mechs\Crab\animation\crb_squatdownR.mw4anim
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File=Mechs\Crab\animation\crb_squatdownU.mw4anim
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File=Mechs\Crab\animation\crb_squatup.mw4anim
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File=Mechs\Crab\animation\crb_squatupD.mw4anim
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File=Mechs\Crab\animation\crb_squatupL.mw4anim
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File=Mechs\Crab\animation\crb_squatupR.mw4anim
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File=Mechs\Crab\animation\crb_squatupU.mw4anim
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File=Mechs\Crab\animation\crb_standback.mw4anim
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File=Mechs\Crab\animation\crb_standbackD.mw4anim
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File=Mechs\Crab\animation\crb_standbackL.mw4anim
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File=Mechs\Crab\animation\crb_standbackR.mw4anim
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File=Mechs\Crab\animation\crb_standbackU.mw4anim
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File=Mechs\Crab\animation\crb_standlgimp.mw4anim
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File=Mechs\Crab\animation\crb_standlgimpD.mw4anim
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File=Mechs\Crab\animation\crb_standlgimpL.mw4anim
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File=Mechs\Crab\animation\crb_standlgimpR.mw4anim
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File=Mechs\Crab\animation\crb_standlgimpU.mw4anim
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File=Mechs\Crab\animation\crb_standpose.mw4anim
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File=Mechs\Crab\animation\crb_standposeD.mw4anim
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File=Mechs\Crab\animation\crb_standposeL.mw4anim
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File=Mechs\Crab\animation\crb_standposeR.mw4anim
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File=Mechs\Crab\animation\crb_standposeU.mw4anim
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File=Mechs\Crab\animation\crb_standrgimp.mw4anim
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File=Mechs\Crab\animation\crb_standrgimpD.mw4anim
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File=Mechs\Crab\animation\crb_standrgimpL.mw4anim
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File=Mechs\Crab\animation\crb_standrgimpR.mw4anim
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File=Mechs\Crab\animation\crb_standrgimpU.mw4anim
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File=Mechs\Crab\animation\crb_standwalk.mw4anim
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File=Mechs\Crab\animation\crb_standwalkD.mw4anim
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File=Mechs\Crab\animation\crb_standwalkL.mw4anim
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File=Mechs\Crab\animation\crb_standwalkR.mw4anim
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File=Mechs\Crab\animation\crb_standwalkU.mw4anim
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File=Mechs\Crab\animation\crb_turnleft.mw4anim
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File=Mechs\Crab\animation\crb_turnleftD.mw4anim
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File=Mechs\Crab\animation\crb_turnleftL.mw4anim
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File=Mechs\Crab\animation\crb_turnleftR.mw4anim
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File=Mechs\Crab\animation\crb_turnleftU.mw4anim
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File=Mechs\Crab\animation\crb_turnright.mw4anim
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File=Mechs\Crab\animation\crb_turnrightD.mw4anim
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File=Mechs\Crab\animation\crb_turnrightL.mw4anim
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File=Mechs\Crab\animation\crb_turnrightR.mw4anim
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File=Mechs\Crab\animation\crb_turnrightU.mw4anim
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File=Mechs\Crab\animation\crb_walk.mw4anim
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File=Mechs\Crab\animation\crb_walkD.mw4anim
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File=Mechs\Crab\animation\crb_walkL.mw4anim
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File=Mechs\Crab\animation\crb_walkR.mw4anim
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File=Mechs\Crab\animation\crb_walkstand.mw4anim
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File=Mechs\Crab\animation\crb_walkstandD.mw4anim
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File=Mechs\Crab\animation\crb_walkstandL.mw4anim
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File=Mechs\Crab\animation\crb_walkstandR.mw4anim
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File=Mechs\Crab\animation\crb_walkstandrev.mw4anim
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File=Mechs\Crab\animation\crb_walkstandrevD.mw4anim
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File=Mechs\Crab\animation\crb_walkstandrevL.mw4anim
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File=Mechs\Crab\animation\crb_walkstandrevR.mw4anim
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File=Mechs\Crab\animation\crb_walkstandrevU.mw4anim
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File=Mechs\Crab\animation\crb_walkstandU.mw4anim
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File=Mechs\Crab\animation\crb_walkU.mw4anim
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File=Mechs\Daishi\animation\daishi_back.mw4anim
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File=Mechs\Daishi\animation\daishi_backD.mw4anim
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File=Mechs\Daishi\animation\daishi_backL.mw4anim
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File=Mechs\Daishi\animation\daishi_backR.mw4anim
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File=Mechs\Daishi\animation\daishi_backstand.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandD.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandL.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandR.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandrev.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandrevD.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandrevL.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandrevR.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandrevU.mw4anim
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File=Mechs\Daishi\animation\daishi_backstandU.mw4anim
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File=Mechs\Daishi\animation\daishi_backU.mw4anim
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File=Mechs\Daishi\animation\daishi_fallback.mw4anim
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File=Mechs\Daishi\animation\daishi_fallforward.mw4anim
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File=Mechs\Daishi\animation\daishi_fallleft.mw4anim
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File=Mechs\Daishi\animation\daishi_fallright.mw4anim
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File=Mechs\Daishi\animation\daishi_getup.mw4anim
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File=Mechs\Daishi\animation\daishi_getupright.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimp.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpD.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpL.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimppose.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpposeD.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpposeL.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpposeR.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpposeU.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpR.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpstand.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpstandD.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpstandL.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpstandR.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpstandU.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnleft.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnleftD.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnleftL.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnleftR.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnleftU.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnright.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnrightD.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnrightL.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnrightR.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpturnrightU.mw4anim
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File=Mechs\Daishi\animation\daishi_lgimpU.mw4anim
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File=Mechs\Daishi\animation\daishi_powerdown.mw4anim
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File=Mechs\Daishi\animation\daishi_powerdownD.mw4anim
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File=Mechs\Daishi\animation\daishi_powerdownL.mw4anim
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File=Mechs\Daishi\animation\daishi_powerdownR.mw4anim
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File=Mechs\Daishi\animation\daishi_powerdownU.mw4anim
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File=Mechs\Daishi\animation\daishi_powerup.mw4anim
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File=Mechs\Daishi\animation\daishi_powerupD.mw4anim
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File=Mechs\Daishi\animation\daishi_powerupL.mw4anim
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File=Mechs\Daishi\animation\daishi_powerupR.mw4anim
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File=Mechs\Daishi\animation\daishi_powerupU.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimp.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpD.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpL.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimppose.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpposeD.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpposeL.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpposeR.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpposeU.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpR.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpstand.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpstandD.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpstandL.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpstandR.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpstandU.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnleft.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnleftD.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnleftL.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnleftR.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnleftU.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnright.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnrightD.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnrightL.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnrightR.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpturnrightU.mw4anim
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File=Mechs\Daishi\animation\daishi_rgimpU.mw4anim
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File=Mechs\Daishi\animation\daishi_run.mw4anim
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File=Mechs\Daishi\animation\daishi_runD.mw4anim
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File=Mechs\Daishi\animation\daishi_runL.mw4anim
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File=Mechs\Daishi\animation\daishi_runR.mw4anim
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File=Mechs\Daishi\animation\daishi_runU.mw4anim
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File=Mechs\Daishi\animation\daishi_squatdown.mw4anim
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File=Mechs\Daishi\animation\daishi_squatdownD.mw4anim
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File=Mechs\Daishi\animation\daishi_squatdownL.mw4anim
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File=Mechs\Daishi\animation\daishi_squatdownR.mw4anim
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File=Mechs\Daishi\animation\daishi_squatdownU.mw4anim
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File=Mechs\Daishi\animation\daishi_squatup.mw4anim
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File=Mechs\Daishi\animation\daishi_squatupD.mw4anim
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File=Mechs\Daishi\animation\daishi_squatupL.mw4anim
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File=Mechs\Daishi\animation\daishi_squatupR.mw4anim
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File=Mechs\Daishi\animation\daishi_squatupU.mw4anim
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File=Mechs\Daishi\animation\daishi_standback.mw4anim
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File=Mechs\Daishi\animation\daishi_standbackD.mw4anim
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File=Mechs\Daishi\animation\daishi_standbackL.mw4anim
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File=Mechs\Daishi\animation\daishi_standbackR.mw4anim
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File=Mechs\Daishi\animation\daishi_standbackU.mw4anim
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File=Mechs\Daishi\animation\daishi_standlgimp.mw4anim
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File=Mechs\Daishi\animation\daishi_standlgimpD.mw4anim
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File=Mechs\Daishi\animation\daishi_standlgimpL.mw4anim
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File=Mechs\Daishi\animation\daishi_standlgimpR.mw4anim
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File=Mechs\Daishi\animation\daishi_standlgimpU.mw4anim
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File=Mechs\Daishi\animation\daishi_standpose.mw4anim
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File=Mechs\Daishi\animation\daishi_standposeD.mw4anim
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File=Mechs\Daishi\animation\daishi_standposeL.mw4anim
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File=Mechs\Daishi\animation\daishi_standposeR.mw4anim
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File=Mechs\Daishi\animation\daishi_standposeU.mw4anim
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File=Mechs\Daishi\animation\daishi_standrgimp.mw4anim
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File=Mechs\Daishi\animation\daishi_standrgimpD.mw4anim
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File=Mechs\Daishi\animation\daishi_standrgimpL.mw4anim
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File=Mechs\Daishi\animation\daishi_standrgimpR.mw4anim
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File=Mechs\Daishi\animation\daishi_standrgimpU.mw4anim
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File=Mechs\Daishi\animation\daishi_standwalk.mw4anim
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File=Mechs\Daishi\animation\daishi_standwalkD.mw4anim
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File=Mechs\Daishi\animation\daishi_standwalkL.mw4anim
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File=Mechs\Daishi\animation\daishi_standwalkR.mw4anim
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File=Mechs\Daishi\animation\daishi_standwalkU.mw4anim
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File=Mechs\Daishi\animation\daishi_turnleft.mw4anim
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File=Mechs\Daishi\animation\daishi_turnleftD.mw4anim
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File=Mechs\Daishi\animation\daishi_turnleftL.mw4anim
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File=Mechs\Daishi\animation\daishi_turnleftR.mw4anim
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File=Mechs\Daishi\animation\daishi_turnleftU.mw4anim
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File=Mechs\Daishi\animation\daishi_turnright.mw4anim
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File=Mechs\Daishi\animation\daishi_turnrightD.mw4anim
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File=Mechs\Daishi\animation\daishi_turnrightL.mw4anim
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File=Mechs\Daishi\animation\daishi_turnrightR.mw4anim
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File=Mechs\Daishi\animation\daishi_turnrightU.mw4anim
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File=Mechs\Daishi\animation\daishi_walk.mw4anim
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File=Mechs\Daishi\animation\daishi_walkD.mw4anim
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File=Mechs\Daishi\animation\daishi_walkL.mw4anim
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File=Mechs\Daishi\animation\daishi_walkR.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstand.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandD.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandL.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandR.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandrev.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandrevD.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandrevL.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandrevR.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandrevU.mw4anim
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File=Mechs\Daishi\animation\daishi_walkstandU.mw4anim
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File=Mechs\Daishi\animation\daishi_walkU.mw4anim
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File=Mechs\deimos\animation\dei_fallback.mw4anim
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File=Mechs\deimos\animation\dei_fallforward.mw4anim
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File=Mechs\deimos\animation\dei_fallleft.mw4anim
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File=Mechs\deimos\animation\dei_fallright.mw4anim
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File=Mechs\deimos\animation\dei_getup.mw4anim
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File=Mechs\deimos\animation\dei_getupright.mw4anim
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File=Mechs\dragon\animation\drg_fallback.mw4anim
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File=Mechs\dragon\animation\drg_fallforward.mw4anim
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File=Mechs\dragon\animation\drg_fallleft.mw4anim
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File=Mechs\dragon\animation\drg_fallright.mw4anim
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File=Mechs\dragon\animation\drg_getup.mw4anim
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File=Mechs\fafnir\animation\faf_fallback.mw4anim
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File=Mechs\fafnir\animation\faf_fallforward.mw4anim
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File=Mechs\fafnir\animation\faf_fallleft.mw4anim
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File=Mechs\fafnir\animation\faf_fallright.mw4anim
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File=Mechs\fafnir\animation\faf_getup.mw4anim
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File=Mechs\fafnir\animation\faf_getupright.mw4anim
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File=Mechs\flea\animation\fle_fallback.mw4anim
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File=Mechs\flea\animation\fle_fallforward.mw4anim
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File=Mechs\flea\animation\fle_fallleft.mw4anim
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File=Mechs\flea\animation\fle_fallright.mw4anim
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File=Mechs\flea\animation\fle_getup.mw4anim
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File=Mechs\flea\animation\fle_getupright.mw4anim
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File=Mechs\Gladiator\animation\Gla_fallback.mw4anim
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File=Mechs\Gladiator\animation\Gla_fallforward.mw4anim
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File=Mechs\Gladiator\animation\Gla_fallleft.mw4anim
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File=Mechs\Gladiator\animation\Gla_fallright.mw4anim
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File=Mechs\Gladiator\animation\Gla_getup.mw4anim
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File=Mechs\Gladiator\animation\Gla_getupright.mw4anim
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File=Mechs\Hauptmann\animation\Hau_fallback.mw4anim
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File=Mechs\Hauptmann\animation\Hau_fallforward.mw4anim
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File=Mechs\Hauptmann\animation\Hau_fallleft.mw4anim
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File=Mechs\Hauptmann\animation\Hau_fallright.mw4anim
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File=Mechs\Hauptmann\animation\Hau_getup.mw4anim
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File=Mechs\Hauptmann\animation\Hau_getupright.mw4anim
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File=Mechs\Hellhound\animation\heh_fallback.mw4anim
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File=Mechs\Hellhound\animation\heh_fallforward.mw4anim
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File=Mechs\Hellhound\animation\heh_fallleft.mw4anim
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File=Mechs\Hellhound\animation\heh_fallright.mw4anim
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File=Mechs\Hellhound\animation\heh_getup.mw4anim
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File=Mechs\Hellhound\animation\heh_getupright.mw4anim
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File=Mechs\Hellspawn\animation\hs_back.mw4anim
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File=Mechs\Hellspawn\animation\hs_backD.mw4anim
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File=Mechs\Hellspawn\animation\hs_backL.mw4anim
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File=Mechs\Hellspawn\animation\hs_backR.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstand.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandD.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandL.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandR.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandrev.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandrevD.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandrevL.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandrevR.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandrevU.mw4anim
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File=Mechs\Hellspawn\animation\hs_backstandU.mw4anim
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File=Mechs\Hellspawn\animation\hs_backU.mw4anim
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File=Mechs\Hellspawn\animation\hs_fallback.mw4anim
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File=Mechs\Hellspawn\animation\hs_fallforward.mw4anim
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File=Mechs\Hellspawn\animation\hs_fallleft.mw4anim
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File=Mechs\Hellspawn\animation\hs_fallpose.mw4anim
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File=Mechs\Hellspawn\animation\hs_fallright.mw4anim
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File=Mechs\Hellspawn\animation\hs_getup.mw4anim
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File=Mechs\Hellspawn\animation\hs_getupright.mw4anim
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File=Mechs\Hellspawn\animation\hs_jump.mw4anim
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File=Mechs\Hellspawn\animation\hs_landforward.mw4anim
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File=Mechs\Hellspawn\animation\hs_landstand.mw4anim
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File=Mechs\Hellspawn\animation\hs_landstandD.mw4anim
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File=Mechs\Hellspawn\animation\hs_landstandL.mw4anim
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File=Mechs\Hellspawn\animation\hs_landstandR.mw4anim
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File=Mechs\Hellspawn\animation\hs_landstandU.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimp.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpD.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpL.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimppose.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpposeD.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpposeL.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpposeR.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpposeU.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpR.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpstand.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpstandD.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpstandL.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpstandR.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpstandU.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnleft.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnleftD.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnleftL.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnleftR.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnleftU.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnright.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnrightD.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnrightL.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnrightR.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpturnrightU.mw4anim
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File=Mechs\Hellspawn\animation\hs_lgimpU.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerdown.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerdownD.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerdownL.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerdownR.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerdownU.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerup.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerupD.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerupL.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerupR.mw4anim
