Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
|
|
* S M P A B . H
|
|
*
|
|
* Definitions used by the Microsoft Sample Address Book
|
|
* provider for service entry calls
|
|
*
|
|
* Copyright 1993-1995 Microsoft Corporation. All Rights Reserved.
|
|
*/
|
|
|
|
/*
|
|
* Property tag definitions
|
|
*/
|
|
|
|
/* The following MAPI-defined properties are settable in service entry */
|
|
/* calls: */
|
|
/* */
|
|
/* PR_SAB_FILE_NAME */
|
|
/* PR_SAB_UID */
|
|
|
|
#define PR_SAB_FILE PROP_TAG(PT_STRING8,0x6604)
|
|
#define PR_SAB_UID PROP_TAG(PT_BINARY,0x6601)
|
|
|
|
/*
|
|
* PR_SAB_FILE_NAME is the full path name of the .SAB file (e.g. c:\foo\mylist.sab).
|
|
* This string must be ANSI.
|
|
*
|
|
* PR_SAB_UID is the UID uniquely identifying this session of the SAB. If you have
|
|
* multiple SABs configured, they must have different PR_SAB_UIDs.
|
|
*/
|
|
|
|
/*
|
|
* The Sample Address Book's PR_AB_PROVIDER_ID
|
|
*/
|
|
#define SAB_PROVIDER_ID {0x34,0xda,0x7e,0x60,0x03,0x1b,0x11,0xce,0x95,0x74,0x00,0xaa,0x00,0x3c,0xd2,0x07}
|
|
|