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firestorm/Gameleap/code/mw4/Code/MW4/EnhancedOptics.hpp
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78 lines
2.0 KiB
C++

// Created 2/24/2002 by CBT - an extra level of zoom is supplied by this subsystem
#pragma once
#include "MW4.hpp"
#include "Subsystem.hpp"
namespace MechWarrior4
{
typedef Subsystem__ClassData EnhancedOptics__ClassData;
typedef Subsystem__GameModel EnhancedOptics__GameModel;
typedef Subsystem__Message EnhancedOptics__Message;
typedef Subsystem__ExecutionStateEngine EnhancedOptics__ExecutionStateEngine;
typedef Subsystem__CreateMessage EnhancedOptics__CreateMessage;
//##########################################################################
//######################## EnhancedOptics #############################
//##########################################################################
class EnhancedOptics:
public Subsystem
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef Subsystem BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef EnhancedOptics__ClassData ClassData;
typedef EnhancedOptics__GameModel GameModel;
typedef EnhancedOptics__Message Message;
typedef EnhancedOptics__ExecutionStateEngine ExecutionStateEngine;
typedef EnhancedOptics__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static EnhancedOptics*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
EnhancedOptics(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~EnhancedOptics();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}