Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
35 lines
857 B
Plaintext
35 lines
857 B
Plaintext
[!set(ComponentType, "11111000")]
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[!Dialog("CompRegDlg98", "Names98")]
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[!strcpy(UpperShortName, ShortName)]
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[!toupper(UpperShortName)]
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[!AddStringToSymbol(HeaderTemplate, GalleryPath, "compreg.h")]
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[!AddStringToSymbol(CPPTemplate, GalleryPath, "compreg.cpp")]
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[!target(HeaderName)]
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[!include(HeaderTemplate)]
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[!target()]
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[!target(CPPName)]
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[!include(CPPTemplate)]
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[!target()]
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[!AddStringToSymbol(IDLCoClass, GalleryPath, "cmprgco.idl")]
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[!AddCoClassToIDL(IDLProject, IDLCoClass)]
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[!target(IDLName)]
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[!include(IDLTemplate)]
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[!target()]
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[!AddToObjectMap(CoClassName, ClassName)]
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[!AddSymbolToString(header, "\"", HeaderName)]
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[!AddStringToSymbol(header, header, "\"")]
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[!AddImportFile(IDLProject, "oaidl.idl")]
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[!AddIncludeFile(ProjectNameCPP, header)]
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[!AddFileToProject(CPPName)]
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[!AddFileToProject(HeaderName)]
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