Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
/*
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* XCMCMSX2.H
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*
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* Purpose:
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* Specifies constants and data structures for Microsoft CMC extensions
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* set update (forms extensions)
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*
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*/
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#ifndef _XCMCMSX2_H
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#define _XCMCMSX2_H
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#ifndef XCMCMSXT_H
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# include <xcmcmsxt.h>
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#endif
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#ifndef MAPIDEFS_H
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# include <mapidefs.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Get an extended MAPI session from a CMC session */
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#ifdef MAPIX_H
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STDMETHODIMP_(SCODE)
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ScMAPIXFromCMC(CMC_session_id cmc_session,
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ULONG ulFlags,
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LPCIID lpInterface,
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LPMAPISESSION FAR * lppMAPISession);
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#endif /* MAPIX_H */
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/* Extra flag for CMC_X_MS_ATTACH_DATA */
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#define CMC_X_MS_ATTACH_MESSAGE ((CMC_flags) 4)
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/* Attachment descriptor for CMC_X_ATTACH_DATA */
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typedef struct {
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CMC_message_reference FAR *message;
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CMC_uint32 id;
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CMC_buffer object;
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} CMC_X_MS_ATTACH;
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* _XCMCMSX2_H */
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