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File=Mechs\Hellspawn\animation\hs_powerupU.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimp.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpD.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpL.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimppose.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpposeD.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpposeL.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpposeR.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpposeU.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpR.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpstand.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpstandD.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpstandL.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpstandR.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpstandU.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnleft.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnleftD.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnleftL.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnleftR.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnleftU.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnright.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnrightD.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnrightL.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnrightR.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpturnrightU.mw4anim
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File=Mechs\Hellspawn\animation\hs_rgimpU.mw4anim
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File=Mechs\Hellspawn\animation\hs_run.mw4anim
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File=Mechs\Hellspawn\animation\hs_runD.mw4anim
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File=Mechs\Hellspawn\animation\hs_runL.mw4anim
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File=Mechs\Hellspawn\animation\hs_runR.mw4anim
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File=Mechs\Hellspawn\animation\hs_runU.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatdown.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatdownD.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatdownL.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatdownR.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatdownU.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatup.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatupD.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatupL.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatupR.mw4anim
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File=Mechs\Hellspawn\animation\hs_squatupU.mw4anim
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File=Mechs\Hellspawn\animation\hs_standback.mw4anim
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File=Mechs\Hellspawn\animation\hs_standbackD.mw4anim
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File=Mechs\Hellspawn\animation\hs_standbackL.mw4anim
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File=Mechs\Hellspawn\animation\hs_standbackR.mw4anim
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File=Mechs\Hellspawn\animation\hs_standbackU.mw4anim
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File=Mechs\Hellspawn\animation\hs_standlgimp.mw4anim
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File=Mechs\Hellspawn\animation\hs_standlgimpD.mw4anim
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File=Mechs\Hellspawn\animation\hs_standlgimpL.mw4anim
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File=Mechs\Hellspawn\animation\hs_standlgimpR.mw4anim
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File=Mechs\Hellspawn\animation\hs_standlgimpU.mw4anim
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File=Mechs\Hellspawn\animation\hs_standpose.mw4anim
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File=Mechs\Hellspawn\animation\hs_standposeD.mw4anim
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File=Mechs\Hellspawn\animation\hs_standposeL.mw4anim
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File=Mechs\Hellspawn\animation\hs_standposeR.mw4anim
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File=Mechs\Hellspawn\animation\hs_standposeU.mw4anim
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File=Mechs\Hellspawn\animation\hs_standrgimp.mw4anim
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File=Mechs\Hellspawn\animation\hs_standrgimpD.mw4anim
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File=Mechs\Hellspawn\animation\hs_standrgimpL.mw4anim
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File=Mechs\Hellspawn\animation\hs_standrgimpR.mw4anim
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File=Mechs\Hellspawn\animation\hs_standrgimpU.mw4anim
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File=Mechs\Hellspawn\animation\hs_standwalk.mw4anim
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File=Mechs\Hellspawn\animation\hs_standwalkD.mw4anim
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File=Mechs\Hellspawn\animation\hs_standwalkL.mw4anim
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File=Mechs\Hellspawn\animation\hs_standwalkR.mw4anim
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File=Mechs\Hellspawn\animation\hs_standwalkU.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnleft.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnleftD.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnleftL.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnleftR.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnleftU.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnright.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnrightD.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnrightL.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnrightR.mw4anim
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File=Mechs\Hellspawn\animation\hs_turnrightU.mw4anim
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File=Mechs\Hellspawn\animation\hs_walk.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkD.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkKUP.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkL.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkR.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstand.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandD.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandL.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandR.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandrev.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandrevD.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandrevL.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandrevR.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandrevU.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkstandU.mw4anim
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File=Mechs\Hellspawn\animation\hs_walkU.mw4anim
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File=Mechs\highlander\animation\hld_fallback.mw4anim
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File=Mechs\highlander\animation\hld_fallforward.mw4anim
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File=Mechs\highlander\animation\hld_fallleft.mw4anim
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File=Mechs\highlander\animation\hld_fallright.mw4anim
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File=Mechs\highlander\animation\hld_getup.mw4anim
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File=Mechs\highlander\animation\hld_getupright.mw4anim
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File=Mechs\hunchback\animation\hun_fallback.mw4anim
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File=Mechs\hunchback\animation\hun_fallforward.mw4anim
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File=Mechs\hunchback\animation\hun_fallleft.mw4anim
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File=Mechs\hunchback\animation\hun_fallright.mw4anim
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File=Mechs\hunchback\animation\hun_getup.mw4anim
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File=Mechs\kodiak\animation\kod_fallback.mw4anim
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File=Mechs\kodiak\animation\kod_fallforward.mw4anim
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File=Mechs\kodiak\animation\kod_fallleft.mw4anim
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File=Mechs\kodiak\animation\kod_fallright.mw4anim
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File=Mechs\kodiak\animation\kod_getup.mw4anim
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File=Mechs\kodiak\animation\kod_getupright.mw4anim
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File=Mechs\Loki\animation\lok_fallback.mw4anim
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File=Mechs\Loki\animation\lok_fallforward.mw4anim
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File=Mechs\Loki\animation\lok_fallleft.mw4anim
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File=Mechs\Loki\animation\lok_fallright.mw4anim
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File=Mechs\Loki\animation\lok_getup.mw4anim
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File=Mechs\Loki\animation\lok_standpose.mw4anim
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File=Mechs\Longbow\animation\Lon_fallback.mw4anim
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File=Mechs\Longbow\animation\Lon_fallforward.mw4anim
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File=Mechs\Longbow\animation\Lon_fallleft.mw4anim
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File=Mechs\Longbow\animation\Lon_fallright.mw4anim
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File=Mechs\Longbow\animation\Lon_getup.mw4anim
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File=Mechs\Longbow\animation\Lon_getupright.mw4anim
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File=Mechs\Madcat\animation\mad_back.mw4anim
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File=Mechs\Madcat\animation\mad_backD.mw4anim
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File=Mechs\Madcat\animation\mad_backL.mw4anim
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File=Mechs\Madcat\animation\mad_backR.mw4anim
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File=Mechs\Madcat\animation\mad_backstand.mw4anim
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File=Mechs\Madcat\animation\mad_backstandD.mw4anim
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File=Mechs\Madcat\animation\mad_backstandL.mw4anim
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File=Mechs\Madcat\animation\mad_backstandR.mw4anim
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File=Mechs\Madcat\animation\mad_backstandrev.mw4anim
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File=Mechs\Madcat\animation\mad_backstandrevD.mw4anim
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File=Mechs\Madcat\animation\mad_backstandrevL.mw4anim
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File=Mechs\Madcat\animation\mad_backstandrevR.mw4anim
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File=Mechs\Madcat\animation\mad_backstandrevU.mw4anim
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File=Mechs\Madcat\animation\mad_backstandU.mw4anim
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File=Mechs\Madcat\animation\mad_backU.mw4anim
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File=Mechs\Madcat\animation\mad_fallback.mw4anim
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File=Mechs\Madcat\animation\mad_fallforward.mw4anim
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File=Mechs\Madcat\animation\mad_fallleft.mw4anim
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File=Mechs\Madcat\animation\mad_fallpose.mw4anim
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File=Mechs\Madcat\animation\mad_fallright.mw4anim
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File=Mechs\Madcat\animation\mad_getup.mw4anim
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File=Mechs\Madcat\animation\mad_getupright.mw4anim
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File=Mechs\Madcat\animation\mad_lgimp.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpD.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpL.mw4anim
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File=Mechs\Madcat\animation\mad_lgimppose.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpposeD.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpposeL.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpposeR.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpposeU.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpR.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpstand.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpstandD.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpstandL.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpstandR.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpstandU.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnleft.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnleftD.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnleftL.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnleftR.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnleftU.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnright.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnrightD.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnrightL.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnrightR.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpturnrightU.mw4anim
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File=Mechs\Madcat\animation\mad_lgimpU.mw4anim
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File=Mechs\Madcat\animation\mad_powerdown.mw4anim
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File=Mechs\Madcat\animation\mad_powerdownD.mw4anim
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File=Mechs\Madcat\animation\mad_powerdownL.mw4anim
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File=Mechs\Madcat\animation\mad_powerdownR.mw4anim
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File=Mechs\Madcat\animation\mad_powerdownU.mw4anim
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File=Mechs\Madcat\animation\mad_powerup.mw4anim
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File=Mechs\Madcat\animation\mad_powerupD.mw4anim
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File=Mechs\Madcat\animation\mad_powerupL.mw4anim
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File=Mechs\Madcat\animation\mad_powerupR.mw4anim
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File=Mechs\Madcat\animation\mad_powerupU.mw4anim
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File=Mechs\Madcat\animation\mad_rgimp.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpD.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpL.mw4anim
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File=Mechs\Madcat\animation\mad_rgimppose.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpposeD.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpposeL.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpposeR.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpposeU.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpR.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpstand.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpstandD.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpstandL.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpstandR.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpstandU.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnleft.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnleftD.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnleftL.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnleftR.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnleftU.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnright.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnrightD.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnrightL.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnrightR.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpturnrightU.mw4anim
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File=Mechs\Madcat\animation\mad_rgimpU.mw4anim
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File=Mechs\Madcat\animation\mad_run.mw4anim
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File=Mechs\Madcat\animation\mad_runD.mw4anim
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File=Mechs\Madcat\animation\mad_runL.mw4anim
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File=Mechs\Madcat\animation\mad_runR.mw4anim
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File=Mechs\Madcat\animation\mad_runU.mw4anim
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File=Mechs\Madcat\animation\mad_squatdown.mw4anim
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File=Mechs\Madcat\animation\mad_squatdownD.mw4anim
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File=Mechs\Madcat\animation\mad_squatdownL.mw4anim
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File=Mechs\Madcat\animation\mad_squatdownR.mw4anim
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File=Mechs\Madcat\animation\mad_squatdownU.mw4anim
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File=Mechs\Madcat\animation\mad_squatup.mw4anim
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File=Mechs\Madcat\animation\mad_squatupD.mw4anim
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File=Mechs\Madcat\animation\mad_squatupL.mw4anim
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File=Mechs\Madcat\animation\mad_squatupR.mw4anim
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File=Mechs\Madcat\animation\mad_squatupU.mw4anim
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File=Mechs\Madcat\animation\mad_standback.mw4anim
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File=Mechs\Madcat\animation\mad_standbackD.mw4anim
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File=Mechs\Madcat\animation\mad_standbackL.mw4anim
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File=Mechs\Madcat\animation\mad_standbackR.mw4anim
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File=Mechs\Madcat\animation\mad_standbackU.mw4anim
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File=Mechs\Madcat\animation\mad_standlgimp.mw4anim
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File=Mechs\Madcat\animation\mad_standlgimpD.mw4anim
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File=Mechs\Madcat\animation\mad_standlgimpL.mw4anim
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File=Mechs\Madcat\animation\mad_standlgimpR.mw4anim
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File=Mechs\Madcat\animation\mad_standlgimpU.mw4anim
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File=Mechs\Madcat\animation\mad_standpose.mw4anim
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File=Mechs\Madcat\animation\mad_standposeD.mw4anim
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File=Mechs\Madcat\animation\mad_standposeL.mw4anim
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File=Mechs\Madcat\animation\mad_standposeR.mw4anim
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File=Mechs\Madcat\animation\mad_standposeU.mw4anim
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File=Mechs\Madcat\animation\mad_standrgimp.mw4anim
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File=Mechs\Madcat\animation\mad_standrgimpD.mw4anim
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File=Mechs\Madcat\animation\mad_standrgimpL.mw4anim
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File=Mechs\Madcat\animation\mad_standrgimpR.mw4anim
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File=Mechs\Madcat\animation\mad_standrgimpU.mw4anim
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File=Mechs\Madcat\animation\mad_standwalk.mw4anim
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File=Mechs\Madcat\animation\mad_standwalkD.mw4anim
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File=Mechs\Madcat\animation\mad_standwalkL.mw4anim
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File=Mechs\Madcat\animation\mad_standwalkR.mw4anim
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File=Mechs\Madcat\animation\mad_standwalkU.mw4anim
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File=Mechs\Madcat\animation\mad_turnleft.mw4anim
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File=Mechs\Madcat\animation\mad_turnleftD.mw4anim
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File=Mechs\Madcat\animation\mad_turnleftL.mw4anim
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File=Mechs\Madcat\animation\mad_turnleftR.mw4anim
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File=Mechs\Madcat\animation\mad_turnleftU.mw4anim
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File=Mechs\Madcat\animation\mad_turnright.mw4anim
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File=Mechs\Madcat\animation\mad_turnrightD.mw4anim
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File=Mechs\Madcat\animation\mad_turnrightL.mw4anim
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File=Mechs\Madcat\animation\mad_turnrightR.mw4anim
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File=Mechs\Madcat\animation\mad_turnrightU.mw4anim
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File=Mechs\Madcat\animation\mad_walk.mw4anim
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File=Mechs\Madcat\animation\mad_walkD.mw4anim
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File=Mechs\Madcat\animation\mad_walkL.mw4anim
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File=Mechs\Madcat\animation\mad_walkR.mw4anim
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File=Mechs\Madcat\animation\mad_walkstand.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandD.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandL.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandR.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandrev.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandrevD.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandrevL.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandrevR.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandrevU.mw4anim
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File=Mechs\Madcat\animation\mad_walkstandU.mw4anim
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File=Mechs\Madcat\animation\mad_walkU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_back.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstand.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandrev.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandrevD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandrevL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandrevR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandrevU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backstandU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_backU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_fallback.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_fallforward.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_fallleft.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_fallright.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_getup.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_getupright.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_jump.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landforward.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landstand.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landstandD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landstandL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landstandR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_landstandU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimp.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimppose.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpposeD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpposeL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpposeR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpposeU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpstand.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpstandD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpstandL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpstandR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpstandU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnleft.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnleftD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnleftL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnleftR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnleftU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnright.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnrightD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnrightL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnrightR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpturnrightU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_lgimpU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerdown.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerdownD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerdownL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerdownR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerdownU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerup.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerupD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerupL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerupR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_powerupU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimp.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimppose.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpposeD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpposeL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpposeR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpposeU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpstand.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpstandD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpstandL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpstandR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpstandU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnleft.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnleftD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnleftL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnleftR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnleftU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnright.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnrightD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnrightL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnrightR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpturnrightU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_rgimpU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_run.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_runD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_runL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_runR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_runU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatdown.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatdownD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatdownL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatdownR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatdownU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatup.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatupD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatupL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatupR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_squatupU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standback.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standbackD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standbackL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standbackR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standbackU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standlgimp.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standlgimpD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standlgimpL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standlgimpR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standlgimpU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standpose.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standposeD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standposeL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standposeR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standposeU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standrgimp.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standrgimpD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standrgimpL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standrgimpR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standrgimpU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standwalk.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standwalkD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standwalkL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standwalkR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_standwalkU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnleft.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnleftD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnleftL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnleftR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnleftU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnright.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnrightD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnrightL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnrightR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_turnrightU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walk.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstand.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandrev.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandrevD.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandrevL.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandrevR.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandrevU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkstandU.mw4anim
