Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
241 lines
6.0 KiB
C++
241 lines
6.0 KiB
C++
//
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// Symbol types. These are passed to srv_symbol to translate Open Data Services
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// symbols.
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//
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#define SRV_ERROR 0
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#define SRV_DONE 1
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#define SRV_DATATYPE 2
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#define SRV_EVENT 4
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// define srv_symbol() SRV_ERRORs
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//
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#define SRV_ENO_OS_ERR 0
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#define SRV_INFO 1
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#define SRV_FATAL_PROCESS 10
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#define SRV_FATAL_SERVER 19
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// define event values
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//
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#define SRV_CONTINUE 0
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#define SRV_LANGUAGE 1
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#define SRV_CONNECT 2
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#define SRV_RPC 3
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#define SRV_RESTART 4
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#define SRV_DISCONNECT 5
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#define SRV_ATTENTION 6
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#define SRV_SLEEP 7
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#define SRV_START 8
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#define SRV_STOP 9
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#define SRV_EXIT 10
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#define SRV_CANCEL 11
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#define SRV_SETUP 12
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#define SRV_CLOSE 13
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#define SRV_PRACK 14
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#define SRV_PRERROR 15
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#define SRV_ATTENTION_ACK 16
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#define SRV_SKIP 17
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#define SRV_TRANSMGR 18
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#define SRV_INSERTEXEC 19
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#define SRV_OLEDB 20
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#define SRV_INTERNAL_HANDLER 99
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#define SRV_PROGRAMMER_DEFINED 100
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// define configuration values
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//
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#define SRV_SERVERNAME 0 // not a configuration option
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#define SRV_CONNECTIONS 1
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#define SRV_LOGFILE 2
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#define SRV_STACKSIZE 3
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#define SRV_PRINT_RECV 4
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#define SRV_PRINT_SEND 5
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#define SRV_VERSION 6
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#define SRV_REMOTE_ACCESS 7
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#define SRV_REMOTE_SITES 8
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#define SRV_REMOTE_CONNECTIONS 9
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#define SRV_MAX_PACKETS 10
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#define SRV_MAXWORKINGTHREADS 11
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#define SRV_MINWORKINGTHREADS 12
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#define SRV_THREADTIMEOUT 13
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#define SRV_CONCURRENTTHREADS 14
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#define SRV_LOCAL_ONLY 15
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#define SRV_UNPACK_RPC 16
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#define SRV_MAX_PACKETSIZE 17
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#define SRV_THREADPRIORITY 18
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#define SRV_ANSI_CODEPAGE 19
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#define SRV_REMOTENAME 20
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#define SRV_TDS_VERSION 21
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#define SRV_PROG_VERSION 22
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#ifdef BRIDGE
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#define SRV_CONNECTION_NAMES 23
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#define SRV_CURRENT_CONNECTS 24
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#define SRV_AUDIT_CONNECTS 25
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#endif
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#define SRV_DEFAULT_PACKETSIZE 26
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#define SRV_PASSTHROUGH 27
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#define SRV_THREADAFFINITY 28
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// define thread priority values
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//
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#define SRV_PRIORITY_LOW THREAD_PRIORITY_LOWEST
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#define SRV_PRIORITY_NORMAL THREAD_PRIORITY_NORMAL
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#define SRV_PRIORITY_HIGH THREAD_PRIORITY_HIGHEST
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#define SRV_PRIORITY_CRITICAL THREAD_PRIORITY_TIME_CRITICAL
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// define server values
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//
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#if !defined( NULL )
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#define NULL 0 // The null character
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#endif
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#if !defined( TRUE )
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#define TRUE 1 // Boolean true value
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#endif
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#if !defined( FALSE )
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#define FALSE 0 // Boolean false value
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#endif
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#if !defined( SUCCEED )
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#define SUCCEED 1 // Successful return value
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#endif
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#if !defined( FAIL )
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#define FAIL 0 // Unsuccessful return value
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#endif
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#if !defined( SRV_DUPLICATE_HANDLER )
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#define SRV_DUPLICATE_HANDLER 2
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#endif
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#define SRV_NULLTERM -1 // Indicates a null terminated string
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#if !defined( STDEXIT)
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#define STDEXIT 0 // Normal exit valule
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#endif
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#if !defined( ERREXIT)
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#define ERREXIT 1 // Error exit value
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#endif
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// Message types
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//
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#define SRV_MSG_INFO 1
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#define SRV_MSG_ERROR 2
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// define SRV_PROC->status values
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//
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#define SRV_LOGGING_IN 0x1 // slot is free for used
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#define SRV_FREE 0x2 // slot is free for used
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#define SRV_SUSPENDED 0x4 // thread is in suspended state
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#define SRV_DEAD 0x8 // thread is dead
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#define SRV_KILL 0x10 // thread needs to be killed
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#define SRV_RUNNING 0x20 // thread is running
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#define SRV_ATTN 0x40 // client has sent an attention signal for this thread
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#define SRV_WAITING 0x80 // waiting for next command
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#define SRV_IOERROR 0x100 // io error occured
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#define SRV_QUEUED 0x200 // srvproc has been placed on command queue
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#define SRV_INEXEC 0x400 // inserting data into local table
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#ifdef BRIDGE
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#define SRV_ATTN_MIMIC 0x800 // client side does not support OOB
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#endif
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// Done packet status fields.
