Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include "MW4.hpp"
|
|
#include "MissileWeapon.hpp"
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
|
|
//##########################################################################
|
|
//########################### BombWeaponSubsystem #####################
|
|
//##########################################################################
|
|
|
|
typedef MissileWeapon__GameModel BombWeaponSubsystem__GameModel;
|
|
typedef MissileWeapon__CreateMessage BombWeaponSubsystem__CreateMessage;
|
|
typedef MissileWeapon__ExecutionStateEngine BombWeaponSubsystem__ExecutionStateEngine;
|
|
typedef MissileWeapon__Message BombWeaponSubsystem__Message;
|
|
typedef MissileWeapon__ClassData BombWeaponSubsystem__ClassData;
|
|
|
|
class BombWeaponSubsystem:
|
|
public MissileWeapon
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
//##########################################################################
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef BombWeaponSubsystem__ClassData ClassData;
|
|
typedef BombWeaponSubsystem__GameModel GameModel;
|
|
typedef BombWeaponSubsystem__Message Message;
|
|
typedef BombWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine;
|
|
typedef BombWeaponSubsystem__CreateMessage CreateMessage;
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
static BombWeaponSubsystem*
|
|
Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
);
|
|
|
|
protected:
|
|
BombWeaponSubsystem(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
);
|
|
|
|
~BombWeaponSubsystem();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Shared Data support
|
|
//
|
|
public:
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Simulation Support
|
|
//
|
|
public:
|
|
void
|
|
CreateProjectile(Stuff::Time till);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
};
|
|
}
|
|
|
|
|