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File=Mechs\MadCat_MkII\animation\mc2_walkU.mw4anim
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File=Mechs\masakari\animation\mas_fallback.mw4anim
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File=Mechs\masakari\animation\mas_fallforward.mw4anim
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File=Mechs\masakari\animation\mas_fallleft.mw4anim
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File=Mechs\masakari\animation\mas_fallright.mw4anim
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File=Mechs\masakari\animation\mas_getup.mw4anim
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File=Mechs\masakari\animation\mas_lgimp.mw4anim
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File=Mechs\masakari\animation\mas_lgimpD.mw4anim
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File=Mechs\masakari\animation\mas_lgimpL.mw4anim
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File=Mechs\masakari\animation\mas_lgimpR.mw4anim
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File=Mechs\masakari\animation\mas_lgimpU.mw4anim
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File=Mechs\masakari\animation\mas_rgimp.mw4anim
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File=Mechs\masakari\animation\mas_rgimpD.mw4anim
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File=Mechs\masakari\animation\mas_rgimpL.mw4anim
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File=Mechs\masakari\animation\mas_rgimpR.mw4anim
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File=Mechs\masakari\animation\mas_rgimpU.mw4anim
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File=Mechs\Mauler\animation\mlr_fallback.mw4anim
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File=Mechs\Mauler\animation\mlr_fallforward.mw4anim
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File=Mechs\Mauler\animation\mlr_fallleft.mw4anim
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File=Mechs\Mauler\animation\mlr_fallright.mw4anim
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File=Mechs\Mauler\animation\mlr_getup.mw4anim
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File=Mechs\Mauler\animation\mlr_getupright.mw4anim
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File=Mechs\Mauler\animation\mlr_jump.mw4anim
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File=Mechs\Mauler\animation\mlr_landforward.mw4anim
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File=Mechs\Mauler\animation\mlr_landstand.mw4anim
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File=Mechs\Mauler\animation\mlr_landstandD.mw4anim
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File=Mechs\Mauler\animation\mlr_landstandL.mw4anim
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File=Mechs\Mauler\animation\mlr_landstandR.mw4anim
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File=Mechs\Mauler\animation\mlr_landstandU.mw4anim
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File=Mechs\Novacat\animation\nov_back.mw4anim
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File=Mechs\Novacat\animation\nov_backD.mw4anim
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File=Mechs\Novacat\animation\nov_backL.mw4anim
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File=Mechs\Novacat\animation\nov_backR.mw4anim
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File=Mechs\Novacat\animation\nov_backstand.mw4anim
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File=Mechs\Novacat\animation\nov_backstandD.mw4anim
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File=Mechs\Novacat\animation\nov_backstandL.mw4anim
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File=Mechs\Novacat\animation\nov_backstandR.mw4anim
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File=Mechs\Novacat\animation\nov_backstandrev.mw4anim
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File=Mechs\Novacat\animation\nov_backstandrevD.mw4anim
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File=Mechs\Novacat\animation\nov_backstandrevL.mw4anim
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File=Mechs\Novacat\animation\nov_backstandrevR.mw4anim
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File=Mechs\Novacat\animation\nov_backstandrevU.mw4anim
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File=Mechs\Novacat\animation\nov_backstandU.mw4anim
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File=Mechs\Novacat\animation\nov_backU.mw4anim
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File=Mechs\Novacat\animation\nov_fallback.mw4anim
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File=Mechs\Novacat\animation\nov_fallforward.mw4anim
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File=Mechs\Novacat\animation\nov_fallleft.mw4anim
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File=Mechs\Novacat\animation\nov_fallright.mw4anim
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File=Mechs\Novacat\animation\nov_getup.mw4anim
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File=Mechs\Novacat\animation\nov_getupright.mw4anim
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File=Mechs\Novacat\animation\nov_jump.mw4anim
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File=Mechs\Novacat\animation\nov_landforward.mw4anim
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File=Mechs\Novacat\animation\nov_landstand.mw4anim
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File=Mechs\Novacat\animation\nov_landstandD.mw4anim
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File=Mechs\Novacat\animation\nov_landstandL.mw4anim
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File=Mechs\Novacat\animation\nov_landstandR.mw4anim
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File=Mechs\Novacat\animation\nov_landstandU.mw4anim
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File=Mechs\Novacat\animation\nov_lgimp.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpD.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpL.mw4anim
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File=Mechs\Novacat\animation\nov_lgimppose.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpposeD.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpposeL.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpposeR.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpposeU.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpR.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpstand.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpstandD.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpstandL.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpstandR.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpstandU.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnleft.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnleftD.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnleftL.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnleftR.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnleftU.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnright.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnrightD.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnrightL.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpturnrightU.mw4anim
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File=Mechs\Novacat\animation\nov_lgimpU.mw4anim
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File=Mechs\Novacat\animation\nov_powerdown.mw4anim
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File=Mechs\Novacat\animation\nov_powerdownD.mw4anim
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File=Mechs\Novacat\animation\nov_powerdownR.mw4anim
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File=Mechs\Novacat\animation\nov_powerdownU.mw4anim
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File=Mechs\Novacat\animation\nov_powerup.mw4anim
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File=Mechs\Novacat\animation\nov_powerupD.mw4anim
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File=Mechs\Novacat\animation\nov_powerupR.mw4anim
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File=Mechs\Novacat\animation\nov_powerupU.mw4anim
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File=Mechs\Novacat\animation\nov_rgimp.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpD.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpL.mw4anim
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File=Mechs\Novacat\animation\nov_rgimppose.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpposeD.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpposeL.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpposeR.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpposeU.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpR.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpstand.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpstandD.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpstandL.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpstandR.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpstandU.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnleft.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnleftD.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnleftL.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnleftR.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnleftU.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnright.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnrightD.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnrightL.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnrightR.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpturnrightU.mw4anim
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File=Mechs\Novacat\animation\nov_rgimpU.mw4anim
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File=Mechs\Novacat\animation\nov_run.mw4anim
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File=Mechs\Novacat\animation\nov_runD.mw4anim
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File=Mechs\Novacat\animation\nov_runL.mw4anim
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File=Mechs\Novacat\animation\nov_runU.mw4anim
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File=Mechs\Novacat\animation\nov_squatdown.mw4anim
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File=Mechs\Novacat\animation\nov_squatdownD.mw4anim
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File=Mechs\Novacat\animation\nov_squatdownR.mw4anim
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File=Mechs\Novacat\animation\nov_squatdownU.mw4anim
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File=Mechs\Novacat\animation\nov_squatup.mw4anim
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File=Mechs\Novacat\animation\nov_squatupD.mw4anim
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File=Mechs\Novacat\animation\nov_squatupL.mw4anim
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File=Mechs\Novacat\animation\nov_squatupR.mw4anim
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File=Mechs\Novacat\animation\nov_squatupU.mw4anim
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File=Mechs\Novacat\animation\nov_standback.mw4anim
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File=Mechs\Novacat\animation\nov_standbackD.mw4anim
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File=Mechs\Novacat\animation\nov_standbackL.mw4anim
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File=Mechs\Novacat\animation\nov_standbackR.mw4anim
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File=Mechs\Novacat\animation\nov_standbackU.mw4anim
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File=Mechs\Novacat\animation\nov_standlgimp.mw4anim
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File=Mechs\Novacat\animation\nov_standlgimpD.mw4anim
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File=Mechs\Novacat\animation\nov_standlgimpL.mw4anim
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File=Mechs\Novacat\animation\nov_standlgimpR.mw4anim
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File=Mechs\Novacat\animation\nov_standlgimpU.mw4anim
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File=Mechs\Novacat\animation\nov_standpose.mw4anim
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File=Mechs\Novacat\animation\nov_standposeD.mw4anim
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File=Mechs\Novacat\animation\nov_standposeL.mw4anim
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File=Mechs\Novacat\animation\nov_standposeR.mw4anim
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File=Mechs\Novacat\animation\nov_standposeU.mw4anim
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File=Mechs\Novacat\animation\nov_standrgimp.mw4anim
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File=Mechs\Novacat\animation\nov_standrgimpD.mw4anim
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File=Mechs\Novacat\animation\nov_standrgimpR.mw4anim
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File=Mechs\Novacat\animation\nov_standrgimpU.mw4anim
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File=Mechs\Novacat\animation\nov_standwalk.mw4anim
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File=Mechs\Novacat\animation\nov_standwalkD.mw4anim
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File=Mechs\Novacat\animation\nov_standwalkL.mw4anim
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File=Mechs\Novacat\animation\nov_standwalkR.mw4anim
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File=Mechs\Novacat\animation\nov_standwalkU.mw4anim
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File=Mechs\Novacat\animation\nov_turnleft.mw4anim
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File=Mechs\Novacat\animation\nov_turnleftD.mw4anim
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File=Mechs\Novacat\animation\nov_turnleftL.mw4anim
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File=Mechs\Novacat\animation\nov_turnleftR.mw4anim
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File=Mechs\Novacat\animation\nov_turnleftU.mw4anim
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File=Mechs\Novacat\animation\nov_turnright.mw4anim
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File=Mechs\Novacat\animation\nov_turnrightD.mw4anim
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File=Mechs\Novacat\animation\nov_turnrightL.mw4anim
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File=Mechs\Novacat\animation\nov_turnrightR.mw4anim
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File=Mechs\Novacat\animation\nov_turnrightU.mw4anim
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File=Mechs\Novacat\animation\nov_walk.mw4anim
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File=Mechs\Novacat\animation\nov_walkD.mw4anim
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File=Mechs\Novacat\animation\nov_walkL.mw4anim
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File=Mechs\Novacat\animation\nov_walkR.mw4anim
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File=Mechs\Novacat\animation\nov_walkstand.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandD.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandL.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandR.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandrev.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandrevD.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandrevL.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandrevR.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandrevU.mw4anim
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File=Mechs\Novacat\animation\nov_walkstandU.mw4anim
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File=Mechs\Novacat\animation\nov_walkU.mw4anim
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File=Mechs\Osiris\animation\M1_back.mw4anim
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File=Mechs\Osiris\animation\M1_backstand.mw4anim
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File=Mechs\Osiris\animation\M1_backstandrev.mw4anim
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File=Mechs\Osiris\animation\M1_fallback.mw4anim
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File=Mechs\Osiris\animation\M1_fallforward.mw4anim
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File=Mechs\Osiris\animation\M1_fallleft.mw4anim
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File=Mechs\Osiris\animation\M1_fallright.mw4anim
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File=Mechs\Osiris\animation\M1_getup.mw4anim
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File=Mechs\Osiris\animation\M1_getupright.mw4anim
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File=Mechs\Osiris\animation\M1_jump.mw4anim
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File=Mechs\Osiris\animation\M1_landforward.mw4anim
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File=Mechs\Osiris\animation\M1_run.mw4anim
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File=Mechs\Osiris\animation\M1_standback.mw4anim
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File=Mechs\Osiris\animation\M1_standpose.mw4anim
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File=Mechs\Osiris\animation\M1_standwalk.mw4anim
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File=Mechs\Osiris\animation\M1_walk.mw4anim
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File=Mechs\Osiris\animation\M1_walkstand.mw4anim
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File=Mechs\Osiris\animation\M1_walkstandrev.mw4anim
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File=Mechs\Owens\animation\Owe_fallback.mw4anim
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File=Mechs\Owens\animation\Owe_fallforward.mw4anim
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File=Mechs\Owens\animation\Owe_fallleft.mw4anim
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File=Mechs\Owens\animation\Owe_fallright.mw4anim
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File=Mechs\Owens\animation\Owe_getup.mw4anim
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File=Mechs\Owens\animation\Owe_getupright.mw4anim
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File=Mechs\Owens\animation\Owe_powerdown.mw4anim
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File=Mechs\Owens\animation\Owe_powerdownD.mw4anim
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File=Mechs\Owens\animation\Owe_powerdownL.mw4anim
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File=Mechs\Owens\animation\Owe_powerdownR.mw4anim
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File=Mechs\Owens\animation\Owe_powerdownU.mw4anim
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File=Mechs\Owens\animation\Owe_powerup.mw4anim
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File=Mechs\Owens\animation\Owe_powerupD.mw4anim
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File=Mechs\Owens\animation\Owe_powerupL.mw4anim
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File=Mechs\Owens\animation\Owe_powerupR.mw4anim
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File=Mechs\Owens\animation\Owe_powerupU.mw4anim
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File=Mechs\Puma\animation\pum_fallback.mw4anim
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File=Mechs\Puma\animation\pum_fallforward.mw4anim
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File=Mechs\Puma\animation\pum_fallleft.mw4anim
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File=Mechs\Puma\animation\pum_fallright.mw4anim
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File=Mechs\Puma\animation\pum_getup.mw4anim
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File=Mechs\Puma\animation\pum_getupright.mw4anim
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File=Mechs\Puma\animation\pum_powerdown.mw4anim
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File=Mechs\Puma\animation\pum_powerdownD.mw4anim
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File=Mechs\Puma\animation\pum_powerdownL.mw4anim
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File=Mechs\Puma\animation\pum_powerdownR.mw4anim
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File=Mechs\Puma\animation\pum_powerdownU.mw4anim
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File=Mechs\Puma\animation\pum_powerup.mw4anim
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File=Mechs\Puma\animation\pum_powerupD.mw4anim
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File=Mechs\Puma\animation\pum_powerupU.mw4anim
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File=Mechs\Raven\animation\rvn_back.mw4anim
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File=Mechs\Raven\animation\rvn_backD.mw4anim
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File=Mechs\Raven\animation\rvn_backL.mw4anim
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File=Mechs\Raven\animation\rvn_backstand.mw4anim
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File=Mechs\Raven\animation\rvn_backstandD.mw4anim
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File=Mechs\Raven\animation\rvn_backstandrev.mw4anim
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File=Mechs\Raven\animation\rvn_backstandrevD.mw4anim
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File=Mechs\Raven\animation\rvn_fallback.mw4anim
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File=Mechs\Raven\animation\rvn_fallforward.mw4anim
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File=Mechs\Raven\animation\rvn_fallforward_test.mw4anim
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File=Mechs\Raven\animation\rvn_fallleft.mw4anim
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File=Mechs\Raven\animation\rvn_fallright.mw4anim
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File=Mechs\Raven\animation\rvn_getup.mw4anim
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File=Mechs\Raven\animation\rvn_getupright.mw4anim
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File=Mechs\Raven\animation\rvn_landstand.mw4anim
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File=Mechs\Raven\animation\rvn_landstandD.mw4anim
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File=Mechs\Raven\animation\rvn_landstandL.mw4anim
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File=Mechs\Raven\animation\rvn_landstandU.mw4anim
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File=Mechs\Raven\animation\rvn_lgimp.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpD.mw4anim
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File=Mechs\Raven\animation\rvn_lgimppose.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpposeD.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpposeU.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpR.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpstand.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpstandD.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpstandL.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpstandR.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpstandU.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnleft.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnleftD.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnleftL.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnleftR.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnleftU.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnright.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnrightD.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnrightL.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnrightR.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpturnrightU.mw4anim
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File=Mechs\Raven\animation\rvn_lgimpU.mw4anim
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File=Mechs\Raven\animation\rvn_powerdown.mw4anim
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File=Mechs\Raven\animation\rvn_powerdownD.mw4anim
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File=Mechs\Raven\animation\rvn_powerdownL.mw4anim
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File=Mechs\Raven\animation\rvn_powerdownR.mw4anim
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File=Mechs\Raven\animation\rvn_powerdownU.mw4anim
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File=Mechs\Raven\animation\rvn_powerup.mw4anim
