Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
247 lines
6.1 KiB
C++
247 lines
6.1 KiB
C++
//===========================================================================//
|
|
// File: Engine.hpp
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 09/09/98 JSE Inital base class based off of Shadowrun/Adept
|
|
// 09/24/98 BDB Inital Engine subsystem based off of Subsystem.hpp
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1998, Fasa Interactive //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#pragma once
|
|
|
|
#include "MW4.hpp"
|
|
#include "Subsystem.hpp"
|
|
|
|
namespace MechWarrior4
|
|
{
|
|
class Vehicle;
|
|
class Engine__GameModel;
|
|
class HeatManager;
|
|
|
|
|
|
typedef Subsystem__ClassData Engine__ClassData;
|
|
typedef Subsystem__Message Engine__Message;
|
|
typedef Subsystem__ExecutionStateEngine Engine__ExecutionStateEngine;
|
|
|
|
|
|
//##########################################################################
|
|
//########################### Engine::GameModel #######################
|
|
//##########################################################################
|
|
|
|
class Engine__GameModel:
|
|
public Subsystem::GameModel
|
|
{
|
|
public:
|
|
typedef Subsystem__GameModel BaseClass;
|
|
|
|
int
|
|
m_numHeatSinks;
|
|
|
|
Stuff::Scalar
|
|
m_tonsPerUpgrade,
|
|
m_mpsPerUpgrade,
|
|
m_heatSinkEfficiency;
|
|
|
|
enum {
|
|
TonsPerUpgradeAttributeID = Subsystem__GameModel::NextAttributeID,
|
|
MPSPerUpgradeAttributeID,
|
|
NumHeatSinksAttributeID,
|
|
HeatSinkEfficiencyAttributeID,
|
|
NextAttributeID
|
|
};
|
|
|
|
static bool
|
|
ReadAndVerify(
|
|
Engine__GameModel *model,
|
|
Adept::ModelAttributeEntry *attribute_entry,
|
|
const char *data,
|
|
char **error,
|
|
int error_buffer = 128
|
|
);
|
|
|
|
static void
|
|
ConstructGameModel(Script *script);
|
|
};
|
|
|
|
//##########################################################################
|
|
//################## Weapon::CreateMessage ###########################
|
|
//##########################################################################
|
|
|
|
class Engine__CreateMessage:
|
|
public Subsystem__CreateMessage
|
|
{
|
|
public:
|
|
typedef Subsystem__CreateMessage BaseClass;
|
|
|
|
int
|
|
m_engineUpgrades;
|
|
|
|
Engine__CreateMessage(
|
|
size_t length,
|
|
int priority,
|
|
int message_flags,
|
|
Stuff::RegisteredClass::ClassID class_id,
|
|
int replicator_flags,
|
|
const Adept::ResourceID& instance_id,
|
|
const Stuff::LinearMatrix4D &creation_matrix,
|
|
Stuff::Scalar age,
|
|
int execution_state,
|
|
int name_id,
|
|
int entity_alignment,
|
|
int subsystem_index,
|
|
BYTE location_id,
|
|
int critical_hits,
|
|
int engine_upgrades
|
|
):
|
|
Subsystem__CreateMessage(
|
|
length,
|
|
priority,
|
|
message_flags,
|
|
class_id,
|
|
replicator_flags,
|
|
instance_id,
|
|
creation_matrix,
|
|
age,
|
|
execution_state,
|
|
name_id,
|
|
entity_alignment,
|
|
subsystem_index,
|
|
location_id,
|
|
critical_hits
|
|
),
|
|
m_engineUpgrades(engine_upgrades)
|
|
{}
|
|
|
|
static void
|
|
ConstructCreateMessage(Script *script);
|
|
};
|
|
|
|
|
|
//##########################################################################
|
|
//########################### Engine ##################################
|
|
//##########################################################################
|
|
|
|
class Engine:
|
|
public Subsystem
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
//##########################################################################
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef Engine__ClassData ClassData;
|
|
typedef Engine__GameModel GameModel;
|
|
typedef Engine__Message Message;
|
|
typedef Engine__ExecutionStateEngine ExecutionStateEngine;
|
|
typedef Engine__CreateMessage CreateMessage;
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
static Engine*
|
|
Make(
|
|
CreateMessage *message,
|
|
Adept::ReplicatorID *base_id
|
|
);
|
|
Adept::Replicator::CreateMessage*
|
|
SaveMakeMessage(MemoryStream *stream, Adept::ResourceFile *res_file);
|
|
|
|
static void
|
|
CreateStream(
|
|
Adept::ResourceID data_list,
|
|
Stuff::MemoryStream *stream
|
|
);
|
|
|
|
protected:
|
|
Engine(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
Adept::ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
);
|
|
|
|
~Engine();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class Data & Game Model Support
|
|
//
|
|
public:
|
|
|
|
const GameModel*
|
|
GetGameModel()
|
|
{return Cast_Pointer(const GameModel*, gameModelResource.GetPointer());}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Shared Data support
|
|
//
|
|
public:
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Simulation Support
|
|
//
|
|
public:
|
|
void
|
|
ConnectHeatManager(HeatManager *heat_manager);
|
|
void
|
|
ConnectEngine(Vehicle *parent_mech);
|
|
void
|
|
Upgrade();
|
|
void
|
|
Degrade();
|
|
void
|
|
SetNewSpeed();
|
|
|
|
Stuff::Scalar
|
|
GetMaxSpeed()
|
|
{Check_Object(this); return m_maxSpeed;}
|
|
Stuff::Scalar
|
|
GetMaxSpeedForDisplay()
|
|
{Check_Object(this); return m_maxSpeed * 3.6f;}
|
|
int
|
|
GetUpgrades()
|
|
{Check_Object(this); return m_upgrades;}
|
|
int
|
|
GetMPSPerUpgrade()
|
|
{Check_Object(this); return m_mpsPerUpgrade;}
|
|
protected:
|
|
Stuff::Scalar
|
|
m_mechMinMaxMPS,
|
|
m_mechMaxMaxMPS;
|
|
int
|
|
m_upgrades;
|
|
int
|
|
m_mpsPerUpgrade;
|
|
int
|
|
m_maxUpgrades;
|
|
Stuff::Scalar
|
|
m_maxSpeed;
|
|
|
|
Vehicle *m_parentMech;
|
|
|
|
Stuff::Scalar
|
|
m_engineTonnage;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
};
|
|
}
|
|
|
|
|