Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
#pragma once
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#include "MW4.hpp"
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#include "Vehicle.hpp"
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namespace MechWarrior4
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{
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//##########################################################################
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//########################### ObservationVehicle ################################
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//##########################################################################
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typedef Vehicle__ClassData ObservationVehicle__ClassData;
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typedef Vehicle__Message ObservationVehicle__Message;
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typedef Vehicle__CreateMessage ObservationVehicle__CreateMessage;
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typedef Vehicle__GameModel ObservationVehicle__GameModel;
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typedef Vehicle__ExecutionStateEngine ObservationVehicle__ExecutionStateEngine;
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class ObservationVehicle : public Vehicle
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Inheritance support
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//
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public:
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typedef ObservationVehicle__ClassData ClassData;
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typedef ObservationVehicle__GameModel GameModel;
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typedef ObservationVehicle__Message Message;
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typedef ObservationVehicle__ExecutionStateEngine ExecutionStateEngine;
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typedef ObservationVehicle__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Static Methods
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//
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public:
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static void InitializeClass();
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static void TerminateClass();
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typedef Vehicle BaseClass;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static ObservationVehicle* Make(CreateMessage *message,ReplicatorID *base_id);
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protected:
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ObservationVehicle(ClassData *class_data,CreateMessage *message,ReplicatorID *base_id,ElementRenderer::Element *element);
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~ObservationVehicle();
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void Reuse(const CreateMessage *message,ReplicatorID *base_id);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData *DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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protected:
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void TurnOn(void);
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public:
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int GetTableArray()
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{Check_Object(this); return NameTable::ObservationVehicleArray;}
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void PreCollisionExecute(Stuff::Time till);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void TestInstance() const;
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};
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}
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