Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
294 B
HTML
12 lines
294 B
HTML
<HTML>
|
|
<BODY id=theBody>
|
|
<BUTTON onclick='window.external.OnClick(theBody, "red");'>Red</BUTTON>
|
|
<BR>
|
|
<BR>
|
|
<BUTTON onclick='window.external.OnClick(theBody, "green");'>Green</BUTTON>
|
|
<BR>
|
|
<BR>
|
|
<BUTTON onclick='window.external.OnClick(theBody, "blue");'>Blue</BUTTON>
|
|
</BODY>
|
|
</HTML>
|