Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
493 B
C++
22 lines
493 B
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright 1996 - 1998 Microsoft Corporation
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//
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// File: sipbase.h
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//
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// Contents: Generic SIP Provider Main Include File
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//
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// History: 14-Feb-1997 pberkman created
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//
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//--------------------------------------------------------------------------
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#ifndef SIPBASE_H
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#define SIPBASE_H
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// all moved to mssip.h
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#include <mssip.h>
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#endif // SIPBASE_H
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