Files
firestorm/build-env/VisualStudio6/Common/MSDev98/Template/ATL/ADDININT.IDL
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[
object,
uuid([!InterfaceGUID]),
dual,
helpstring("[!InterfaceName] Interface"),
pointer_default(unique)
]
interface [!InterfaceName] : IDispatch
{
[!if=(Toolbar, "TRUE")]
[!if!=(MethodName, "")]
[id(1)] HRESULT [!MethodName]();
[!else]
[id(1)] HRESULT SampleMethod();
[!endif]
[!endif]
};