Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
451 B
Plaintext
17 lines
451 B
Plaintext
//---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1996
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//
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// File: namesps.odl
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//
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// Contents: Namespaces Interface
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//
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//----------------------------------------------------------------------------
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[ uuid(OLEDS_IID_IADsNamespaces), dual, oleautomation]
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interface IADsNamespaces : IADs
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{
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PROPERTY_BSTR_RW(DefaultContainer, 1)
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};
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