Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
30 lines
634 B
C++
30 lines
634 B
C++
// --ipmdefs.h-----------------------------------------------------------------
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//
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// Common definitions for the IPM Inbound and Outbound conversion
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// DLLs.
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//
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// Copyright (C) Microsoft Corp., 1986-1996. All rights reserved.
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//
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// ----------------------------------------------------------------------------
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#ifndef _IPMCDEFS_H
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#define _IPMCDEFS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Constants used for TNEFed messages:
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// associated TNEFed file name
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LPCSTR szTnefFileName = "MAPIMAIL.DAT";
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// TNEF "unique" key
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const WORD wTnefKey = 0x01AF;
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#ifdef __cplusplus
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}
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#endif
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#endif
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