Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Microsoft Visual Studio Object Model
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// Copyright (C) 1996-1997 Microsoft Corporation
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// All rights reserved.
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/////////////////////////////////////////////////////////////////////////////
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// addguid.h
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// Declaration of interface GUID for IDSAddIn. IDSAddIn is defined in
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// addauto.h
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// NOTE!!! This file uses the DEFINE_GUID macro. If you #include
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// this file in your project, then you must also #include it in
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// exactly one of your project's other files with a
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// "#include <initguid.h>" beforehand: i.e.,
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// #include <initguid.h>
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// #include <addguid.h>
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// If you fail to do this, you will get UNRESOLVED EXTERNAL linker errors.
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// The Developer Studio add-in wizard automatically does this for you.
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#ifndef __ADDGUID_H__
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#define __ADDGUID_H__
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// {C0002F81-AE2E-11cf-AD07-00A0C9034965}
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struct __declspec(uuid("{C0002F81-AE2E-11cf-AD07-00A0C9034965}")) IDSAddIn;
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DEFINE_GUID(IID_IDSAddIn,
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0xc0002f81, 0xae2e, 0x11cf, 0xad, 0x7, 0x0, 0xa0, 0xc9, 0x3, 0x49, 0x65);
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#endif //__ADDGUID_H__
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