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firestorm/Gameleap/code/mw4/Code/MW4/AdvancedGyro.hpp
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2.1 KiB
C++

// Created 6/16/2002 by ASH - Advanced Gyro
#pragma once
#include "MW4.hpp"
#include "Subsystem.hpp"
namespace MechWarrior4
{
class Mech;
typedef Subsystem__ClassData AdvancedGyro__ClassData;
typedef Subsystem__GameModel AdvancedGyro__GameModel;
typedef Subsystem__Message AdvancedGyro__Message;
typedef Subsystem__ExecutionStateEngine AdvancedGyro__ExecutionStateEngine;
typedef Subsystem__CreateMessage AdvancedGyro__CreateMessage;
//##########################################################################
//######################## AdvancedGyro #############################
//##########################################################################
class AdvancedGyro:
public Subsystem
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Subsystem BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef AdvancedGyro__ClassData ClassData;
typedef AdvancedGyro__GameModel GameModel;
typedef AdvancedGyro__Message Message;
typedef AdvancedGyro__ExecutionStateEngine ExecutionStateEngine;
typedef AdvancedGyro__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static AdvancedGyro*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
AdvancedGyro(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~AdvancedGyro();
Mech *m_parentMech;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
void
DestroySubsystem();
bool
ConnectSubsystem();
bool
DisconnectSubsystem();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}