Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// This is a part of the Microsoft Foundation Classes C++ library.
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// Copyright (C) 1992-1998 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Foundation Classes Reference and related
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// electronic documentation provided with the library.
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// See these sources for detailed information regarding the
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// Microsoft Foundation Classes product.
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#include "stdafx.h"
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#ifdef AFX_INIT_SEG
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#pragma code_seg(AFX_INIT_SEG)
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#endif
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Support for gray background in dialogs (and message boxes)
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#ifndef _AFX_NO_GRAYDLG_SUPPORT
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LRESULT CALLBACK
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_AfxCbtFilterHook(int code, WPARAM wParam, LPARAM lParam);
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void CWinApp::SetDialogBkColor(COLORREF clrCtlBk, COLORREF clrCtlText)
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{
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if (!afxContextIsDLL)
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{
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_AFX_THREAD_STATE* pThreadState = AfxGetThreadState();
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if (pThreadState->m_hHookOldCbtFilter == NULL)
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{
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pThreadState->m_hHookOldCbtFilter = ::SetWindowsHookEx(WH_CBT,
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_AfxCbtFilterHook, NULL, ::GetCurrentThreadId());
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if (pThreadState->m_hHookOldCbtFilter == NULL)
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AfxThrowMemoryException();
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}
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}
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// set up for gray backgrounds for dialogs
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_AFX_WIN_STATE* pWinState = _afxWinState;
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AfxDeleteObject((HGDIOBJ*)&pWinState->m_hDlgBkBrush);
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pWinState->m_hDlgBkBrush = ::CreateSolidBrush(clrCtlBk);
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pWinState->m_crDlgTextClr = clrCtlText;
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if (pWinState->m_hDlgBkBrush == NULL)
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AfxThrowResourceException();
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}
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#endif //!_AFX_NO_GRAYDLG_SUPPORT
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/////////////////////////////////////////////////////////////////////////////
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