Files
firestorm/build-env/VisualStudio6/VC98/Include/SDKBLD.MAK
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

29 lines
971 B
Makefile

#
# Include sdkbld.mak to build each of the entries in a list.
# The steps are to change dir into the directory,
# echo the current location, run nmake recursively,
# and change dir back to the original directory level.
#
# MAKEFLAGS is an NMAKE macro that has the NMAKE options.
#
# makeopts has the command line, see sdkpropbldk.mak to change the standard options
#
# The SDKPROJ macro (above) is defined solely for the purpose of echoing
# the current directory location to the screen. It is defined recursively
# by appending the current directory name onto the end of the existing
# string.
#
# Note, there must not be a space between the last comment and the
# "@IF EXIST $(@D)\makefile <<nmaketmp.bat" line below.
#
@IF EXIST $(@D)\makefile <<nmaketmp.bat
@cd $(@D)
@echo *** $(SDKPROJ)\$(@D) *** $(MAKE) -nologo $(makeopts) /$(MAKEFLAGS)
@$(MAKE) -nologo /$(MAKEFLAGS) $(makeopts)
@cd ..
<<
#
# End sdkbld.make
#