Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
106 lines
2.1 KiB
C++
106 lines
2.1 KiB
C++
#include "MW4Headers.hpp"
|
|
|
|
#include "MFB.hpp"
|
|
|
|
#include <Adept\Tool.hpp>
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
MFB::SaveInstanceText(Page *instance_page)
|
|
{
|
|
Check_Object(this);
|
|
Check_Object(instance_page);
|
|
|
|
BaseClass::SaveInstanceText(instance_page);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
MFB__GameModel::ConstructGameModel(Script *script)
|
|
{
|
|
Check_Object(script);
|
|
|
|
//
|
|
//--------------
|
|
// Set up stream
|
|
//--------------
|
|
//
|
|
MemoryStream *model_stream = script->modelStream;
|
|
Check_Object(model_stream);
|
|
model_stream->AllocateBytes(sizeof(MFB__GameModel));
|
|
Vehicle__GameModel::ConstructGameModel(script);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
bool
|
|
MFB__GameModel::ReadAndVerify(
|
|
MFB__GameModel *model,
|
|
ModelAttributeEntry *attribute_entry,
|
|
const char *data,
|
|
char **error,
|
|
int error_buffer
|
|
)
|
|
{
|
|
Check_Object(attribute_entry);
|
|
|
|
bool result = false;
|
|
bool valid_data = (*data != '\0');
|
|
|
|
//
|
|
//----------------------------------------
|
|
//Read in the values from the data entered
|
|
//----------------------------------------
|
|
//
|
|
result =
|
|
Vehicle__GameModel::ReadAndVerify(
|
|
model,
|
|
attribute_entry,
|
|
data,
|
|
error,
|
|
error_buffer
|
|
);
|
|
//
|
|
//---------------------------
|
|
//Verify all the model values
|
|
//---------------------------
|
|
//
|
|
switch(attribute_entry->attributeID)
|
|
{
|
|
case RepairEffectResourceAttributeID:
|
|
{
|
|
if(!valid_data)
|
|
{
|
|
ResourceID value = ResourceID::Null;
|
|
attribute_entry->SetValue(model, (void *)&value);
|
|
result = true;
|
|
}
|
|
break;
|
|
}
|
|
case RepairCenterOffsetAttributeID:
|
|
{
|
|
if(!valid_data)
|
|
{
|
|
Stuff::Vector3D value = Stuff::Vector3D::Identity;
|
|
attribute_entry->SetValue(model, (void *)&value);
|
|
result = true;
|
|
}
|
|
break;
|
|
}
|
|
case RepairDistanceAttributeID:
|
|
{
|
|
if(!valid_data)
|
|
{
|
|
Stuff::Scalar value = 9.0f;
|
|
attribute_entry->SetValue(model, (void *)&value);
|
|
result = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|