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File=Mechs\Raven\animation\rvn_powerupD.mw4anim
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File=Mechs\Raven\animation\rvn_powerupL.mw4anim
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File=Mechs\Raven\animation\rvn_powerupU.mw4anim
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File=Mechs\Raven\animation\rvn_rgimp.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpD.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpL.mw4anim
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File=Mechs\Raven\animation\rvn_rgimppose.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpposeD.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpposeL.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpposeR.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpposeU.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpR.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpstand.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpstandD.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpstandL.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpstandR.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpstandU.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnleft.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnleftD.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnleftL.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnleftR.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnleftU.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnright.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnrightD.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnrightL.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpturnrightU.mw4anim
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File=Mechs\Raven\animation\rvn_rgimpU.mw4anim
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File=Mechs\Raven\animation\rvn_run.mw4anim
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File=Mechs\Raven\animation\rvn_runD.mw4anim
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File=Mechs\Raven\animation\rvn_runU.mw4anim
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File=Mechs\Raven\animation\rvn_squatdown.mw4anim
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File=Mechs\Raven\animation\rvn_squatdownD.mw4anim
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File=Mechs\Raven\animation\rvn_squatdownL.mw4anim
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File=Mechs\Raven\animation\rvn_squatdownR.mw4anim
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File=Mechs\Raven\animation\rvn_squatdownU.mw4anim
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File=Mechs\Raven\animation\rvn_squatup.mw4anim
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File=Mechs\Raven\animation\rvn_squatupD.mw4anim
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File=Mechs\Raven\animation\rvn_squatupL.mw4anim
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File=Mechs\Raven\animation\rvn_squatupR.mw4anim
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File=Mechs\Raven\animation\rvn_squatupU.mw4anim
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File=Mechs\Raven\animation\rvn_standback.mw4anim
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File=Mechs\Raven\animation\rvn_standbackD.mw4anim
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File=Mechs\Raven\animation\rvn_standbackL.mw4anim
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File=Mechs\Raven\animation\rvn_standbackU.mw4anim
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File=Mechs\Raven\animation\rvn_standlgimp.mw4anim
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File=Mechs\Raven\animation\rvn_standlgimpD.mw4anim
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File=Mechs\Raven\animation\rvn_standlgimpL.mw4anim
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File=Mechs\Raven\animation\rvn_standlgimpR.mw4anim
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File=Mechs\Raven\animation\rvn_standlgimpU.mw4anim
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File=Mechs\Raven\animation\rvn_standpose.mw4anim
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File=Mechs\Raven\animation\rvn_standposeD.mw4anim
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File=Mechs\Raven\animation\rvn_standposeR.mw4anim
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File=Mechs\Raven\animation\rvn_standposeU.mw4anim
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File=Mechs\Raven\animation\rvn_standrgimp.mw4anim
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File=Mechs\Raven\animation\rvn_standrgimpD.mw4anim
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File=Mechs\Raven\animation\rvn_standrgimpL.mw4anim
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File=Mechs\Raven\animation\rvn_standrgimpR.mw4anim
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File=Mechs\Raven\animation\rvn_standrgimpU.mw4anim
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File=Mechs\Raven\animation\rvn_standwalk.mw4anim
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File=Mechs\Raven\animation\rvn_standwalkD.mw4anim
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File=Mechs\Raven\animation\rvn_standwalkL.mw4anim
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File=Mechs\Raven\animation\rvn_standwalkR.mw4anim
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File=Mechs\Raven\animation\rvn_standwalkU.mw4anim
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File=Mechs\Raven\animation\rvn_turnleft.mw4anim
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File=Mechs\Raven\animation\rvn_turnleftD.mw4anim
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File=Mechs\Raven\animation\rvn_turnleftL.mw4anim
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File=Mechs\Raven\animation\rvn_turnleftR.mw4anim
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File=Mechs\Raven\animation\rvn_turnleftU.mw4anim
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File=Mechs\Raven\animation\rvn_turnright.mw4anim
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File=Mechs\Raven\animation\rvn_turnrightD.mw4anim
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File=Mechs\Raven\animation\rvn_turnrightL.mw4anim
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File=Mechs\Raven\animation\rvn_turnrightR.mw4anim
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File=Mechs\Raven\animation\rvn_turnrightU.mw4anim
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File=Mechs\Raven\animation\rvn_walk.mw4anim
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File=Mechs\Raven\animation\rvn_walkD.mw4anim
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File=Mechs\Raven\animation\rvn_walkL.mw4anim
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File=Mechs\Raven\animation\rvn_walkR.mw4anim
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File=Mechs\Raven\animation\rvn_walkstand.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandD.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandL.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandR.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandrev.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandrevD.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandrevL.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandrevR.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandrevU.mw4anim
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File=Mechs\Raven\animation\rvn_walkstandU.mw4anim
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File=Mechs\Raven\animation\rvn_walkU.mw4anim
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File=Mechs\Ryoken\animation\rk_fallback.mw4anim
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File=Mechs\Ryoken\animation\rk_fallforward.mw4anim
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File=Mechs\Ryoken\animation\rk_fallleft.mw4anim
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File=Mechs\Ryoken\animation\rk_fallright.mw4anim
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File=Mechs\Ryoken\animation\rk_getup.mw4anim
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File=Mechs\Shadowcat\animation\sha_back.mw4anim
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File=Mechs\Shadowcat\animation\sha_backD.mw4anim
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File=Mechs\Shadowcat\animation\sha_backL.mw4anim
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File=Mechs\Shadowcat\animation\sha_backR.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstand.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandD.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandL.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandR.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandrev.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandrevD.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandrevL.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandrevR.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandrevU.mw4anim
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File=Mechs\Shadowcat\animation\sha_backstandU.mw4anim
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File=Mechs\Shadowcat\animation\sha_backU.mw4anim
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File=Mechs\Shadowcat\animation\sha_fallback.mw4anim
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File=Mechs\Shadowcat\animation\sha_fallforward.mw4anim
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File=Mechs\Shadowcat\animation\sha_fallleft.mw4anim
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File=Mechs\Shadowcat\animation\sha_fallright.mw4anim
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File=Mechs\Shadowcat\animation\sha_getup.mw4anim
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File=Mechs\Shadowcat\animation\sha_jump.mw4anim
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File=Mechs\Shadowcat\animation\sha_landforward.mw4anim
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File=Mechs\Shadowcat\animation\sha_landstand.mw4anim
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File=Mechs\Shadowcat\animation\sha_landstandD.mw4anim
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File=Mechs\Shadowcat\animation\sha_landstandL.mw4anim
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File=Mechs\Shadowcat\animation\sha_landstandR.mw4anim
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File=Mechs\Shadowcat\animation\sha_landstandU.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimp.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpD.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpL.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimppose.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpposeD.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpposeL.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpposeR.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpposeU.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpR.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpstand.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpstandD.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpstandL.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpstandR.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpstandU.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnleft.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnleftD.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnleftL.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnleftR.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnleftU.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnright.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnrightD.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnrightL.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnrightR.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpturnrightU.mw4anim
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File=Mechs\Shadowcat\animation\sha_lgimpU.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerdown.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerdownD.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerdownL.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerdownR.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerdownU.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerup.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerupD.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerupL.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerupR.mw4anim
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File=Mechs\Shadowcat\animation\sha_powerupU.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimp.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpD.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpL.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimppose.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpposeD.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpposeL.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpposeR.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpposeU.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpR.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpstand.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpstandD.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpstandL.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpstandR.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpstandU.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnleft.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnleftD.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnleftL.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnleftR.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnleftU.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnright.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnrightD.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnrightL.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnrightR.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpturnrightU.mw4anim
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File=Mechs\Shadowcat\animation\sha_rgimpU.mw4anim
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File=Mechs\Shadowcat\animation\sha_run.mw4anim
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File=Mechs\Shadowcat\animation\sha_runD.mw4anim
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File=Mechs\Shadowcat\animation\sha_runL.mw4anim
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File=Mechs\Shadowcat\animation\sha_runR.mw4anim
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File=Mechs\Shadowcat\animation\sha_runU.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatdown.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatdownD.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatdownL.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatdownR.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatdownU.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatup.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatupD.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatupL.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatupR.mw4anim
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File=Mechs\Shadowcat\animation\sha_squatupU.mw4anim
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File=Mechs\Shadowcat\animation\sha_standback.mw4anim
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File=Mechs\Shadowcat\animation\sha_standbackD.mw4anim
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File=Mechs\Shadowcat\animation\sha_standbackL.mw4anim
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File=Mechs\Shadowcat\animation\sha_standbackR.mw4anim
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File=Mechs\Shadowcat\animation\sha_standbackU.mw4anim
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File=Mechs\Shadowcat\animation\sha_standlgimp.mw4anim
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File=Mechs\Shadowcat\animation\sha_standlgimpD.mw4anim
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File=Mechs\Shadowcat\animation\sha_standlgimpL.mw4anim
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File=Mechs\Shadowcat\animation\sha_standlgimpR.mw4anim
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File=Mechs\Shadowcat\animation\sha_standlgimpU.mw4anim
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File=Mechs\Shadowcat\animation\sha_standpose.mw4anim
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File=Mechs\Shadowcat\animation\sha_standposeD.mw4anim
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File=Mechs\Shadowcat\animation\sha_standposeL.mw4anim
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File=Mechs\Shadowcat\animation\sha_standposeR.mw4anim
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File=Mechs\Shadowcat\animation\sha_standposeU.mw4anim
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File=Mechs\Shadowcat\animation\sha_standrgimp.mw4anim
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File=Mechs\Shadowcat\animation\sha_standrgimpD.mw4anim
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File=Mechs\Shadowcat\animation\sha_standrgimpL.mw4anim
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File=Mechs\Shadowcat\animation\sha_standrgimpR.mw4anim
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File=Mechs\Shadowcat\animation\sha_standrgimpU.mw4anim
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File=Mechs\Shadowcat\animation\sha_standwalk.mw4anim
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File=Mechs\Shadowcat\animation\sha_standwalkD.mw4anim
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File=Mechs\Shadowcat\animation\sha_standwalkL.mw4anim
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File=Mechs\Shadowcat\animation\sha_standwalkR.mw4anim
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File=Mechs\Shadowcat\animation\sha_standwalkU.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnleft.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnleftD.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnleftL.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnleftR.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnleftU.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnright.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnrightD.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnrightL.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnrightR.mw4anim
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File=Mechs\Shadowcat\animation\sha_turnrightU.mw4anim
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File=Mechs\Shadowcat\animation\sha_walk.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkD.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkL.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkR.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstand.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandD.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandL.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandR.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandrev.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandrevD.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandrevL.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandrevR.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandrevU.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkstandU.mw4anim
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File=Mechs\Shadowcat\animation\sha_walkU.mw4anim
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File=Mechs\Sunder\animation\sun_fallback.mw4anim
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File=Mechs\Sunder\animation\sun_fallforward.mw4anim
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File=Mechs\Sunder\animation\sun_fallleft.mw4anim
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File=Mechs\Sunder\animation\sun_fallright.mw4anim
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File=Mechs\Sunder\animation\sun_getup.mw4anim
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File=Mechs\Templar\animation\tem_fallback.mw4anim
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File=Mechs\Templar\animation\tem_fallforward.mw4anim
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File=Mechs\Templar\animation\tem_fallleft.mw4anim
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File=Mechs\Templar\animation\tem_fallright.mw4anim
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File=Mechs\Templar\animation\tem_getup.mw4anim
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File=Mechs\Templar\animation\tem_getupright.mw4anim
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File=Mechs\Thanatos\animation\M4_fallback.mw4anim
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File=Mechs\Thanatos\animation\M4_fallforward.mw4anim
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File=Mechs\Thanatos\animation\M4_fallleft.mw4anim
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File=Mechs\Thanatos\animation\M4_fallright.mw4anim
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File=Mechs\Thanatos\animation\M4_getup.mw4anim
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File=Mechs\Thanatos\animation\M4_getupright.mw4anim
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File=Mechs\Thanatos\animation\M4_run.mw4anim
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File=Mechs\Thanatos\animation\M4_standpose.mw4anim
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File=Mechs\Thor\animation\thr_back.mw4anim
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File=Mechs\Thor\animation\thr_backD.mw4anim
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File=Mechs\Thor\animation\thr_backL.mw4anim
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File=Mechs\Thor\animation\thr_backR.mw4anim
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File=Mechs\Thor\animation\thr_backstand.mw4anim
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File=Mechs\Thor\animation\thr_backstandD.mw4anim
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File=Mechs\Thor\animation\thr_backstandL.mw4anim
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File=Mechs\Thor\animation\thr_backstandR.mw4anim
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File=Mechs\Thor\animation\thr_backstandrev.mw4anim
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File=Mechs\Thor\animation\thr_backstandrevD.mw4anim
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File=Mechs\Thor\animation\thr_backstandrevL.mw4anim
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File=Mechs\Thor\animation\thr_backstandrevR.mw4anim
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File=Mechs\Thor\animation\thr_backstandrevU.mw4anim
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File=Mechs\Thor\animation\thr_backstandU.mw4anim
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File=Mechs\Thor\animation\thr_backU.mw4anim
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File=Mechs\Thor\animation\thr_fallback.mw4anim
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File=Mechs\Thor\animation\thr_fallforward.mw4anim
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File=Mechs\Thor\animation\thr_fallleft.mw4anim
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File=Mechs\Thor\animation\thr_fallright.mw4anim
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File=Mechs\Thor\animation\thr_getup.mw4anim
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File=Mechs\Thor\animation\thr_jump.mw4anim
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File=Mechs\Thor\animation\thr_landforward.mw4anim
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File=Mechs\Thor\animation\thr_landstand.mw4anim
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File=Mechs\Thor\animation\thr_landstandD.mw4anim
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File=Mechs\Thor\animation\thr_landstandL.mw4anim
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File=Mechs\Thor\animation\thr_landstandR.mw4anim
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File=Mechs\Thor\animation\thr_landstandU.mw4anim
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File=Mechs\Thor\animation\thr_lgimp.mw4anim
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File=Mechs\Thor\animation\thr_lgimpD.mw4anim
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File=Mechs\Thor\animation\thr_lgimpL.mw4anim
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File=Mechs\Thor\animation\thr_lgimppose.mw4anim
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File=Mechs\Thor\animation\thr_lgimpposeD.mw4anim
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File=Mechs\Thor\animation\thr_lgimpposeL.mw4anim
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File=Mechs\Thor\animation\thr_lgimpposeR.mw4anim
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File=Mechs\Thor\animation\thr_lgimpposeU.mw4anim
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File=Mechs\Thor\animation\thr_lgimpR.mw4anim
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File=Mechs\Thor\animation\thr_lgimpstand.mw4anim
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File=Mechs\Thor\animation\thr_lgimpstandD.mw4anim
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File=Mechs\Thor\animation\thr_lgimpstandL.mw4anim
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File=Mechs\Thor\animation\thr_lgimpstandR.mw4anim
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File=Mechs\Thor\animation\thr_lgimpstandU.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnleft.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnleftD.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnleftL.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnleftR.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnleftU.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnright.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnrightD.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnrightL.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnrightR.mw4anim
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File=Mechs\Thor\animation\thr_lgimpturnrightU.mw4anim
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File=Mechs\Thor\animation\thr_lgimpU.mw4anim
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File=Mechs\Thor\animation\thr_powerdown.mw4anim
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File=Mechs\Thor\animation\thr_powerdownD.mw4anim
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File=Mechs\Thor\animation\thr_powerdownL.mw4anim
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File=Mechs\Thor\animation\thr_powerdownR.mw4anim
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File=Mechs\Thor\animation\thr_powerdownU.mw4anim
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File=Mechs\Thor\animation\thr_powerup.mw4anim
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File=Mechs\Thor\animation\thr_powerupD.mw4anim
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File=Mechs\Thor\animation\thr_powerupL.mw4anim
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File=Mechs\Thor\animation\thr_powerupR.mw4anim
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File=Mechs\Thor\animation\thr_powerupU.mw4anim
