Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
403 B
Plaintext
23 lines
403 B
Plaintext
Menu Tools
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{
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Menu "Visual &Basic"
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{
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Option "&Reverse Engineering Wizard..."
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{
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enable %model:writeable
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RoseScript $VBADDIN_SCRIPT_PATH\RVBReWiz.ebx
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}
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Option "Re&vert to Last Saved"
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{
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RoseScript $VBADDIN_SCRIPT_PATH\RVBRestore.ebx
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}
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Separator
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Option "&Import VB6 Classes"
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{
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enable %model:writeable
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RoseScript $VBADDIN_SCRIPT_PATH\vb6.ebx
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}
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}
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}
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