Files
firestorm/build-env/VisualStudio6/VC98/Include/MSSHARED.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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#ifndef STF_LITE
extern BOOL SharedFileNeedsCopying;
extern BOOL FixupWinIniMsappsSection(VOID);
extern BOOL DoesSharedFileNeedCopying(VOID);
extern INT WCompareVersion(LPSTR szVer1, LPSTR szVer2);
extern LPSTR FindSharedFileFromPath(LPSTR szField, LPSTR szVersion,
LPSTR zsBuf, int cbBuf);
extern LPSTR SearchForLocationForSharedFile(LPSTR szRegDbKey,
LPSTR szWinIniSect, LPSTR szWinIniKey, int iWinIniField,
LPSTR szDefault, LPSTR szVersion, LPSTR szBuf, int cbBuf);
extern LPSTR HandleSharedFile(LPSTR szInfSection, LPSTR szInfKey,
LPSTR szSubDir, LPSTR szRegDbKey, LPSTR szWinIniSect,
LPSTR szWinIniKey, int iWinIniField, LPSTR szBuf, int cbBuf);
#endif /* !STF_LITE */