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File=Mechs\Thor\animation\thr_rgimp.mw4anim
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File=Mechs\Thor\animation\thr_rgimpD.mw4anim
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File=Mechs\Thor\animation\thr_rgimpL.mw4anim
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File=Mechs\Thor\animation\thr_rgimppose.mw4anim
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File=Mechs\Thor\animation\thr_rgimpposeD.mw4anim
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File=Mechs\Thor\animation\thr_rgimpposeL.mw4anim
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File=Mechs\Thor\animation\thr_rgimpposeR.mw4anim
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File=Mechs\Thor\animation\thr_rgimpposeU.mw4anim
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File=Mechs\Thor\animation\thr_rgimpR.mw4anim
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File=Mechs\Thor\animation\thr_rgimpstand.mw4anim
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File=Mechs\Thor\animation\thr_rgimpstandD.mw4anim
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File=Mechs\Thor\animation\thr_rgimpstandL.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpstandR.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpstandU.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnleft.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnleftD.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnleftL.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnleftR.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnleftU.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnright.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnrightD.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnrightL.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnrightR.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpturnrightU.mw4anim
|
|
File=Mechs\Thor\animation\thr_rgimpU.mw4anim
|
|
File=Mechs\Thor\animation\thr_run.mw4anim
|
|
File=Mechs\Thor\animation\thr_runD.mw4anim
|
|
File=Mechs\Thor\animation\thr_runL.mw4anim
|
|
File=Mechs\Thor\animation\thr_runR.mw4anim
|
|
File=Mechs\Thor\animation\thr_runU.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatdown.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatdownD.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatdownL.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatdownR.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatdownU.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatup.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatupD.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatupL.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatupR.mw4anim
|
|
File=Mechs\Thor\animation\thr_squatupU.mw4anim
|
|
File=Mechs\Thor\animation\thr_standback.mw4anim
|
|
File=Mechs\Thor\animation\thr_standbackD.mw4anim
|
|
File=Mechs\Thor\animation\thr_standbackL.mw4anim
|
|
File=Mechs\Thor\animation\thr_standbackR.mw4anim
|
|
File=Mechs\Thor\animation\thr_standbackU.mw4anim
|
|
File=Mechs\Thor\animation\thr_standlgimp.mw4anim
|
|
File=Mechs\Thor\animation\thr_standlgimpD.mw4anim
|
|
File=Mechs\Thor\animation\thr_standlgimpL.mw4anim
|
|
File=Mechs\Thor\animation\thr_standlgimpR.mw4anim
|
|
File=Mechs\Thor\animation\thr_standlgimpU.mw4anim
|
|
File=Mechs\Thor\animation\thr_standpose.mw4anim
|
|
File=Mechs\Thor\animation\thr_standposeD.mw4anim
|
|
File=Mechs\Thor\animation\thr_standposeL.mw4anim
|
|
File=Mechs\Thor\animation\thr_standposeR.mw4anim
|
|
File=Mechs\Thor\animation\thr_standposeU.mw4anim
|
|
File=Mechs\Thor\animation\thr_standrgimp.mw4anim
|
|
File=Mechs\Thor\animation\thr_standrgimpD.mw4anim
|
|
File=Mechs\Thor\animation\thr_standrgimpL.mw4anim
|
|
File=Mechs\Thor\animation\thr_standrgimpR.mw4anim
|
|
File=Mechs\Thor\animation\thr_standrgimpU.mw4anim
|
|
File=Mechs\Thor\animation\thr_standwalk.mw4anim
|
|
File=Mechs\Thor\animation\thr_standwalkD.mw4anim
|
|
File=Mechs\Thor\animation\thr_standwalkL.mw4anim
|
|
File=Mechs\Thor\animation\thr_standwalkR.mw4anim
|
|
File=Mechs\Thor\animation\thr_standwalkU.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnleft.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnleftD.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnleftL.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnleftR.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnleftU.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnright.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnrightD.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnrightL.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnrightR.mw4anim
|
|
File=Mechs\Thor\animation\thr_turnrightU.mw4anim
|
|
File=Mechs\Thor\animation\thr_walk.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkD.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkL.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkR.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstand.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandD.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandL.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandR.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandrev.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandrevD.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandrevL.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandrevR.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandrevU.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkstandU.mw4anim
|
|
File=Mechs\Thor\animation\thr_walkU.mw4anim
|
|
File=Mechs\Uller\animation\ulr_fallback.mw4anim
|
|
File=Mechs\Uller\animation\ulr_fallforward.mw4anim
|
|
File=Mechs\Uller\animation\ulr_fallleft.mw4anim
|
|
File=Mechs\Uller\animation\Ulr_fallpose.mw4anim
|
|
File=Mechs\Uller\animation\ulr_fallright.mw4anim
|
|
File=Mechs\Uller\animation\ulr_getup.mw4anim
|
|
File=Mechs\Uller\animation\Ulr_getupright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_back.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstand.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandrev.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandrevD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandrevL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandrevR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandrevU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backstandU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_backU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_fallback.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_fallforward.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_fallleft.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_fallpose.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_fallright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_getup.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_getupright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_jump.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landforward.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landstand.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landstandD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landstandL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landstandR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_landstandU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimp.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimppose.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpposeD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpposeL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpposeR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpposeU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpstand.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpstandD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpstandL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpstandR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpstandU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnleft.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnleftD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnleftL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnleftR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnleftU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnrightD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnrightL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnrightR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpturnrightU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_lgimpU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerdown.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerdownD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerdownL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerdownR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerdownU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerup.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerupD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerupL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerupR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_powerupU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimp.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimppose.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpposeD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpposeL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpposeR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpposeU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpstand.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpstandD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpstandL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpstandR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpstandU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnleft.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnleftD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnleftL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnleftR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnleftU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnrightD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnrightL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnrightR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpturnrightU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_rgimpU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_run.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_runD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_runL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_runR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_runU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatdown.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatdownD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatdownL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatdownR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatdownU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatup.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatupD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatupL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatupR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_squatupU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standback.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standbackD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standbackL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standbackR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standbackU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standlgimp.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standlgimpD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standlgimpL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standlgimpR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standlgimpU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standpose.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standposeD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standposeL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standposeR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standposeU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standrgimp.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standrgimpD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standrgimpL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standrgimpR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standrgimpU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standwalk.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standwalkD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standwalkL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standwalkR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_standwalkU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnleft.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnleftD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnleftL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnleftR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnleftU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnright.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnrightD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnrightL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnrightR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_turnrightU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walk.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstand.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandrev.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandrevD.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandrevL.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandrevR.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandrevU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkstandU.mw4anim
|
|
File=Mechs\Uziel\animation\uzi_walkU.mw4anim
|
|
File=Mechs\Victor\animation\Vic_fallback.mw4anim
|
|
File=Mechs\Victor\animation\Vic_fallforward.mw4anim
|
|
File=Mechs\Victor\animation\Vic_fallleft.mw4anim
|
|
File=Mechs\Victor\animation\Vic_fallright.mw4anim
|
|
File=Mechs\Victor\animation\Vic_getup.mw4anim
|
|
File=Mechs\Victor\animation\Vic_getupright.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_fallback.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_fallforward.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_fallleft.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_fallpose.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_fallright.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_getup.mw4anim
|
|
File=Mechs\Vulture\animation\vtr_getupright.mw4anim
|
|
File=Mechs\Wolfhound\animation\wh_fallback.mw4anim
|
|
File=Mechs\Wolfhound\animation\wh_fallforward.mw4anim
|
|
File=Mechs\Wolfhound\animation\wh_fallleft.mw4anim
|
|
File=Mechs\Wolfhound\animation\wh_fallright.mw4anim
|
|
File=Mechs\Wolfhound\animation\wh_getup.mw4anim
|
|
File=Mechs\Zeus\animation\zus_fallback.mw4anim
|
|
File=Mechs\Zeus\animation\zus_fallforward.mw4anim
|
|
File=Mechs\Zeus\animation\zus_fallleft.mw4anim
|
|
File=Mechs\Zeus\animation\zus_fallright.mw4anim
|
|
File=Mechs\Zeus\animation\zus_getup.mw4anim
|
|
File=Mechs\Zeus\animation\zus_getupright.mw4anim
|
|
|
|
//
|
|
//---------
|
|
// Vehicles
|
|
//---------
|
|
//
|
|
|
|
|
|
//Ambulance
|
|
Data=Vehicles\Ambulance\Ambulance.data
|
|
Damage=Vehicles\Ambulance\Ambulance.damage
|
|
Instance=Vehicles\Ambulance\Ambulance.instance
|
|
Data=Vehicles\Ambulance_Destroyed\Ambulance_Destroyed.data
|
|
Instance=Vehicles\Ambulance_Destroyed\Ambulance_Destroyed.instance
|
|
|
|
//Ammo_Carrier
|
|
Data=Vehicles\Ammo_Carrier\Ammo_Carrier.data
|
|
Damage=Vehicles\Ammo_Carrier\Ammo_Carrier.damage
|
|
Instance=Vehicles\Ammo_Carrier\Ammo_Carrier.instance
|
|
Data=Vehicles\Ammo_Carrier_Destroyed\Ammo_Carrier_Destroyed.data
|
|
Instance=Vehicles\Ammo_Carrier_Destroyed\Ammo_Carrier_Destroyed.instance
|
|
|
|
//APC
|
|
Data=Vehicles\APC\APC.data
|
|
Armature=Vehicles\APC\APC.contents
|
|
Subsystems=Vehicles\APC\APC.subsystems
|
|
Damage=Vehicles\APC\APC.damage
|
|
Instance=Vehicles\APC\APC.instance
|
|
Data=Vehicles\APC_Destroyed\APC_Destroyed.data
|
|
Instance=Vehicles\APC_Destroyed\APC_Destroyed.instance
|
|
File=Vehicles\APC\APC.kbb
|
|
|
|
//Artillery_Launcher
|
|
Data=Vehicles\Artillery_Launcher\Artillery_Launcher.data
|
|
Armature=Vehicles\Artillery_Launcher\Artillery_Launcher.contents
|
|
Subsystems=Vehicles\Artillery_Launcher\Artillery_Launcher.subsystems
|
|
Damage=Vehicles\Artillery_Launcher\Artillery_Launcher.damage
|
|
Instance=Vehicles\Artillery_Launcher\Artillery_Launcher.instance
|
|
Data=Vehicles\Artillery_Launcher_Destroyed\Artillery_Launcher_Destroyed.data
|
|
Instance=Vehicles\Artillery_Launcher_Destroyed\Artillery_Launcher_Destroyed.instance
|
|
|
|
//Artillery_Loader
|
|
Data=Vehicles\Artillery_Loader\Artillery_Loader.data
|
|
Damage=Vehicles\Artillery_Loader\Artillery_Loader.damage
|
|
Instance=Vehicles\Artillery_Loader\Artillery_Loader.instance
|
|
Data=Vehicles\Artillery_Loader_Destroyed\Artillery_Loader_Destroyed.data
|
|
Instance=Vehicles\Artillery_Loader_Destroyed\Artillery_Loader_Destroyed.instance
|
|
|
|
//Barge1
|
|
Data=Vehicles\Barge1\Barge1.data
|
|
Damage=Vehicles\Barge1\Barge1.damage
|
|
Instance=Vehicles\Barge1\Barge1.instance
|
|
|
|
//Boat1
|
|
Data=Vehicles\Boat1\Boat1.data
|
|
Damage=Vehicles\Boat1\Boat1.damage
|
|
Instance=Vehicles\Boat1\Boat1.instance
|
|
|
|
//Boxvan
|
|
Data=Vehicles\Boxvan\Boxvan.data
|
|
Damage=Vehicles\Boxvan\Boxvan.damage
|
|
Instance=Vehicles\Boxvan\Boxvan.instance
|
|
Data=Vehicles\Boxvan_Destroyed\Boxvan_Destroyed.data
|
|
Instance=Vehicles\Boxvan_Destroyed\Boxvan_Destroyed.instance
|
|
|
|
//Bulldog
|
|
Data=Vehicles\Bulldog\Bulldog.data
|
|
Armature=Vehicles\Bulldog\Bulldog.contents
|
|
Subsystems=Vehicles\Bulldog\Bulldog.subsystems
|
|
Damage=Vehicles\Bulldog\Bulldog.damage
|
|
Instance=Vehicles\Bulldog\Bulldog.instance
|
|
Data=Vehicles\Bulldog_Destroyed\Bulldog_Destroyed.data
|
|
Instance=Vehicles\Bulldog_Destroyed\Bulldog_Destroyed.instance
|
|
|
|
//Bus
|
|
Data=Vehicles\Bus\Bus.data
|
|
Damage=Vehicles\Bus\Bus.damage
|
|
Instance=Vehicles\Bus\Bus.instance
|
|
Data=Vehicles\Bus_Destroyed\Bus_Destroyed.data
|
|
Instance=Vehicles\Bus_Destroyed\Bus_Destroyed.instance
|
|
|
|
//Car
|
|
Data=Vehicles\Car\Car.data
|
|
Damage=Vehicles\Car\Car.damage
|
|
Instance=Vehicles\Car\Car.instance
|
|
Data=Vehicles\Car_Destroyed\Car_Destroyed.data
|
|
Instance=Vehicles\Car_Destroyed\Car_Destroyed.instance
|
|
|
|
//CargoTrack
|
|
Data=Vehicles\CargoTrack\CargoTrack.data
|
|
Damage=Vehicles\CargoTrack\CargoTrack.damage
|
|
Instance=Vehicles\CargoTrack\CargoTrack.instance
|
|
Data=Vehicles\CargoTrack_Destroyed\CargoTrack_Destroyed.data
|
|
Instance=Vehicles\CargoTrack_Destroyed\CargoTrack_Destroyed.instance
|
|
|
|
//Condor
|
|
Data=Vehicles\Condor\Condor.data
|
|
Armature=Vehicles\Condor\Condor.contents
|
|
Subsystems=Vehicles\Condor\Condor.subsystems
|
|
Damage=Vehicles\Condor\Condor.damage
|
|
Instance=Vehicles\Condor\Condor.instance
|
|
Data=Vehicles\Condor_Destroyed\Condor_Destroyed.data
|
|
Instance=Vehicles\Condor_Destroyed\Condor_Destroyed.instance
|
|
|
|
//Crystal_Cargo
|
|
//Data=Vehicles\Crystal_Cargo\Crystal_Cargo.data
|
|
//Armature=Vehicles\Crystal_Cargo\Crystal_Cargo.contents
|
|
//Damage=Vehicles\Crystal_Cargo\Crystal_Cargo.damage
|
|
//Instance=Vehicles\Crystal_Cargo\Crystal_Cargo.instance
|
|
//Data=Vehicles\Crystal_Cargo_Destroyed\Crystal_Cargo_Destroyed.data
|
|
//Instance=Vehicles\Crystal_Cargo_Destroyed\Crystal_Cargo_Destroyed.instance
|
|
|
|
//demolisher2
|
|
//Data=Vehicles\demolisher2\demolisher2.data
|
|
//Armature=Vehicles\demolisher2\demolisher2.contents
|
|
//Subsystems=Vehicles\demolisher2\demolisher2.subsystems
|
|
//Damage=Vehicles\demolisher2\demolisher2.damage
|
|
//Instance=Vehicles\demolisher2\demolisher2.instance
|
|
//Data=Vehicles\demolisher2_Destroyed\demolisher2_Destroyed.data
|
|
//Instance=Vehicles\demolisher2_Destroyed\demolisher2_Destroyed.instance
|
|
|
|
//Destroyer1
|
|
Data=Vehicles\Destroyer1\Destroyer1.data
|
|
Armature=Vehicles\Destroyer1\Destroyer1.contents
|
|
Subsystems=Vehicles\Destroyer1\Destroyer1.subsystems
|
|
Damage=Vehicles\Destroyer1\Destroyer1.damage
|
|
Instance=Vehicles\Destroyer1\Destroyer1.instance
|
|
|
|
//Field_Base
|
|
Data=Vehicles\Field_Base\Field_Base.data
|
|
Armature=Vehicles\Field_Base\Field_Base.contents
|
|
Damage=Vehicles\Field_Base\Field_Base.damage
|
|
Instance=Vehicles\Field_Base\Field_Base.instance
|
|
Data=Vehicles\Field_Base_Destroyed\Field_Base_Destroyed.data
|
|
Instance=Vehicles\Field_Base_Destroyed\Field_Base_Destroyed.instance
|
|
|
|
//FireTruck
|
|
Data=Vehicles\FireTruck\FireTruck.data
|
|
Armature=Vehicles\FireTruck\FireTruck.contents
|
|
Subsystems=Vehicles\FireTruck\FireTruck.subsystems
|
|
Damage=Vehicles\FireTruck\FireTruck.damage
|
|
Instance=Vehicles\FireTruck\FireTruck.instance
|
|
Data=Vehicles\FireTruck_Destroyed\FireTruck_Destroyed.data
|
|
Instance=Vehicles\FireTruck_Destroyed\FireTruck_Destroyed.instance
|
|
|
|
//Flatbed
|
|
Data=Vehicles\Flatbed\Flatbed.data
|
|
Damage=Vehicles\Flatbed\Flatbed.damage
|
|
Instance=Vehicles\Flatbed\Flatbed.instance
|
|
Data=Vehicles\Flatbed_Destroyed\Flatbed_Destroyed.data
|
|
Instance=Vehicles\Flatbed_Destroyed\Flatbed_Destroyed.instance
|
|
|
|
//Fueltruck
|
|
Data=Vehicles\Fueltruck\Fueltruck.data
|
|
Damage=Vehicles\Fueltruck\Fueltruck.damage
|
|
Instance=Vehicles\Fueltruck\Fueltruck.instance
|
|
Data=Vehicles\Fueltruck_Destroyed\Fueltruck_Destroyed.data
|
|
Instance=Vehicles\Fueltruck_Destroyed\Fueltruck_Destroyed.instance
|
|
|
|
//Harasser
|
|
Data=Vehicles\Harasser\Harasser.data
|
|
Armature=Vehicles\Harasser\Harasser.contents
|
|
Subsystems=Vehicles\Harasser\Harasser.subsystems
|
|
Damage=Vehicles\Harasser\Harasser.damage
|
|
Instance=Vehicles\Harasser\Harasser.instance
|
|
Data=Vehicles\Harasser_Destroyed\Harasser_Destroyed.data
|
|
Instance=Vehicles\Harasser_Destroyed\Harasser_Destroyed.instance
|
|
|
|
//Speck
|
|
//Data=VTVs\Speck\Speck.data
|
|
//Armature=VTVs\Speck\Speck.contents
|
|
//Subsystems=VTVs\Speck\Speck.subsystems
|
|
//Damage=VTVs\Speck\Speck.damage
|
|
//Instance=VTVs\Speck\Speck.instance
|
|
//Data=VTVs\Speck_Destroyed\Speck_Destroyed.data
|
|
//Instance=VTVs\Speck_Destroyed\Speck_Destroyed.instance
|
|
|
|
//Hrothgar
|
|
Data=Vehicles\Hrothgar\Hrothgar.data
|
|
Armature=Vehicles\Hrothgar\Hrothgar.contents
|
|
Subsystems=Vehicles\Hrothgar\Hrothgar.subsystems
|
|
Damage=Vehicles\Hrothgar\Hrothgar.damage
|
|
Instance=Vehicles\Hrothgar\Hrothgar.instance
|
|
Data=Vehicles\Hrothgar_Destroyed\Hrothgar_Destroyed.data
|
|
Instance=Vehicles\Hrothgar_Destroyed\Hrothgar_Destroyed.instance
|
|
|
|
//HrothgarT
|
|
Data=Buildings\HrothgarT\HrothgarT.data
|
|
Armature=Buildings\HrothgarT\HrothgarT.contents
|
|
Subsystems=Buildings\HrothgarT\HrothgarT.subsystems
|
|
Damage=Buildings\HrothgarT\HrothgarT.damage
|
|
Instance=Buildings\HrothgarT\HrothgarT.instance
|
|
Data=Buildings\HrothgarT_Destroyed\HrothgarT_Destroyed.data
|
|
Instance=Buildings\HrothgarT_Destroyed\HrothgarT_Destroyed.instance
|
|
|
|
//Humvee
|
|
Data=Vehicles\Humvee\Humvee.data
|
|
Armature=Vehicles\Humvee\Humvee.contents
|
|
Subsystems=Vehicles\Humvee\Humvee.subsystems
|
|
Damage=Vehicles\Humvee\Humvee.damage
|
|
Instance=Vehicles\Humvee\Humvee.instance
|
|
Data=Vehicles\Humvee_Destroyed\Humvee_Destroyed.data
|
|
Instance=Vehicles\Humvee_Destroyed\Humvee_Destroyed.instance
|
|
|
|
//ICBM
|
|
//Data=Vehicles\ICBM\ICBM.data
|
|
//Armature=Vehicles\ICBM\ICBM.contents
|
|
//Damage=Vehicles\ICBM\ICBM.damage
|
|
//Instance=Vehicles\ICBM\ICBM.instance
|
|
|
|
//Limo
|
|
//Data=Vehicles\Limo\Limo.data
|
|
//Damage=Vehicles\Limo\Limo.damage
|
|
//Instance=Vehicles\Limo\Limo.instance
|
|
//Data=Vehicles\Limo_Destroyed\Limo_Destroyed.data
|
|
//Instance=Vehicles\Limo_Destroyed\Limo_Destroyed.instance
|
|
|
|
//Karnov
|
|
Data=Vehicles\Karnov\Karnov.data
|
|
Armature=Vehicles\Karnov\Karnov.contents
|
|
Subsystems=Vehicles\Karnov\Karnov.subsystems
|
|
Damage=Vehicles\Karnov\Karnov.damage
|
|
Instance=Vehicles\Karnov\Karnov.instance
|
|
Data=Vehicles\Karnov_Destroyed\Karnov_Destroyed.data
|
|
Instance=Vehicles\Karnov_Destroyed\Karnov_Destroyed.instance
|
|
|
|
//Loader
|
|
Data=Vehicles\Loader\Loader.data
|
|
Damage=Vehicles\Loader\Loader.damage
|
|
Instance=Vehicles\Loader\Loader.instance
|
|
Data=Vehicles\Loader_Destroyed\Loader_Destroyed.data
|
|
Instance=Vehicles\Loader_Destroyed\Loader_Destroyed.instance
|
|
|
|
//LRM_Carrier
|
|
Data=Vehicles\LRM_Carrier\LRM_Carrier.data
|
|
Armature=Vehicles\LRM_Carrier\LRM_Carrier.contents
|
|
Subsystems=Vehicles\LRM_Carrier\LRM_Carrier.subsystems
|
|
Damage=Vehicles\LRM_Carrier\LRM_Carrier.damage
|
|
Instance=Vehicles\LRM_Carrier\LRM_Carrier.instance
|
|
Data=Vehicles\LRM_Carrier_Destroyed\LRM_Carrier_Destroyed.data
|
|
Instance=Vehicles\LRM_Carrier_Destroyed\LRM_Carrier_Destroyed.instance
|
|
|
|
//Magi_Tank
|
|
Data=Vehicles\Magi_Tank\Magi_Tank.data
|
|
Armature=Vehicles\Magi_Tank\Magi_Tank.contents
|
|
Subsystems=Vehicles\Magi_Tank\Magi_Tank.subsystems
|
|
Damage=Vehicles\Magi_Tank\Magi_Tank.damage
|
|
Instance=Vehicles\Magi_Tank\Magi_Tank.instance
|
|
Data=Vehicles\Magi_Tank_Destroyed\Magi_Tank_Destroyed.data
|
|
Instance=Vehicles\Magi_Tank_Destroyed\Magi_Tank_Destroyed.instance
|
|
|
|
//MiningTrack
|
|
//Data=Vehicles\MiningTrack\MiningTrack.data
|
|
//Damage=Vehicles\MiningTrack\MiningTrack.damage
|
|
//Instance=Vehicles\MiningTrack\MiningTrack.instance
|
|
//Data=Vehicles\MiningTrack_Destroyed\MiningTrack_Destroyed.data
|
|
//Instance=Vehicles\MiningTrack_Destroyed\MiningTrack_Destroyed.instance
|
|
|
|
//Mobile_APU
|
|
Data=Vehicles\Mobile_APU\Mobile_APU.data
|
|
Damage=Vehicles\Mobile_APU\Mobile_APU.damage
|
|
Instance=Vehicles\Mobile_APU\Mobile_APU.instance
|
|
Data=Vehicles\Mobile_APU_Destroyed\Mobile_APU_Destroyed.data
|
|
Instance=Vehicles\Mobile_APU_Destroyed\Mobile_APU_Destroyed.instance
|
|
|
|
//Mobile_Turret_Control
|
|
Data=Vehicles\Mobile_Turret_Control\Mobile_Turret_Control.data
|
|
Armature=Vehicles\Mobile_Turret_Control\Mobile_Turret_Control.contents
|
|
Subsystems=Vehicles\Mobile_Turret_Control\Mobile_Turret_Control.subsystems
|
|
Damage=Vehicles\Mobile_Turret_Control\Mobile_Turret_Control.damage
|
|
Instance=Vehicles\Mobile_Turret_Control\Mobile_Turret_Control.instance
|
|
Data=Vehicles\Mobile_Turret_Control_Destroyed\Mobile_Turret_Control_Destroyed.data
|
|
Instance=Vehicles\Mobile_Turret_Control_Destroyed\Mobile_Turret_Control_Destroyed.instance
|
|
|
|
//myrmidon
|
|
//Data=Vehicles\myrmidon\myrmidon.data
|
|
//Armature=Vehicles\myrmidon\myrmidon.contents
|
|
//Subsystems=Vehicles\myrmidon\myrmidon.subsystems
|
|
//Damage=Vehicles\myrmidon\myrmidon.damage
|
|
//Instance=Vehicles\myrmidon\myrmidon.instance
|
|
//Data=Vehicles\myrmidon_Destroyed\myrmidon_Destroyed.data
|
|
//Instance=Vehicles\myrmidon_Destroyed\myrmidon_Destroyed.instance
|
|
|
|
//Nightshade
|
|
Data=Vehicles\Nightshade\Nightshade.data
|
|
Armature=Vehicles\Nightshade\Nightshade.contents
|
|
Subsystems=Vehicles\Nightshade\Nightshade.subsystems
|
|
Damage=Vehicles\Nightshade\Nightshade.damage
|
|
Instance=Vehicles\Nightshade\Nightshade.instance
|
|
Data=Vehicles\Nightshade_Destroyed\Nightshade_Destroyed.data
|
|
Instance=Vehicles\Nightshade_Destroyed\Nightshade_Destroyed.instance
|
|
|
|
//Nightshade_Stationary
|
|
Data=Vehicles\Nightshade_Stationary\Nightshade_Stationary.data
