Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
221 B
PHP
7 lines
221 B
PHP
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$(ROOT)\sdk\lib\strmbasd.lib: $(ROOT)\lib$(BUILD_ALT_DIR)\$(TARGET_DIRECTORY)\strmbase.lib
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copy /v $** $@
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$(ROOT)\sdk\lib\strmbase.lib: $(ROOT)\lib$(BUILD_ALT_DIR)\$(TARGET_DIRECTORY)\$(@F)
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copy /v $** $@
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