Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
//+---------------------------------------------------------------------------
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// Copyright (C) 1996, Microsoft Corporation.
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//
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// File: adsdb.h
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//
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// Contents: Definitions for the OLE DB provider for ADSI
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//
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//----------------------------------------------------------------------------
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//
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// printer status values
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//
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Properties that belong to the property set DBPROPSET_ADSISEARCH
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#define ADSIPROP_ASYNCHRONOUS 0x00000000
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#define ADSIPROP_DEREF_ALIASES 0x00000001
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#define ADSIPROP_SIZE_LIMIT 0x00000002
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#define ADSIPROP_TIME_LIMIT 0x00000003
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#define ADSIPROP_ATTRIBTYPES_ONLY 0x00000004
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#define ADSIPROP_SEARCH_SCOPE 0x00000005
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#define ADSIPROP_TIMEOUT 0x00000006
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#define ADSIPROP_PAGESIZE 0x00000007
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#define ADSIPROP_PAGED_TIME_LIMIT 0x00000008
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#define ADSIPROP_CHASE_REFERRALS 0x00000009
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#define DBPROPFLAGS_ADSISEARCH 0x0000C000
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#define ADSI_DIALECT_LDAP 0x00000000
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#define ADSI_DIALECT_SQL 0x00000001
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#ifdef __cplusplus
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}
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#endif
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