|
|
Instance=Vehicles\Nightshade_Stationary\Nightshade_Stationary.instance
|
|
|
|
//ObservationVehicle
|
|
Data=Vehicles\ObservationVehicle\ObservationVehicle.data
|
|
Instance=Vehicles\ObservationVehicle\ObservationVehicle.instance
|
|
|
|
//Orbital_Defense
|
|
//Data=Vehicles\Orbital_Defense\Orbital_Defense.data
|
|
//Armature=Vehicles\Orbital_Defense\Orbital_Defense.contents
|
|
//Subsystems=Vehicles\Orbital_Defense\Orbital_Defense.subsystems
|
|
//Damage=Vehicles\Orbital_Defense\Orbital_Defense.damage
|
|
//Instance=Vehicles\Orbital_Defense\Orbital_Defense.instance
|
|
//Data=Vehicles\Orbital_Defense_Destroyed\Orbital_Defense_Destroyed.data
|
|
//Instance=Vehicles\Orbital_Defense_Destroyed\Orbital_Defense_Destroyed.instance
|
|
|
|
//PatrolBoat1
|
|
Data=Vehicles\PatrolBoat1\PatrolBoat1.data
|
|
Armature=Vehicles\PatrolBoat1\PatrolBoat1.contents
|
|
Subsystems=Vehicles\PatrolBoat1\PatrolBoat1.subsystems
|
|
Damage=Vehicles\PatrolBoat1\PatrolBoat1.damage
|
|
Instance=Vehicles\PatrolBoat1\PatrolBoat1.instance
|
|
|
|
//PatrolBoat2
|
|
Data=Vehicles\PatrolBoat2\PatrolBoat2.data
|
|
Armature=Vehicles\PatrolBoat2\PatrolBoat2.contents
|
|
Subsystems=Vehicles\PatrolBoat2\PatrolBoat2.subsystems
|
|
Damage=Vehicles\PatrolBoat2\PatrolBoat2.damage
|
|
Instance=Vehicles\PatrolBoat2\PatrolBoat2.instance
|
|
|
|
//Peregrine
|
|
Data=Vehicles\Peregrine\Peregrine.data
|
|
Armature=Vehicles\Peregrine\Peregrine.contents
|
|
Subsystems=Vehicles\Peregrine\Peregrine.subsystems
|
|
Damage=Vehicles\Peregrine\Peregrine.damage
|
|
Instance=Vehicles\Peregrine\Peregrine.instance
|
|
Data=Vehicles\Peregrine_Destroyed\Peregrine_Destroyed.data
|
|
Instance=Vehicles\Peregrine_Destroyed\Peregrine_Destroyed.instance
|
|
|
|
//quad_panzer
|
|
//Data=Vehicles\quad_panzer\quad_panzer.data
|
|
//Armature=Vehicles\quad_panzer\quad_panzer.contents
|
|
//Subsystems=Vehicles\quad_panzer\quad_panzer.subsystems
|
|
//Damage=Vehicles\quad_panzer\quad_panzer.damage
|
|
//Instance=Vehicles\quad_panzer\quad_panzer.instance
|
|
//Data=Vehicles\quad_panzer_Destroyed\quad_panzer_Destroyed.data
|
|
//Instance=Vehicles\quad_panzer_Destroyed\quad_panzer_Destroyed.instance
|
|
|
|
//renegade
|
|
//Data=Vehicles\renegade\renegade.data
|
|
//Armature=Vehicles\renegade\renegade.contents
|
|
//Subsystems=Vehicles\renegade\renegade.subsystems
|
|
//Damage=Vehicles\renegade\renegade.damage
|
|
//Instance=Vehicles\renegade\renegade.instance
|
|
//Data=Vehicles\renegade_Destroyed\renegade_Destroyed.data
|
|
//Instance=Vehicles\renegade_Destroyed\renegade_Destroyed.instance
|
|
|
|
//Shilone
|
|
Data=Vehicles\Shilone\Shilone.data
|
|
Armature=Vehicles\Shilone\Shilone.contents
|
|
Subsystems=Vehicles\Shilone\Shilone.subsystems
|
|
Damage=Vehicles\Shilone\Shilone.damage
|
|
Instance=Vehicles\Shilone\Shilone.instance
|
|
Data=Vehicles\Shilone_Destroyed\Shilone_Destroyed.data
|
|
Instance=Vehicles\Shilone_Destroyed\Shilone_Destroyed.instance
|
|
|
|
//SKUD_Launcher
|
|
Data=Vehicles\SKUD_Launcher\SKUD_Launcher.data
|
|
Armature=Vehicles\SKUD_Launcher\SKUD_Launcher.contents
|
|
Subsystems=Vehicles\SKUD_Launcher\SKUD_Launcher.subsystems
|
|
Damage=Vehicles\SKUD_Launcher\SKUD_Launcher.damage
|
|
Instance=Vehicles\SKUD_Launcher\SKUD_Launcher.instance
|
|
Data=Vehicles\SKUD_Launcher_Destroyed\SKUD_Launcher_Destroyed.data
|
|
Instance=Vehicles\SKUD_Launcher_Destroyed\SKUD_Launcher_Destroyed.instance
|
|
|
|
//Snowcat
|
|
Data=Vehicles\Snowcat\Snowcat.data
|
|
Damage=Vehicles\Snowcat\Snowcat.damage
|
|
Instance=Vehicles\Snowcat\Snowcat.instance
|
|
Data=Vehicles\Snowcat_Destroyed\Snowcat_Destroyed.data
|
|
Instance=Vehicles\Snowcat_Destroyed\Snowcat_Destroyed.instance
|
|
|
|
//SRM_Carrier
|
|
Data=Vehicles\SRM_Carrier\SRM_Carrier.data
|
|
Armature=Vehicles\SRM_Carrier\SRM_Carrier.contents
|
|
Subsystems=Vehicles\SRM_Carrier\SRM_Carrier.subsystems
|
|
Damage=Vehicles\SRM_Carrier\SRM_Carrier.damage
|
|
Instance=Vehicles\SRM_Carrier\SRM_Carrier.instance
|
|
Data=Vehicles\SRM_Carrier_Destroyed\SRM_Carrier_Destroyed.data
|
|
Instance=Vehicles\SRM_Carrier_Destroyed\SRM_Carrier_Destroyed.instance
|
|
|
|
//stiletto
|
|
//Data=Vehicles\stiletto\stiletto.data
|
|
//Armature=Vehicles\stiletto\stiletto.contents
|
|
//Subsystems=Vehicles\stiletto\stiletto.subsystems
|
|
//Damage=Vehicles\stiletto\stiletto.damage
|
|
//Instance=Vehicles\stiletto\stiletto.instance
|
|
//Data=Vehicles\stiletto_Destroyed\stiletto_Destroyed.data
|
|
//Instance=Vehicles\stiletto_Destroyed\stiletto_Destroyed.instance
|
|
|
|
//SwiftWind
|
|
Data=Vehicles\SwiftWind\SwiftWind.data
|
|
Subsystems=Vehicles\SwiftWind\SwiftWind.subsystems
|
|
Damage=Vehicles\SwiftWind\SwiftWind.damage
|
|
Instance=Vehicles\SwiftWind\SwiftWind.instance
|
|
Data=Vehicles\Swiftwind_Destroyed\Swiftwind_Destroyed.data
|
|
Instance=Vehicles\Swiftwind_Destroyed\Swiftwind_Destroyed.instance
|
|
|
|
//Talon
|
|
Data=Vehicles\Talon\Talon.data
|
|
Armature=Vehicles\Talon\Talon.contents
|
|
Subsystems=Vehicles\Talon\Talon.subsystems
|
|
Damage=Vehicles\Talon\Talon.damage
|
|
Instance=Vehicles\Talon\Talon.instance
|
|
Data=Vehicles\Talon_Destroyed\Talon_Destroyed.data
|
|
Instance=Vehicles\Talon_Destroyed\Talon_Destroyed.instance
|
|
|
|
//TalonT
|
|
Data=Buildings\TalonT\TalonT.data
|
|
Armature=Buildings\TalonT\TalonT.contents
|
|
Subsystems=Buildings\TalonT\TalonT.subsystems
|
|
Damage=Buildings\TalonT\TalonT.damage
|
|
Instance=Buildings\TalonT\TalonT.instance
|
|
Data=Buildings\TalonT_Destroyed\TalonT_Destroyed.data
|
|
Instance=Buildings\TalonT_Destroyed\TalonT_Destroyed.instance
|
|
|
|
//TalonArmor
|
|
//Damage=Vehicles\TalonArmor\TalonArmor.damage
|
|
//Instance=Vehicles\TalonArmor\TalonArmor.instance
|
|
|
|
//TalonBL
|
|
//Data=Vehicles\TalonBL\TalonBL.data
|
|
//Armature=Vehicles\TalonBL\TalonBL.contents
|
|
//Subsystems=Vehicles\TalonBL\TalonBL.subsystems
|
|
//Damage=Vehicles\TalonBL\TalonBL.damage
|
|
//Instance=Vehicles\TalonBL\TalonBL.instance
|
|
//Data=Vehicles\TalonBL_Destroyed\TalonBL_Destroyed.data
|
|
//Instance=Vehicles\TalonBL_Destroyed\TalonBL_Destroyed.instance
|
|
|
|
//Transport
|
|
Data=Vehicles\Transport\Transport.data
|
|
Damage=Vehicles\Transport\Transport.damage
|
|
Instance=Vehicles\Transport\Transport.instance
|
|
Data=Vehicles\Transport_Destroyed\Transport_Destroyed.data
|
|
Instance=Vehicles\Transport_Destroyed\Transport_Destroyed.instance
|
|
File=Vehicles\Transport_Destroyed\Transpork_Destoryed.instance
|
|
|
|
//Van
|
|
//Data=Vehicles\Van\Van.data
|
|
//Damage=Vehicles\Van\Van.damage
|
|
//Instance=Vehicles\Van\Van.instance
|
|
//Data=Vehicles\Van_Destroyed\Van_Destroyed.data
|
|
//Instance=Vehicles\Van_Destroyed\Van_Destroyed.instance
|
|
|
|
//Vedette
|
|
Data=Vehicles\Vedette\Vedette.data
|
|
Armature=Vehicles\Vedette\Vedette.contents
|
|
Subsystems=Vehicles\Vedette\Vedette.subsystems
|
|
Damage=Vehicles\Vedette\Vedette.damage
|
|
Instance=Vehicles\Vedette\Vedette.instance
|
|
Data=Vehicles\Vedette_Destroyed\Vedette_Destroyed.data
|
|
Instance=Vehicles\Vedette_Destroyed\Vedette_Destroyed.instance
|
|
|
|
|
|
|
|
|
|
//
|
|
//----------
|
|
// Buildings
|
|
//----------
|
|
//
|
|
|
|
|
|
//Abldg1
|
|
Data=Buildings\Abldg1\Abldg1.data
|
|
Damage=Buildings\Abldg1\Abldg1.damage
|
|
Instance=Buildings\Abldg1\Abldg1.instance
|
|
Data=Buildings\Abldg1_Destroyed\Abldg1_Destroyed.data
|
|
Instance=Buildings\Abldg1_Destroyed\Abldg1_Destroyed.instance
|
|
|
|
//Abldg2
|
|
Data=Buildings\Abldg2\Abldg2.data
|
|
Damage=Buildings\Abldg2\Abldg2.damage
|
|
Instance=Buildings\Abldg2\Abldg2.instance
|
|
Data=Buildings\Abldg2_Destroyed\Abldg2_Destroyed.data
|
|
Instance=Buildings\Abldg2_Destroyed\Abldg2_Destroyed.instance
|
|
|
|
//Air_Control_Tower
|
|
Data=Buildings\Air_Control_Tower\Air_Control_Tower.data
|
|
Armature=Buildings\Air_Control_Tower\Air_Control_Tower.contents
|
|
Damage=Buildings\Air_Control_Tower\Air_Control_Tower.damage
|
|
Instance=Buildings\Air_Control_Tower\Air_Control_Tower.instance
|
|
Data=Buildings\Air_Control_Tower_Destroyed\Air_Control_Tower_Destroyed.data
|
|
Instance=Buildings\Air_Control_Tower_Destroyed\Air_Control_Tower_Destroyed.instance
|
|
|
|
//AirportBldg
|
|
Data=Buildings\AirportBldg\AirportBldg.data
|
|
Damage=Buildings\AirportBldg\AirportBldg.damage
|
|
Instance=Buildings\AirportBldg\AirportBldg.instance
|
|
|
|
//Alarm_Tower
|
|
Data=Buildings\Alarm_Tower\Alarm_Tower.data
|
|
Damage=Buildings\Alarm_Tower\Alarm_Tower.damage
|
|
Instance=Buildings\Alarm_Tower\Alarm_Tower.instance
|
|
Data=Buildings\Alarm_Tower_Destroyed\Alarm_Tower_Destroyed.data
|
|
Instance=Buildings\Alarm_Tower_Destroyed\Alarm_Tower_Destroyed.instance
|
|
|
|
//AptBldg1
|
|
Data=Buildings\AptBldg1\AptBldg1.data
|
|
Damage=Buildings\AptBldg1\AptBldg1.damage
|
|
Instance=Buildings\AptBldg1\AptBldg1.instance
|
|
Data=Buildings\AptBldg1_Destroyed\AptBldg1_Destroyed.data
|
|
Instance=Buildings\AptBldg1_Destroyed\AptBldg1_Destroyed.instance
|
|
|
|
//AptBldg2
|
|
Data=Buildings\AptBldg2\AptBldg2.data
|
|
Damage=Buildings\AptBldg2\AptBldg2.damage
|
|
Instance=Buildings\AptBldg2\AptBldg2.instance
|
|
Data=Buildings\AptBldg2_Destroyed\AptBldg2_Destroyed.data
|
|
Instance=Buildings\AptBldg2_Destroyed\AptBldg2_Destroyed.instance
|
|
|
|
//AptBldg3
|
|
Data=Buildings\AptBldg3\AptBldg3.data
|
|
Damage=Buildings\AptBldg3\AptBldg3.damage
|
|
Instance=Buildings\AptBldg3\AptBldg3.instance
|
|
Data=Buildings\AptBldg3_Destroyed\AptBldg3_Destroyed.data
|
|
Instance=Buildings\AptBldg3_Destroyed\AptBldg3_Destroyed.instance
|
|
|
|
//Barracks
|
|
Data=Buildings\Barracks\Barracks.data
|
|
Damage=Buildings\Barracks\Barracks.damage
|
|
Instance=Buildings\Barracks\Barracks.instance
|
|
Data=Buildings\Barracks_Destroyed\Barracks_Destroyed.data
|
|
Instance=Buildings\Barracks_Destroyed\Barracks_Destroyed.instance
|
|
|
|
//Base_Bldg
|
|
Data=Buildings\Base_Bldg\Base_Bldg.data
|
|
Damage=Buildings\Base_Bldg\Base_Bldg.damage
|
|
Instance=Buildings\Base_Bldg\Base_Bldg.instance
|
|
Data=Buildings\Base_Bldg_Destroyed\Base_Bldg_Destroyed.data
|
|
Instance=Buildings\Base_Bldg_Destroyed\Base_Bldg_Destroyed.instance
|
|
|
|
//Base_Turret
|
|
Data=Buildings\Base_Turret\Base_Turret.data
|
|
Armature=Buildings\Base_Turret\Base_Turret.contents
|
|
Subsystems=Buildings\Base_Turret\Base_Turret.subsystems
|
|
Damage=Buildings\Base_Turret\Base_Turret.damage
|
|
Instance=Buildings\Base_Turret\Base_Turret.instance
|
|
Data=Buildings\Base_Turret_Destroyed\Base_Turret_Destroyed.data
|
|
Instance=Buildings\Base_Turret_Destroyed\Base_Turret_Destroyed.instance
|
|
|
|
//Base_Turret_Tower
|
|
Data=Buildings\Base_Turret_Tower\Base_Turret_Tower.data
|
|
Damage=Buildings\Base_Turret_Tower\Base_Turret_Tower.damage
|
|
Instance=Buildings\Base_Turret_Tower\Base_Turret_Tower.instance
|
|
Data=Buildings\Base_Turret_Tower_Destroyed\Base_Turret_Tower_Destroyed.data
|
|
Instance=Buildings\Base_Turret_Tower_Destroyed\Base_Turret_Tower_Destroyed.instance
|
|
|
|
//BaseHQ
|
|
Data=Buildings\BaseHQ\BaseHQ.data
|
|
Damage=Buildings\BaseHQ\BaseHQ.damage
|
|
Instance=Buildings\BaseHQ\BaseHQ.instance
|
|
Data=Buildings\BaseHQ_Destroyed\BaseHQ_Destroyed.data
|
|
Instance=Buildings\BaseHQ_Destroyed\BaseHQ_Destroyed.instance
|
|
|
|
//Bivouac
|
|
Data=Buildings\Bivouac\Bivouac.data
|
|
Damage=Buildings\Bivouac\Bivouac.damage
|
|
Instance=Buildings\Bivouac\Bivouac.instance
|
|
Data=Buildings\Bivouac_Destroyed\Bivouac_Destroyed.data
|
|
Instance=Buildings\Bivouac_Destroyed\Bivouac_Destroyed.instance
|
|
|
|
//Boathouse
|
|
Data=Buildings\Boathouse\Boathouse.data
|
|
Damage=Buildings\Boathouse\Boathouse.damage
|
|
Instance=Buildings\Boathouse\Boathouse.instance
|
|
|
|
//Bombfactory
|
|
Data=Buildings\Bombfactory\Bombfactory.data
|
|
Damage=Buildings\Bombfactory\Bombfactory.damage
|
|
Instance=Buildings\Bombfactory\Bombfactory.instance
|
|
Data=Buildings\Bombfactory_Destroyed\Bombfactory_Destroyed.data
|
|
Instance=Buildings\Bombfactory_Destroyed\Bombfactory_Destroyed.instance
|
|
|
|
//Bridge
|
|
Data=Buildings\Bridge\Bridge.data
|
|
Damage=Buildings\Bridge\Bridge.damage
|
|
Instance=Buildings\Bridge\Bridge.instance
|
|
Data=Buildings\Bridge_Destroyed\Bridge_Destroyed.data
|
|
Instance=Buildings\Bridge_Destroyed\Bridge_Destroyed.instance
|
|
|
|
//Calliope
|
|
Data=Buildings\Calliope\Calliope.data
|
|
Armature=Buildings\Calliope\Calliope.contents
|
|
Subsystems=Buildings\Calliope\Calliope.subsystems
|
|
Damage=Buildings\Calliope\Calliope.damage
|
|
Instance=Buildings\Calliope\Calliope.instance
|
|
Data=Buildings\Calliope_Destroyed\Calliope_Destroyed.data
|
|
Instance=Buildings\Calliope_Destroyed\Calliope_Destroyed.instance
|
|
|
|
//colarch
|
|
Data=Buildings\colarch\colarch.data
|
|
Instance=Buildings\colarch\colarch.instance
|
|
|
|
//colpillar
|
|
Data=Buildings\colpillar\colpillar.data
|
|
Damage=Buildings\colpillar\colpillar.damage
|
|
Instance=Buildings\colpillar\colpillar.instance
|
|
Data=Buildings\colpillar_Destroyed\Colpillar_Destroyed.data
|
|
Instance=Buildings\colpillar_Destroyed\Colpillar_Destroyed.instance
|
|
|
|
//colsm90_torch
|
|
Data=Buildings\colsm90_torch\colsm90_torch.data
|
|
Damage=Buildings\colsm90_torch\colsm90_torch.damage
|
|
Instance=Buildings\colsm90_torch\colsm90_torch.instance
|
|
Data=Buildings\colsm90_torch_Destroyed\colsm90_torch_Destroyed.data
|
|
Instance=Buildings\colsm90_torch_Destroyed\colsm90_torch_Destroyed.instance
|
|
|
|
//coltripillar
|
|
Data=Buildings\coltripillar\coltripillar.data
|
|
Damage=Buildings\coltripillar\coltripillar.damage
|
|
Instance=Buildings\coltripillar\coltripillar.instance
|
|
Data=Buildings\coltripillar_Destroyed\coltripillar_Destroyed.data
|
|
Instance=Buildings\coltripillar_Destroyed\coltripillar_Destroyed.instance
|
|
|
|
//colsm45a
|
|
Data=Buildings\colsm45a\colsm45a.data
|
|
Instance=Buildings\colsm45a\colsm45a.instance
|
|
|
|
//colsm90
|
|
Data=Buildings\colsm90\colsm90.data
|
|
Instance=Buildings\colsm90\colsm90.instance
|
|
|
|
//colsm90_luxurybox
|
|
Data=Buildings\colsm90_luxurybox\colsm90_luxurybox.data
|
|
Instance=Buildings\colsm90_luxurybox\colsm90_luxurybox.instance
|
|
|
|
//Laserturret
|
|
//Data=Buildings\Laserturret\Laserturret.data
|
|
//Armature=Buildings\Laserturret\Laserturret.contents
|
|
//Subsystems=Buildings\Laserturret\Laserturret.subsystems
|
|
//Damage=Buildings\Laserturret\Laserturret.damage
|
|
//Instance=Buildings\Laserturret\Laserturret.instance
|
|
//Data=Buildings\Laserturret_Destroyed\Laserturret_Destroyed.data
|
|
//Instance=Buildings\Laserturret_Destroyed\Laserturret_Destroyed.instance
|
|
|
|
//Mansion_grand
|
|
//Data=Buildings\mansion_grand\mansion_grand.data
|
|
//Damage=Buildings\mansion_grand\mansion_grand.damage
|
|
//Instance=Buildings\mansion_grand\mansion_grand.instance
|
|
//Data=Buildings\mansion_grand_Destroyed\mansion_grand_Destroyed.data
|
|
//Instance=Buildings\mansion_grand_Destroyed\mansion_grand_Destroyed.instance
|
|
|
|
//mansion_grandb
|
|
//Data=Buildings\mansion_grandb\mansion_grandb.data
|
|
//Damage=Buildings\mansion_grandb\mansion_grandb.damage
|
|
//Instance=Buildings\mansion_grandb\mansion_grandb.instance
|
|
//Data=Buildings\mansion_grandb_Destroyed\mansion_grandb_Destroyed.data
|
|
//Instance=Buildings\mansion_grandb_Destroyed\mansion_grandb_Destroyed.instance
|
|
|
|
//mansion_manor
|
|
//Data=Buildings\mansion_manor\mansion_manor.data
|
|
//Damage=Buildings\mansion_manor\mansion_manor.damage
|
|
//Instance=Buildings\mansion_manor\mansion_manor.instance
|
|
//Data=Buildings\mansion_manor_Destroyed\mansion_manor_Destroyed.data
|
|
//Instance=Buildings\mansion_manor_Destroyed\mansion_manor_Destroyed.instance
|
|
|
|
//mansion_center
|
|
//Data=Buildings\mansion_center\mansion_center.data
|
|
//Damage=Buildings\mansion_center\mansion_center.damage
|
|
//Instance=Buildings\mansion_center\mansion_center.instance
|
|
//Data=Buildings\mansion_center_Destroyed\mansion_center_Destroyed.data
|
|
//Instance=Buildings\mansion_center_Destroyed\mansion_center_Destroyed.instance
|
|
|
|
//mansion_fountain
|
|
//Data=Buildings\mansion_fountain\mansion_fountain.data
|
|
//Damage=Buildings\mansion_fountain\mansion_fountain.damage
|
|
//Instance=Buildings\mansion_fountain\mansion_fountain.instance
|
|
//Data=Buildings\mansion_fountain_Destroyed\mansion_fountain_Destroyed.data
|
|
//Instance=Buildings\mansion_fountain_Destroyed\mansion_fountain_Destroyed.instance
|
|
|
|
//mansion_guest
|
|
//Data=Buildings\mansion_guest\mansion_guest.data
|
|
//Damage=Buildings\mansion_guest\mansion_guest.damage
|
|
//Instance=Buildings\mansion_guest\mansion_guest.instance
|
|
//Data=Buildings\mansion_guest_Destroyed\mansion_guest_Destroyed.data
|
|
//Instance=Buildings\mansion_guest_Destroyed\mansion_guest_Destroyed.instance
|
|
|
|
//mansion_pool
|
|
//Data=Buildings\mansion_pool\mansion_pool.data
|
|
//Damage=Buildings\mansion_pool\mansion_pool.damage
|
|
//Instance=Buildings\mansion_pool\mansion_pool.instance
|
|
//Data=Buildings\mansion_pool_Destroyed\mansion_pool_Destroyed.data
|
|
//Instance=Buildings\mansion_pool_Destroyed\mansion_pool_Destroyed.instance
|
|
|
|
//mansion_tower
|
|
//Data=Buildings\mansion_tower\mansion_tower.data
|
|
//Damage=Buildings\mansion_tower\mansion_tower.damage
|
|
//Instance=Buildings\mansion_tower\mansion_tower.instance
|
|
//Data=Buildings\mansion_tower_Destroyed\mansion_tower_Destroyed.data
|
|
//Instance=Buildings\mansion_tower_Destroyed\mansion_tower_Destroyed.instance
|
|
|
|
//mansion_wing
|
|
//Data=Buildings\mansion_wing\mansion_wing.data
|
|
//Damage=Buildings\mansion_wing\mansion_wing.damage
|
|
//Instance=Buildings\mansion_wing\mansion_wing.instance
|
|
//Data=Buildings\mansion_wing_Destroyed\mansion_wing_Destroyed.data
|
|
//Instance=Buildings\mansion_wing_Destroyed\mansion_wing_Destroyed.instance
|
|
|
|
//Oilrig
|
|
//Data=Buildings\Oilrig\Oilrig.data
|
|
//Damage=Buildings\Oilrig\Oilrig.damage
|
|
//Instance=Buildings\Oilrig\Oilrig.instance
|
|
//Data=Buildings\Oilrig_Destroyed\Oilrig_Destroyed.data
|
|
//Instance=Buildings\Oilrig_Destroyed\Oilrig_Destroyed.instance
|
|
|
|
//outfallpipe
|
|
//Data=Buildings\outfallpipe\outfallpipe.data
|
|
//Instance=Buildings\outfallpipe\outfallpipe.instance
|
|
|
|
//colsm90_tunnl
|
|
Data=Buildings\colsm90_tunnl\colsm90_tunnl.data
|
|
Instance=Buildings\colsm90_tunnl\colsm90_tunnl.instance
|
|
|
|
//colsmlights
|
|
Data=Buildings\colsm_Lights\colsmlights.data
|
|
Instance=Buildings\colsm_Lights\colsmlights.instance
|
|
|
|
//waterlight
|
|
Data=Buildings\waterlight\waterlight.data
|
|
Instance=Buildings\waterlight\waterlight.instance
|
|
|
|
//barrier_bend
|
|
//Data=Buildings\barrier_bend\barrier_bend.data
|
|
//Instance=Buildings\barrier_bend\barrier_bend.instance
|
|
|
|
//Barrier_Cap1
|
|
Data=Buildings\Barrier_Cap1\Barrier_Cap1.data
|
|
Damage=Buildings\Barrier_Cap1\Barrier_Cap1.damage
|
|
Instance=Buildings\Barrier_Cap1\Barrier_Cap1.instance
|
|
|
|
//Barrier_Cap2
|
|
Data=Buildings\Barrier_Cap2\Barrier_Cap2.data
|
|
Damage=Buildings\Barrier_Cap2\Barrier_Cap2.damage
|
|
Instance=Buildings\Barrier_Cap2\Barrier_Cap2.instance
|
|
|
|
//Barrier_Cap3
|
|
Data=Buildings\Barrier_Cap3\Barrier_Cap3.data
|
|
Damage=Buildings\Barrier_Cap3\Barrier_Cap3.damage
|
|
Instance=Buildings\Barrier_Cap3\Barrier_Cap3.instance
|
|
|
|
//Barrier_Cap4
|
|
Data=Buildings\Barrier_Cap4\Barrier_Cap4.data
|
|
Damage=Buildings\Barrier_Cap4\Barrier_Cap4.damage
|
|
Instance=Buildings\Barrier_Cap4\Barrier_Cap4.instance
|
|
|
|
//Barrier_Conc1
|
|
Data=Buildings\Barrier_Conc1\Barrier_Conc1.data
|
|
Damage=Buildings\Barrier_Conc1\Barrier_Conc1.damage
|
|
Instance=Buildings\Barrier_Conc1\Barrier_Conc1.instance
|
|
Data=Buildings\Barrier_Conc1_Destroyed\Barrier_Conc1_Destroyed.data
|
|
Instance=Buildings\Barrier_Conc1_Destroyed\Barrier_Conc1_Destroyed.instance
|
|
|
|
//Barrier_Conc2
|
|
Data=Buildings\Barrier_Conc2\Barrier_Conc2.data
|
|
Damage=Buildings\Barrier_Conc2\Barrier_Conc2.damage
|
|
Instance=Buildings\Barrier_Conc2\Barrier_Conc2.instance
|
|
|
|
//Barrier_Conc3
|
|
Data=Buildings\Barrier_Conc3\Barrier_Conc3.data
|
|
Damage=Buildings\Barrier_Conc3\Barrier_Conc3.damage
|
|
Instance=Buildings\Barrier_Conc3\Barrier_Conc3.instance
|
|
|
|
//Barrier_Conc4
|
|
Data=Buildings\Barrier_Conc4\Barrier_Conc4.data
|
|
Instance=Buildings\Barrier_Conc4\Barrier_Conc4.instance
|
|
|
|
//Barrier_Metal1
|
|
Data=Buildings\Barrier_Metal1\Barrier_Metal1.data
|
|
Instance=Buildings\Barrier_Metal1\Barrier_Metal1.instance
|
|
|
|
//Barrier_Metal2
|
|
Data=Buildings\Barrier_Metal2\Barrier_Metal2.data
|
|
Instance=Buildings\Barrier_Metal2\Barrier_Metal2.instance
|
|
|
|
//Barrier_Metal3
|
|
Data=Buildings\Barrier_Metal3\Barrier_Metal3.data
|
|
Instance=Buildings\Barrier_Metal3\Barrier_Metal3.instance
|
|
|
|
//Barrier_Metal4
|
|
Data=Buildings\Barrier_Metal4\Barrier_Metal4.data
|
|
Damage=Buildings\Barrier_Metal4\Barrier_Metal4.damage
|
|
Instance=Buildings\Barrier_Metal4\Barrier_Metal4.instance
|
|
|
|
//Command_Center
|
|
Data=Buildings\Command_Center\Command_Center.data
|
|
Damage=Buildings\Command_Center\Command_Center.damage
|
|
Instance=Buildings\Command_Center\Command_Center.instance
|
|
Data=Buildings\Command_Center_Destroyed\Command_Center_Destroyed.data
|
|
Instance=Buildings\Command_Center_Destroyed\Command_Center_Destroyed.instance
|
|
|
|
//Communications_Dish
|
|
Data=Buildings\Communications_Dish\Communications_Dish.data
|
|
Damage=Buildings\Communications_Dish\Communications_Dish.damage
|
|
Instance=Buildings\Communications_Dish\Communications_Dish.instance
|
|
Data=Buildings\Communications_Dish_Destroyed\Communications_Dish_Destroyed.data
|
|
Instance=Buildings\Communications_Dish_Destroyed\Communications_Dish_Destroyed.instance
|
|
|
|
//Crate_1
|
|
Data=Buildings\Crate_1\Crate_1.data
|
|
Damage=Buildings\Crate_1\Crate_1.damage
|
|
Instance=Buildings\Crate_1\Crate_1.instance
|
|
|
|
//Crate_2
|
|
Data=Buildings\Crate_2\Crate_2.data
|
|
Damage=Buildings\Crate_2\Crate_2.damage
|
|
Instance=Buildings\Crate_2\Crate_2.instance
|
|
|
|
//Crate_3
|
|
Data=Buildings\Crate_3\Crate_3.data
|
|
Damage=Buildings\Crate_3\Crate_3.damage
|
|
Instance=Buildings\Crate_3\Crate_3.instance
|
|
|
|
//Crate_Stack
|
|
Data=Buildings\Crate_Stack\Crate_Stack.data
|
|
Damage=Buildings\Crate_Stack\Crate_Stack.damage
|
|
Instance=Buildings\Crate_Stack\Crate_Stack.instance
|
|
|
|
//Docks_Long
|
|
//Data=Buildings\Docks_Long\Docks_Long.data
|
|
//Instance=Buildings\Docks_Long\Docks_Long.instance
|
|
|
|
//Docks_Medium
|
|
//Data=Buildings\Docks_Medium\Docks_Medium.data
|
|
//Instance=Buildings\Docks_Medium\Docks_Medium.instance
|
|
|
|
//Docks_Short
|
|
//Data=Buildings\Docks_Short\Docks_Short.data
|
|
//Instance=Buildings\Docks_Short\Docks_Short.instance
|
|
|
|
//EliteX_MP_Turret
|
|
Damage=Buildings\EliteX_MP_Turret\EliteX_MP_Turret.damage
|
|
Data=Buildings\EliteX_MP_Turret\EliteX_MP_Turret.data
|
|
Subsystems=Buildings\EliteX_MP_Turret\EliteX_MP_Turret.subsystems
|
|
Instance=Buildings\EliteX_MP_Turret\EliteX_MP_Turret.instance
|
|
|
|
//EliteX_Trailer_Turret
|
|
Subsystems=Buildings\EliteX_Trailer_Turret\EliteX_Trailer_Turret.subsystems
|
|
Instance=Buildings\EliteX_Trailer_Turret\EliteX_Trailer_Turret.instance
|
|
|
|
//Factory
|
|
Data=Buildings\Factory\Factory.data
|
|
Damage=Buildings\Factory\Factory.damage
|
|
Instance=Buildings\Factory\Factory.instance
|
|
Data=Buildings\Factory_Destroyed\Factory_Destroyed.data
|
|
Instance=Buildings\Factory_Destroyed\Factory_Destroyed.instance
|
|
|
|
//Factory1
|
|
Data=Buildings\Factory1\Factory1.data
|
|
Damage=Buildings\Factory1\Factory1.damage
|
|
Instance=Buildings\Factory1\Factory1.instance
|
|
Data=Buildings\Factory1_Destroyed\Factory1_Destroyed.data
|
|
Instance=Buildings\Factory1_Destroyed\Factory1_Destroyed.instance
|
|
|
|
//Factory2
|
|
Data=Buildings\Factory2\Factory2.data
|
|
Damage=Buildings\Factory2\Factory2.damage
|
|
Instance=Buildings\Factory2\Factory2.instance
|
|
Data=Buildings\Factory2_Destroyed\Factory2_Destroyed.data
|
|
Instance=Buildings\Factory2_Destroyed\Factory2_Destroyed.instance
|
|
|
|
//Factory3
|
|
Data=Buildings\Factory3\Factory3.data
|
|
Damage=Buildings\Factory3\Factory3.damage
|
|
Instance=Buildings\Factory3\Factory3.instance
|
|
Data=Buildings\Factory3_Destroyed\Factory3_Destroyed.data
|
|
Instance=Buildings\Factory3_Destroyed\Factory3_Destroyed.instance
|
|
|
|
//Factory4
|
|
Data=Buildings\Factory4\Factory4.data
|
|
Damage=Buildings\Factory4\Factory4.damage
|
|
Instance=Buildings\Factory4\Factory4.instance
|
|
Data=Buildings\Factory4_Destroyed\Factory4_Destroyed.data
|
|
Instance=Buildings\Factory4_Destroyed\Factory4_Destroyed.instance
|
|
|
|
//Factory5
|
|
Data=Buildings\Factory5\Factory5.data
|
|
Damage=Buildings\Factory5\Factory5.damage
|
|
Instance=Buildings\Factory5\Factory5.instance
|
|
Data=Buildings\Factory5_Destroyed\Factory5_Destroyed.data
|
|
Instance=Buildings\Factory5_Destroyed\Factory5_Destroyed.instance
|
|
|
|
//Factory6
|
|
Data=Buildings\Factory6\Factory6.data
|
|
Damage=Buildings\Factory6\Factory6.damage
|
|
Instance=Buildings\Factory6\Factory6.instance
|
|
Data=Buildings\Factory6_Destroyed\Factory6_Destroyed.data
|
|
Instance=Buildings\Factory6_Destroyed\Factory6_Destroyed.instance
|
|
|
|
//Factory7
|
|
Data=Buildings\Factory7\Factory7.data
|
|
Damage=Buildings\Factory7\Factory7.damage
|
|
Instance=Buildings\Factory7\Factory7.instance
|
|
Data=Buildings\Factory7_Destroyed\Factory7_Destroyed.data
|
|
Instance=Buildings\Factory7_Destroyed\Factory7_Destroyed.instance
|
|
|
|
//Factory_wall1
|
|
//Data=Buildings\Factory_wall1\Factory_wall1.data
|
|
//Instance=Buildings\Factory_wall1\Factory_wall1.instance
|
|
|
|
//Factory_wall2
|
|
//Data=Buildings\Factory_wall2\Factory_wall2.data
|
|
//Instance=Buildings\Factory_wall2\Factory_wall2.instance
|
|
|
|
//factory_wall3
|
|
//Data=Buildings\factory_wall3\factory_wall3.data
|
|
//Instance=Buildings\factory_wall3\factory_wall3.instance
|
|
|
|
//factory_wall4
|
|
//Data=Buildings\factory_wall4\factory_wall4.data
|
|
//Instance=Buildings\factory_wall4\factory_wall4.instance
|
|
|
|
//Factory_wallcombo
|
|
Data=Buildings\Factory_wallcombo\Factory_wallcombo.data
|
|
Instance=Buildings\Factory_wallcombo\Factory_wallcombo.instance
|
|
|
|
//Factory_gaspipe
|
|
Data=Buildings\Factory_gaspipe\Factory_gaspipe.data
|
|
Instance=Buildings\Factory_gaspipe\Factory_gaspipe.instance
|
|
|
|
//Factory_Girder
|
|
Data=Buildings\Factory_Girder\Factory_Girder.data
|
|
Instance=Buildings\Factory_Girder\Factory_Girder.instance
|
|
|
|
//Factory_Light
|
|
Data=Buildings\Factory_Light\Factory_Light.data
|
|
Damage=Buildings\Factory_Light\Factory_Light.damage
|
|
Instance=Buildings\Factory_Light\Factory_Light.instance
|
|
|
|
//Factory_Supportbeam
|
|
Data=Buildings\factory_supportbeam\factory_supportbeam.data
|
|
Instance=Buildings\factory_supportbeam\factory_supportbeam.instance
|
|
|
|
//Factory_ZHider
|
|
//Data=Buildings\factory_ZHider\factory_ZHider.data
|
|
//Instance=Buildings\factory_ZHider\factory_ZHider.instance
|
|
|
|
//Factory_wall_corner
|
|
//Data=Buildings\factory_wall_corner\factory_wall_corner.data
|
|
//Instance=Buildings\factory_wall_corner\factory_wall_corner.instance
|
|
|
|
//Factory_Wall_Joint1
|
|
Data=Buildings\Factory_Wall_Joint1\Factory_Wall_Joint1.data
|
|
Instance=Buildings\Factory_Wall_Joint1\Factory_Wall_Joint1.instance
|
|
|
|
//Factory_Wall_Joint2
|
|
//Data=Buildings\Factory_Wall_Joint2\Factory_Wall_Joint2.data
|
|
//Instance=Buildings\Factory_Wall_Joint2\Factory_Wall_Joint2.instance
|
|
|
|
//Factory_bldg_merc1
|
|
Data=Buildings\Factory_bldg_merc1\Factory_bldg_merc1.data
|
|
Instance=Buildings\Factory_bldg_merc1\Factory_bldg_merc1.instance
|
|
|
|
//Factory_bldg_merc2
|
|
