Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
// [!HeaderName] : Declaration of the [!ClassName]
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[!crlf]
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[!if=(FileExists, "FALSE")]
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#ifndef __[!UpperShortName]_H_
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#define __[!UpperShortName]_H_
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[!crlf]
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#include "resource.h" // main symbols
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#include <mtx.h>
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[!else]
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[!AddIncludeFile(TargetFile, "resource.h")]
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[!AddIncludeFile(TargetFile, "<mtx.h>")]
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[!endif]
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[!crlf]
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/////////////////////////////////////////////////////////////////////////////
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// [!ClassName]
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class ATL_NO_VTABLE [!ClassName] :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<[!ClassName], &CLSID_[!CoClassName]>,
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[!if=(ObjectControl, "TRUE")]
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public IObjectControl,
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[!endif]
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[!if=(Dual, "TRUE")]
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public IDispatchImpl<[!InterfaceName], &IID_[!InterfaceName], &LIBID_[!LibName]>
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[!else]
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public [!InterfaceName]
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[!endif]
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{
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public:
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[!ClassName]()
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{
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}
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[!crlf]
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DECLARE_REGISTRY_RESOURCEID([!IDR_REGISTRYID])
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[!crlf]
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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[!crlf]
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DECLARE_NOT_AGGREGATABLE([!ClassName])
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[!crlf]
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BEGIN_COM_MAP([!ClassName])
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COM_INTERFACE_ENTRY([!InterfaceName])
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[!if=(ObjectControl, "TRUE")]
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COM_INTERFACE_ENTRY(IObjectControl)
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[!endif]
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[!if=(Dual, "TRUE")]
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COM_INTERFACE_ENTRY(IDispatch)
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[!endif]
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END_COM_MAP()
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[!if=(ObjectControl, "TRUE")]
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[!crlf]
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// IObjectControl
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public:
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STDMETHOD(Activate)();
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STDMETHOD_(BOOL, CanBePooled)();
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STDMETHOD_(void, Deactivate)();
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[!crlf]
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CComPtr<IObjectContext> m_spObjectContext;
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[!endif]
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[!crlf]
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// [!InterfaceName]
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public:
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};
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[!crlf]
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[!if=(FileExists, "FALSE")]
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#endif //__[!UpperShortName]_H_
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[!endif]
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