Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
488 B
C++
25 lines
488 B
C++
//
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// Copyright (C) Microsoft Corporation, 1997. All rights reserved.
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//
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// TSSQSEC.h : main header file for the TSSQSEC DLL
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//
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#ifndef TSSQSEC_H
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#define TSSQSEC_H
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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SCODE WINAPI Login(HANDLE *phUser, LPCTSTR UserName, LPCTSTR Password);
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SCODE WINAPI IsPermitted(HANDLE hUser, long Channel, long TuningSpace, DATE Time, DATE *StopTime);
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SCODE WINAPI Logout(HANDLE hUser);
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#ifdef __cplusplus
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}
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#endif
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#endif // TSSQSEC_H
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