Data=Buildings\Factory_bldg_merc2\Factory_bldg_merc2.data
|
|
Instance=Buildings\Factory_bldg_merc2\Factory_bldg_merc2.instance
|
|
|
|
//Farm1
|
|
Data=Buildings\Farm1\Farm1.data
|
|
Damage=Buildings\Farm1\Farm1.damage
|
|
Instance=Buildings\Farm1\Farm1.instance
|
|
Data=Buildings\Farm1_Destroyed\Farm1_Destroyed.data
|
|
Instance=Buildings\Farm1_Destroyed\Farm1_Destroyed.instance
|
|
|
|
//Farm2
|
|
Data=Buildings\Farm2\Farm2.data
|
|
Damage=Buildings\Farm2\Farm2.damage
|
|
Instance=Buildings\Farm2\Farm2.instance
|
|
Data=Buildings\Farm2_Destroyed\Farm2_Destroyed.data
|
|
Instance=Buildings\Farm2_Destroyed\Farm2_Destroyed.instance
|
|
|
|
//Farm3
|
|
Data=Buildings\Farm3\Farm3.data
|
|
Damage=Buildings\Farm3\Farm3.damage
|
|
Instance=Buildings\Farm3\Farm3.instance
|
|
Data=Buildings\Farm3_Destroyed\Farm3_Destroyed.data
|
|
Instance=Buildings\Farm3_Destroyed\Farm3_Destroyed.instance
|
|
|
|
//Farm4
|
|
Data=Buildings\Farm4\Farm4.data
|
|
Damage=Buildings\Farm4\Farm4.damage
|
|
Instance=Buildings\Farm4\Farm4.instance
|
|
Data=Buildings\Farm4_Destroyed\Farm4_Destroyed.data
|
|
Instance=Buildings\Farm4_Destroyed\Farm4_Destroyed.instance
|
|
|
|
//Foundation01
|
|
//Data=Buildings\Foundation01\Foundation01.data
|
|
//Instance=Buildings\Foundation01\Foundation01.instance
|
|
|
|
//Fuel_Tank
|
|
Data=Buildings\Fuel_Tank\Fuel_Tank.data
|
|
Damage=Buildings\Fuel_Tank\Fuel_Tank.damage
|
|
Instance=Buildings\Fuel_Tank\Fuel_Tank.instance
|
|
Data=Buildings\Fuel_Tank_Destroyed\Fuel_Tank_Destroyed.data
|
|
Instance=Buildings\Fuel_Tank_Destroyed\Fuel_Tank_Destroyed.instance
|
|
|
|
//Fuel_Tank_Empty
|
|
Data=Buildings\Fuel_Tank_Empty\Fuel_Tank_Empty.data
|
|
Instance=Buildings\Fuel_Tank_Empty\Fuel_Tank_Empty.instance
|
|
|
|
//Fuel_Tanks
|
|
Data=Buildings\Fuel_Tanks\Fuel_Tanks.data
|
|
Damage=Buildings\Fuel_Tanks\Fuel_Tanks.damage
|
|
Instance=Buildings\Fuel_Tanks\Fuel_Tanks.instance
|
|
Data=Buildings\Fuel_Tanks_Destroyed\Fuel_Tanks_Destroyed.data
|
|
Instance=Buildings\Fuel_Tanks_Destroyed\Fuel_Tanks_Destroyed.instance
|
|
|
|
//Gas_Station
|
|
Data=Buildings\Gas_Station\Gas_Station.data
|
|
Damage=Buildings\Gas_Station\Gas_Station.damage
|
|
Instance=Buildings\Gas_Station\Gas_Station.instance
|
|
Data=Buildings\Gas_Station_Destroyed\Gas_Station_Destroyed.data
|
|
Instance=Buildings\Gas_Station_Destroyed\Gas_Station_Destroyed.instance
|
|
|
|
//Generator_Control
|
|
Data=Buildings\Generator_Control\Generator_Control.data
|
|
Damage=Buildings\Generator_Control\Generator_Control.damage
|
|
Instance=Buildings\Generator_Control\Generator_Control.instance
|
|
Data=Buildings\Generator_Control_Destroyed\Generator_Control_Destroyed.data
|
|
Instance=Buildings\Generator_Control_Destroyed\Generator_Control_Destroyed.instance
|
|
|
|
//Geothermal_Generator
|
|
Data=Buildings\Geothermal_Generator\Geothermal_Generator.data
|
|
Damage=Buildings\Geothermal_Generator\Geothermal_Generator.damage
|
|
Instance=Buildings\Geothermal_Generator\Geothermal_Generator.instance
|
|
Data=Buildings\Geothermal_Generator_Destroyed\Geothermal_Generator_Destroyed.data
|
|
Instance=Buildings\Geothermal_Generator_Destroyed\Geothermal_Generator_Destroyed.instance
|
|
|
|
//Geothermal_GeneratorX
|
|
//Damage=Buildings\Geothermal_GeneratorX\Geothermal_GeneratorX.damage
|
|
//Data=Buildings\Geothermal_GeneratorX\Geothermal_GeneratorX.data
|
|
//Instance=Buildings\Geothermal_GeneratorX\Geothermal_GeneratorX.instance
|
|
|
|
//Guard_Commissary
|
|
Data=Buildings\Guard_Commissary\Guard_Commissary.data
|
|
Damage=Buildings\Guard_Commissary\Guard_Commissary.damage
|
|
Instance=Buildings\Guard_Commissary\Guard_Commissary.instance
|
|
Data=Buildings\Guard_Commissary_Destroyed\Guard_Commissary_Destroyed.data
|
|
Instance=Buildings\Guard_Commissary_Destroyed\Guard_Commissary_Destroyed.instance
|
|
|
|
//Helopad
|
|
Data=Buildings\Helopad\Helopad.data
|
|
Damage=Buildings\Helopad\Helopad.damage
|
|
Instance=Buildings\Helopad\Helopad.instance
|
|
Data=Buildings\Helopad_Destroyed\Helopad_Destroyed.data
|
|
Instance=Buildings\Helopad_Destroyed\Helopad_Destroyed.instance
|
|
|
|
//Hrothgar_Gantry
|
|
Data=Buildings\Hrothgar_Gantry\Hrothgar_Gantry.data
|
|
Instance=Buildings\Hrothgar_Gantry\Hrothgar_Gantry.instance
|
|
|
|
//ICBM_Platform
|
|
//Data=Buildings\ICBM_Platform\ICBM_Platform.data
|
|
//Armature=Buildings\ICBM_Platform\ICBM_Platform.contents
|
|
//Damage=Buildings\ICBM_Platform\ICBM_Platform.damage
|
|
//Instance=Buildings\ICBM_Platform\ICBM_Platform.instance
|
|
//Data=Buildings\ICBM_Platform_Destroyed\ICBM_Platform_Destroyed.data
|
|
//Instance=Buildings\ICBM_Platform_Destroyed\ICBM_Platform_Destroyed.instance
|
|
|
|
//jung_wall
|
|
Data=Buildings\JungWall\JungWall.data
|
|
Instance=Buildings\JungWall\JungWall.instance
|
|
|
|
//Landmine
|
|
//Data=Buildings\Landmine\Landmine.data
|
|
//Damage=Buildings\Landmine\Landmine.damage
|
|
//Instance=Buildings\Landmine\Landmine.instance
|
|
|
|
//Large_Guardtower
|
|
Data=Buildings\Large_Guardtower\Large_Guardtower.data
|
|
Armature=Buildings\Large_Guardtower\Large_Guardtower.contents
|
|
Subsystems=Buildings\Large_Guardtower\Large_Guardtower.subsystems
|
|
Damage=Buildings\Large_Guardtower\Large_Guardtower.damage
|
|
Instance=Buildings\Large_Guardtower\Large_Guardtower.instance
|
|
Data=Buildings\Large_Guardtower_Destroyed\Large_Guardtower_Destroyed.data
|
|
Instance=Buildings\Large_Guardtower_Destroyed\Large_Guardtower_Destroyed.instance
|
|
|
|
//Listening_Post
|
|
Data=Buildings\Listening_Post\Listening_Post.data
|
|
Damage=Buildings\Listening_Post\Listening_Post.damage
|
|
Instance=Buildings\Listening_Post\Listening_Post.instance
|
|
Data=Buildings\Listening_Post_Destroyed\Listening_Post_Destroyed.data
|
|
Instance=Buildings\Listening_Post_Destroyed\Listening_Post_Destroyed.instance
|
|
|
|
//LRM_Turret
|
|
Data=Buildings\LRM_Turret\LRM_Turret.data
|
|
Armature=Buildings\LRM_Turret\LRM_Turret.contents
|
|
Subsystems=Buildings\LRM_Turret\LRM_Turret.subsystems
|
|
Damage=Buildings\LRM_Turret\LRM_Turret.damage
|
|
Instance=Buildings\LRM_Turret\LRM_Turret.instance
|
|
Data=Buildings\LRM_Turret_Destroyed\LRM_Turret_Destroyed.data
|
|
Instance=Buildings\LRM_Turret_Destroyed\LRM_Turret_Destroyed.instance
|
|
|
|
//Lunar_Tower
|
|
Data=Buildings\Lunar_Tower\Lunar_Tower.data
|
|
Damage=Buildings\Lunar_Tower\Lunar_Tower.damage
|
|
Instance=Buildings\Lunar_Tower\Lunar_Tower.instance
|
|
Data=Buildings\Lunar_Tower_Destroyed\Lunar_Tower_Destroyed.data
|
|
Instance=Buildings\Lunar_Tower_Destroyed\Lunar_Tower_Destroyed.instance
|
|
|
|
//Marsh_Helo_Station
|
|
Data=Buildings\Marsh_Helo_Station\Marsh_Helo_Station.data
|
|
Damage=Buildings\Marsh_Helo_Station\Marsh_Helo_Station.damage
|
|
Instance=Buildings\Marsh_Helo_Station\Marsh_Helo_Station.instance
|
|
Data=Buildings\Marsh_Helo_Station_Destroyed\Marsh_Helo_Station_Destroyed.data
|
|
Instance=Buildings\Marsh_Helo_Station_Destroyed\Marsh_Helo_Station_Destroyed.instance
|
|
|
|
//Marsh_Hover_Station
|
|
Data=Buildings\Marsh_Hover_Station\Marsh_Hover_Station.data
|
|
Damage=Buildings\Marsh_Hover_Station\Marsh_Hover_Station.damage
|
|
Instance=Buildings\Marsh_Hover_Station\Marsh_Hover_Station.instance
|
|
Data=Buildings\Marsh_Hover_Station_Destroyed\Marsh_Hover_Station_Destroyed.data
|
|
Instance=Buildings\Marsh_Hover_Station_Destroyed\Marsh_Hover_Station_Destroyed.instance
|
|
|
|
//Marsh_LRM_Turret
|
|
Data=Buildings\Marsh_LRM_Turret\Marsh_LRM_Turret.data
|
|
Armature=Buildings\Marsh_LRM_Turret\Marsh_LRM_Turret.contents
|
|
Subsystems=Buildings\Marsh_LRM_Turret\Marsh_LRM_Turret.subsystems
|
|
Damage=Buildings\Marsh_LRM_Turret\Marsh_LRM_Turret.damage
|
|
Instance=Buildings\Marsh_LRM_Turret\Marsh_LRM_Turret.instance
|
|
Data=Buildings\Marsh_LRM_Turret_Destroyed\Marsh_LRM_Turret_Destroyed.data
|
|
Instance=Buildings\Marsh_LRM_Turret_Destroyed\Marsh_LRM_Turret_Destroyed.instance
|
|
|
|
//Marsh_Radar_Station
|
|
Data=Buildings\Marsh_Radar_Station\Marsh_Radar_Station.data
|
|
Armature=Buildings\Marsh_Radar_Station\Marsh_Radar_Station.contents
|
|
Damage=Buildings\Marsh_Radar_Station\Marsh_Radar_Station.damage
|
|
Instance=Buildings\Marsh_Radar_Station\Marsh_Radar_Station.instance
|
|
Data=Buildings\Marsh_Radar_Station_Destroyed\Marsh_Radar_Station_Destroyed.data
|
|
Instance=Buildings\Marsh_Radar_Station_Destroyed\Marsh_Radar_Station_Destroyed.instance
|
|
|
|
//Mech_Bay
|
|
Data=Buildings\Mech_Bay\Mech_Bay.data
|
|
Damage=Buildings\Mech_Bay\Mech_Bay.damage
|
|
Instance=Buildings\Mech_Bay\Mech_Bay.instance
|
|
Data=Buildings\Mech_Bay_Destroyed\Mech_Bay_Destroyed.data
|
|
Instance=Buildings\Mech_Bay_Destroyed\Mech_Bay_Destroyed.instance
|
|
|
|
//Mech_Hanger
|
|
Data=Buildings\Mech_Hanger\Mech_Hanger.data
|
|
Damage=Buildings\Mech_Hanger\Mech_Hanger.damage
|
|
//Subsystems=Buildings\Mech_Hanger\Mech_Hanger.subsystems
|
|
Instance=Buildings\Mech_Hanger\Mech_Hanger.instance
|
|
Data=Buildings\Mech_Hanger_Destroyed\Mech_Hanger_Destroyed.data
|
|
Instance=Buildings\Mech_Hanger_Destroyed\Mech_Hanger_Destroyed.instance
|
|
|
|
//Mech_Repair_Bldg
|
|
Data=Buildings\Mech_Repair_Bldg\Mech_Repair_Bldg.data
|
|
Damage=Buildings\Mech_Repair_Bldg\Mech_Repair_Bldg.damage
|
|
Instance=Buildings\Mech_Repair_Bldg\Mech_Repair_Bldg.instance
|
|
Data=Buildings\Mech_Repair_Bldg_Destroyed\Mech_Repair_Bldg_Destroyed.data
|
|
Instance=Buildings\Mech_Repair_Bldg_Destroyed\Mech_Repair_Bldg_Destroyed.instance
|
|
|
|
//mercwall_sh
|
|
Data=Buildings\mercwall_sh\mercwall_sh.data
|
|
Instance=Buildings\mercwall_sh\mercwall_sh.instance
|
|
|
|
//mercwall_lg
|
|
Data=Buildings\mercwall_lg\mercwall_lg.data
|
|
Instance=Buildings\mercwall_lg\mercwall_lg.instance
|
|
|
|
//mercwall_tower
|
|
Data=Buildings\mercwall_tower\mercwall_tower.data
|
|
Instance=Buildings\mercwall_tower\mercwall_tower.instance
|
|
|
|
//mercwall_towerb
|
|
Data=Buildings\mercwall_towerb\mercwall_towerb.data
|
|
Instance=Buildings\mercwall_towerb\mercwall_towerb.instance
|
|
|
|
//M_Urban_md_02
|
|
//Data=Buildings\M_Urban_md_02\M_Urban_md_02.data
|
|
//Instance=Buildings\M_Urban_md_02\M_Urban_md_02.instance
|
|
|
|
//MiningHQ
|
|
Data=Buildings\MiningHQ\MiningHQ.data
|
|
Damage=Buildings\MiningHQ\MiningHQ.damage
|
|
Instance=Buildings\MiningHQ\MiningHQ.instance
|
|
Data=Buildings\MiningHQ_Destroyed\MiningHQ_Destroyed.data
|
|
Instance=Buildings\MiningHQ_Destroyed\MiningHQ_Destroyed.instance
|
|
|
|
//ML_Cannon
|
|
Data=Buildings\ML_Cannon\ML_Cannon.data
|
|
Armature=Buildings\ML_Cannon\ML_Cannon.contents
|
|
Subsystems=Buildings\ML_Cannon\ML_Cannon.subsystems
|
|
Damage=Buildings\ML_Cannon\ML_Cannon.damage
|
|
Instance=Buildings\ML_Cannon\ML_Cannon.instance
|
|
Data=Buildings\ML_Cannon_Destroyed\ML_Cannon_Destroyed.data
|
|
Instance=Buildings\ML_Cannon_Destroyed\ML_Cannon_Destroyed.instance
|
|
|
|
//MP_Comm
|
|
//Damage=Buildings\MP_Comm\MP_Comm.damage
|
|
//Data=Buildings\MP_Comm\MP_Comm.data
|
|
//Instance=Buildings\MP_Comm\MP_Comm.instance
|
|
|
|
//MP_HQ
|
|
//Damage=Buildings\MP_HQ\MP_HQ.damage
|
|
//Data=Buildings\MP_HQ\MP_HQ.data
|
|
//Armature=Buildings\MP_HQ\MP_HQ.contents
|
|
//Instance=Buildings\MP_HQ\MP_HQ.instance
|
|
|
|
//MP_Factory2
|
|
//Damage=Buildings\MP_Factory2\MP_Factory2.damage
|
|
//Data=Buildings\MP_Factory2\MP_Factory2.data
|
|
//Armature=Buildings\MP_Factory2\MP_Factory2.contents
|
|
//Instance=Buildings\MP_Factory2\MP_Factory2.instance
|
|
|
|
//MP_Mech_Hanger
|
|
//Damage=Buildings\MP_Mech_Hanger\MP_Mech_Hanger.damage
|
|
//Data=Buildings\MP_Mech_Hanger\MP_Mech_Hanger.data
|
|
//Armature=Buildings\MP_Mech_Hanger\MP_Mech_Hanger.contents
|
|
//Instance=Buildings\MP_Mech_Hanger\MP_Mech_Hanger.instance
|
|
|
|
//Overlord
|
|
Data=Vehicles\Overlord\Overlord.data
|
|
Armature=Vehicles\Overlord\Overlord.contents
|
|
Subsystems=Vehicles\Overlord\Overlord.subsystems
|
|
Damage=Vehicles\Overlord\Overlord.damage
|
|
Instance=Vehicles\Overlord\Overlord.instance
|
|
Data=Vehicles\Overlord_Destroyed\Overlord_Destroyed.data
|
|
Instance=Vehicles\Overlord_Destroyed\Overlord_Destroyed.instance
|
|
|
|
//OverlordT
|
|
Data=Buildings\OverlordT\OverlordT.data
|
|
Armature=Buildings\OverlordT\OverlordT.contents
|
|
Subsystems=Buildings\OverlordT\OverlordT.subsystems
|
|
Damage=Buildings\OverlordT\OverlordT.damage
|
|
Instance=Buildings\OverlordT\OverlordT.instance
|
|
Data=Buildings\OverlordT_Destroyed\OverlordT_Destroyed.data
|
|
Instance=Buildings\OverlordT_Destroyed\OverlordT_Destroyed.instance
|
|
|
|
//Overpass
|
|
Data=Buildings\Overpass\Overpass.data
|
|
Damage=Buildings\Overpass\Overpass.damage
|
|
Instance=Buildings\Overpass\Overpass.instance
|
|
Data=Buildings\Overpass_Destroyed\Overpass_Destroyed.data
|
|
Instance=Buildings\Overpass_Destroyed\Overpass_Destroyed.instance
|
|
|
|
//palace
|
|
Data=Buildings\palace\palace.data
|
|
Instance=Buildings\palace\palace.instance
|
|
|
|
//palace_building1
|
|
Data=Buildings\palace_building1\palace_building1.data
|
|
Damage=Buildings\palace_building1\palace_building1.damage
|
|
Instance=Buildings\palace_building1\palace_building1.instance
|
|
Data=Buildings\palace_building1_destroyed\palace_building1_destroyed.data
|
|
Instance=Buildings\palace_building1_destroyed\palace_building1_destroyed.instance
|
|
|
|
//palace_building2
|
|
Data=Buildings\palace_building2\palace_building2.data
|
|
Damage=Buildings\palace_building2\palace_building2.damage
|
|
Instance=Buildings\palace_building2\palace_building2.instance
|
|
Data=Buildings\palace_building2_destroyed\palace_building2_destroyed.data
|
|
Instance=Buildings\palace_building2_destroyed\palace_building2_destroyed.instance
|
|
|
|
//palace_catwalk
|
|
Data=Buildings\palace_catwalk\palace_catwalk.data
|
|
Instance=Buildings\palace_catwalk\palace_catwalk.instance
|
|
|
|
//palace_mausoleum
|
|
Data=Buildings\palace_mausoleum\palace_mausoleum.data
|
|
Damage=Buildings\palace_mausoleum\palace_mausoleum.damage
|
|
Instance=Buildings\palace_mausoleum\palace_mausoleum.instance
|
|
Data=Buildings\palace_mausoleum_destroyed\palace_mausoleum_destroyed.data
|
|
Instance=Buildings\palace_mausoleum_destroyed\palace_mausoleum_destroyed.instance
|
|
|
|
//palace_ramp
|
|
Data=Buildings\palace_ramp\palace_ramp.data
|
|
Instance=Buildings\palace_ramp\palace_ramp.instance
|
|
|
|
//palace_statue
|
|
Data=Buildings\palace_statue\palace_statue.data
|
|
Instance=Buildings\palace_statue\palace_statue.instance
|
|
|
|
//palace_tower_wall
|
|
Data=Buildings\palace_tower_wall\palace_tower_wall.data
|
|
Instance=Buildings\palace_tower_wall\palace_tower_wall.instance
|
|
|
|
//palace_wall_entry
|
|
Data=Buildings\palace_wall_entry\palace_wall_entry.data
|
|
Instance=Buildings\palace_wall_entry\palace_wall_entry.instance
|
|
|
|
//palace_wall_entry_lg
|
|
Data=Buildings\palace_wall_entry_lg\palace_wall_entry_lg.data
|
|
Instance=Buildings\palace_wall_entry_lg\palace_wall_entry_lg.instance
|
|
|
|
//palace_wall_tower
|
|
Data=Buildings\palace_wall_tower\palace_wall_tower.data
|
|
Instance=Buildings\palace_wall_tower\palace_wall_tower.instance
|
|
|
|
//palace_wallsection
|
|
Data=Buildings\palace_wallsection\palace_wallsection.data
|
|
Instance=Buildings\palace_wallsection\palace_wallsection.instance
|
|
|
|
//palace_wallsection_lg
|
|
Data=Buildings\palace_wallsection_lg\palace_wallsection_lg.data
|
|
Instance=Buildings\palace_wallsection_lg\palace_wallsection_lg.instance
|
|
|
|
//Prisoner_Barracks
|
|
Data=Buildings\Prisoner_Barracks\Prisoner_Barracks.data
|
|
Damage=Buildings\Prisoner_Barracks\Prisoner_Barracks.damage
|
|
Instance=Buildings\Prisoner_Barracks\Prisoner_Barracks.instance
|
|
Data=Buildings\Prisoner_Barracks_Destroyed\Prisoner_Barracks_Destroyed.data
|
|
Instance=Buildings\Prisoner_Barracks_Destroyed\Prisoner_Barracks_Destroyed.instance
|
|
|
|
//RadioTower
|
|
Data=Buildings\RadioTower\RadioTower.data
|
|
Damage=Buildings\RadioTower\RadioTower.damage
|
|
Instance=Buildings\RadioTower\RadioTower.instance
|
|
Data=Buildings\RadioTower_Destroyed\RadioTower_Destroyed.data
|
|
Instance=Buildings\RadioTower_Destroyed\RadioTower_Destroyed.instance
|
|
|
|
//Repair_Platform
|
|
Data=Buildings\Repair_Platform\Repair_Platform.data
|
|
Damage=Buildings\Repair_Platform\Repair_Platform.damage
|
|
Instance=Buildings\Repair_Platform\Repair_Platform.instance
|
|
Data=Buildings\Repair_Platform_Destroyed\Repair_Platform_Destroyed.data
|
|
Instance=Buildings\Repair_Platform_Destroyed\Repair_Platform_Destroyed.instance
|
|
|
|
//Roadblock_1
|
|
Data=Buildings\Roadblock_1\Roadblock_1.data
|
|
Damage=Buildings\Roadblock_1\Roadblock_1.damage
|
|
Instance=Buildings\Roadblock_1\Roadblock_1.instance
|
|
|
|
//Roadblock_2
|
|
Data=Buildings\Roadblock_2\Roadblock_2.data
|
|
Damage=Buildings\Roadblock_2\Roadblock_2.damage
|
|
Instance=Buildings\Roadblock_2\Roadblock_2.instance
|
|
|
|
//RubblePile01
|
|
//Data=Buildings\RubblePile01\RubblePile01.data
|
|
//Instance=Buildings\RubblePile01\RubblePile01.instance
|
|
|
|
//RubblePile02
|
|
//Data=Buildings\RubblePile02\RubblePile02.data
|
|
//Instance=Buildings\RubblePile02\RubblePile02.instance
|
|
|
|
//RubblePile03
|
|
//Data=Buildings\RubblePile03\RubblePile03.data
|
|
//Instance=Buildings\RubblePile03\RubblePile03.instance
|
|
|
|
//RubblePile04
|
|
//Data=Buildings\RubblePile04\RubblePile04.data
|
|
//Instance=Buildings\RubblePile04\RubblePile04.instance
|
|
|
|
//RubblePile05
|
|
//Data=Buildings\RubblePile05\RubblePile05.data
|
|
//Instance=Buildings\RubblePile05\RubblePile05.instance
|
|
|
|
//RubblePile06
|
|
//Data=Buildings\RubblePile06\RubblePile06.data
|
|
//Instance=Buildings\RubblePile06\RubblePile06.instance
|
|
|
|
//Ruined1
|
|
Data=Buildings\Ruined1\Ruined1.data
|
|
Instance=Buildings\Ruined1\Ruined1.instance
|
|
|
|
//Ruined2
|
|
Data=Buildings\Ruined2\Ruined2.data
|
|
Instance=Buildings\Ruined2\Ruined2.instance
|
|
|
|
//Ruined3
|
|
Data=Buildings\Ruined3\Ruined3.data
|
|
Instance=Buildings\Ruined3\Ruined3.instance
|
|
|
|
//Ruined4
|
|
Data=Buildings\Ruined4\Ruined4.data
|
|
Instance=Buildings\Ruined4\Ruined4.instance
|
|
|
|
//Ruined5
|
|
Data=Buildings\Ruined5\Ruined5.data
|
|
Instance=Buildings\Ruined5\Ruined5.instance
|
|
|
|
//Ruined6
|
|
Data=Buildings\Ruined6\Ruined6.data
|
|
Instance=Buildings\Ruined6\Ruined6.instance
|
|
|
|
//Ruined7
|
|
Data=Buildings\Ruined7\Ruined7.data
|
|
Instance=Buildings\Ruined7\Ruined7.instance
|
|
|
|
//Ruined8
|
|
Data=Buildings\Ruined8\Ruined8.data
|
|
Instance=Buildings\Ruined8\Ruined8.instance
|
|
|
|
//Ruined9
|
|
Data=Buildings\Ruined9\Ruined9.data
|
|
Instance=Buildings\Ruined9\Ruined9.instance
|
|
|
|
//Ruined10
|
|
Data=Buildings\Ruined10\Ruined10.data
|
|
Instance=Buildings\Ruined10\Ruined10.instance
|
|
|
|
//Ruined12
|
|
Data=Buildings\Ruined12\Ruined12.data
|
|
Instance=Buildings\Ruined12\Ruined12.instance
|
|
|
|
//Ruined13
|
|
Data=Buildings\Ruined13\Ruined13.data
|
|
Instance=Buildings\Ruined13\Ruined13.instance
|
|
|
|
//Satelite_Control
|
|
Data=Buildings\Satelite_Control\Satelite_Control.data
|
|
Armature=Buildings\Satelite_Control\Satelite_Control.contents
|
|
Damage=Buildings\Satelite_Control\Satelite_Control.damage
|
|
Instance=Buildings\Satelite_Control\Satelite_Control.instance
|
|
Data=Buildings\Satelite_Control_Destroyed\Satelite_Control_Destroyed.data
|
|
Instance=Buildings\Satelite_Control_Destroyed\Satelite_Control_Destroyed.instance
|
|
|
|
//Shilone_Hangar
|
|
Data=Buildings\Shilone_Hangar\Shilone_Hangar.data
|
|
Damage=Buildings\Shilone_Hangar\Shilone_Hangar.damage
|
|
Instance=Buildings\Shilone_Hangar\Shilone_Hangar.instance
|
|
Data=Buildings\Shilone_Hangar_Destroyed\Shilone_Hangar_Destroyed.data
|
|
Instance=Buildings\Shilone_Hangar_Destroyed\Shilone_Hangar_Destroyed.instance
|
|
|
|
//Small_Guardtower
|
|
Data=Buildings\Small_Guardtower\Small_Guardtower.data
|
|
Damage=Buildings\Small_Guardtower\Small_Guardtower.damage
|
|
Instance=Buildings\Small_Guardtower\Small_Guardtower.instance
|
|
|
|
//SP_Turret
|
|
Subsystems=Buildings\SP_Turret\SP_Turret.subsystems
|
|
Instance=Buildings\SP_Turret\SP_Turret.instance
|
|
|
|
//SteinerHQ
|
|
//Data=Buildings\SteinerHQ\SteinerHQ.data
|
|
//Armature=Buildings\SteinerHQ\SteinerHQ.contents
|
|
//Subsystems=Buildings\SteinerHQ\SteinerHQ.subsystems
|
|
//Damage=Buildings\SteinerHQ\SteinerHQ.damage
|
|
//Instance=Buildings\SteinerHQ\SteinerHQ.instance
|
|
|
|
//StrongPoint_Defense
|
|
Data=Buildings\StrongPoint_Defense\StrongPoint_Defense.data
|
|
Armature=Buildings\StrongPoint_Defense\StrongPoint_Defense.contents
|
|
Subsystems=Buildings\StrongPoint_Defense\StrongPoint_Defense.subsystems
|
|
Damage=Buildings\StrongPoint_Defense\StrongPoint_Defense.damage
|
|
Instance=Buildings\StrongPoint_Defense\StrongPoint_Defense.instance
|
|
Data=Buildings\StrongPoint_Defense_Destroyed\StrongPoint_Defense_Destroyed.data
|
|
Instance=Buildings\StrongPoint_Defense_Destroyed\StrongPoint_Defense_Destroyed.instance
|
|
|
|
//SurfaceDrill
|
|
//Data=Buildings\SurfaceDrill\SurfaceDrill.data
|
|
//Armature=Buildings\SurfaceDrill\SurfaceDrill.contents
|
|
//Subsystems=Buildings\SurfaceDrill\SurfaceDrill.subsystems
|
|
//Damage=Buildings\SurfaceDrill\SurfaceDrill.damage
|
|
//Instance=Buildings\SurfaceDrill\SurfaceDrill.instance
|
|
//Data=Buildings\SurfaceDrill_Destroyed\SurfaceDrill_Destroyed.data
|
|
//Instance=Buildings\SurfaceDrill_Destroyed\SurfaceDrill_Destroyed.instance
|
|
|
|
//Talon_Gantry
|
|
Data=Buildings\Talon_Gantry\Talon_Gantry.data
|
|
Instance=Buildings\Talon_Gantry\Talon_Gantry.instance
|
|
|
|
//Tank_Trap
|
|
Data=Buildings\Tank_Trap\Tank_Trap.data
|
|
Instance=Buildings\Tank_Trap\Tank_Trap.instance
|
|
|
|
//Tank_Trap_Cluster
|
|
Data=Buildings\Tank_Trap_Cluster\Tank_Trap_Cluster.data
|
|
Instance=Buildings\Tank_Trap_Cluster\Tank_Trap_Cluster.instance
|
|
|
|
//Tent1
|
|
Data=Buildings\Tent1\Tent1.data
|
|
Damage=Buildings\Tent1\Tent1.damage
|
|
Instance=Buildings\Tent1\Tent1.instance
|
|
Data=Buildings\Tent1_Destroyed\Tent1_Destroyed.data
|
|
Instance=Buildings\Tent1_Destroyed\Tent1_Destroyed.instance
|
|
|
|
//Tent2
|
|
Data=Buildings\Tent2\Tent2.data
|
|
Damage=Buildings\Tent2\Tent2.damage
|
|
Instance=Buildings\Tent2\Tent2.instance
|
|
Data=Buildings\Tent2_Destroyed\Tent2_Destroyed.data
|
|
Instance=Buildings\Tent2_Destroyed\Tent2_Destroyed.instance
|
|
|
|
//Titan
|
|
Data=Buildings\Titan\Titan.data
|
|
Damage=Buildings\Titan\Titan.damage
|
|
Instance=Buildings\Titan\Titan.instance
|
|
Data=Buildings\Titan_Destroyed\Titan_Destroyed.data
|
|
Instance=Buildings\Titan_Destroyed\Titan_Destroyed.instance
|
|
|
|
//Townbldg1
|
|
Data=Buildings\Townbldg1\Townbldg1.data
|
|
Damage=Buildings\Townbldg1\Townbldg1.damage
|
|
Instance=Buildings\Townbldg1\Townbldg1.instance
|
|
Data=Buildings\Townbldg1_Destroyed\Townbldg1_Destroyed.data
|
|
Instance=Buildings\Townbldg1_Destroyed\Townbldg1_Destroyed.instance
|
|
|
|
//Townbldg2
|
|
Data=Buildings\Townbldg2\Townbldg2.data
|
|
Damage=Buildings\Townbldg2\Townbldg2.damage
|
|
Instance=Buildings\Townbldg2\Townbldg2.instance
|
|
Data=Buildings\Townbldg2_Destroyed\Townbldg2_Destroyed.data
|
|
Instance=Buildings\Townbldg2_Destroyed\Townbldg2_Destroyed.instance
|
|
|
|
//Townbldg3
|
|
Data=Buildings\Townbldg3\Townbldg3.data
|
|
Damage=Buildings\Townbldg3\Townbldg3.damage
|
|
Instance=Buildings\Townbldg3\Townbldg3.instance
|
|
Data=Buildings\Townbldg3_Destroyed\Townbldg3_Destroyed.data
|
|
Instance=Buildings\Townbldg3_Destroyed\Townbldg3_Destroyed.instance
|
|
|
|
//Trailer_Turret
|
|
Data=Buildings\Trailer_Turret\Trailer_Turret.data
|
|
Armature=Buildings\Trailer_Turret\Trailer_Turret.contents
|
|
Subsystems=Buildings\Trailer_Turret\Trailer_Turret.subsystems
|
|
Damage=Buildings\Trailer_Turret\Trailer_Turret.damage
|
|
Instance=Buildings\Trailer_Turret\Trailer_Turret.instance
|
|
Data=Buildings\Trailer_Turret_Destroyed\Trailer_Turret_Destroyed.data
|
|
Instance=Buildings\Trailer_Turret_Destroyed\Trailer_Turret_Destroyed.instance
|
|
|
|
//TwinMechBay
|
|
Data=Buildings\TwinMechBay\TwinMechBay.data
|
|
Damage=Buildings\TwinMechBay\TwinMechBay.damage
|
|
Instance=Buildings\TwinMechBay\TwinMechBay.instance
|
|
Data=Buildings\TwinMechBay_Destroyed\TwinMechBay_Destroyed.data
|
|
Instance=Buildings\TwinMechBay_Destroyed\TwinMechBay_Destroyed.instance
|
|
|
|
//Urban_lg_01
|
|
Data=Buildings\Urban_lg_01\Urban_lg_01.data
|
|
Damage=Buildings\Urban_lg_01\Urban_lg_01.damage
|
|
Instance=Buildings\Urban_lg_01\Urban_lg_01.instance
|
|
Data=Buildings\Urban_lg_01_Destroyed\Urban_lg_01_Destroyed.data
|
|
Instance=Buildings\Urban_lg_01_Destroyed\Urban_lg_01_Destroyed.instance
|
|
|
|
//Urban_lg_02
|
|
Data=Buildings\Urban_lg_02\Urban_lg_02.data
|
|
Instance=Buildings\Urban_lg_02\Urban_lg_02.instance
|
|
|
|
//Urban_lg_03
|
|
Data=Buildings\Urban_lg_03\Urban_lg_03.data
|
|
Instance=Buildings\Urban_lg_03\Urban_lg_03.instance
|
|
|
|
//Urban_lg_04
|
|
Data=Buildings\Urban_lg_04\Urban_lg_04.data
|
|
Damage=Buildings\Urban_lg_04\Urban_lg_04.damage
|
|
Instance=Buildings\Urban_lg_04\Urban_lg_04.instance
|
|
Data=Buildings\Urban_lg_04_Destroyed\Urban_lg_04_Destroyed.data
|
|
Instance=Buildings\Urban_lg_04_Destroyed\Urban_lg_04_Destroyed.instance
|
|
|
|
//Urban_lg_05
|
|
Data=Buildings\Urban_lg_05\Urban_lg_05.data
|
|
Damage=Buildings\Urban_lg_05\Urban_lg_05.damage
|
|
Instance=Buildings\Urban_lg_05\Urban_lg_05.instance
|
|
|
|
//Urban_lg_06
|
|
Data=Buildings\Urban_lg_06\Urban_lg_06.data
|
|
Damage=Buildings\Urban_lg_06\Urban_lg_06.damage
|
|
Instance=Buildings\Urban_lg_06\Urban_lg_06.instance
|
|
|
|
//Urban_lg_07
|
|
Data=Buildings\Urban_lg_07\Urban_lg_07.data
|
|
Damage=Buildings\Urban_lg_07\Urban_lg_07.damage
|
|
Instance=Buildings\Urban_lg_07\Urban_lg_07.instance
|
|
|
|
//Urban_lg_08
|
|
Data=Buildings\Urban_lg_08\Urban_lg_08.data
|
|
Instance=Buildings\Urban_lg_08\Urban_lg_08.instance
|
|
|
|
//Urban_lg_09
|
|
Data=Buildings\Urban_lg_09\Urban_lg_09.data
|
|
Damage=Buildings\Urban_lg_09\Urban_lg_09.damage
|
|
Instance=Buildings\Urban_lg_09\Urban_lg_09.instance
|
|
|
|
//Urban_lg_10
|
|
Data=Buildings\Urban_lg_10\Urban_lg_10.data
|
|
Instance=Buildings\Urban_lg_10\Urban_lg_10.instance
|
|
|
|
//Urban_md_01
|
|
Data=Buildings\Urban_md_01\Urban_md_01.data
|
|
Damage=Buildings\Urban_md_01\Urban_md_01.damage
|
|
Instance=Buildings\Urban_md_01\Urban_md_01.instance
|
|
|
|
//Urban_md_02
|
|
Data=Buildings\Urban_md_02\Urban_md_02.data
|
|
Damage=Buildings\Urban_md_02\Urban_md_02.damage
|
|
Instance=Buildings\Urban_md_02\Urban_md_02.instance
|
|
|
|
//Urban_md_03
|
|
Data=Buildings\Urban_md_03\Urban_md_03.data
|
|
Instance=Buildings\Urban_md_03\Urban_md_03.instance
|
|
|
|
//Urban_md_04
|
|
Data=Buildings\Urban_md_04\Urban_md_04.data
|
|
Instance=Buildings\Urban_md_04\Urban_md_04.instance
|
|
|
|
//Urban_md_05
|
|
Data=Buildings\Urban_md_05\Urban_md_05.data
|
|
Instance=Buildings\Urban_md_05\Urban_md_05.instance
|
|
|
|
//Urban_md_06
|
|
Data=Buildings\Urban_md_06\Urban_md_06.data
|
|
Instance=Buildings\Urban_md_06\Urban_md_06.instance
|
|
|
|
//Urban_md_07
|
|
Data=Buildings\Urban_md_07\Urban_md_07.data
|
|
Damage=Buildings\Urban_md_07\Urban_md_07.damage
|
|
Instance=Buildings\Urban_md_07\Urban_md_07.instance
|
|
|
|
//Urban_md_08
|
|
Data=Buildings\Urban_md_08\Urban_md_08.data
|
|
Instance=Buildings\Urban_md_08\Urban_md_08.instance
|
|
|
|
//Urban_md_09
|
|
Data=Buildings\Urban_md_09\Urban_md_09.data
|
|
Damage=Buildings\Urban_md_09\Urban_md_09.damage
|
|
Instance=Buildings\Urban_md_09\Urban_md_09.instance
|
|
|
|
//Urban_md_10
|
|
Data=Buildings\Urban_md_10\Urban_md_10.data
|
|
Damage=Buildings\Urban_md_10\Urban_md_10.damage
|
|
Instance=Buildings\Urban_md_10\Urban_md_10.instance
|
|
|
|
//Urban_sm_02
|
|
Data=Buildings\Urban_sm_02\Urban_sm_02.data
|
|
Damage=Buildings\Urban_sm_02\Urban_sm_02.damage
|
|