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//
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#define SRV_DONE_FINAL (DBUSMALLINT) 0x0000
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#define SRV_DONE_MORE (DBUSMALLINT) 0x0001
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#define SRV_DONE_ERROR (DBUSMALLINT) 0x0002
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#define SRV_DONE_INXACT (DBUSMALLINT) 0x0004
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#define SRV_DONE_PROC (DBUSMALLINT) 0x0008
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#define SRV_DONE_COUNT (DBUSMALLINT) 0x0010
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#define SRV_DONE_ATTN (DBUSMALLINT) 0x0020
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#define SRV_DONE_RPC_IN_BATCH (DBUSMALLINT) 0x0080
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// RPC return parameter type
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//
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#define SRV_PARAMRETURN 0x0001
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// Event types
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//
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#define SRV_EQUEUED (BYTE) 0x1
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#define SRV_EIMMEDIATE (BYTE) 0x2
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// Field types used as field argument to srv_pfield().
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//
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//#define SRV_LANGUAGE 1 already defined above
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//#define SRV_EVENT 4 already defined above
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#define SRV_SPID 10
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#define SRV_NETSPID 11
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#define SRV_TYPE 12
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#define SRV_STATUS 13
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#define SRV_RMTSERVER 14
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#define SRV_HOST 15
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#define SRV_USER 16
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#define SRV_PWD 17
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#define SRV_CPID 18
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#define SRV_APPLNAME 19
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#define SRV_TDS 20
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#define SRV_CLIB 21
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#define SRV_LIBVERS 22
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#define SRV_ROWSENT 23
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#define SRV_BCPFLAG 24
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#define SRV_NATLANG 25
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#define SRV_PIPEHANDLE 26
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#define SRV_NETWORK_MODULE 27
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#define SRV_NETWORK_VERSION 28
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#define SRV_NETWORK_CONNECTION 29
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#define SRV_LSECURE 30
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#define SRV_SAXP 31
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// define the different TDS versions.
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//
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#define SRV_TDS_NONE 0
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#define SRV_TDS_2_0 1
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#define SRV_TDS_3_4 2
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#define SRV_TDS_4_2 3
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#define SRV_TDS_6_0 4
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// define initial number of network threads
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// to start when ODS is started.
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#define SRV_INITIALNETTHREADCNT 1
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// define RPC_ACTIVE flags
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#define SRV_RPC_ACTIVE 1
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#define SRV_RPC_DISABLE_OUTPARAMS 2
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// define the ENV_CHANGE types
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#define SRV_ENV_PACKETSIZE 4
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//
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// Flush status for write_buffer
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//
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#define SRV_NO_FLUSH 0
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#define SRV_FLUSH_EOM 1
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#define SRV_FLUSH_MORE 2
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//
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// Numeric array to convert precision to internal length.
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//
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extern unsigned char SrvPrecToLen[];
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extern unsigned char SrvLenToPrec[];
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