Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
419 B
C++
21 lines
419 B
C++
/* iso646.h standard header */
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#ifndef _ISO646
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#define _ISO646
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#define and &&
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#define and_eq &=
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#define bitand &
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#define bitor |
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#define compl ~
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#define not !
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#define not_eq !=
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#define or ||
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#define or_eq |=
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#define xor ^
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#define xor_eq ^=
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#endif /* _ISO646 */
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/*
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* Copyright (c) 1994 by P.J. Plauger. ALL RIGHTS RESERVED.
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* Consult your license regarding permissions and restrictions.
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*/
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