Instance=Buildings\Urban_sm_02\Urban_sm_02.instance
|
|
|
|
//Urban_sm_03
|
|
Data=Buildings\Urban_sm_03\Urban_sm_03.data
|
|
Damage=Buildings\Urban_sm_03\Urban_sm_03.damage
|
|
Instance=Buildings\Urban_sm_03\Urban_sm_03.instance
|
|
|
|
//Urban_sm_04
|
|
Data=Buildings\Urban_sm_04\Urban_sm_04.data
|
|
Damage=Buildings\Urban_sm_04\Urban_sm_04.damage
|
|
Instance=Buildings\Urban_sm_04\Urban_sm_04.instance
|
|
Data=Buildings\Urban_sm_04_Destroyed\Urban_sm_04_Destroyed.data
|
|
Instance=Buildings\Urban_sm_04_Destroyed\Urban_sm_04_Destroyed.instance
|
|
|
|
//Vehicle_Hangar
|
|
Data=Buildings\Vehicle_Hangar\Vehicle_Hangar.data
|
|
Damage=Buildings\Vehicle_Hangar\Vehicle_Hangar.damage
|
|
Instance=Buildings\Vehicle_Hangar\Vehicle_Hangar.instance
|
|
Data=Buildings\Vehicle_Hangar_Destroyed\Vehicle_Hangar_Destroyed.data
|
|
Instance=Buildings\Vehicle_Hangar_Destroyed\Vehicle_Hangar_Destroyed.instance
|
|
|
|
//Vehicle_Hangar2
|
|
Data=Buildings\Vehicle_Hangar2\Vehicle_Hangar2.data
|
|
Damage=Buildings\Vehicle_Hangar2\Vehicle_Hangar2.damage
|
|
Instance=Buildings\Vehicle_Hangar2\Vehicle_Hangar2.instance
|
|
|
|
//Vehicle_Trailer
|
|
Data=Buildings\Vehicle_Trailer\Vehicle_Trailer.data
|
|
Damage=Buildings\Vehicle_Trailer\Vehicle_Trailer.damage
|
|
Instance=Buildings\Vehicle_Trailer\Vehicle_Trailer.instance
|
|
|
|
//Wall_1
|
|
Data=Buildings\Wall_1\Wall_1.data
|
|
Damage=Buildings\Wall_1\Wall_1.damage
|
|
Instance=Buildings\Wall_1\Wall_1.instance
|
|
Data=Buildings\Wall_1_Destroyed\Wall_1_Destroyed.data
|
|
Instance=Buildings\Wall_1_Destroyed\Wall_1_Destroyed.instance
|
|
|
|
//Wall_2
|
|
Data=Buildings\Wall_2\Wall_2.data
|
|
Damage=Buildings\Wall_2\Wall_2.damage
|
|
Instance=Buildings\Wall_2\Wall_2.instance
|
|
Data=Buildings\Wall_2_Destroyed\Wall_2_Destroyed.data
|
|
Instance=Buildings\Wall_2_Destroyed\Wall_2_Destroyed.instance
|
|
|
|
//Wall_Section
|
|
Data=Buildings\Wall_Section\Wall_Section.data
|
|
Damage=Buildings\Wall_Section\Wall_Section.damage
|
|
Instance=Buildings\Wall_Section\Wall_Section.instance
|
|
|
|
//Weapon_Warehouse
|
|
Data=Buildings\Weapon_Warehouse\Weapon_Warehouse.data
|
|
Damage=Buildings\Weapon_Warehouse\Weapon_Warehouse.damage
|
|
Instance=Buildings\Weapon_Warehouse\Weapon_Warehouse.instance
|
|
Data=Buildings\Weapon_Warehouse_Destroyed\Weapon_Warehouse_Destroyed.data
|
|
Instance=Buildings\Weapon_Warehouse_Destroyed\Weapon_Warehouse_Destroyed.instance
|
|
|
|
//Docks_Long
|
|
Data=Buildings\Docks_Long\Docks_Long.data
|
|
Instance=Buildings\Docks_Long\Docks_Long.instance
|
|
|
|
//Docks_Medium
|
|
Data=Buildings\Docks_Medium\Docks_Medium.data
|
|
Instance=Buildings\Docks_Medium\Docks_Medium.instance
|
|
|
|
//Docks_Short
|
|
Data=Buildings\Docks_Short\Docks_Short.data
|
|
Instance=Buildings\Docks_Short\Docks_Short.instance
|
|
|
|
//Univ_Admin
|
|
Data=Buildings\Univ_Admin\Univ_Admin.data
|
|
Damage=Buildings\Univ_Admin\Univ_Admin.damage
|
|
Instance=Buildings\Univ_Admin\Univ_Admin.instance
|
|
Data=Buildings\Univ_Admin_Destroyed\Univ_Admin_Destroyed.data
|
|
Instance=Buildings\Univ_Admin_Destroyed\Univ_Admin_Destroyed.instance
|
|
|
|
//Univ_ClassRoomA
|
|
Data=Buildings\Univ_ClassRoomA\Univ_ClassRoomA.data
|
|
Damage=Buildings\Univ_ClassRoomA\Univ_ClassRoomA.damage
|
|
Instance=Buildings\Univ_ClassRoomA\Univ_ClassRoomA.instance
|
|
Data=Buildings\Univ_ClassRoomA_Destroyed\Univ_ClassRoomA_Destroyed.data
|
|
Instance=Buildings\Univ_ClassRoomA_Destroyed\Univ_ClassRoomA_Destroyed.instance
|
|
|
|
//Univ_ClassRoomB
|
|
Data=Buildings\Univ_ClassRoomB\Univ_ClassRoomB.data
|
|
Damage=Buildings\Univ_ClassRoomB\Univ_ClassRoomB.damage
|
|
Instance=Buildings\Univ_ClassRoomB\Univ_ClassRoomB.instance
|
|
Data=Buildings\Univ_ClassRoomB_Destroyed\Univ_ClassRoomB_Destroyed.data
|
|
Instance=Buildings\Univ_ClassRoomB_Destroyed\Univ_ClassRoomB_Destroyed.instance
|
|
|
|
//Univ_ClassRoomC
|
|
Data=Buildings\Univ_ClassRoomC\Univ_ClassRoomC.data
|
|
Damage=Buildings\Univ_ClassRoomC\Univ_ClassRoomC.damage
|
|
Instance=Buildings\Univ_ClassRoomC\Univ_ClassRoomC.instance
|
|
Data=Buildings\Univ_ClassRoomC_Destroyed\Univ_ClassRoomC_Destroyed.data
|
|
Instance=Buildings\Univ_ClassRoomC_Destroyed\Univ_ClassRoomC_Destroyed.instance
|
|
|
|
//Univ_DormLg
|
|
Data=Buildings\Univ_DormLg\Univ_DormLg.data
|
|
Damage=Buildings\Univ_DormLg\Univ_DormLg.damage
|
|
Instance=Buildings\Univ_DormLg\Univ_DormLg.instance
|
|
Data=Buildings\Univ_DormLg_Destroyed\Univ_DormLg_Destroyed.data
|
|
Instance=Buildings\Univ_DormLg_Destroyed\Univ_DormLg_Destroyed.instance
|
|
|
|
//Univ_DormSm
|
|
Data=Buildings\Univ_DormSm\Univ_DormSm.data
|
|
Damage=Buildings\Univ_DormSm\Univ_DormSm.damage
|
|
Instance=Buildings\Univ_DormSm\Univ_DormSm.instance
|
|
Data=Buildings\Univ_DormSm_Destroyed\Univ_DormSm_Destroyed.data
|
|
Instance=Buildings\Univ_DormSm_Destroyed\Univ_DormSm_Destroyed.instance
|
|
|
|
//Univ_LgAuditorium
|
|
Data=Buildings\Univ_LgAuditorium\Univ_LgAuditorium.data
|
|
Damage=Buildings\Univ_LgAuditorium\Univ_LgAuditorium.damage
|
|
Instance=Buildings\Univ_LgAuditorium\Univ_LgAuditorium.instance
|
|
Data=Buildings\Univ_LgAuditorium_Destroyed\Univ_LgAuditorium_Destroyed.data
|
|
Instance=Buildings\Univ_LgAuditorium_Destroyed\Univ_LgAuditorium_Destroyed.instance
|
|
|
|
//Univ_LgLectureHall
|
|
Data=Buildings\Univ_LgLectureHall\Univ_LgLectureHall.data
|
|
Damage=Buildings\Univ_LgLectureHall\Univ_LgLectureHall.damage
|
|
Instance=Buildings\Univ_LgLectureHall\Univ_LgLectureHall.instance
|
|
Data=Buildings\Univ_LgLectureHall_Destroyed\Univ_LgLectureHall_Destroyed.data
|
|
Instance=Buildings\Univ_LgLectureHall_Destroyed\Univ_LgLectureHall_Destroyed.instance
|
|
|
|
//Univ_ScienceLab
|
|
Data=Buildings\Univ_ScienceLab\Univ_ScienceLab.data
|
|
Damage=Buildings\Univ_ScienceLab\Univ_ScienceLab.damage
|
|
Instance=Buildings\Univ_ScienceLab\Univ_ScienceLab.instance
|
|
Data=Buildings\Univ_ScienceLab_Destroyed\Univ_ScienceLab_Destroyed.data
|
|
Instance=Buildings\Univ_ScienceLab_Destroyed\Univ_ScienceLab_Destroyed.instance
|
|
|
|
//Univ_Stadium
|
|
Data=Buildings\Univ_Stadium\Univ_Stadium.data
|
|
Damage=Buildings\Univ_Stadium\Univ_Stadium.damage
|
|
Instance=Buildings\Univ_Stadium\Univ_Stadium.instance
|
|
Data=Buildings\Univ_Stadium_Destroyed\Univ_Stadium_Destroyed.data
|
|
Instance=Buildings\Univ_Stadium_Destroyed\Univ_Stadium_Destroyed.instance
|
|
|
|
//Urban_Bunker
|
|
Data=Buildings\Urban_Bunker\Urban_Bunker.data
|
|
Armature=Buildings\Urban_Bunker\Urban_Bunker.contents
|
|
Damage=Buildings\Urban_Bunker\Urban_Bunker.damage
|
|
Instance=Buildings\Urban_Bunker\Urban_Bunker.instance
|
|
|
|
//XTanks
|
|
//Data=Buildings\XTanks\XTanks.data
|
|
//Instance=Buildings\XTanks\XTanks.instance
|
|
|
|
//XTankFloat
|
|
//Data=Buildings\XTankFloat\XTankFloat.data
|
|
//Instance=Buildings\XTankFloat\XTankFloat.instance
|
|
|
|
//XUniv_ScienceLab
|
|
//Damage=Buildings\XUniv_ScienceLab\XUniv_ScienceLab.damage
|
|
//Instance=Buildings\XUniv_ScienceLab\XUniv_ScienceLab.instance
|
|
|
|
|
|
//
|
|
//----------
|
|
// Culturals
|
|
//----------
|
|
//
|
|
//arena_debris_large01
|
|
//Data=Culturals\arena_debris_large01\arena_debris_large01.data
|
|
//Instance=Culturals\arena_debris_large01\arena_debris_large01.instance
|
|
|
|
//arena_ryokenleg
|
|
Data=Culturals\arena_ryokenleg\arena_ryokenleg.data
|
|
Instance=Culturals\arena_ryokenleg\arena_ryokenleg.instance
|
|
|
|
//atlaspile
|
|
Data=Culturals\atlaspile\atlaspile.data
|
|
Instance=Culturals\atlaspile\atlaspile.instance
|
|
|
|
//bigcrate
|
|
//Data=Culturals\bigcrate\bigcrate.data
|
|
//Instance=Culturals\bigcrate\bigcrate.instance
|
|
|
|
//Creature_Arctic_Large
|
|
Data=Culturals\Creature_Arctic_Large\Creature_Arctic_Large.data
|
|
Instance=Culturals\Creature_Arctic_Large\Creature_Arctic_Large.instance
|
|
|
|
//Creature_Arctic_Small
|
|
Data=Culturals\Creature_Arctic_Small\Creature_Arctic_Small.data
|
|
Instance=Culturals\Creature_Arctic_Small\Creature_Arctic_Small.instance
|
|
|
|
//Creature_Desert_Large
|
|
Data=Culturals\Creature_Desert_Large\Creature_Desert_Large.data
|
|
Instance=Culturals\Creature_Desert_Large\Creature_Desert_Large.instance
|
|
|
|
//Creature_Desert_Small
|
|
Data=Culturals\Creature_Desert_Small\Creature_Desert_Small.data
|
|
Instance=Culturals\Creature_Desert_Small\Creature_Desert_Small.instance
|
|
|
|
//Creature_Swamp_Large
|
|
Data=Culturals\Creature_Swamp_Large\Creature_Swamp_Large.data
|
|
Instance=Culturals\Creature_Swamp_Large\Creature_Swamp_Large.instance
|
|
|
|
//Creature_Swamp_Small
|
|
Data=Culturals\Creature_Swamp_Small\Creature_Swamp_Small.data
|
|
Instance=Culturals\Creature_Swamp_Small\Creature_Swamp_Small.instance
|
|
|
|
//People_Arctic
|
|
Data=Culturals\People_Arctic\People_Arctic.data
|
|
Instance=Culturals\People_Arctic\People_Arctic.instance
|
|
|
|
//legtorsopile
|
|
Data=Culturals\legtorsopile\legtorsopile.data
|
|
Instance=Culturals\legtorsopile\legtorsopile.instance
|
|
|
|
//manycrates
|
|
//Data=Culturals\manycrates\manycrates.data
|
|
//Instance=Culturals\manycrates\manycrates.instance
|
|
|
|
//People_Desert
|
|
Data=Culturals\People_Desert\People_Desert.data
|
|
Instance=Culturals\People_Desert\People_Desert.instance
|
|
|
|
//People_Swamp
|
|
Data=Culturals\People_Swamp\People_Swamp.data
|
|
Instance=Culturals\People_Swamp\People_Swamp.instance
|
|
|
|
//Rock_desert01
|
|
//Data=Culturals\Rock_desert01\Rock_desert01.data
|
|
//Instance=Culturals\Rock_desert01\Rock_desert01.instance
|
|
|
|
//Rock_desert02
|
|
//Data=Culturals\Rock_desert02\Rock_desert02.data
|
|
//Instance=Culturals\Rock_desert02\Rock_desert02.instance
|
|
|
|
//Rock_desert03
|
|
//Data=Culturals\Rock_desert03\Rock_desert03.data
|
|
//Instance=Culturals\Rock_desert03\Rock_desert03.instance
|
|
|
|
//Rock_desert04
|
|
//Data=Culturals\Rock_desert04\Rock_desert04.data
|
|
//Instance=Culturals\Rock_desert04\Rock_desert04.instance
|
|
|
|
//Rock_Lunar_Large01
|
|
Data=Culturals\Rock_Lunar_Large01\Rock_Lunar_Large01.data
|
|
Instance=Culturals\Rock_Lunar_Large01\Rock_Lunar_Large01.instance
|
|
|
|
//Rock_Lunar_Large02
|
|
Data=Culturals\Rock_Lunar_Large02\Rock_Lunar_Large02.data
|
|
Instance=Culturals\Rock_Lunar_Large02\Rock_Lunar_Large02.instance
|
|
|
|
//Rock_Lunar_Large03
|
|
Data=Culturals\Rock_Lunar_Large03\Rock_Lunar_Large03.data
|
|
Instance=Culturals\Rock_Lunar_Large03\Rock_Lunar_Large03.instance
|
|
|
|
//Rock_Lunar_Medium01
|
|
Data=Culturals\Rock_Lunar_Medium01\Rock_Lunar_Medium01.data
|
|
Instance=Culturals\Rock_Lunar_Medium01\Rock_Lunar_Medium01.instance
|
|
|
|
//Rock_Lunar_Medium02
|
|
Data=Culturals\Rock_Lunar_Medium02\Rock_Lunar_Medium02.data
|
|
Instance=Culturals\Rock_Lunar_Medium02\Rock_Lunar_Medium02.instance
|
|
|
|
//Rock_Lunar_Medium03
|
|
Data=Culturals\Rock_Lunar_Medium03\Rock_Lunar_Medium03.data
|
|
Instance=Culturals\Rock_Lunar_Medium03\Rock_Lunar_Medium03.instance
|
|
|
|
//Rock_Lunar_Small01
|
|
Data=Culturals\Rock_Lunar_Small01\Rock_Lunar_Small01.data
|
|
Instance=Culturals\Rock_Lunar_Small01\Rock_Lunar_Small01.instance
|
|
|
|
//Rock_Lunar_Small02
|
|
Data=Culturals\Rock_Lunar_Small02\Rock_Lunar_Small02.data
|
|
Instance=Culturals\Rock_Lunar_Small02\Rock_Lunar_Small02.instance
|
|
|
|
//Rock_Lunar_Small03
|
|
Data=Culturals\Rock_Lunar_Small03\Rock_Lunar_Small03.data
|
|
Instance=Culturals\Rock_Lunar_Small03\Rock_Lunar_Small03.instance
|
|
|
|
//Rock_Minerl_Large01
|
|
Data=Culturals\Rock_Minerl_Large01\Rock_Minerl_Large01.data
|
|
Instance=Culturals\Rock_Minerl_Large01\Rock_Minerl_Large01.instance
|
|
|
|
//Rock_Minerl_large02
|
|
Data=Culturals\Rock_Minerl_large02\Rock_Minerl_large02.data
|
|
Instance=Culturals\Rock_Minerl_large02\Rock_Minerl_large02.instance
|
|
|
|
//Rock_Minerl_large03
|
|
Data=Culturals\Rock_Minerl_large03\Rock_Minerl_large03.data
|
|
Instance=Culturals\Rock_Minerl_large03\Rock_Minerl_large03.instance
|
|
|
|
//Rock_Minerl_medium01
|
|
Data=Culturals\Rock_Minerl_medium01\Rock_Minerl_medium01.data
|
|
Instance=Culturals\Rock_Minerl_medium01\Rock_Minerl_medium01.instance
|
|
|
|
//Rock_Minerl_medium02
|
|
Data=Culturals\Rock_Minerl_medium02\Rock_Minerl_medium02.data
|
|
Instance=Culturals\Rock_Minerl_medium02\Rock_Minerl_medium02.instance
|
|
|
|
//Rock_Minerl_medium03
|
|
Data=Culturals\Rock_Minerl_medium03\Rock_Minerl_medium03.data
|
|
Instance=Culturals\Rock_Minerl_medium03\Rock_Minerl_medium03.instance
|
|
|
|
//Rock_Minerl_small01
|
|
Data=Culturals\Rock_Minerl_small01\Rock_Minerl_small01.data
|
|
Instance=Culturals\Rock_Minerl_small01\Rock_Minerl_small01.instance
|
|
|
|
//Rock_Minerl_small02
|
|
Data=Culturals\Rock_Minerl_small02\Rock_Minerl_small02.data
|
|
Instance=Culturals\Rock_Minerl_small02\Rock_Minerl_small02.instance
|
|
|
|
//Rock_Minerl_small03
|
|
Data=Culturals\Rock_Minerl_small03\Rock_Minerl_small03.data
|
|
Instance=Culturals\Rock_Minerl_small03\Rock_Minerl_small03.instance
|
|
|
|
//rock_tropical_largemossrock
|
|
Data=Culturals\rock_tropical_largemossrock\rock_tropical_largemossrock.data
|
|
Instance=Culturals\rock_tropical_largemossrock\rock_tropical_largemossrock.instance
|
|
|
|
//rock_tropical_rocknbush
|
|
Data=Culturals\rock_tropical_rocknbush\rock_tropical_rocknbush.data
|
|
Instance=Culturals\rock_tropical_rocknbush\rock_tropical_rocknbush.instance
|
|
|
|
//rock_tropical_smallmossrock
|
|
Data=Culturals\rock_tropical_smallmossrock\rock_tropical_smallmossrock.data
|
|
Instance=Culturals\rock_tropical_smallmossrock\rock_tropical_smallmossrock.instance
|
|
|
|
//Rock_Volcan_Large01
|
|
Data=Culturals\Rock_Volcan_Large01\Rock_Volcan_Large01.data
|
|
Instance=Culturals\Rock_Volcan_Large01\Rock_Volcan_Large01.instance
|
|
|
|
//Rock_Volcan_large02
|
|
Data=Culturals\Rock_Volcan_large02\Rock_Volcan_large02.data
|
|
Instance=Culturals\Rock_Volcan_large02\Rock_Volcan_large02.instance
|
|
|
|
//Rock_Volcan_large03
|
|
Data=Culturals\Rock_Volcan_large03\Rock_Volcan_large03.data
|
|
Instance=Culturals\Rock_Volcan_large03\Rock_Volcan_large03.instance
|
|
|
|
//Rock_Volcan_medium01
|
|
Data=Culturals\Rock_Volcan_medium01\Rock_Volcan_medium01.data
|
|
Instance=Culturals\Rock_Volcan_medium01\Rock_Volcan_medium01.instance
|
|
|
|
//Rock_Volcan_medium02
|
|
Data=Culturals\Rock_Volcan_medium02\Rock_Volcan_medium02.data
|
|
Instance=Culturals\Rock_Volcan_medium02\Rock_Volcan_medium02.instance
|
|
|
|
//Rock_Volcan_medium03
|
|
Data=Culturals\Rock_Volcan_medium03\Rock_Volcan_medium03.data
|
|
Instance=Culturals\Rock_Volcan_medium03\Rock_Volcan_medium03.instance
|
|
|
|
//Rock_Volcan_small01
|
|
Data=Culturals\Rock_Volcan_small01\Rock_Volcan_small01.data
|
|
Instance=Culturals\Rock_Volcan_small01\Rock_Volcan_small01.instance
|
|
|
|
//Rock_Volcan_small02
|
|
Data=Culturals\Rock_Volcan_small02\Rock_Volcan_small02.data
|
|
Instance=Culturals\Rock_Volcan_small02\Rock_Volcan_small02.instance
|
|
|
|
//Rock_Volcan_small03
|
|
Data=Culturals\Rock_Volcan_small03\Rock_Volcan_small03.data
|
|
Instance=Culturals\Rock_Volcan_small03\Rock_Volcan_small03.instance
|
|
|
|
//smallcrate
|
|
//Data=Culturals\smallcrate\smallcrate.data
|
|
//Instance=Culturals\smallcrate\smallcrate.instance
|
|
|
|
//Tree_Alpine_Evergreen02
|
|
Data=Culturals\Tree_Alpine_Evergreen02\Tree_Alpine_Evergreen02.data
|
|
Instance=Culturals\Tree_Alpine_Evergreen02\Tree_Alpine_Evergreen02.instance
|
|
|
|
//Tree_Alpine_Fir02
|
|
Data=Culturals\Tree_Alpine_Fir02\Tree_Alpine_Fir02.data
|
|
Instance=Culturals\Tree_Alpine_Fir02\Tree_Alpine_Fir02.instance
|
|
|
|
//Tree_Alpine_Sequoia02
|
|
Data=Culturals\Tree_Alpine_Sequoia02\Tree_Alpine_Sequoia02.data
|
|
Instance=Culturals\Tree_Alpine_Sequoia02\Tree_Alpine_Sequoia02.instance
|
|
|
|
//Tree_Arctic_Pine01
|
|
Data=Culturals\Tree_Arctic_Pine01\Tree_Arctic_Pine01.data
|
|
Instance=Culturals\Tree_Arctic_Pine01\Tree_Arctic_Pine01.instance
|
|
|
|
//Tree_Arctic_Pine02
|
|
Data=Culturals\Tree_Arctic_Pine02\Tree_Arctic_Pine02.data
|
|
Instance=Culturals\Tree_Arctic_Pine02\Tree_Arctic_Pine02.instance
|
|
|
|
//Tree_Arctic_Pine03
|
|
Data=Culturals\Tree_Arctic_Pine03\Tree_Arctic_Pine03.data
|
|
Instance=Culturals\Tree_Arctic_Pine03\Tree_Arctic_Pine03.instance
|
|
|
|
//Tree_Arctic_Snowy01
|
|
Data=Culturals\Tree_Arctic_Snowy01\Tree_Arctic_Snowy01.data
|
|
Instance=Culturals\Tree_Arctic_Snowy01\Tree_Arctic_Snowy01.instance
|
|
|
|
//Tree_Arctic_Snowy02
|
|
Data=Culturals\Tree_Arctic_Snowy02\Tree_Arctic_Snowy02.data
|
|
Instance=Culturals\Tree_Arctic_Snowy02\Tree_Arctic_Snowy02.instance
|
|
|
|
//Tree_Arctic_Snowy03
|
|
Data=Culturals\Tree_Arctic_Snowy03\Tree_Arctic_Snowy03.data
|
|
Instance=Culturals\Tree_Arctic_Snowy03\Tree_Arctic_Snowy03.instance
|
|
|
|
//tree_arctic_snowy_multi01
|
|
Data=Culturals\tree_arctic_snowy_multi01\tree_arctic_snowy_multi01.data
|
|
Instance=Culturals\tree_arctic_snowy_multi01\tree_arctic_snowy_multi01.instance
|
|
|
|
//tree_arctic_snowy_multi02
|
|
Data=Culturals\tree_arctic_snowy_multi02\tree_arctic_snowy_multi02.data
|
|
Instance=Culturals\tree_arctic_snowy_multi02\tree_arctic_snowy_multi02.instance
|
|
|
|
//tree_arctic_pine_multi01
|
|
Data=Culturals\tree_arctic_pine_multi01\tree_arctic_pine_multi01.data
|
|
Instance=Culturals\tree_arctic_pine_multi01\tree_arctic_pine_multi01.instance
|
|
|
|
//tree_arctic_pine_multi02
|
|
Data=Culturals\tree_arctic_pine_multi02\tree_arctic_pine_multi02.data
|
|
Instance=Culturals\tree_arctic_pine_multi02\tree_arctic_pine_multi02.instance
|
|
|
|
//tree_datepalm01
|
|
//Data=Culturals\tree_datepalm01\tree_datepalm01.data
|
|
//Instance=Culturals\tree_datepalm01\tree_datepalm01.instance
|
|
|
|
//tree_datepalm02
|
|
//Data=Culturals\tree_datepalm02\tree_datepalm02.data
|
|
//Instance=Culturals\tree_datepalm02\tree_datepalm02.instance
|
|
|
|
//Tree_Desert_Cactus01
|
|
Data=Culturals\Tree_Desert_Cactus01\Tree_Desert_Cactus01.data
|
|
Instance=Culturals\Tree_Desert_Cactus01\Tree_Desert_Cactus01.instance
|
|
|
|
//Tree_Desert_Cactus02
|
|
Data=Culturals\Tree_Desert_Cactus02\Tree_Desert_Cactus02.data
|
|
Instance=Culturals\Tree_Desert_Cactus02\Tree_Desert_Cactus02.instance
|
|
|
|
//Tree_Desert_Cactus03
|
|
Data=Culturals\Tree_Desert_Cactus03\Tree_Desert_Cactus03.data
|
|
Instance=Culturals\Tree_Desert_Cactus03\Tree_Desert_Cactus03.instance
|
|
|
|
//Tree_Desert_Joshua01
|
|
Data=Culturals\Tree_Desert_Joshua01\Tree_Desert_Joshua01.data
|
|
Instance=Culturals\Tree_Desert_Joshua01\Tree_Desert_Joshua01.instance
|
|
|
|
//Tree_Desert_Joshua02
|
|
Data=Culturals\Tree_Desert_Joshua02\Tree_Desert_Joshua02.data
|
|
Instance=Culturals\Tree_Desert_Joshua02\Tree_Desert_Joshua02.instance
|
|
|
|
//Tree_Desert_Joshua03
|
|
Data=Culturals\Tree_Desert_Joshua03\Tree_Desert_Joshua03.data
|
|
Instance=Culturals\Tree_Desert_Joshua03\Tree_Desert_Joshua03.instance
|
|
|
|
//Tree_Minerl_Group01
|
|
//Data=Culturals\Tree_Minerl_Group01\Tree_Minerl_Group01.data
|
|
//Instance=Culturals\Tree_Minerl_Group01\Tree_Minerl_Group01.instance
|
|
|
|
//Tree_Minerl_Group02
|
|
//Data=Culturals\Tree_Minerl_Group02\Tree_Minerl_Group02.data
|
|
//Instance=Culturals\Tree_Minerl_Group02\Tree_Minerl_Group02.instance
|
|
|
|
//Tree_Minerl_Group03
|
|
//Data=Culturals\Tree_Minerl_Group03\Tree_Minerl_Group03.data
|
|
//Instance=Culturals\Tree_Minerl_Group03\Tree_Minerl_Group03.instance
|
|
|
|
//Tree_Minerl_Large01
|
|
//Data=Culturals\Tree_Minerl_Large01\Tree_Minerl_Large01.data
|
|
//Instance=Culturals\Tree_Minerl_Large01\Tree_Minerl_Large01.instance
|
|
|
|
//Tree_Minerl_large02
|
|
//Data=Culturals\Tree_Minerl_large02\Tree_Minerl_large02.data
|
|
//Instance=Culturals\Tree_Minerl_large02\Tree_Minerl_large02.instance
|
|
|
|
//Tree_Minerl_large03
|
|
//Data=Culturals\Tree_Minerl_large03\Tree_Minerl_large03.data
|
|
//Instance=Culturals\Tree_Minerl_large03\Tree_Minerl_large03.instance
|
|
|
|
//tree_palm_clump
|
|
Data=Culturals\tree_palm_clump\tree_palm_clump.data
|
|
Instance=Culturals\tree_palm_clump\tree_palm_clump.instance
|
|
|
|
//tree_palm_clump2
|
|
Data=Culturals\tree_palm_clump2\tree_palm_clump2.data
|
|
Instance=Culturals\tree_palm_clump2\tree_palm_clump2.instance
|
|
|
|
//tree_palm_clump3
|
|
Data=Culturals\tree_palm_clump3\tree_palm_clump3.data
|
|
Instance=Culturals\tree_palm_clump3\tree_palm_clump3.instance
|
|
|
|
//tree_palm_clump4
|
|
Data=Culturals\tree_palm_clump4\tree_palm_clump4.data
|
|
Instance=Culturals\tree_palm_clump4\tree_palm_clump4.instance
|
|
|
|
//Tree_Swamp_Cypress01
|
|
Data=Culturals\Tree_Swamp_Cypress01\Tree_Swamp_Cypress01.data
|
|
Instance=Culturals\Tree_Swamp_Cypress01\Tree_Swamp_Cypress01.instance
|
|
|
|
//Tree_Swamp_Cypress02
|
|
Data=Culturals\Tree_Swamp_Cypress02\Tree_Swamp_Cypress02.data
|
|
Instance=Culturals\Tree_Swamp_Cypress02\Tree_Swamp_Cypress02.instance
|
|
|
|
//Tree_Swamp_Withferns02
|
|
Data=Culturals\Tree_Swamp_Withferns02\Tree_Swamp_Withferns02.data
|
|
Instance=Culturals\Tree_Swamp_Withferns02\Tree_Swamp_Withferns02.instance
|
|
|
|
//tree_tropical_01
|
|
Data=Culturals\tree_tropical_01\tree_tropical01.data
|
|
Instance=Culturals\tree_tropical_01\tree_tropical01.instance
|
|
|
|
//tree_tropical_02
|
|
Data=Culturals\tree_tropical_02\tree_tropical02.data
|
|
Instance=Culturals\tree_tropical_02\tree_tropical02.instance
|
|
|
|
//tree_tropical_shrub01
|
|
Data=Culturals\tree_tropical_shrub01\tree_tropical_shrub01.data
|
|
Instance=Culturals\tree_tropical_shrub01\tree_tropical_shrub01.instance
|
|
|
|
//tree_tropical_shrub02
|
|
Data=Culturals\tree_tropical_shrub02\tree_tropical_shrub02.data
|
|
Instance=Culturals\tree_tropical_shrub02\tree_tropical_shrub02.instance
|
|
|
|
//tree_tropical_shrub03
|
|
Data=Culturals\tree_tropical_shrub03\tree_tropical_shrub03.data
|
|
Instance=Culturals\tree_tropical_shrub03\tree_tropical_shrub03.instance
|
|
|
|
//tree_tropical_arrowplant
|
|
Data=Culturals\tree_tropical_arrowplant\tree_tropical_arrowplant.data
|
|
Instance=Culturals\tree_tropical_arrowplant\tree_tropical_arrowplant.instance
|
|
|
|
//tree_tropical_arrowplantclump
|
|
//Data=Culturals\tree_tropical_arrowplantclump\tree_tropical_arrowplantclump.data
|
|
//Instance=Culturals\tree_tropical_arrowplantclump\tree_tropical_arrowplantclump.instance
|
|
|
|
//tree_tropical_beachshrub
|
|
Data=Culturals\tree_tropical_beachshrub\tree_tropical_beachshrub.data
|
|
Instance=Culturals\tree_tropical_beachshrub\tree_tropical_beachshrub.instance
|
|
|
|
//Tree_Urban_Park_multi01
|
|
Data=Culturals\Tree_Urban_Park_multi01\Tree_Urban_Park_multi01.data
|
|
Instance=Culturals\Tree_Urban_Park_multi01\Tree_Urban_Park_multi01.instance
|
|
|
|
//Tree_Urban_Park_multi02
|
|
Data=Culturals\Tree_Urban_Park_multi02\Tree_Urban_Park_multi02.data
|
|
Instance=Culturals\Tree_Urban_Park_multi02\Tree_Urban_Park_multi02.instance
|
|
|
|
//Tree_Urban_Park01
|
|
Data=Culturals\Tree_Urban_Park01\Tree_Urban_Park01.data
|
|
Instance=Culturals\Tree_Urban_Park01\Tree_Urban_Park01.instance
|
|
|
|
//Tree_Urban_Park02
|
|
Data=Culturals\Tree_Urban_Park02\Tree_Urban_Park02.data
|
|
Instance=Culturals\Tree_Urban_Park02\Tree_Urban_Park02.instance
|
|
|
|
//Tree_Urban_Park03
|
|
Data=Culturals\Tree_Urban_Park03\Tree_Urban_Park03.data
|
|
Instance=Culturals\Tree_Urban_Park03\Tree_Urban_Park03.instance
|
|
|
|
//tree_urban_row1
|
|
//Data=Culturals\tree_urban_row1\tree_urban_row1.data
|
|
//Instance=Culturals\tree_urban_row1\tree_urban_row1.instance
|
|
|
|
//tree_urban_row2
|
|
//Data=Culturals\tree_urban_row2\tree_urban_row2.data
|
|
//Instance=Culturals\tree_urban_row2\tree_urban_row2.instance
|
|
|
|
//tree_urban_row3
|
|
//Data=Culturals\tree_urban_row3\tree_urban_row3.data
|
|
//Instance=Culturals\tree_urban_row3\tree_urban_row3.instance
|
|
|
|
//Urban_Streetlight
|
|
Data=Culturals\Urban_Streetlight\Urban_Streetlight.data
|
|
Instance=Culturals\Urban_Streetlight\Urban_Streetlight.instance
|
|
|
|
//veg_aloevera01
|
|
Data=Culturals\veg_aloevera01\veg_aloevera01.data
|
|
Instance=Culturals\veg_aloevera01\veg_aloevera01.instance
|
|
|
|
//veg_fern01
|
|
Data=Culturals\veg_fern01\veg_fern01.data
|
|
Instance=Culturals\veg_fern01\veg_fern01.instance
|
|
|
|
//wigitpile1
|
|
Data=Culturals\wigitpile1\wigitpile1.data
|
|
Instance=Culturals\wigitpile1\wigitpile1.instance
|
|
|
|
//wigitpile2
|
|
Data=Culturals\wigitpile2\wigitpile2.data
|
|
Instance=Culturals\wigitpile2\wigitpile2.instance
|
|
|
|
//wolfpile
|
|
Data=Culturals\wolfpile\wolfpile.data
|
|
Instance=Culturals\wolfpile\wolfpile.instance
|
|
|
|
|
|
//
|
|
//-----------------
|
|
//Elite Boss Mechs
|
|
//-----------------
|
|
//
|
|
|
|
//Elite_Daishi_Castro
|
|
//Subsystems=Mechs\Elite_Daishi_Castro\Elite_Daishi_Castro.subsystems
|
|
//Instance=Mechs\Elite_Daishi_Castro\Elite_Daishi_Castro.instance
|
|
|
|
//Elite_Daishi_William
|
|
//Subsystems=Mechs\Elite_Daishi_William\Elite_Daishi_William.subsystems
|
|
//Instance=Mechs\Elite_Daishi_William\Elite_Daishi_William.instance
|
|
|
|
//Elite_Madcat_James
|
|
//Subsystems=Mechs\Elite_Madcat_James\Elite_Madcat_James.subsystems
|
|
//Instance=Mechs\Elite_Madcat_James\Elite_Madcat_James.instance
|
|
|
|
//Elite_Thor_Duncan
|
|
//Subsystems=Mechs\Elite_Thor_Duncan\Elite_Thor_Duncan.subsystems
|
|
//Instance=Mechs\Elite_Thor_Duncan\Elite_Thor_Duncan.instance
|
|
|
|
//
|
|
// Shellscripts
|
|
//
|
|
directory=content\shellscripts
|
|
directory=content\shellscripts\graphics
|
|
directory=content\shellscripts\graphics\fonts
|
|
directory=content\shellscripts\graphics\instantaction
|
|
directory=content\shellscripts\graphics\mechicons
|
|
directory=content\shellscripts\graphics\multiplayer
|
|
directory=content\shellscripts\graphics\multiplayer\connectdevice
|
|
directory=content\shellscripts\graphics\multiplayer\connectdevice\noconnection
|
|
directory=content\shellscripts\graphics\widgets
|
|
directory=content\shellscripts\mechbay
|
|
directory=content\shellscripts\mechbay\graphics
|
|
directory=Content\shellScripts\MechBay\Graphics\installed
|
|
directory=content\shellscripts\multiplayer
|
|
directory=content\shellscripts\graphics\multiplayer\ServerBrowserIcons
|
|
directory=content\shellscripts\graphics\multiplayer\LobbyMaps
|
|
directory=content\shellscripts\graphics\multiplayer\LobbySkins
|
|
directory=content\shellscripts\graphics\multiplayer\LobbyDecals
|
|
//directory=content\ShellScripts\MechPaks
|
|
//directory=content\ShellScripts\MechPaks\Graphics
|
|
//directory=content\ShellScripts\MechPaks\MechBay\Graphics
|
|
//directory=content\ShellScripts\MechPaks\MechBay\Graphics\installed
|
|
|
|
|
|
//
|
|
// MercsShellscripts
|
|
//
|
|
//directory=content\Mercsshellscripts
|
|
//directory=content\Mercsshellscripts\graphics
|
|
//directory=content\Mercsshellscripts\graphics\fonts
|
|
//directory=content\Mercsshellscripts\graphics\instantaction
|
|
//directory=content\Mercsshellscripts\graphics\mechicons
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\connectdevice
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\connectdevice\noconnection
|
|
//directory=content\Mercsshellscripts\graphics\widgets
|
|
//directory=content\Mercsshellscripts\mechbay
|
|
//directory=content\Mercsshellscripts\mechbay\graphics
|
|
//directory=Content\MercsshellScripts\MechBay\Graphics\installed
|
|
//directory=content\Mercsshellscripts\multiplayer
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\ServerBrowserIcons
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\LobbyMaps
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\LobbySkins
|
|
//directory=content\Mercsshellscripts\graphics\multiplayer\LobbyDecals
|
|
//directory=content\MercsShellScripts\MechPaks
|
|
//directory=content\MercsShellScripts\MechPaks\Graphics
|
|
//directory=content\MercsShellScripts\MechPaks\MechBay\Graphics
|
|
//directory=content\MercsShellScripts\MechPaks\MechBay\Graphics\installed
|
|
|
|
File=GameTypes.h
|
|
|
|
|
|
directory=content\force
|
|
|