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firestorm/build-env/DXMedia/classes/base/sources
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

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ROOT=$(MAKEDIR:\sdk\classes\base=)
!include $(ROOT)\common.inc
!if $(386) && $(FREEBUILD)
!undef USE_MSVCRT
!endif
INCLUDES=.;..\..\include
TARGETNAME=strmbase
TARGETPATH=$(ROOT)\lib$(BUILD_ALT_DIR)
TARGETTYPE=LIBRARY
SOURCES= \
amextra.cpp \
amvideo.cpp \
combase.cpp \
cprop.cpp \
ctlutil.cpp \
dllentry.cpp \
dllsetup.cpp \
amfilter.cpp \
mtype.cpp \
outputq.cpp \
pstream.cpp \
pullpin.cpp \
refclock.cpp \
renbase.cpp \
schedule.cpp \
seekpt.cpp \
source.cpp \
strmctl.cpp \
sysclock.cpp \
transfrm.cpp \
transip.cpp \
videoctl.cpp \
vtrans.cpp \
winctrl.cpp \
winutil.cpp \
wxdebug.cpp \
wxlist.cpp \
wxutil.cpp \
ddmm.cpp
PRECOMPILED_INCLUDE=streams.h
PRECOMPILED_PCH=streams.pch
PRECOMPILED_OBJ=streams.obj
PRECOMPILED_CXX=1
OBJLIBFILES=$(SDK_LIB_PATH)\strmiids.lib
!if $(FREEBUILD)
NTTARGETFILES=$(ROOT)\sdk\lib\strmbase.lib
!else
NTTARGETFILES=$(ROOT)\sdk\lib\strmbasd.lib
!endif
SYNCHRONIZE_BLOCK=1