Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.1 KiB
Plaintext
60 lines
1.1 KiB
Plaintext
ROOT=$(MAKEDIR:\sdk\classes\base=)
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!include $(ROOT)\common.inc
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!if $(386) && $(FREEBUILD)
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!undef USE_MSVCRT
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!endif
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INCLUDES=.;..\..\include
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TARGETNAME=strmbase
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TARGETPATH=$(ROOT)\lib$(BUILD_ALT_DIR)
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TARGETTYPE=LIBRARY
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SOURCES= \
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amextra.cpp \
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amvideo.cpp \
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combase.cpp \
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cprop.cpp \
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ctlutil.cpp \
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dllentry.cpp \
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dllsetup.cpp \
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amfilter.cpp \
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mtype.cpp \
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outputq.cpp \
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pstream.cpp \
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pullpin.cpp \
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refclock.cpp \
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renbase.cpp \
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schedule.cpp \
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seekpt.cpp \
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source.cpp \
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strmctl.cpp \
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sysclock.cpp \
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transfrm.cpp \
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transip.cpp \
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videoctl.cpp \
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vtrans.cpp \
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winctrl.cpp \
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winutil.cpp \
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wxdebug.cpp \
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wxlist.cpp \
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wxutil.cpp \
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ddmm.cpp
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PRECOMPILED_INCLUDE=streams.h
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PRECOMPILED_PCH=streams.pch
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PRECOMPILED_OBJ=streams.obj
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PRECOMPILED_CXX=1
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OBJLIBFILES=$(SDK_LIB_PATH)\strmiids.lib
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!if $(FREEBUILD)
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NTTARGETFILES=$(ROOT)\sdk\lib\strmbase.lib
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!else
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NTTARGETFILES=$(ROOT)\sdk\lib\strmbasd.lib
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!endif
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SYNCHRONIZE_BLOCK=1
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